It works when I open the demo and it looks great! However, I'm not able to get it to work in other projects in v. 2019.3.13f1. Could someone explain the process?
Dear Master Roystan. Thanks for sharing your knowledge! Greetings from your fan from Brazil! Please, we beg you, make this tutorial using ShaderGraph and URP!
I downloadedI downloaded the file but I have errors in the compiler. I'm using version 2020.3 He says he can't find the PostProcessing, PostProcessingEffectsSettigns, PostProcessingEffectsRenderer, PostProcessingRenderContex, PostProcessingAtribute, PostProcessing and the PostProcessingEvents namespace
Hi, it works perfectly in the editor but when i build the game it doesnt work, the scene doesnt load. Ive tried without this shader and it works fine. What do i have to do?
Hi there. Don't know if I'm doing something wrong, but when I add the PP effect, outlines don't show up like they are in the video. Silhouettes are outlined, but there isn't a outline along every edge. Any idea how to fix this?
Hey cryora, I haven't tested it with the LWRP yet (it's going through a lot of a flux right now, so I don't typically reference it much), but it should be compatible with the SRP, and ideally the LWRP (now renamed "Universal Render Pipeline").
Man, this is the best method ever! Thankyou for sharing!
this is amazing! Would you also considering doing this in ShaderGraph? PS: You have shared very powerfull knowledge.
Did you get it to work with the URP?
ShaderGraph tutorials are everywhere I go. I just want to learn how to code it for HLSL
It works when I open the demo and it looks great! However, I'm not able to get it to work in other projects in v. 2019.3.13f1. Could someone explain the process?
Hello, is this shader with edge detection? And can the edges be changes, like have noises, not be this streight?
Nice one!
Thanks bro
Dear Master Roystan.
Thanks for sharing your knowledge!
Greetings from your fan from Brazil!
Please, we beg you, make this tutorial using ShaderGraph and URP!
Did someone make it work with the URP?
Pls, i need help!
I downloadedI downloaded the file but I have errors in the compiler. I'm using version 2020.3
He says he can't find the PostProcessing, PostProcessingEffectsSettigns, PostProcessingEffectsRenderer, PostProcessingRenderContex, PostProcessingAtribute, PostProcessing and the PostProcessingEvents namespace
I run the Demo-Scene but the Outline doesn't show up. What am i doing wrong?
Hi, it works perfectly in the editor but when i build the game it doesnt work, the scene doesnt load. Ive tried without this shader and it works fine. What do i have to do?
Hi there. Don't know if I'm doing something wrong, but when I add the PP effect, outlines don't show up like they are in the video. Silhouettes are outlined, but there isn't a outline along every edge. Any idea how to fix this?
Please, come with a tutorial doing this effect in ShaderGraph/URP :)
is this efficient for mobile?
is it possible to change the color of the outline?
Does this work with lightweight render pipeline?
Hey cryora, I haven't tested it with the LWRP yet (it's going through a lot of a flux right now, so I don't typically reference it much), but it should be compatible with the SRP, and ideally the LWRP (now renamed "Universal Render Pipeline").
Did you get it to work with the URP?
how would i make it not outline some objects
try using the stencil buffer I think, or use a different camera to render them