but this tech is not unfair on the following characters yuji - blackflash no longer confirming crushing blow just leads to 50% damage. gojo - completely useless with gojo as most of the time you're gonna start your combo with a side dash m1/front dash rather than a block punish (which leaves ur side/front dash on cooldown, rendering this tech useless, since gojo has 0 combo extenders that dont initiate ragdoll) mahito/hakari - unfortunately for both of these, their combo extenders arent long enough to restore a front dash in time, which means youre forced to start your combo with a block punish or a side dash to get a m1 reset off.
@@flashxml I think the character that mainly takes advantage of this tech is Vessel, still being able to do a lot of damage with 1 combo extender (can do the dash tech twice). And 1 combo extender dealing a lot of damage is one of my main problems, that’s what makes the tech unfair. You would agree that Mahito’s Soulfire damage nerf was fair by how much damage it dealt.
@@toniarcilla6591 Except its really not. Yuji CAN do twice but only if you do a block punish rather than starting your combo with a side dash/front dash, which wont happen that much.
@@ginnogianni1980 It shouldnt but it wouldnt change anything. This tech requires for you to go on the defensive and block front dashes to use consistently (unless you're yuji, he already lacks in damage after the nerfs)
the stuns are also a huge problem. after im ragdolled from somebody, they can just easily side dash around me and combo extend from a normal m1 (not foward dash). its so annoying, theres literally no stun.
you might already know this but instead of landing the last bullet of soul fire it doesn't do knockback and you can keep on m1ing them and do the same tech
@SillyAzureBoy so the m1 combo should also be nerfed along with cursed strikes, every black flash, shutter doors, rapid punches, fever breaker, and every ult move with your logic?
@@masonarms3656 No ? Where did you even got that lol I'm not saying there shouldn't be true combo extenders anymore, I'm saying that a GUARANTEED, UNIVERSAL combo extender that allows you to reset your M1s (that also opens up to TOD combos) isn't really all that fair, especifically against low health characters such as Yuji and Megumi
@SillyAzureBoy I was just using your logic of it shouldn't be inescapable and do high damage. Also, there are no true oneshot combos in any of the battlegrounds games that have had the m1 extend tech
The thing is that the tryhards from strongest battlegrounds are moving to this game since they removed this same tech
Yeh last time it was easy to find a chill server and be goofy while causing chaos. Now it’s just either tryhard or get targeted
ToniArcilla right after this video: LET’S GO GAMBLING (he has a lot of money)
Man, you about to see my gambling process next video
but this tech is not unfair on the following characters
yuji - blackflash no longer confirming crushing blow just leads to 50% damage.
gojo - completely useless with gojo as most of the time you're gonna start your combo with a side dash m1/front dash rather than a block punish (which leaves ur side/front dash on cooldown, rendering this tech useless, since gojo has 0 combo extenders that dont initiate ragdoll)
mahito/hakari - unfortunately for both of these, their combo extenders arent long enough to restore a front dash in time, which means youre forced to start your combo with a block punish or a side dash to get a m1 reset off.
@@flashxml I think the character that mainly takes advantage of this tech is Vessel, still being able to do a lot of damage with 1 combo extender (can do the dash tech twice). And 1 combo extender dealing a lot of damage is one of my main problems, that’s what makes the tech unfair.
You would agree that Mahito’s Soulfire damage nerf was fair by how much damage it dealt.
@@toniarcilla6591
Except its really not.
Yuji CAN do twice but only if you do a block punish rather than starting your combo with a side dash/front dash, which wont happen that much.
Should still 100% be removed
@@ginnogianni1980
It shouldnt but it wouldnt change anything. This tech requires for you to go on the defensive and block front dashes to use consistently (unless you're yuji, he already lacks in damage after the nerfs)
@@flashxml that’s not what I’m talking about, it should be removed because its a bug
the stuns are also a huge problem. after im ragdolled from somebody, they can just easily side dash around me and combo extend from a normal m1 (not foward dash). its so annoying, theres literally no stun.
The game lacks s when you get unradgdolled so these unskilled mfers abuse it
you might already know this but instead of landing the last bullet of soul fire it doesn't do knockback and you can keep on m1ing them and do the same tech
@@Frogodile unfortunately flicking soul fire doesn’t work, it has some slight knockback each hit, and the follow up M1s can be blocked
That’s true they need to nerf most of the moveset and being jumped by megumi users and good vid btw
Jjs players after getting hit with an m1 extend tech (it doesn't even add that much more damage
Brainrot 🤫🧏♂️
The issue isn't really that it "doesn't do that much damage" (It's still a guaranteed 20 damage), it's that you can't escape it no matter what.
@SillyAzureBoy so the m1 combo should also be nerfed along with cursed strikes, every black flash, shutter doors, rapid punches, fever breaker, and every ult move with your logic?
@@masonarms3656 No ? Where did you even got that lol
I'm not saying there shouldn't be true combo extenders anymore, I'm saying that a GUARANTEED, UNIVERSAL combo extender that allows you to reset your M1s (that also opens up to TOD combos) isn't really all that fair, especifically against low health characters such as Yuji and Megumi
@SillyAzureBoy I was just using your logic of it shouldn't be inescapable and do high damage. Also, there are no true oneshot combos in any of the battlegrounds games that have had the m1 extend tech
True!!!!!
goty video!!
How to cry
With sadness
still not patched :P
@@forkcate sadly not