@@RogueDemagogue It doesn’t make it even better tbh. T8 for free let alone able to just get T8 from 0 battles is just horrible. I think what they should give is T5 max regardless of Players experiences. This is to prevent new players get into high tiers too quickly. Heck, I do believe New Players should never able to gain any boosters until reaching T7. Making people gain experience through grinding gameplay.
@@GRIGGINS1 Trade off by making older players quit the game? Yeah…. This is why this stupid game is worse than Battlestation Pacific nowadays. If Battlestation Pacific have multiplayer, I bet it will be the better game people will play.
Yeah it be wild, had a tier X DD yesterday sitting behind an island asking for intelligence data. Needless to say we got zerod out pretty quick that game.
Completely agree. Otherwise CVs and subs couldn’t do some of the things they do. I also think that no matter what they say, MM isn’t completely random. It’s funny that a lot of players on a bad streak of not winning many end up on they same team
I never understood the matchmaking. It should start out the first 60 secs pairing you with same tier and similar WR, then after 60 secs it goes to +/- 1 with a wider WR gap then after 120 secs the +/- 2 it is now.
Too many island hiders and cowards who bail out of pushes the first time they get hit by enemy fire and flee the fight, hanging those of us who are aggressive out to dry.
Totally this. Even in times where our team has the upper hand on a flank theres always an idiot that ignores the push and turn around running... I HATE those guys. Im a much more understanding guy for someone that makes a big mistake for trying something than for someone that doesn't even bother to do something for fear a having the ship paint scratched.
I think it goes back to the grind to T10 being not even a grind anymore. People with a thousand matches and a dozen T10s legit don’t know enough about the ships they are playing against to know if they have an advantage to push or if it’s time to kite. The underwater citadels are sure as shit a factor too when people get to severely fuck up positioning without punishment so they think they’re doing great for 30 seconds while overextended - then screech in chat that no one was supporting them cuz the team is island camping pussies
Giving away free tier 10s is a double edged sword imo. For good players, you get a free tier 10 from a line you may not have the time to grind due to IRL stuff and you can still perform well in it. For BAD/super casual players, its like giving a monkey a machine gun, its more likely to harm its own team than the enemy which is why we see so many blowouts.
Facts. I’m am above average player who picked up the GL because I knew that tech line grind was a pain and had the other tier 10s on offer. Averaging a 53% WR and a 1300 PR after a dozen games. Definitely would help to have a higher level commander (never touched the Dutch so only have a level 10) and the leg mod to unlock the ships full potential. Sadly a large portion of the player base picked up a shima and can’t tell you what concealment expert or a legmod is. Seeing lots of players with a couple hundred games running around at tier 10 with a 40% WR. I didn’t get my first tier 10 until a couple thousand games in
It’s not just Random, Ranked or Clan battles. Even when you’re fighting against bots, mainly in Operations and Asymmetric, you just have at least 1 player who just doesn’t know what the f**k they’re doing, hiding behind an island in a full HP Battleship, or just sail right into the enemy and get sunk within 5 minutes or less, and it mostly causes them to throw the game.
@@Reptilian.Complex I disagree strongly. How often is a CV top of the board? It can, however, keep you spotted and contribute to other ships shooting you, making that a team effort rather than a singular ship carrying a team.
Yesterday, I was playing in my Vermont and before exactly 1 minute and 30 seconds of the match had passed, our shimakaze had died and 30 seconds later the yugumo followed and finally the delny died exactly 30 seconds later. The shima died to gearing torps while our yugumo died to the kleber. Delny died after getting focused down by the entire enemy team Yup that's right. No spotting for the next 1 minutes and 30 seconds. After that I managed to almost devstrike the enemy worcestor. In conclusion, I was at full HP. Traveled a total of 8 kilometers. Fired 4 salvos. 50 thousand damage. The match ended in almost 4 minutes, our team had 0 kills. My entire team was dead except for me and the allied Montana and Yamato. That's right, 4 minutes and over 3 quarters of our team melted.
yep, DD support is about zero these days, but this game sounds like a DD bot game to give one side the advantage. And don't tell me there were no bots in the game, bots don't always have the (:) by their names
"@drag8371 @peterpeter7581 no one is going to be able to support anything just a minute into the game" Non idiot players are able to support from the very start of game. Why team let kleber push into yugo, my guess the standard all BBs hiding behind islands.
I have noticed no one plays there position anymore. In at least 90% of my games a flank will get completely abandoned right on that bat. Then the mm feals like 1 radar cruiser can replace all the dd's because there a radar boat. Then there the mm with CV as the only spotting.
and it really only takes one guy to do that. Way too often I have a DD go to the cap, I follow him to support in my CA, and then the shooting starts and the BBs that were behind us sailed off on their own.
This is by design. They did the same thing when Tanks started hemorrhaging players. You switch from a "players gained/lost" metric to a "games played" metric. When you artificially make the games end quicker to drive that number to hide a failing player base, you get this shit. Start looking at the PR and WR of both teams after these "random" blowouts.
Everytime there is a blowout on my team, I have a ton of potatoes with low wr, the enemy team has less. Matches are decided before the battle start counter. I'm not a super good player, flat 50% wr, but it is tiring playing games where the outcome is known.
@user-yw9fm7kb1s same reason why I quit Tanks after years and about to quit Ships. I'm tired of being able to look at the teams and, without mods, know who is going to win
gotta say looking at the WR is a little misleading & unfair tbh. take me, for example. If you looked me up in game (my YT username is not the same as my in game username btw) you'd see I'm a 49% WR w about 1,300 Random battles. Started playing in 2020. I pretty much stopped playing Randoms though in 2022 - 2.5 years ago. Play only Ops & Asymmetric since & occasionally ranked. So my 49% WR reflects the player I was in 2022, not today. So you'd judge & condemn me for inaccurate & dated information since I'm a far better player then I was first learning the game & took a bunch of Ls.
@@mudman619 Same here. Ive been playing off and on since 2015. 700ish matches 51% WR. I haven't PvP'd in many years. Not since the very first Operations were introduced and I still largely only play them and Asym/events. I found random battles far more toxic than they ever needed to be and didn't want to be part of that and hated Co-op. But Im a far better player than I was back then. Can easily solo carry Ops and Asym. Im sure if I went back to Randoms I would easily be a 56-58% WR.
IMO (yes I know what its worth ;) the biggest problem with the matchmaker is the +/- 2 spread. With the power creep, it is awful to take a T8 to a T10, ect. Obviously exceptions to this but damn. You are not going to fix stupid with an algorithm, but I will have a better chance in more equal ships.
Agreed… how do you justify that the same tier 8 can be the top tier vs tier 6s… yet you can justify matching it against tier 10s. That’s a FIVE tier difference!
I think folks are just trying to plow forward to complete dockyard tasks. They don’t care about a win, they’re just looking to pick up a ribbon or two to check the box in dockyard. Half push, half hide. Folks don’t care or want to learn.
If they plowed forward that would be better. I'm grinding dockyard and I don't abandon flanks. Every time you see the idiots sailing sideways there will be a problem from where they left. Streamers are the worst offenders.
Being the only human in a bot game is the best match you can get IMO - I get this about a dozen times a month in coop at tier 10 late at night....best matches by far - I would play this all the time if possible.
It also might have to do with missions. For example, if you need torpedo hits, it's possible someone might take a ship with a large torpedo count, yolo in, and get as many hits as possible, get killed within the first few minutes, and then he's on to the next battle to get more torp hits. There are other things other than torp hits, but i'm just saying that playing to complete some missions might be an issue with what is perceivable as bad playing.
It's the same thing in Operations. A lot of T X ships players that do not know how to play them. We lost the most basic and easy operation of all so many times that I am flabbergasted.
Truth. I expect idiots in randoms, why i quit them years ago. You cant increase a win rate,or even hold what you have made WITH IDIOTS playing with you. Sorry to say, but IDIOTS. You can teach ignorance, but you cant fix STUPID. Add to that you sell a premium/free tier 10 ship to play to someone who has never LEARNED how to play them and the player base suffers. WG has caused this. As usual, WG doesnt care what they cause..... sos.
I've seen the WR been plummeting last year. Earlier it was a rarity to meet players with under 40% WR. Now you just see more and more of them. Like 5-6 in a match.. But not surprising. After the CC-exodus, we lost creators who not only were good, but also had a lot of knowledge but also made content which was not only educational, but fun. So people often lose up on the basics. The subs and CVs also has worn out the veterans, who play the demanding classes, because there's no challenge in one class which can park on the back of the map.. or another that can make a wormhole and next be seen 10km from the last spot which was 2 km from you.
if you youtube for a tutorial/skills for a random tier 6 ship there area a good number that havent been talked about in over a year (or pre Cap't skill rework). its a bad sign
if you are a bad player, you are a bad player and it doesn't matter if you are at T10 or T5. So there is nothing wrong with bad players at T10. Next, if you are a better than average player, be glad there are noobs. If not for them, you would not be better than average. Finally, a lot of you feel that you are entitled. If you are a BB, you are entitled that everyone spots for you, and you can play safe in the rear and farm points. Same for cruisers that play for xp and don't support DDs. Never tell anyone to "Uninstall" just cause they did poorly on your team. Next match they will be on the otherside.....unless they uninstalled, and wargaming decided to stop supporting the game entirely because of lack of players, driven away by toxic know-it-alls.
The good playerbase, attracted to the naval gun arcade game that WoWs was in the beginning has left, due to recent prevalence of planes and homing torps. It is simply no fun anymore to be in a gunship int this game. So, these days majority of players do not want to spend time to learn mechanics, they are in the game just to make bit pewpew and gather freebees. WG is doing this on purpose. No point wasting time on old, dedicated playerbase, they have been milked already. It is better to replace them with fresh blood, ready to buy T10 ship for cash.
I notice that one side looses its DDs pretty quickly. I think assigning the weaker DD players to one team is how WG influences the outcome of matches, so whales can be discreetly rewarded.
I think you are spot on up until the rewarding whales part. When you whale, they know they have you because you will want to see a “return” on your investment. Get ready to lose, a lot. Steady rolling at 65% (on bad days) to 80% wins and then: I bought a full priced T10. 20% wins hard cap. Did not matter the ship I played or the time I chose to play, or the folks O division end with. I was winning 1 in 5 games for exactly 2.5 months, then BAAM! - back to 65%.
Maybe because good players left the game ? I was an "unicum" player and i left the game last year with some of my friends. Why ? Because the game turned into shit. CV Rework, Submarines, power-creep everywhere, bugs, dramas, etc... WoWs may compensate with new players, but nowadays playerbase level is garbage compared to 5 years ago or so.
@@kingofcastlechaos My friends moved to War Thunder, but i don't like the gameplay personally. We also play coop games like Helldivers 2, Space Marine 2, etc...
I'm in the same boat as you. I wasn't a unicum player, my W/R was 56% and growing but I could hold my own very well against any unicum player. I practically left the game for the same reasons. The few games I play in random are just mind boggling. It's supposed to be a 12V12 but it's more like 1V23. The amount of games I get stuck carrying is extremely annoying and taxing. Sometime you just can't carry hard enough because you lose all your DD's in the first 4 minutes along with your sub, you just get blown out. The games aren't even close games like they used to be. Every game is a literal blow out. I just recently started playing War Thunder myself and the naval combat is alright but I see hardly anybody plays it sadly.
Hey there. I'm one of those "casual " players you mentioned. I've been playing for years, even spent money to get a couple of premium ships (Alaska and the Tirpitz) and only play for an hour or two when I do play. I play just for fun and exercise my brain a bit. I know I'm not the best player, but I do have my moments. That being said, you have made some good points and I have been on both sides of the field. I also have to wonder if WoW is also getting more players due to the amount of advertising I have seen on social media, just a thought.
I am another player that plays for an hour a day, longer on the weekends, for several years. I actually play less, after the daily missions were changed to the 'event pass', as the event pass will only reward 1000 base xp each day, when the daily missions rewarded about 5000 base xp. Except when a mission requires play outside of co-op or operations and I really want the reward, I only play co-op, operations, or asymmetric. I avoid random battles, for two reasons. The first is that I worry that I am not very good and the second is that you cannot have an amazing match in a random battle without a few players on the other team having a very bad match. I will never forget the match when an Omaha came out from behind an island, under the reticle of my Texas and broadside to me. In less than a minute, I earned a spotting ribbon, a Devastating Strike achievement, and a First Blood achievement, as six of ten rounds struck the Omaha, with four penetrating to the citadel. The Omaha went from unspotted to sunk. My recent weirdness was playing a co-op match in my Atlanta (508 matches) and sank everything that I fired at, for 8 kills, despite a full team of humans. I seldom do so well when I play a tier I co-op match (one of my commanders got to 21 points, playing only premium ships, so was never retrained from the tier I ship, so I occasionally play tier I co-op, for the giggles). This is my absolute favorite WoWS ad: ua-cam.com/video/2nFlVPmzA9I/v-deo.html I especially like avenging the Titanic.
@richardbell7678 I hear ya. I only play random because I enjoy the unpredictability and the challenge to do the best I can, knowing that something as simple as which direction I start going can end great or very badly. PS: I have also "one-shotted" my fair share of Omahas. Although, I still won't forget when I torpedo a dd using my Tirpitz.
This made me look at my stats in random. 7 yrs playing 15k battles 46% win rate 0.47% destruction ratio 10% survival rate My favorites are the W key and the left button on the mouse. :P
Played 7 random games this morning using Yorktown, a team based CV. All were lost games. No use me spotting ships if nobody shoots them. Went over to OPS.
WG has the ability to utilize match making... its simple, put even amount of crap and good players on both sides not all just unicums on one side and pototaoes on the other
Pure and simple... WG, by themselves, have caused ALL of this by the fact that you can now buy your way into literally every single tier in the game. It's awful. It's in WoWs and WoWs Legends. There is absolutely no reason whatsoever to reach out for upper tiers because you've got brand new players on your team. I've never played a game where the dev team ruined it as fast as WG has. Their greed is disgusting. At this point I've lost all confidence in them and decided that I won't be playing their new title coming out soon.
Yup. Essentially, it’s been one blowout after another for me. Hardly any close matches because no matter how well you play, you wind up either winning or losing because the teams are so imbalanced.
From what I've seen in the comments, I think you have mostly veteran players watching your videos and I like your videos just as they do (so i kinda agree with them). I also think you have a point here. But I'd like to speak as a 265 hours-in-the-game potato who only has a 49% victory rate in Random, never touched Ranked AND has been sinked-by more than I sunk other players : I often do the mistakes you talk about ("oh crap I don't know to use that ship", "oh crap i got killed right away by doing a mistake"...). My only victories are because i managed to stay alive long enough for better players to win the game without being overrun by the opponent team. And I'm still playing because I still enjoy the game and hope to one day be a bit better. Your videos help by the way. However I think that this is not going to change because there are some players (a few at least), who sometimes suck, sometimes rocks, who don't share their knowledge like you do. Instead they just trashtalk, calling casual gamers lame or worse names. I wonder if it could make a gap between experienced players who suffer from the terrible MM and the casual gamers who have no interest in making the MM more interesting by playing for the team instead of just rushing in a quick game. One of the few places I see experienced players sharing tips is your channel (thanks again). So, i could be wrong, but could it also be that this game is really hard to learn ? And that a lot of contact between players is "you suck" instead of "wrong move, i think this could have worked better, you should try that next time" ? So new players could just be in a "I don't care about the others" mood wich ruin the game for everyone ?
I chose Schlieffen as my free TX, mostly because I love secondary ships and had some experience with the line already, and the amount of players at TX that just yolo at the start of the match and die instantly is almost impressive.
This has been happening for the last 2-3 years. Tier 9 and 10 players are now the worst players in WOWS. Majority games are one sided and the playing skills are absolutely a disgrace. WOWS has completely ruined this game.
The bottom line is WG makes no attempt to balance players only ships. You will see many games have one team of high WR players and the others duffers, if you are not in a division with other good players you get F’ed.
CVs bad, subs bad, played since CBT and this games has never been so devoid of tactics and team play as it is in 2024. It is just a bunch of players sailing around aimlessly at the back of the map trying to avoid losing a point of hp.
CV's and subs ruined the game, which was once a gun game to play. Top that with a Match Maker that could be outperformed by a 3rd grader which produces wipe out game after wipe out game, the aiming glitch where your shells hit long or short....and the game just isn't fun to play anymore. Take the game back to the way it was in closed beta...but we know that won't happen..just like WOT the game is dying. People are sick of subs and CV's and the lack of counterplay to them...the game has become just a joke.
i quit the game a month ago and i dont miss it at all - who wants to play a competetive game where 90% of the playerbase have the IQ of a potato? Games should be fun so i went for something else, bye wows had a nice time.
You missing the point, most of the player base doesn't know how to support weaker ships, BB sitting in back waiting for easy shots, CVL off doing their own thing, DD players with no clue if he's being followed by a CL or CA to support him with smoke, Subs that don't know how to support. Mainly the player base is all about SOLO or Not being taught how to support other ships. Lets not get into why certain ships mainly CA's just have a hard time before their firing range are so short its open season on them.
As a 9 year regular player I now like to play lower tier DD, but they are filled with bots, usually 3 human & 9 bots. All the bots do is block you, they go out of their way to steer into your torps and they ram you. Also, the torp aiming Reticle is SO BAD, If I rely on it, I can miss salvos as close at 4km. Match's end either WAY too soon (when our team still has a chance) or WAY TOO late, spending 5 mins chasing down the last red sole surviving ship into the corner.
@@JohnSmith-ux3tt I like to play randoms 3 through 5 tiers, lots of bots in those tiers. I mostly play DERZKI because with a 21 captain, you can get the 10 torps to reload every 17 seconds. once you get to T5 more humans show up, probably 6 real and 6 bot.
I’ve noticed this for a few months. No matter what side you are on it’s NOT fun steamrolling or being steamrolled. It totally ruined the experience for me so I stopped playing.
The fact that they won't fix the problems with Randoms by installing a skills based matchmaker, they should really just get rid of Random battles. 95% of all players that actually play them, do not have fun in 9-10 matches, and the majority of the entire playerbase doesn't even want to play Randoms anymore. It is a broken type, they don't want to fix, so just remove it.
Left about 4 months after submarines came into the game. Primarily because the skill ceiling was massive: good and even average players could absolutely rail half the enemy team. Its good that this game has such a skill ceiling, but there's a limit. A good DD can overturn a match, its a skill, and it has counterplay. Cruiser DPM depends on several factors such as build selection and team enablement, again, counterplay. Got fed up with it (I mained RU BBs, and IJN+German DDs) Not a thing with subs. And way i've been told, they were only patched like a year after? Man ... i do miss my Kremlin, the Lenin, and the Yamato. Fun to watch shorts from time to time, too. Notice how highlights rarely focus on subs? no one likes them
A lot of the blame there can be placed on the matchmaking and the release of OP premiums that they are resistant to nerfing....BZ-176, Bourrasque, etc. At least they are finally starting to rebalance tech tree lines to be more competitive and have tweaked reward tanks like the Obj 279e. That said, it still feels way out of balance compared to Warships, as at least a stock ship is still competitive enough, getting the same guns and armor thickness as the fully upgraded version, unlike in Tanks where you start with a weak gun and a weak turret.
@@hebrewhammer4086I'll take suffering with arty over CVs and Subs any day...but trying to find weak spots to pen on tanks is much harder than raining HE shells on ship superstructures....a 2 tier spread in ships isn't as bad as in tanks.
@darkwater1967 yeah I agree. But also with gold shells a lot of the time you don't gotta aim at week spots unless it's like a super heavy. It's also a lot closer combat and easier to aim in wot. The big problem with wot is stock grind. WOT needs to go to +-1
WG doesn't do skill based (=WR based) balancing. So in many games you end up with avergage WR differences of 3% or more, which predecides the outcome or outright leads to a steamroll - no fun for either side. I consider that the most important issue to fix by WG. And it would be quite easy to do, since fair balancing could easily be achieved by just swapping 2 or 3 ships between the teams. Below 1.5% average WR difference most matches are fine.
Way harder to do than you think. Player rating changes by their ability in different ship classes. Player rating changes in stock ship vs elited. Changes in divisions. Changes in torp DDs vs gunboat DDs. Changes in high level captain vs low level. Etc etc.
This kind of situation is an amalgam of multiple factors, mostly coming out of game mechanics and meta. Some coming from player's own approach. Some possibly coming from map designs. The event is one thing. But think about this, there is much, much more You have a bloat of gimmicks, bloat of range and spotting. It was already a problem couple of years ago, when the lighthouse builds became a thing. And I can only imagine things got worse with more gimmick ships. When I was starting the game many years ago, during the beta, many of the matches were lasting to the end of the timer, with first 5-10 minutes being a manoeuvre warfare, with very few shots exchanged - it was fun, kind of like a game of chess. But these days... In certain ships you literally start the game already spotted. Shells start flying en-masse within first minute. Mid tier and above gives Destroyers very little place to move, because radar is everywhere - early cap is often a one-way trip. Cruisers are also in a tricky spot, sadwiched between destroyers and battleships, while having no agility of the former and no armour of the latter - meaning that if you attempt to form a proper battle line... you just get evaporated. Back to gimmicks - they provide a massive bursts of firepower to some ships, which also lowers the time to kill massively. Inflation of very fast ships contributes to this as well. In some games, not specifically World of Warships, there is also a question of map design. But you can often tell if the match is over based on team positioning on the map. Lemming trains are a dead giveaway, but some maps tend to favour quick engagements... Say... When the enemy team rushes your spawn area within 2 minutes and camps you down... (hello, War Thunder!).
i started playing the game in beta. stopped playing 2 years ago because of the playerbase, that degraded over the years CONSTANTLY. WG told me, that i´m the cause. it is just my personal perception. well...thats one way to wipe away a problem XD drive of the good players, that notice problems in the game. i cannot even imagine how bad it is NOW
It is obvious that MM is not random. Lately, I tend to have have losing strings and winning strings, 10-12 games in a row. That is very statistically significant and saying that something is changing. My guess is that MM builds teams calculated to win or lose for a while. Psychologically, we tend to remember the good and forget the bad. They are giving bad players winning strings to encourage them to keep playing.
I have exactly the same feeling. I'm a mediocre player trying to get better but I'm the last 6 months my random and ranked stats got worst. So frustrating to lose a dozen game back to back so I just stopped playing those modes and switched to brawl, asymmetric etc. even with a win rate of only 40% you have to win around 4 matches out of 10. And I have had days in a row getting like 25% wins playing random or ranked and then win 7 out of 10 in brawl.
there is only one stupid thing they should fix. Matchmaker have some algorythm which must be removed, being complete failure. Make it complete random, wich will be much better than this. They don't even kbow how much money they lose because of that. I am leaving the game for year, half a year, and I am active donater. Only from me they have lost 3000 euro minimum because I was leaving, and there is lots of people like me there. And yes, I will leave in the future because of those series of losses happening when I finish on the first place, losing 5, 10 games in a row, because some stupid developer decided someone gotta lose today.
There are two categories (EU) that I usually see. Those who sail and Those who go to another side of the map...Sadly, if assymetric battles will be stopped, I will return to operations...
i play tier 8 battleships. the other ships are 9 to 10. i am the only bb. the rest were, 2 subs, 2 carriers, 1 bb hybrid carrier, 4 destroyers, 2 cruisers! i don't have a chance! i just head straight in. take as many as i can with me. why should i be a points cow for everyone else? between, invisible ships, torps, planes, and subs, 1 lone 2 tier down bb has no chance at all! there have been times i was sunk before i could even shoot at anything but planes in the first 3 minutes. to use an old comedy line, "homey don't play that!"
Half the battles im in lately are zeroed out losses. Before I even know it, we're down 3 ships, a flank has collapsed and we're cornered just trying to stay alive. Not fun.
Hmmm....You have about half the picture but are missing a key component. Top level players such as you own the highest quality ships and almost never go into a fight without a 21 pt commander and a bunch of flags. The skill level and weight of goodies just give you an overwhelming advantage. Unfortunately it does not seem that MM makes any sort of balance for experience and skill. You can easily end up with one or two high level players on one team with the other team not having anyone that is above average. Get a unicom div of three all playing a top level ship and being on the other side just blows. Also, this season we have seen a lot of OP new ships introduced that just outclass the rest of the field. It is hard to see a game without the Hildebrand, Shinano, Archerfish, Prinze van Orange, and Hoffman. All are very strong boats. Players who do not have premium accounts are just naturally going to suffer. If you want better matches then WG is going to have to put a lot of work into MM with a lot more factors taken into consideration when making teams.
For me I cannot get a decent game in anything especially high tier. I tbh despise CV's more than ever at the moment preventing any tactical play, and every game with them has resulted in a bait ball of one team in the corner of the map because no one feels they can move anywhere. It is absurd.
Game is BS now, Constantly get matches with 70% WR clan on enemy side and 40% WR clan on mine, Match doesn't even last 5 minutes no matter how good I play to try and make up for the under 50% team. Other games it's Kraken, Take cap in a BB and still a loss. DD players are the worst, Lucky if I get 1 in 10 matches with a DD player on my team that knows what they are doing or lasts 5 minutes, Don't play over T8 in DD if you are a noob it's the hardest class to master with all the radar ships now.
One thing I didnt notice you mention, is that the matchmaker has no concept of hybrids. It is completely possible to get an enemy tram with 2 CVs, 4 hybrids and 2 subs. And the other team has no hybrids at all. Surprisingly, the games finish very quickly. Next time you are in a roflstomp, count the hybrids.
I think the game is full of kids the kids are not interested in learning to play the game, only in shooting their guns whoever has the build mod knows exactly what the playerbase is like children are addicted to images, they don't read, they don't know that's why you keep seeing so many Baltimore, Cleveland, full torp build and so many other examples playerbase really plays like a bots the coop bots not the assymetric battles, those are good
@Cloudman572 no evidence since so many players left the game (subs & cvs) i noticed they advertise/promote it in more places "frequented" by kids like channels on yt whose audience is kids also from the way they build their ships and more...
I started fresh into WoWs a few days ago. The first rounds were quite fun and i was on the fence of going Premium. But once i hit tier 5 or 6 the last rounds were dogshit. Quite sad because the game was exciting for me. Matchmaking seems bad.
Up to teir 4 is just playing with training wheels on to get you used to mechanics. Tier 5 is the start of the real game and can be a rough change especially vs tier 7 but that is what the whole game to tier ten is like. Try and set personal targets like citadel cruiser or get defend cap ribbons and see how that goes.
Apart from WG just constantly annoying away the veterans, with subs/CVs/superships, botched reworks, the persistent lack of new maps (vs the flood of invented ships), we are also in the Christmas season. All of the noobs come out of the woodworks during this time of year.
Thank you for bring up that problem. I become FURIOUS with that. I won a battle in 7' and lose in 8'. The other prooblem is players with 2000 up to 30000 batles and 37% to 43% rate in tier 10.....WTF? There should be some standars to get highter tier ships. What a shame for the game. Players who have no idea why they are on the game, with no attack, no shooting even players who just floating behind defence lines...doing nothing. on TIER 10!!! I wish it could change and become more serious becouse some of us get pasioned
Achievements for Dockyard. Instead of staying 15-20 minutes for 2-3 achievements - this week "incapacitations", you go in, get some of them, get killed in the first 5-10 minutes and play again to get more of them. They could do the same in Coop without breaking °°s to other players.
It's not just the playerbase, It's matchmaking. We have CVs that are BBs, BBs that are CAs or DDs that are CVs now. Plus, all gadgets previously reserved for one class are now spread out over every class. How is the matchmaker supposed to cope with all the variables?
I had the exact thoughts today when I was witnessing a team mate stopping full broadside with his cruiser in front of a battleship, who shot HE at his broadside. Simultaneously, the other team mate next to him was launching anti submarine airstrikes on a DD who was 2kms from him. And this was at tier 10. I just decided to quit for today.
WoW is a for profit company so of course they want new players, when I was new 6 years ago I spent quite the sum buying credits, free XP, and rarely ships. The only thing I buy now is premium time. I'm no longer the customer they cater to simply because I don't buy anything. This is not a team game, with the exception of klan battles, it's all about you getting as much as you can as fast as you can. Remember everyone thinks they have the right plan to win the rest of the team is stupid because they were too dumb to see your master plan. Many times, I've seen a DD fly ahead to a cap with zero support only to complain no one supported him, it's like dude look at the map if no one is going there you'll die quickly, but since they know best, they YOLO then complain about no support. It's a simple arcade game treat it like that and just have fun your win rate is as important as your batting average in D-league softball, in other words no one cares.
This phenomenon is not new, it's what we call "the holiday period". People are distracted, they play with someone else in the room or on the phone or play during that period because they have no other time to play so they are rusty and not focused enough. Happens during any holiday or bank holiday not just Christmas. Also playing to have a reward makes you prone to misplay and take more risks uselessly.
The real reason the battles end up this way is due to 2 diff things. #1 and you should already know this but i guess you have to put out "content" is the holiday ops/season, again you knew this already since you have been playing the game way longer than most of us including myself. #2 and the real reason, nobody plays to win. You and other cc's post these big damage/kill count games so that is what everyone plays for. 90% of the player base want that screen shot and video so they can go into their and the games discord and brag about being "gud". That "almighty screen shot" is worth more than any win in most players eyes. Even if its a loss they can always blame it on the rest of the "team" so it doesnt matter to them if they win or not. Again, this is something you already know but refuse to say outloud or do a video on but its cool we understand that you need to put that stuff out there. It gets you clicks and you make money off being a tool for wargaming. I mean what else is going to pull in the kids to spend mom and dads money lol. Also you can delete this post again if you like since my post yesturday suddenly disappeared/was removed...
Reading the comments below, I see the same thing. Destroyers not spotting, CV's wasting time doing damage to battleships instead of spotting, subs going head first into four or more ships, cruisers not supporting dd's, battleships hiding, and running when they should be helping. Lots of fun.
Bonus points when like me, you play a cruiser and the moment you get spotted more than half the ennemy team shoots at your ass forcing you to back off until you throw in one or two heals to recover from that, most of the game with atleast half your HP left if you're one of those cruisers with no heal, while the ennemy cruiser who annoys everyone for minutes stays unfocused until someone finally bothers, usually the half of your team that finished rolling onto the other flank
@@broadside5994 More Bonus points while you are limping back and are somehow alive, a CV will decide to target you and you die before you can even get a single heal off. I have switched over to French DDs nowadays due to CV epidemic. You dodge torps, you dodge BB shots and if someone gets close to you who isn't a BB, they die from reload booster.
@charvakpatel962 That is if you don't get blasted off by sir bottom map sniper who loves his opportunistic shots, like the other day I was playing with some friends, I support my friend's Tromp in a cap but hidden enough behind an island, but oh no here's one devstrike from that one Shikishima sniping from the far edge of the other flank with his range mod that instantly deletes my radar mino from existence right after we take out the ennemy Sherman
You know, this problem is the same for WoT just cranked to hundred because of premium ammo and tons of tank upgrades that require too much grinding; 15 to 0, 12 to 3 ( i forgot the size of teams in wot but i think its like that) and extremely rarely its a close match. Its either bombing the other team or getting bombed, and this is happening now to wows which is to be expected from a Wargaming games because of their lack of improving MM and powercreeping everything.
I was literally thinking about this recently and I swear WG gives favorable matchups to casual players during the holidays in order to get them hooked and spend money.
I don't play random battles.... why wait 3-5 mins to enter battle, then get wiped off map in first 4 mins... not worth it. Instead I play co-op, quick into battle and most battles last full timer... surprisingly bots are better than most players... so it can be challenging in co-op.
I think they are somehow manipulating the matches to cater to "casual" players.... RNG does not benefit the good player in almost any way, however helping strongly to total noobs who should have WR 20% without it... If the MM is truly random, we would have players witch 10% WR over 1000 matches and another extreme of 90%, the fact that they do not exist is a proof of MM,RNG being somehow adjusted/manipulated in some way.
i think alot of it comes from the free teir ten ships WG gave out during the winter special or whatever, so you can get like a ton of low teirs getting high teir ships not knowing how to play against high teirs.
Divisions don't help they manipulate the MM so its not random at all and to add to MM problems they have never addressed the gimmicks like one side have more radar or hydro , All in all WG tend to ignore problems focusing instead on brand new players who are naive with their wallets they don't give a dam about Veteran players hence why they shut down the forums.
I haven't played a Random in weeks with credit printing in Star Trek and the much more fun Asymmetric battles. I agree with you that a lot of new folks are hoping to flex in their new tier X's in Randoms and that may be playing a role here.
I was in a Yamato. I got citadel hits on a cruiser and battleship. The team finished off the cruiser and destroyer and then chased the Kerfurst through the cap and out to the back of the map. I stopped to hold the flank and besides, the Yamato is slow. I got a message that I'm a camper 😂
I find early capping to be a detriment. If my team gets two caps secured early they don't seem to know what to do next and then sail off in search of glory only to sink. I would venture to guess that I've lost more than half of the games where we've secure two caps before the 10 minute mark.
About three weeks ago pretty much everyone was given a TX ship for free and they play them. A lot of players have no captain, no equipment and no idea what they are doing. Plus some people use pilot services to get into things like gold ranked (on SEA). There are two players I have come across who have a 43% WR who are in gold in the first sprint, and play in a manner you wonder how they got out of Bronze. They are stuck in either 9 or 10 rank for the entire season.
Yesterday I was teamed with a player in a North Carolina.He spent the entire match skirting the map border and was full health when he was finally deleted at the end of the match; he contributed NOTHING. I pulled his stats and he had only 50 matches in Randoms and he jumped from tier 5 to tier 8 (the NC being his only tier 8 ship) and he had a 37% WR. I think much of the issue stems from new players playing a lot of COOP then trying to play randoms the same way by rushing into caps against the enemy but not realizing the reds are not bots like in COOP.
I use to main DDs, primarily British and German. I got sick of being the only one pushing into a cap with no support, or having my support vanish behind islands as soon as they're spotted so I'm left to a fighting retreat, or more often focused down the second I'm spotted and/or radared. I don't play passively, that's what fast gunboat lines are for. Now I play subs and CVs out of spite, and find I can influence the game quite a bit more - the cries of toxic subs/CVs is music to my ears. Yes, I'm bitter.
As DD you are focused as soon as spotted, no matter if allies are with you or not. When there are radar ships you have to expect that Radar and prepare for it. You allways must have escape route ready and be hard target for enemies (diagonal sailing away, constant change of speed and direction). If you rush in mindlessly nobody can help you. And if allies go with you, they will get farmed and torped after you are down.
Great review. The thing I see a lot especially this week are players not what you should do in the ship you are playing. DDs not trying to cap.. cruisers bypassing DDs to shot at BBs inside the secondary zone and lord forbid if a CV is spotted and half the heads towards it leaving the caps exposed. Just my two cents.
Most Players need a 100% Safe Spot to shoot out of it. If there a spottet and take the slightest ammount of enemy Fire; they Panic to Map Border until bounce
The fact that we now have a group of T10 ships that we call "christmas" players if they perform badly in them is just another WG masterclass
it's also not true, you can't be new and get a T10 Xmas ship. new players have to pick from T8's
@@RogueDemagogue It doesn’t make it even better tbh. T8 for free let alone able to just get T8 from 0 battles is just horrible. I think what they should give is T5 max regardless of Players experiences. This is to prevent new players get into high tiers too quickly. Heck, I do believe New Players should never able to gain any boosters until reaching T7. Making people gain experience through grinding gameplay.
@@RogueDemagogue New players can buy/win Xmas containers and win them or just spend money in the armory.
@@tsuaririndoku Wargaming wants to make money. Making money trumps all of your wishes. deal with it
@@GRIGGINS1 Trade off by making older players quit the game? Yeah…. This is why this stupid game is worse than Battlestation Pacific nowadays. If Battlestation Pacific have multiplayer, I bet it will be the better game people will play.
Yeah it be wild, had a tier X DD yesterday sitting behind an island asking for intelligence data. Needless to say we got zerod out pretty quick that game.
those are the type of people that should be outright banned from playing pvp
I see you ran into the same dd player I did. Gearing with 900 battles, 40% win rate! The past month players on my team avg 43% win rate.
Yeah I had that happen
This made me laugh out loud..
Was it that silly Airstrike DD?
MM is terrible. These people don't play their own game.
I also play wotb, let me tell you, the last thing you want is WG to mess with the matchmaker.... I promise
@@Steviemightdoit-cg1su Not trying to be a dick here, I genuinely have not heard about this but what happened?
Completely agree. Otherwise CVs and subs couldn’t do some of the things they do. I also think that no matter what they say, MM isn’t completely random. It’s funny that a lot of players on a bad streak of not winning many end up on they same team
They do. They don't care. It's about making $
I never understood the matchmaking. It should start out the first 60 secs pairing you with same tier and similar WR, then after 60 secs it goes to +/- 1 with a wider WR gap then after 120 secs the +/- 2 it is now.
Too many island hiders and cowards who bail out of pushes the first time they get hit by enemy fire and flee the fight, hanging those of us who are aggressive out to dry.
100% i love pushing and taking positions. But I get hung out to dry all the time in very winnable situations.
Totally this. Even in times where our team has the upper hand on a flank theres always an idiot that ignores the push and turn around running... I HATE those guys. Im a much more understanding guy for someone that makes a big mistake for trying something than for someone that doesn't even bother to do something for fear a having the ship paint scratched.
Yep just had a match where at the start we were together started taking fire and didn’t realize the team bailed behind islands and left me to dry
I think it goes back to the grind to T10 being not even a grind anymore. People with a thousand matches and a dozen T10s legit don’t know enough about the ships they are playing against to know if they have an advantage to push or if it’s time to kite. The underwater citadels are sure as shit a factor too when people get to severely fuck up positioning without punishment so they think they’re doing great for 30 seconds while overextended - then screech in chat that no one was supporting them cuz the team is island camping pussies
This happens to me every time, I’m newer so I try to take all the tips and advice and it’s like every time you do what people say you end up alone lol
Giving away free tier 10s is a double edged sword imo. For good players, you get a free tier 10 from a line you may not have the time to grind due to IRL stuff and you can still perform well in it. For BAD/super casual players, its like giving a monkey a machine gun, its more likely to harm its own team than the enemy which is why we see so many blowouts.
you can't be new and get a T10 Xmas ship. new players have to pick from T8's
@@RogueDemagogue He never mentiones new players, so why do you even react?
Facts. I’m am above average player who picked up the GL because I knew that tech line grind was a pain and had the other tier 10s on offer. Averaging a 53% WR and a 1300 PR after a dozen games. Definitely would help to have a higher level commander (never touched the Dutch so only have a level 10) and the leg mod to unlock the ships full potential. Sadly a large portion of the player base picked up a shima and can’t tell you what concealment expert or a legmod is. Seeing lots of players with a couple hundred games running around at tier 10 with a 40% WR. I didn’t get my first tier 10 until a couple thousand games in
I picked the CV cause I know I'm never going to play it and it's the most free xp to get. And that's one supercontainer and Christmas crate per year
It’s not just Random, Ranked or Clan battles. Even when you’re fighting against bots, mainly in Operations and Asymmetric, you just have at least 1 player who just doesn’t know what the f**k they’re doing, hiding behind an island in a full HP Battleship, or just sail right into the enemy and get sunk within 5 minutes or less, and it mostly causes them to throw the game.
Oh you had the Jean Bart player as well
1 ship cannot throw your game or carry the game.
@@ifax1245 I think I was the Schlieffen in that match...
@@-sly-Critique CV technically can.
@@Reptilian.Complex I disagree strongly. How often is a CV top of the board?
It can, however, keep you spotted and contribute to other ships shooting you, making that a team effort rather than a singular ship carrying a team.
Yesterday, I was playing in my Vermont and before exactly 1 minute and 30 seconds of the match had passed, our shimakaze had died and 30 seconds later the yugumo followed and finally the delny died exactly 30 seconds later. The shima died to gearing torps while our yugumo died to the kleber. Delny died after getting focused down by the entire enemy team Yup that's right. No spotting for the next 1 minutes and 30 seconds. After that I managed to almost devstrike the enemy worcestor.
In conclusion, I was at full HP. Traveled a total of 8 kilometers. Fired 4 salvos. 50 thousand damage.
The match ended in almost 4 minutes, our team had 0 kills. My entire team was dead except for me and the allied Montana and Yamato. That's right, 4 minutes and over 3 quarters of our team melted.
Than maby that team should support dds a bit better but the support is lousy now adays
@@peterpeter7581 nice ragebait
yep, DD support is about zero these days, but this game sounds like a DD bot game to give one side the advantage. And don't tell me there were no bots in the game, bots don't always have the (:) by their names
@@peterpeter7581 no one is going to be able to support anything just a minute into the game
"@drag8371
@peterpeter7581 no one is going to be able to support anything just a minute into the game"
Non idiot players are able to support from the very start of game.
Why team let kleber push into yugo, my guess the standard all BBs hiding behind islands.
I have noticed no one plays there position anymore. In at least 90% of my games a flank will get completely abandoned right on that bat. Then the mm feals like 1 radar cruiser can replace all the dd's because there a radar boat. Then there the mm with CV as the only spotting.
all rotating around the clock like fish...
and it really only takes one guy to do that. Way too often I have a DD go to the cap, I follow him to support in my CA, and then the shooting starts and the BBs that were behind us sailed off on their own.
New players joined and old players moved games, this is not surprising.
@@Telefiend no comms either until someone gest up set you are not their personal spotter..
@@sebbonxxsebbon6824 True... bloody annoying if you have grinded up to t10 though..
This is by design. They did the same thing when Tanks started hemorrhaging players. You switch from a "players gained/lost" metric to a "games played" metric. When you artificially make the games end quicker to drive that number to hide a failing player base, you get this shit. Start looking at the PR and WR of both teams after these "random" blowouts.
My WR has been declining steadily for the past few years. There are days when you cannot even win a single battle.
Everytime there is a blowout on my team, I have a ton of potatoes with low wr, the enemy team has less. Matches are decided before the battle start counter. I'm not a super good player, flat 50% wr, but it is tiring playing games where the outcome is known.
@user-yw9fm7kb1s same reason why I quit Tanks after years and about to quit Ships. I'm tired of being able to look at the teams and, without mods, know who is going to win
gotta say looking at the WR is a little misleading & unfair tbh. take me, for example. If you looked me up in game (my YT username is not the same as my in game username btw) you'd see I'm a 49% WR w about 1,300 Random battles. Started playing in 2020. I pretty much stopped playing Randoms though in 2022 - 2.5 years ago. Play only Ops & Asymmetric since & occasionally ranked. So my 49% WR reflects the player I was in 2022, not today. So you'd judge & condemn me for inaccurate & dated information since I'm a far better player then I was first learning the game & took a bunch of Ls.
@@mudman619 Same here. Ive been playing off and on since 2015. 700ish matches 51% WR. I haven't PvP'd in many years. Not since the very first Operations were introduced and I still largely only play them and Asym/events. I found random battles far more toxic than they ever needed to be and didn't want to be part of that and hated Co-op. But Im a far better player than I was back then. Can easily solo carry Ops and Asym. Im sure if I went back to Randoms I would easily be a 56-58% WR.
IMO (yes I know what its worth ;) the biggest problem with the matchmaker is the +/- 2 spread. With the power creep, it is awful to take a T8 to a T10, ect. Obviously exceptions to this but damn. You are not going to fix stupid with an algorithm, but I will have a better chance in more equal ships.
This doesn’t get mentioned enough!
Agreed… how do you justify that the same tier 8 can be the top tier vs tier 6s… yet you can justify matching it against tier 10s. That’s a FIVE tier difference!
The flipside is the t8 player being at the top.... in a loosing effort
I think folks are just trying to plow forward to complete dockyard tasks. They don’t care about a win, they’re just looking to pick up a ribbon or two to check the box in dockyard. Half push, half hide. Folks don’t care or want to learn.
If they plowed forward that would be better. I'm grinding dockyard and I don't abandon flanks. Every time you see the idiots sailing sideways there will be a problem from where they left. Streamers are the worst offenders.
This game has been dying for a while now and it's 100% the fault of the idiot devs who shit on the players.
I quit playing randoms years ago...Not worth it anymore...Rather be the only human in a bot game
Being the only human in a bot game is the best match you can get IMO - I get this about a dozen times a month in coop at tier 10 late at night....best matches by far - I would play this all the time if possible.
Yes I am the same, I love the late night games where at tier 10 or 11 and I am the only player its awesome. I only play coop or missions anymore.
I have played 9 years now and I prefer T5 and below. Lots of seal clubbing. If you want a killing machine, play DERZKI with a 21pt commander.
What kills me is the players that think they spawned on the wrong side of the map ffs
They have their reasons, spawns used to be all together, now they put you on flanks which facilitates the flattops and the subscums
What's your point. Where is it written you MUST play in the map area where you spawned?
What's better is when they then go load one side outnumber the enemy and still seem to all get sunk! How???????
@@ficklefingeroffate I think he’s talking about the guys that just try and go straight to the other side lol.
Abandoning a flank is a sure way to lose.
I’ll say it again, this game needs a single player option. Player base is horrible now in every mode.
It also might have to do with missions. For example, if you need torpedo hits, it's possible someone might take a ship with a large torpedo count, yolo in, and get as many hits as possible, get killed within the first few minutes, and then he's on to the next battle to get more torp hits. There are other things other than torp hits, but i'm just saying that playing to complete some missions might be an issue with what is perceivable as bad playing.
I stopped playing almost a year ago now, it was a slow burnout, and new submarines combined with more CV's eventually killed the game for me...
It's the same thing in Operations. A lot of T X ships players that do not know how to play them. We lost the most basic and easy operation of all so many times that I am flabbergasted.
Truth. I expect idiots in randoms, why i quit them years ago. You cant increase a win rate,or even hold what you have made WITH IDIOTS playing with you. Sorry to say, but IDIOTS. You can teach ignorance, but you cant fix STUPID. Add to that you sell a premium/free tier 10 ship to play to someone who has never LEARNED how to play them and the player base suffers.
WG has caused this. As usual, WG doesnt care what they cause..... sos.
I've seen the WR been plummeting last year. Earlier it was a rarity to meet players with under 40% WR. Now you just see more and more of them. Like 5-6 in a match.. But not surprising.
After the CC-exodus, we lost creators who not only were good, but also had a lot of knowledge but also made content which was not only educational, but fun. So people often lose up on the basics. The subs and CVs also has worn out the veterans, who play the demanding classes, because there's no challenge in one class which can park on the back of the map.. or another that can make a wormhole and next be seen 10km from the last spot which was 2 km from you.
if you youtube for a tutorial/skills for a random tier 6 ship there area a good number that havent been talked about in over a year (or pre Cap't skill rework). its a bad sign
if you are a bad player, you are a bad player and it doesn't matter if you are at T10 or T5. So there is nothing wrong with bad players at T10. Next, if you are a better than average player, be glad there are noobs. If not for them, you would not be better than average. Finally, a lot of you feel that you are entitled. If you are a BB, you are entitled that everyone spots for you, and you can play safe in the rear and farm points. Same for cruisers that play for xp and don't support DDs. Never tell anyone to "Uninstall" just cause they did poorly on your team. Next match they will be on the otherside.....unless they uninstalled, and wargaming decided to stop supporting the game entirely because of lack of players, driven away by toxic know-it-alls.
The good playerbase, attracted to the naval gun arcade game that WoWs was in the beginning has left, due to recent prevalence of planes and homing torps. It is simply no fun anymore to be in a gunship int this game. So, these days majority of players do not want to spend time to learn mechanics, they are in the game just to make bit pewpew and gather freebees.
WG is doing this on purpose. No point wasting time on old, dedicated playerbase, they have been milked already. It is better to replace them with fresh blood, ready to buy T10 ship for cash.
100%
I notice that one side looses its DDs pretty quickly. I think assigning the weaker DD players to one team is how WG influences the outcome of matches, so whales can be discreetly rewarded.
I think you are spot on up until the rewarding whales part. When you whale, they know they have you because you will want to see a “return” on your investment. Get ready to lose, a lot. Steady rolling at 65% (on bad days) to 80% wins and then: I bought a full priced T10. 20% wins hard cap. Did not matter the ship I played or the time I chose to play, or the folks O division end with. I was winning 1 in 5 games for exactly 2.5 months, then BAAM! - back to 65%.
Judging from all the elitist comments here, I am a very rare beast because I play wows, a video game, for fun and am getting plenty of that.
Maybe because good players left the game ?
I was an "unicum" player and i left the game last year with some of my friends.
Why ? Because the game turned into shit. CV Rework, Submarines, power-creep everywhere, bugs, dramas, etc...
WoWs may compensate with new players, but nowadays playerbase level is garbage compared to 5 years ago or so.
What game did you and your friends move to?
@@kingofcastlechaos My friends moved to War Thunder, but i don't like the gameplay personally.
We also play coop games like Helldivers 2, Space Marine 2, etc...
I'm in the same boat as you. I wasn't a unicum player, my W/R was 56% and growing but I could hold my own very well against any unicum player. I practically left the game for the same reasons. The few games I play in random are just mind boggling. It's supposed to be a 12V12 but it's more like 1V23. The amount of games I get stuck carrying is extremely annoying and taxing. Sometime you just can't carry hard enough because you lose all your DD's in the first 4 minutes along with your sub, you just get blown out. The games aren't even close games like they used to be. Every game is a literal blow out. I just recently started playing War Thunder myself and the naval combat is alright but I see hardly anybody plays it sadly.
Hey there. I'm one of those "casual " players you mentioned. I've been playing for years, even spent money to get a couple of premium ships (Alaska and the Tirpitz) and only play for an hour or two when I do play. I play just for fun and exercise my brain a bit. I know I'm not the best player, but I do have my moments. That being said, you have made some good points and I have been on both sides of the field. I also have to wonder if WoW is also getting more players due to the amount of advertising I have seen on social media, just a thought.
It's not your fault. WG wants to make money. It's so ez for new players to get high teir ships now. It's ruining the matches.
I am another player that plays for an hour a day, longer on the weekends, for several years. I actually play less, after the daily missions were changed to the 'event pass', as the event pass will only reward 1000 base xp each day, when the daily missions rewarded about 5000 base xp. Except when a mission requires play outside of co-op or operations and I really want the reward, I only play co-op, operations, or asymmetric. I avoid random battles, for two reasons. The first is that I worry that I am not very good and the second is that you cannot have an amazing match in a random battle without a few players on the other team having a very bad match. I will never forget the match when an Omaha came out from behind an island, under the reticle of my Texas and broadside to me. In less than a minute, I earned a spotting ribbon, a Devastating Strike achievement, and a First Blood achievement, as six of ten rounds struck the Omaha, with four penetrating to the citadel. The Omaha went from unspotted to sunk.
My recent weirdness was playing a co-op match in my Atlanta (508 matches) and sank everything that I fired at, for 8 kills, despite a full team of humans. I seldom do so well when I play a tier I co-op match (one of my commanders got to 21 points, playing only premium ships, so was never retrained from the tier I ship, so I occasionally play tier I co-op, for the giggles).
This is my absolute favorite WoWS ad: ua-cam.com/video/2nFlVPmzA9I/v-deo.html
I especially like avenging the Titanic.
@richardbell7678 I hear ya. I only play random because I enjoy the unpredictability and the challenge to do the best I can, knowing that something as simple as which direction I start going can end great or very badly.
PS: I have also "one-shotted" my fair share of Omahas. Although, I still won't forget when I torpedo a dd using my Tirpitz.
This made me look at my stats in random.
7 yrs playing
15k battles
46% win rate
0.47% destruction ratio
10% survival rate
My favorites are the W key and the left button on the mouse.
:P
DDs throwing their ships away in the first 2 minutes.
Played 7 random games this morning using Yorktown, a team based CV.
All were lost games. No use me spotting ships if nobody shoots them.
Went over to OPS.
Music to my ears, take your shite zero skill zero risk CV and shove it where the sun don't...
Ops is where most players went. Esp once they allowed T9+ ships in.
WG has the ability to utilize match making... its simple, put even amount of crap and good players on both sides not all just unicums on one side and pototaoes on the other
Pure and simple... WG, by themselves, have caused ALL of this by the fact that you can now buy your way into literally every single tier in the game. It's awful. It's in WoWs and WoWs Legends.
There is absolutely no reason whatsoever to reach out for upper tiers because you've got brand new players on your team. I've never played a game where the dev team ruined it as fast as WG has. Their greed is disgusting. At this point I've lost all confidence in them and decided that I won't be playing their new title coming out soon.
Yup. Essentially, it’s been one blowout after another for me. Hardly any close matches because no matter how well you play, you wind up either winning or losing because the teams are so imbalanced.
CVs, Hybrids, Subs, Super Ships have basically made Match Making a shit show. I took a break for over a year ... i think it is time for that again.
From what I've seen in the comments, I think you have mostly veteran players watching your videos and I like your videos just as they do (so i kinda agree with them). I also think you have a point here.
But I'd like to speak as a 265 hours-in-the-game potato who only has a 49% victory rate in Random, never touched Ranked AND has been sinked-by more than I sunk other players :
I often do the mistakes you talk about ("oh crap I don't know to use that ship", "oh crap i got killed right away by doing a mistake"...). My only victories are because i managed to stay alive long enough for better players to win the game without being overrun by the opponent team. And I'm still playing because I still enjoy the game and hope to one day be a bit better. Your videos help by the way.
However I think that this is not going to change because there are some players (a few at least), who sometimes suck, sometimes rocks, who don't share their knowledge like you do. Instead they just trashtalk, calling casual gamers lame or worse names. I wonder if it could make a gap between experienced players who suffer from the terrible MM and the casual gamers who have no interest in making the MM more interesting by playing for the team instead of just rushing in a quick game. One of the few places I see experienced players sharing tips is your channel (thanks again).
So, i could be wrong, but could it also be that this game is really hard to learn ? And that a lot of contact between players is "you suck" instead of "wrong move, i think this could have worked better, you should try that next time" ? So new players could just be in a "I don't care about the others" mood wich ruin the game for everyone ?
I chose Schlieffen as my free TX, mostly because I love secondary ships and had some experience with the line already, and the amount of players at TX that just yolo at the start of the match and die instantly is almost impressive.
This has been happening for the last 2-3 years. Tier 9 and 10 players are now the worst players in WOWS. Majority games are one sided and the playing skills are absolutely a disgrace. WOWS has completely ruined this game.
The bottom line is WG makes no attempt to balance players only ships. You will see many games have one team of high WR players and the others duffers, if you are not in a division with other good players you get F’ed.
CVs bad, subs bad, played since CBT and this games has never been so devoid of tactics and team play as it is in 2024. It is just a bunch of players sailing around aimlessly at the back of the map trying to avoid losing a point of hp.
Some people have gone the other way . Destroyers sitting back afraid to get shot at .
Di you blame them?
CV's and subs ruined the game, which was once a gun game to play. Top that with a Match Maker that could be outperformed by a 3rd grader which produces wipe out game after wipe out game, the aiming glitch where your shells hit long or short....and the game just isn't fun to play anymore. Take the game back to the way it was in closed beta...but we know that won't happen..just like WOT the game is dying. People are sick of subs and CV's and the lack of counterplay to them...the game has become just a joke.
i quit the game a month ago and i dont miss it at all - who wants to play a competetive game where 90% of the playerbase have the IQ of a potato? Games should be fun so i went for something else, bye wows had a nice time.
The game is dying, and it’s either a blowout win or a loss. In particular the high tiers.
You missing the point, most of the player base doesn't know how to support weaker ships, BB sitting in back waiting for easy shots, CVL off doing their own thing, DD players with no clue if he's being followed by a CL or CA to support him with smoke, Subs that don't know how to support. Mainly the player base is all about SOLO or Not being taught how to support other ships.
Lets not get into why certain ships mainly CA's just have a hard time before their firing range are so short its open season on them.
As a 9 year regular player I now like to play lower tier DD, but they are filled with bots, usually 3 human & 9 bots. All the bots do is block you, they go out of their way to steer into your torps and they ram you. Also, the torp aiming Reticle is SO BAD, If I rely on it, I can miss salvos as close at 4km. Match's end either WAY too soon (when our team still has a chance) or WAY TOO late, spending 5 mins chasing down the last red sole surviving ship into the corner.
What Tiers?
@@JohnSmith-ux3tt I like to play randoms 3 through 5 tiers, lots of bots in those tiers. I mostly play DERZKI because with a 21 captain, you can get the 10 torps to reload every 17 seconds. once you get to T5 more humans show up, probably 6 real and 6 bot.
This is one of the reasons when i get a new ship, I try to play it 2 or 3 times in co-op to start getting a feel for it.
I'm not that good so I stay away from randoms so I don't get flamed by the so called expert players.
I’ve noticed this for a few months. No matter what side you are on it’s NOT fun steamrolling or being steamrolled. It totally ruined the experience for me so I stopped playing.
The fact that they won't fix the problems with Randoms by installing a skills based matchmaker, they should really just get rid of Random battles. 95% of all players that actually play them, do not have fun in 9-10 matches, and the majority of the entire playerbase doesn't even want to play Randoms anymore. It is a broken type, they don't want to fix, so just remove it.
Left about 4 months after submarines came into the game.
Primarily because the skill ceiling was massive: good and even average players could absolutely rail half the enemy team.
Its good that this game has such a skill ceiling, but there's a limit. A good DD can overturn a match, its a skill, and it has counterplay. Cruiser DPM depends on several factors such as build selection and team enablement, again, counterplay. Got fed up with it (I mained RU BBs, and IJN+German DDs)
Not a thing with subs. And way i've been told, they were only patched like a year after?
Man ... i do miss my Kremlin, the Lenin, and the Yamato. Fun to watch shorts from time to time, too. Notice how highlights rarely focus on subs? no one likes them
This isnt wows exclusive, World of tanks is also suffering from this for the last few years, and arguably worse
A lot of the blame there can be placed on the matchmaking and the release of OP premiums that they are resistant to nerfing....BZ-176, Bourrasque, etc. At least they are finally starting to rebalance tech tree lines to be more competitive and have tweaked reward tanks like the Obj 279e. That said, it still feels way out of balance compared to Warships, as at least a stock ship is still competitive enough, getting the same guns and armor thickness as the fully upgraded version, unlike in Tanks where you start with a weak gun and a weak turret.
I play WOT a lot. More than I do wows. And wow it is bad as well, it is no where near as bad as WOWS IMO.
@@hebrewhammer4086I'll take suffering with arty over CVs and Subs any day...but trying to find weak spots to pen on tanks is much harder than raining HE shells on ship superstructures....a 2 tier spread in ships isn't as bad as in tanks.
@darkwater1967 yeah I agree. But also with gold shells a lot of the time you don't gotta aim at week spots unless it's like a super heavy. It's also a lot closer combat and easier to aim in wot. The big problem with wot is stock grind. WOT needs to go to +-1
@@hebrewhammer4086 Agreed...hoping the MM work that WG is doing includes only a one tier spread and improves the stock grind
WG doesn't do skill based (=WR based) balancing. So in many games you end up with avergage WR differences of 3% or more, which predecides the outcome or outright leads to a steamroll - no fun for either side.
I consider that the most important issue to fix by WG. And it would be quite easy to do, since fair balancing could easily be achieved by just swapping 2 or 3 ships between the teams. Below 1.5% average WR difference most matches are fine.
you can have people that played for 10 years get a new account and act like a noob.
@@RogueDemagogue That doesn't happen.
They've never done it. Not in World of Tanks or Ships. Not going to happen.
Way harder to do than you think. Player rating changes by their ability in different ship classes. Player rating changes in stock ship vs elited. Changes in divisions. Changes in torp DDs vs gunboat DDs. Changes in high level captain vs low level. Etc etc.
This kind of situation is an amalgam of multiple factors, mostly coming out of game mechanics and meta. Some coming from player's own approach. Some possibly coming from map designs.
The event is one thing.
But think about this, there is much, much more
You have a bloat of gimmicks, bloat of range and spotting. It was already a problem couple of years ago, when the lighthouse builds became a thing. And I can only imagine things got worse with more gimmick ships.
When I was starting the game many years ago, during the beta, many of the matches were lasting to the end of the timer, with first 5-10 minutes being a manoeuvre warfare, with very few shots exchanged - it was fun, kind of like a game of chess.
But these days... In certain ships you literally start the game already spotted. Shells start flying en-masse within first minute.
Mid tier and above gives Destroyers very little place to move, because radar is everywhere - early cap is often a one-way trip.
Cruisers are also in a tricky spot, sadwiched between destroyers and battleships, while having no agility of the former and no armour of the latter - meaning that if you attempt to form a proper battle line... you just get evaporated.
Back to gimmicks - they provide a massive bursts of firepower to some ships, which also lowers the time to kill massively. Inflation of very fast ships contributes to this as well.
In some games, not specifically World of Warships, there is also a question of map design. But you can often tell if the match is over based on team positioning on the map. Lemming trains are a dead giveaway, but some maps tend to favour quick engagements... Say... When the enemy team rushes your spawn area within 2 minutes and camps you down... (hello, War Thunder!).
Say hello to Archerfish.
i started playing the game in beta. stopped playing 2 years ago because of the playerbase, that degraded over the years CONSTANTLY.
WG told me, that i´m the cause. it is just my personal perception.
well...thats one way to wipe away a problem XD drive of the good players, that notice problems in the game.
i cannot even imagine how bad it is NOW
It is obvious that MM is not random. Lately, I tend to have have losing strings and winning strings, 10-12 games in a row. That is very statistically significant and saying that something is changing. My guess is that MM builds teams calculated to win or lose for a while. Psychologically, we tend to remember the good and forget the bad. They are giving bad players winning strings to encourage them to keep playing.
I have exactly the same feeling. I'm a mediocre player trying to get better but I'm the last 6 months my random and ranked stats got worst. So frustrating to lose a dozen game back to back so I just stopped playing those modes and switched to brawl, asymmetric etc. even with a win rate of only 40% you have to win around 4 matches out of 10. And I have had days in a row getting like 25% wins playing random or ranked and then win 7 out of 10 in brawl.
there is only one stupid thing they should fix.
Matchmaker have some algorythm which must be removed, being complete failure. Make it complete random, wich will be much better than this.
They don't even kbow how much money they lose because of that. I am leaving the game for year, half a year, and I am active donater. Only from me they have lost 3000 euro minimum because I was leaving, and there is lots of people like me there.
And yes, I will leave in the future because of those series of losses happening when I finish on the first place, losing 5, 10 games in a row, because some stupid developer decided someone gotta lose today.
There are two categories (EU) that I usually see. Those who sail and Those who go to another side of the map...Sadly, if assymetric battles will be stopped, I will return to operations...
i play tier 8 battleships. the other ships are 9 to 10. i am the only bb. the rest were, 2 subs, 2 carriers, 1 bb hybrid carrier, 4 destroyers, 2 cruisers!
i don't have a chance!
i just head straight in.
take as many as i can with me.
why should i be a points cow for everyone else?
between, invisible ships, torps, planes, and subs, 1 lone 2 tier down bb has no chance at all!
there have been times i was sunk before i could even shoot at anything but planes in the first 3 minutes.
to use an old comedy line, "homey don't play that!"
Half the battles im in lately are zeroed out losses. Before I even know it, we're down 3 ships, a flank has collapsed and we're cornered just trying to stay alive.
Not fun.
Hmmm....You have about half the picture but are missing a key component. Top level players such as you own the highest quality ships and almost never go into a fight without a 21 pt commander and a bunch of flags. The skill level and weight of goodies just give you an overwhelming advantage. Unfortunately it does not seem that MM makes any sort of balance for experience and skill. You can easily end up with one or two high level players on one team with the other team not having anyone that is above average. Get a unicom div of three all playing a top level ship and being on the other side just blows. Also, this season we have seen a lot of OP new ships introduced that just outclass the rest of the field. It is hard to see a game without the Hildebrand, Shinano, Archerfish, Prinze van Orange, and Hoffman. All are very strong boats. Players who do not have premium accounts are just naturally going to suffer. If you want better matches then WG is going to have to put a lot of work into MM with a lot more factors taken into consideration when making teams.
For me I cannot get a decent game in anything especially high tier. I tbh despise CV's more than ever at the moment preventing any tactical play, and every game with them has resulted in a bait ball of one team in the corner of the map because no one feels they can move anywhere. It is absurd.
Can't be my fault. I haven't been playing. You're welcome!
Game is BS now, Constantly get matches with 70% WR clan on enemy side and 40% WR clan on mine, Match doesn't even last 5 minutes no matter how good I play to try and make up for the under 50% team.
Other games it's Kraken, Take cap in a BB and still a loss.
DD players are the worst, Lucky if I get 1 in 10 matches with a DD player on my team that knows what they are doing or lasts 5 minutes, Don't play over T8 in DD if you are a noob it's the hardest class to master with all the radar ships now.
its been like that for over a month or two not just in the last few days. Everyone going W and insta dying no one shooting DDs its the typical issues
Had a game yesterday where I solo hold a flank against a Slawa and a Colombo … the Shima did nothing but hit 2-3 Torps and ran away after that
@lowenburg1989 sounds about right. Had one today where I had to hold the flank as a halland and 4 CR and all 5 BBs stayed mid.
The funny part is that I was a Highrange HE glas Canon Hindenburg meaning 20.7km range but 14.7km concealment and I hold the flank.
@lowenburg1989 so you were hiding in the back, lol
Yeah but I was doing something most people have zero impact while sitting in the back I was perma Spotted by the opponents DD
One thing I didnt notice you mention, is that the matchmaker has no concept of hybrids. It is completely possible to get an enemy tram with 2 CVs, 4 hybrids and 2 subs. And the other team has no hybrids at all.
Surprisingly, the games finish very quickly. Next time you are in a roflstomp, count the hybrids.
I think the game is full of kids
the kids are not interested in learning to play the game, only in shooting their guns
whoever has the build mod knows exactly what the playerbase is like
children are addicted to images, they don't read, they don't know
that's why you keep seeing so many Baltimore, Cleveland, full torp build and so many other examples
playerbase really plays like a bots
the coop bots not the assymetric battles, those are good
What is your evidence that there are so many kids playing?
@Cloudman572 no evidence
since so many players left the game (subs & cvs) i noticed they advertise/promote it in more places "frequented" by kids
like channels on yt whose audience is kids
also from the way they build their ships
and more...
I started fresh into WoWs a few days ago. The first rounds were quite fun and i was on the fence of going Premium. But once i hit tier 5 or 6 the last rounds were dogshit. Quite sad because the game was exciting for me. Matchmaking seems bad.
That’s probably cause 5&6 is where they stop adding bots to the matches, so you get to experience having a team of noobs vs grizzled vets
Up to teir 4 is just playing with training wheels on to get you used to mechanics. Tier 5 is the start of the real game and can be a rough change especially vs tier 7 but that is what the whole game to tier ten is like.
Try and set personal targets like citadel cruiser or get defend cap ribbons and see how that goes.
Apart from WG just constantly annoying away the veterans, with subs/CVs/superships, botched reworks, the persistent lack of new maps (vs the flood of invented ships), we are also in the Christmas season. All of the noobs come out of the woodworks during this time of year.
noobs can't get the T10 Xmas ships
Thank you for bring up that problem. I become FURIOUS with that. I won a battle in 7' and lose in 8'. The other prooblem is players with 2000 up to 30000 batles and 37% to 43% rate in tier 10.....WTF? There should be some standars to get highter tier ships. What a shame for the game. Players who have no idea why they are on the game, with no attack, no shooting even players who just floating behind defence lines...doing nothing. on TIER 10!!! I wish it could change and become more serious becouse some of us get pasioned
Great. Ban T8s and T9s from TX, because WG doesn't want to balance them.
Achievements for Dockyard.
Instead of staying 15-20 minutes for 2-3 achievements - this week "incapacitations",
you go in, get some of them, get killed in the first 5-10 minutes and play again to get more of them.
They could do the same in Coop without breaking °°s to other players.
It's not just the playerbase, It's matchmaking. We have CVs that are BBs, BBs that are CAs or DDs that are CVs now. Plus, all gadgets previously reserved for one class are now spread out over every class. How is the matchmaker supposed to cope with all the variables?
Was in vermont and had a shimakaze hiding behind bbs yelling at us for not pushing in
I better be in this video. You were in one of my matches and I was your hype man 😂😂😂
I had the exact thoughts today when I was witnessing a team mate stopping full broadside with his cruiser in front of a battleship, who shot HE at his broadside. Simultaneously, the other team mate next to him was launching anti submarine airstrikes on a DD who was 2kms from him. And this was at tier 10. I just decided to quit for today.
WoW is a for profit company so of course they want new players, when I was new 6 years ago I spent quite the sum buying credits, free XP, and rarely ships. The only thing I buy now is premium time. I'm no longer the customer they cater to simply because I don't buy anything. This is not a team game, with the exception of klan battles, it's all about you getting as much as you can as fast as you can. Remember everyone thinks they have the right plan to win the rest of the team is stupid because they were too dumb to see your master plan. Many times, I've seen a DD fly ahead to a cap with zero support only to complain no one supported him, it's like dude look at the map if no one is going there you'll die quickly, but since they know best, they YOLO then complain about no support. It's a simple arcade game treat it like that and just have fun your win rate is as important as your batting average in D-league softball, in other words no one cares.
Well said.
This phenomenon is not new, it's what we call "the holiday period". People are distracted, they play with someone else in the room or on the phone or play during that period because they have no other time to play so they are rusty and not focused enough. Happens during any holiday or bank holiday not just Christmas.
Also playing to have a reward makes you prone to misplay and take more risks uselessly.
The player base is just awful at the moment.
Oh man, and I thought I was doing so well lately. Thanks for letting all the wind out of my sails!
Many players have reportedly moved on to other modes, like Operations now that T9+ are allowed and currently Asym.
The real reason the battles end up this way is due to 2 diff things. #1 and you should already know this but i guess you have to put out "content" is the holiday ops/season, again you knew this already since you have been playing the game way longer than most of us including myself. #2 and the real reason, nobody plays to win. You and other cc's post these big damage/kill count games so that is what everyone plays for. 90% of the player base want that screen shot and video so they can go into their and the games discord and brag about being "gud". That "almighty screen shot" is worth more than any win in most players eyes. Even if its a loss they can always blame it on the rest of the "team" so it doesnt matter to them if they win or not. Again, this is something you already know but refuse to say outloud or do a video on but its cool we understand that you need to put that stuff out there. It gets you clicks and you make money off being a tool for wargaming. I mean what else is going to pull in the kids to spend mom and dads money lol. Also you can delete this post again if you like since my post yesturday suddenly disappeared/was removed...
Reading the comments below, I see the same thing. Destroyers not spotting, CV's wasting time doing damage to battleships instead of spotting, subs going head first into four or more ships, cruisers not supporting dd's, battleships hiding, and running when they should be helping. Lots of fun.
I can't tell you how many times I try to cap in a DD and 10 ships are there waiting for me and all the ships on my side are running away.
Bonus points when like me, you play a cruiser and the moment you get spotted more than half the ennemy team shoots at your ass forcing you to back off until you throw in one or two heals to recover from that, most of the game with atleast half your HP left if you're one of those cruisers with no heal, while the ennemy cruiser who annoys everyone for minutes stays unfocused until someone finally bothers, usually the half of your team that finished rolling onto the other flank
@@broadside5994 More Bonus points while you are limping back and are somehow alive, a CV will decide to target you and you die before you can even get a single heal off.
I have switched over to French DDs nowadays due to CV epidemic. You dodge torps, you dodge BB shots and if someone gets close to you who isn't a BB, they die from reload booster.
@charvakpatel962 That is if you don't get blasted off by sir bottom map sniper who loves his opportunistic shots, like the other day I was playing with some friends, I support my friend's Tromp in a cap but hidden enough behind an island, but oh no here's one devstrike from that one Shikishima sniping from the far edge of the other flank with his range mod that instantly deletes my radar mino from existence right after we take out the ennemy Sherman
its christmas break, students are playing all day.
You know, this problem is the same for WoT just cranked to hundred because of premium ammo and tons of tank upgrades that require too much grinding; 15 to 0, 12 to 3 ( i forgot the size of teams in wot but i think its like that) and extremely rarely its a close match. Its either bombing the other team or getting bombed, and this is happening now to wows which is to be expected from a Wargaming games because of their lack of improving MM and powercreeping everything.
I was literally thinking about this recently and I swear WG gives favorable matchups to casual players during the holidays in order to get them hooked and spend money.
I met one of these guys the other day he had 12k battles, 10k in T1 he had absolutely no idea what he was doing and refused to listen to advice.
I don't play random battles.... why wait 3-5 mins to enter battle, then get wiped off map in first 4 mins... not worth it.
Instead I play co-op, quick into battle and most battles last full timer... surprisingly bots are better than most players... so it can be challenging in co-op.
Asymmetrical Battles are far more consistently competitive than Random Battles. Meaning Bots are actually better than the average WoWS player.
I think they are somehow manipulating the matches to cater to "casual" players.... RNG does not benefit the good player in almost any way, however helping strongly to total noobs who should have WR 20% without it... If the MM is truly random, we would have players witch 10% WR over 1000 matches and another extreme of 90%, the fact that they do not exist is a proof of MM,RNG being somehow adjusted/manipulated in some way.
agree 100%, so why is that fact so hard for idiots like Sea Lord Mountdingdong to notice?
There’s a comment directly below yours regaling the tale of two 30% WR DDs
Lots of conspiracy theories on here today and lack of knowledge of statistics.
i think alot of it comes from the free teir ten ships WG gave out during the winter special or whatever, so you can get like a ton of low teirs getting high teir ships not knowing how to play against high teirs.
Divisions don't help they manipulate the MM so its not random at all and to add to MM problems they have never addressed the gimmicks like one side have more radar or hydro , All in all WG tend to ignore problems focusing instead on brand new players who are naive with their wallets they don't give a dam about Veteran players hence why they shut down the forums.
I haven't played a Random in weeks with credit printing in Star Trek and the much more fun Asymmetric battles. I agree with you that a lot of new folks are hoping to flex in their new tier X's in Randoms and that may be playing a role here.
Too many players dont actually understand that you actually have to fire at something to win the game
I was in a Yamato. I got citadel hits on a cruiser and battleship. The team finished off the cruiser and destroyer and then chased the Kerfurst through the cap and out to the back of the map. I stopped to hold the flank and besides, the Yamato is slow. I got a message that I'm a camper 😂
I just came back after like 3-4 years and I can tell you for sure playing Asymmetric to get my feet wet has definitely given me some bad habits
I find early capping to be a detriment. If my team gets two caps secured early they don't seem to know what to do next and then sail off in search of glory only to sink. I would venture to guess that I've lost more than half of the games where we've secure two caps before the 10 minute mark.
About three weeks ago pretty much everyone was given a TX ship for free and they play them.
A lot of players have no captain, no equipment and no idea what they are doing.
Plus some people use pilot services to get into things like gold ranked (on SEA).
There are two players I have come across who have a 43% WR who are in gold in the first sprint, and play in a manner you wonder how they got out of Bronze. They are stuck in either 9 or 10 rank for the entire season.
Yesterday I was teamed with a player in a North Carolina.He spent the entire match skirting the map border and was full health when he was finally deleted at the end of the match; he contributed NOTHING. I pulled his stats and he had only 50 matches in Randoms and he jumped from tier 5 to tier 8 (the NC being his only tier 8 ship) and he had a 37% WR.
I think much of the issue stems from new players playing a lot of COOP then trying to play randoms the same way by rushing into caps against the enemy but not realizing the reds are not bots like in COOP.
Can I just say...happy holiday SLB..been watching these from the get go and, slightly drunk as I am, you are GOOD VALUE for your content!!
I use to main DDs, primarily British and German. I got sick of being the only one pushing into a cap with no support, or having my support vanish behind islands as soon as they're spotted so I'm left to a fighting retreat, or more often focused down the second I'm spotted and/or radared. I don't play passively, that's what fast gunboat lines are for. Now I play subs and CVs out of spite, and find I can influence the game quite a bit more - the cries of toxic subs/CVs is music to my ears. Yes, I'm bitter.
Sympathy... bbs in full kite yelling for yolo dds....
As DD you are focused as soon as spotted, no matter if allies are with you or not. When there are radar ships you have to expect that Radar and prepare for it. You allways must have escape route ready and be hard target for enemies (diagonal sailing away, constant change of speed and direction). If you rush in mindlessly nobody can help you. And if allies go with you, they will get farmed and torped after you are down.
Tbh the reason i dont push anymore as a cruiser to help the DD because everyone else Just dosent support me so i get immidiatly wrecked
The smart folks left when subs hit
or left towards operations and stuff like asymmetric battles :P
true
Great review. The thing I see a lot especially this week are players not what you should do in the ship you are playing. DDs not trying to cap.. cruisers bypassing DDs to shot at BBs inside the secondary zone and lord forbid if a CV is spotted and half the heads towards it leaving the caps exposed. Just my two cents.
Most Players need a 100% Safe Spot to shoot out of it.
If there a spottet and take the slightest ammount of enemy Fire; they Panic to Map Border until bounce
I had the same question when I was steam rolling t10s. Didn't know they were giving them away lol