The History of Pikmin - Documentary
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- Опубліковано 12 вер 2024
- Our story begins at Nintendo Space World 2000. At this event, Super Mario 128 is presented to the public as a tech demo meant to showcase the power of Nintendo’s upcoming home console at the time, The Nintendo GameCube. This particular tech demo inspired many future games such as the sphere walking seen in Mario Galaxy or the physics of Metroid Prime. However, for Pikmin, it was the idea of having a large number of characters on screen acting independently of each other. Shigeru Miyamoto would take this concept and try to apply it to a full-scale game. During the Game Developers Conference of 2007, Miyamoto, alongside director, “Shigefumi Hino”, explained that the original concept of Pikmin was a game about two people “Adam” and “Eve”. The idea was to have the player observe Adam and Eve as they lived their lives in a prehistoric world. Acting as a sort of God, the player could make them create a family, or make them fight. If Adam and Eve created a family, the player could use their many offsprings to fight against prehistoric animals like mammoths. The feature of grabbing these little offsprings and throwing them was added in to make the game more intractable. Due to their vision of animating and controlling hundreds of these creatures, the designs of Adam and Eve were simplified into the form of the Pikmin we see today. The team also decided to add the player into the game world, even though they were at first meant to just be an observer. Despite all of this, the team’s vision for the game wasn’t yet super clear, it was only after seeing the Pikmins in action that things seemed to click, Hino explains: I still can clearly recall the first time that I saw multiple Pikmin working together to carry a big opponent. Until then, we had been struggling to find the direction that this game should have, but when these "carry" actions were completed, we were able to determine the future of Pikmin.
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This video just reminded me how fun pikmin is, now i cant wait for pikmin 4!
Ooh I love this franchise. One of the ones my dad loved. Same with me and my brothers.
Amazing Pikmin documentary! gotta show this to everyone new to pikmin
Just completed Day 5 of the 1st game. I wanted to start from the series beginning. I played the demo for P 3 when it was new as my first-ever Pikmin experience. I loved it, I just never circled back around (been some awfully big releases). I'm happy I got a full game, and that it got to be the original! I've also got my nephew counting the days til 4 😂❤
how was super mario galaxy out if the year is 2000
What are you talking about?
@@GameDomain you said in the beginning of the video the year is 2000, but then right after said you already own super mario galaxy, a game that came out in 2007…
@@kravmaga2466 bruh he said 2008. Where did you get 2000 from?
@@GameDomain he must’ve rolled or mumbled the word together because it literally sounds like 2000, dude missed a syllable when saying “2008” i guess
@@kravmaga2466 Yeah, it sounded like "Two thouseeerrrrhh" 🤣
Underrated alert
I can't wait until pikmin 5😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊
I remember being pretty sold on the game from the earliest available footage. I also remember the little pamphlet I got from Nintendo as a NP subscriber that summer that also fueled my interest. Suffice to say it was the 2nd game I got for the GCN and a top 5 GCN game for me.
5:23 🍃🍃🍃🍃🍃🍃🍃🍃🍃
Aw you were just a few days short on talking about Olimar Thug Shaking in Times Square.
Informative 📖
11:13 if you’re a chuggaaconroy fan you’ll know this video😂
Dj pls look at this his voice is diffrent every video
Was ur voice put through an auto tune?
where is Xbox series X and ps5
"Uhm actually the Wii released in 2006, you said the year is 2000" 🤓
Um actually he clearly said 2008
@@GameDomainuhm actually it sounded like "two thousay"
unironically hey pikmin is better than pikmin 2 3 and 1. it has no flaws
I love Hey Pikmin so much