Wow, thank you so much for answering my question! Beyond perfect explanation. The bit about the rails overriding the tangency weight explains why sometimes tangency weight didn't seem to do anything. It's also super clear to me now why the tangency weight was only working with numbers in the low single digits. I've taken probably two dozen Fusion 360 courses through Autodesk, and watched hundreds and hundreds of hours worth of youtube videos, and I can honestly say your channel is one of the absolute best resources I've found. Without a doubt, it's the best resource for surface and form tools I've found.
Happy to hear it! I make content for Autodesk so there is a good chance some of those were done by me. But this channel is just a side thing where I try to dive deeper into some of the topics I can't get into with official courses.
I cant believe I had missed the smooth constraint. This series has been great learned so much about how everything works, before I would just click different options and go with what looked best but had no real idea the reason they looked the way they did.
Right, you could think of G0 continuity as the location, G1(tangent) as the 1st derivative and G2 as the second derivative. Location, Direction and Rate of change. I don't know specifically that the Tangency Weight variable in the dialog is equal to the magnitude of that. Are you saying that the 1.0(or 10.0 displayed on screen) is directly related to the magnitude?
Wow, thank you so much for answering my question! Beyond perfect explanation. The bit about the rails overriding the tangency weight explains why sometimes tangency weight didn't seem to do anything. It's also super clear to me now why the tangency weight was only working with numbers in the low single digits. I've taken probably two dozen Fusion 360 courses through Autodesk, and watched hundreds and hundreds of hours worth of youtube videos, and I can honestly say your channel is one of the absolute best resources I've found. Without a doubt, it's the best resource for surface and form tools I've found.
Happy to hear it! I make content for Autodesk so there is a good chance some of those were done by me. But this channel is just a side thing where I try to dive deeper into some of the topics I can't get into with official courses.
Great video! Thanks
Welcome!
Totally explained tangency weight. The introduction with the sketch splines was super helpful to understand tangency weight in lofts.
Glad it was helpful!
I cant believe I had missed the smooth constraint. This series has been great learned so much about how everything works, before I would just click different options and go with what looked best but had no real idea the reason they looked the way they did.
Glad it is helpful!
thank you so much
You're welcome!
1st derivative magnitudes.
Right, you could think of G0 continuity as the location, G1(tangent) as the 1st derivative and G2 as the second derivative. Location, Direction and Rate of change. I don't know specifically that the Tangency Weight variable in the dialog is equal to the magnitude of that. Are you saying that the 1.0(or 10.0 displayed on screen) is directly related to the magnitude?
@LearnEverythingAboutDesign yes usually a 1.0 would mean the full magnitude as-is. 2.0 would be twice, etc.
Nice video Matt.
Thanks!