My man I’ve been angling my game toward multiple heists for a while. So excited what comes next. A lot of my videos come from what I’m super stoked about in my games! I just wish I had your delivery! Thanks for watching!
This is solid advice for setting up a heist! I think heists are way underutilized. But the next step is up to the players, and I find my players get stuck in an infinite loop of planning and frustration. The rules from Blade in the Dark can help with this. Instead of planning until the end of time, the players can go in and respond to unforeseen challenges with retroactive planning. The rules for BitD are online, check the "Action Roll" section. For example, players can respond to a vault door they hadn't anticipated by declaring "Let's say the guy in the bar told me there was an exhaust port at the end of this tunnel, and it leads into the vault. Let me roll to find it." The roll can be made easier if they accept a "Devil's Bargain", where something bad happens now or in the future. As a GM you don't have to plan every obstacle to the nth degree, and players don't have to try to anticipate solutions to things they haven't even seen yet.
There is a video by Viva La Dirt League's DND series, where they do exactly this that I was thinking of doing a video on. In the VLDL video he didn't flesh out very well the rules around it, but now you have given me something to google and try to shore up the logic behind it. Thank you!
You have a GM POV that we need more of, and a great style of explaining things, so I'm sure I'd learn from more insight from you on heists.@@progressiveDND
Thanks so much! I'll take a look at doing that video. The reasons you state are exactly why it's fun, and for some reason in my mind, heists in D&D tend to feel like Ocean's 11, and this style of pulling them off is very much in that spirit.
Great Work! This is super useful for a campaign I've just began to concoct that centers around the players engaging in a heist that is supposed to fail. The rest of the campaign will be their race against time and the law in order to save themselves and ultimately the empire they live in
So glad you liked it! I am SO tempted to put my characters (currently in Neverwinter) on the City guards radar, I like the idea of forcing the players to move more clandestine through the city, it creates additional tension just walking from one point to another. Your players are lucky, your campaign is going to be a blast.
That's awesome, He's got some really great videos! Glad you liked the video. A lot of it came from trying to position my players mentally to embrace the heist rather than rip through it like a dungeon. Stick around!
Modules are just resource packs for our own games. Rather than a normal mcguffin they have to extract this Person of Interest from somewhere, maybe even a prison, but they MUST extract them alive. (speak with dead won't work they need this person to do something) A good timer is by the next full moon or Ten days because the POI will be killed, become too strong, or horror will be free before then. Everyone will NOT enjoy this, just getting a group to enjoy a "normal" game can be near impossible these days. I really need to find a way to play IRL.
The heist style of play is SO fun when done right. Great vid!
My man I’ve been angling my game toward multiple heists for a while. So excited what comes next. A lot of my videos come from what I’m super stoked about in my games! I just wish I had your delivery! Thanks for watching!
This is solid advice for setting up a heist! I think heists are way underutilized. But the next step is up to the players, and I find my players get stuck in an infinite loop of planning and frustration. The rules from Blade in the Dark can help with this. Instead of planning until the end of time, the players can go in and respond to unforeseen challenges with retroactive planning. The rules for BitD are online, check the "Action Roll" section.
For example, players can respond to a vault door they hadn't anticipated by declaring "Let's say the guy in the bar told me there was an exhaust port at the end of this tunnel, and it leads into the vault. Let me roll to find it." The roll can be made easier if they accept a "Devil's Bargain", where something bad happens now or in the future. As a GM you don't have to plan every obstacle to the nth degree, and players don't have to try to anticipate solutions to things they haven't even seen yet.
There is a video by Viva La Dirt League's DND series, where they do exactly this that I was thinking of doing a video on. In the VLDL video he didn't flesh out very well the rules around it, but now you have given me something to google and try to shore up the logic behind it. Thank you!
You have a GM POV that we need more of, and a great style of explaining things, so I'm sure I'd learn from more insight from you on heists.@@progressiveDND
Thanks so much! I'll take a look at doing that video. The reasons you state are exactly why it's fun, and for some reason in my mind, heists in D&D tend to feel like Ocean's 11, and this style of pulling them off is very much in that spirit.
Great Work!
This is super useful for a campaign I've just began to concoct that centers around the players engaging in a heist that is supposed to fail. The rest of the campaign will be their race against time and the law in order to save themselves and ultimately the empire they live in
So glad you liked it! I am SO tempted to put my characters (currently in Neverwinter) on the City guards radar, I like the idea of forcing the players to move more clandestine through the city, it creates additional tension just walking from one point to another. Your players are lucky, your campaign is going to be a blast.
DM Timothy recommended you and am happy he did. Awesome video!
That's awesome, He's got some really great videos! Glad you liked the video. A lot of it came from trying to position my players mentally to embrace the heist rather than rip through it like a dungeon.
Stick around!
@@progressiveDND yeah he's great. I've already gone through a bunch of your vids today as well. Will def be sticking around!
Modules are just resource packs for our own games. Rather than a normal mcguffin they have to extract this Person of Interest from somewhere, maybe even a prison, but they MUST extract them alive. (speak with dead won't work they need this person to do something) A good timer is by the next full moon or Ten days because the POI will be killed, become too strong, or horror will be free before then. Everyone will NOT enjoy this, just getting a group to enjoy a "normal" game can be near impossible these days. I really need to find a way to play IRL.
If that goes down and nobody uses the line "Just get in the hole and try not to breathe too much, I will be greatly disappointed."
More importantly were you caught stealing your daughter’s energy drink?
sadly i got a stern talking to come the next morning, and must now endure labels on drinks in the fridge. 😅
@@progressiveDND slight of hand = nat 1. 😂
The QR code leads to DnDBeyond :(
Hey there, in some of our videos we were giving out dice and other stuff on dndbeyond.