UNTITLED BOXING GAME REWORKS: HITMAN

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  • Опубліковано 6 чер 2024
  • ...seasons don't fear the reaper...
    Hey guys, finally got it done. I was sick so, sorry I couldn't upload it wheny ou were all expecting me to. My seasonal allergies plus a cold had me down for the weekend but I felt good enough to work again.
    Also, happy eclipse day for those in the states!
    have a good day :)

КОМЕНТАРІ • 132

  • @it5022
    @it5022 Місяць тому +7

    Bruh all yall do is complain like juss get better at the game 💀

    • @theuntitledboxer
      @theuntitledboxer  Місяць тому +18

      dawg what is you even talking about ☠

    • @Derta12
      @Derta12 Місяць тому +7

      bro, they can just spam m1 and win, u cant block forever cuz either u get ur guard broken or u just start taking dmg. u cant run away forever cuz in the moment u start trying to land m1's u get perfect dodged and u cant atack cuz their m1's are faster than u. u lit cant do anything without having hawk or smth.

    • @initialdfan3375
      @initialdfan3375 Місяць тому +3

      Tbh its not about getting good but hitman doesnt need a rework it js needs nerfed like maybe hes block dmg should be damaged,what really needs a rework is charge its more skillless than hitman since you js have to spam front dash then stampde m1s then heavy and ur enemy is dead so hitman doesnt need a rework js a nerf but charge needs a rework

    • @Derta12
      @Derta12 Місяць тому +5

      @@initialdfan3375 bro, even if u nerf hitman stills being that spammer ahh spec(wich is canon). thats why a rework.

    • @Fird9e
      @Fird9e Місяць тому

      @@theuntitledboxertrue

  • @Zappxstar
    @Zappxstar Місяць тому +5

    the execution mode is pretty OP tbh.
    just imagine reworked aggressive hitman users who tend to use the execution mode more than the actual hitman.
    not worrying about M1 and M2 since they have their gaming pc with FPS unlocker with it.
    maybe hitman on execution mode should have turtle dash cool down so they wouldn't rely on DODGING EVERYTHING like they could just be aggressive very fast and a single backlash can make them escape and go for passive play again.
    this is a really nice rework idea though

    • @theuntitledboxer
      @theuntitledboxer  Місяць тому

      While I would do that, you also need to remember that in Execution-
      1- You're at higher risk of getting your block broken and thus, are a lot more unsafe
      2- Your M1s are basic's speed and range, so it's going to be hard to avoid getting PD'd yourself/outspeeding faster styles
      and 3- Your chip damage is very low, so confirming that damage is going to be very risky since you need to land your M2 to do it (which already has extremely little range)

  • @dinoboy483
    @dinoboy483 Місяць тому +12

    I gotta say, you did great! This rework sounds fun as heck to play while also being accurate to Mashiba as a boxer. I would definitely want this in the game.

  • @Fird9e
    @Fird9e Місяць тому +2

    I forgot to comment lol but here's my personal opinion, it's kinda op but it's still pretty balanced
    Also I have a style concept that I reworked 3 times.
    Style concept: Ruarko
    Lets start with the pros
    Pros:
    Good damage (includes counter damage)
    Random patterns.
    Cons:
    Takes extra counter damage (something like shotgun)
    Description:
    Precision and strength, a fighting style focused on doing damage and hitting vulnerable spots. Ultimate:
    Stance: similar to Kimura. Also southpaw.
    M1: starts of with a straight or a jab to the body before a barrage of jabs, straights, some occasional uppercuts hooks, and body blows (maybe similar to shotgun) before ending it with either a straight, or uppercut.
    M2: a straight or uppercut.
    Ultimate: you hit your opponent with three extremely quick jabs before a 1-2, a hook, a straight, and an uppercut similar to basics uppercut. This ultimate does 50 damage.
    Titles:
    Decent¯\_(ツ)_/¯ (50)
    Good\ (•◡•) / (250)
    Impressive( ・`ω・´) (500)

  • @ItzCaarnage
    @ItzCaarnage 12 днів тому +2

    I made a “ZOMBIE STYLE” but it was too similar to hawk so I’m reworking it.
    DESCRIPTION: Zombie style is a swarmer style. Looking for openings and ways to make you be overwhelmed.
    ABILITY: Your passive allows you to BLIND half of the opponent screen with every counter you do. But it can go away after a while. And you will have a little quicker regeneration since you won’t fight without getting bruised. And your regeneration bar won’t go away unless you get countered or m2. (Just will make the regeneration bar a bit lower) so you can literally heal all your health back no matter what.
    STATS: good m1 damage, a quicker m1, a little more m1 range, m2 deals extra damage than normal and it’s a little quicker than usual. Your walk speed is quicker than normal.
    WEAKNESSES: Weak m1 damage, Bad dashes (literally dash in place), and a super weak block. (One regular m2 can delete half of the block health. But it can block Ultimates.), takes a bit more counter damage than usual.
    STANCE: Arms down with your legs a bit spread out and chin down. (Kinda like a zombie stance)
    ULTIMATE: this will be the first style to not have a cutscene but a literal major buff that will last a minute or more. This ultimate will grant the user amazing m1 damage and m2 and you will REGEN EVEN FASTER than before, take no counter damage, and walk speed is even quicker. (Kinda like Chronos ability but way better)
    RARITY: Legendary because it’s cool.
    OTHERS: this is not in the anime, this is just a style in my head.

    • @originalzero4422
      @originalzero4422 9 днів тому

      Stats: Good M1 damage
      Weaknesses: Weak m1 damage
      ...................

    • @ItzCaarnage
      @ItzCaarnage 7 днів тому

      @@originalzero4422 uhhh it switches between trust

  • @kaju7403
    @kaju7403 24 дні тому

    This rework is great! And fits perfectly to how's Mashiba's Hitman kit in the recent manga chapters. This should be add in the game to make this style more complex.

  • @TheLegendarySuperElmo
    @TheLegendarySuperElmo Місяць тому +13

    Good work
    bread👍🍞

  • @TheTruePoof
    @TheTruePoof Місяць тому

    This is the best rework I've seen for hitman AT ALL, you clearly know what you're doing.
    Conclusion : you've earned respect, and a subscriber.

  • @couththememer
    @couththememer Місяць тому +2

    This is honestly one of, if not the best rework idea I've heard for this game

  • @Nofacewillbeshown
    @Nofacewillbeshown 25 днів тому

    If chronos has two different ultimates depending on if he’s in focus mode or not it would be cool if this hitman rework had something like that, judgement mode will be the normal ultimate old hitman hade but I made a new one for the other mode: Hitman Executioner ultimate concept
    You fire off a quick double jab to the face, leaving them open to a cross to the solar plexus, they stumble back as you crack them in the face with a long reaching left hook then a face shattering cross, as you bring down your left arm after the hook you rip into them with a solid amount of flicker jabs, finally they start to dodge some of the flicker jabs they get close enough to go in for a left hook as you unleash your hidden right uppercut(Normal hitman ultimate damage)

  • @ruffledchipss
    @ruffledchipss Місяць тому +5

    I remember seeing this suggestion on discord earlier on the drowning server

  • @DelToDelete
    @DelToDelete Місяць тому

    the chief himself has brought out yet another buffet 🔥🔥🔥🔥
    i really like the idea of adding the short upper as part of his kit, its arguably one of my favorite punches of his

  • @ItzCaarnage
    @ItzCaarnage Місяць тому +1

    Freedom needs a way to be less stressful to use fr. Everytime I use it I feel like I want to rip my hair out even though it’s suppose to be “fun”

  • @Nofacewillbeshown
    @Nofacewillbeshown Місяць тому +1

    I had an idea for the chopping right for the heavy, as you said it pushes them back, maybe as a passive if you land a well time counter with your chopping right heavy it could push them back to the edge of your range, so you can keep distance or pressure your opponent with more flicker jabs, kinda awarding you for landing a counter heavy

  • @armadeusz1728
    @armadeusz1728 Місяць тому

    best concept i've seen so far

  • @IgorR12
    @IgorR12 Місяць тому +3

    I hope drowning sees this and adds it to the game because this is needed

  • @ilikeappleandbananas
    @ilikeappleandbananas Місяць тому +18

    Hope this gets added because hitman is so unbalanced

    • @imbrvn
      @imbrvn Місяць тому

      Are not unbalanced

    • @ignazzito7313
      @ignazzito7313 Місяць тому

      Bro wolf is way worse

    • @ilikeappleandbananas
      @ilikeappleandbananas Місяць тому

      @@ignazzito7313 yeah wolf too

    • @BenDover-bk5on
      @BenDover-bk5on Місяць тому

      @@ignazzito7313wolf needs a buff or u just suck fighting 💀😭

    • @ilikeappleandbananas
      @ilikeappleandbananas Місяць тому

      @@BenDover-bk5on it's unbalanced it needs some kind of buff or rework to make it great

  • @OmniscientTherapy
    @OmniscientTherapy Місяць тому

    Some optimisation can be made here if opponent is within so called execution radius mean that hitman stamina dash will be improved slightly and some but in exchange lower dash distance

  • @rhavols
    @rhavols Місяць тому

    need this now & bad ty for the video entirely.

  • @aikohimutji107
    @aikohimutji107 Місяць тому

    I watched your channel for a while now but I must say, you're doing a good job on making styles more efficient and effective in-terms of stats and basics.
    If you have discord: I'm willing to join the crew if it's okay with you.

    • @theuntitledboxer
      @theuntitledboxer  Місяць тому

      I may make one sometime in the future but as of now there isn't one. It's going to be a lot of work so I want to make sure it's doable. I'll keep everyone posted.

  • @XxAndersonxX
    @XxAndersonxX Місяць тому +2

    Style's name: Missile or Anderson or Rabbit
    Description: Orthodox and textbook style. You're a very capable boxer even with just the basics. You box in a very orthodox manner. your base damage are good, good dash, and good guard. Your Heavy "Missiles" are slow but deal great damage, in a return getting extra counter damage. special ability the rabbit punch: A great tool that allows you to catch dodging opponents. Ultimate: "Only Victory Matters"
    your ult deals 50% or 55% or 60% or 65% damage.
    the special ability: so first you click the special ability button, and then throw an M2. The rabbit punch gets disguised as your m2 (It will look exactly like the real M2 missile so the opponent won't know if it's the rabbit punch or the real M2 missiles), so the opponent perfectly dodges or normally dodges it, it cancels their perfect dodge and normal dodge by auto hitting them behind the back of their head, allowing you to finish your combo (Specifically counter to Nekota style aka lightning style). however, the cooldown of the special ability is 20 seconds meaning that you can't spam it
    Attack animation: M1s same as shotgun's. M2s same as Anderson punch Kamogawa in iron fist ult
    Damage: Same as shotgun's M1s damage. M2s dealing corkscrew's M2 damage
    Facts: The heavies missile's damage are the same as corkscrew's M2s and as slow as Iron Fist's M2s, while the rabbit punch deals the same as bullet's M1 (it can cancel any type of dodge, so it means to be dodged not landed so it doesn't need damage),
    Style Titles:
    1. “American Boxing 🇺🇸🦅”
    2. "The Missile 🚀💥"
    3. “Sergeant🪖”
    Rabbit punch Pros: It is very good to catch people who spam perfect dodge.
    Rabbit punch cons: Whenever your rabbit punch hits the block of your opponent it stuns you as if you were blocking a ghost jab, allowing them to punish you. If the rabbit punch is not dodged but landed on your unblocked opponent it will do no damage to them at all, but rather stunning you as you were blocking a ghost jab allowing them to punish you.
    Rabbit punch facts: It also works on sway back (lean back). How?. so the hawk/freedom user dodges your rabbit punch's first attack animation by leaning back, your right arm is still stretched out waiting until the hawk/freedom user brings their head up, and auto hits behind their behind head.
    What does the rabbit punch animation look like: So firstly it looks exactly the same as your real M2 missile, and when your opponent perfect dodges it, it automatically cancels it by punching behind their head. People tend to perfect dodge to avoid hits, following up by landing an M2, or an Ultimate. But the rabbit punch perverts your opponent to perfect dodge you, and let you attack instead, allowing you to punish them.
    how to avoid the rabbit punch: let most of the M2s hit your block, and dodge the M1s because if the user decides to throw the rabbit punch you won't know, so if you accidentally dodge the rabbit punch, (perfect dodge and normal dodge) the rabbit punch it will auto-hit you.
    Pros: good ranged attacks, good dash, m2 damage same as slugger's M2s, good guard, and good base damage.
    Cons: Slow Startup, if your heavy got countered by your enemy, you take extra counter damage from them (same as hands low's).
    slow m2s (slow as iron fist's M2s), if the rabbit punch hits the block of your opponent or lands on an unblocked opponent it stuns you as you were blocking a ghost jab while the opponent doesn't get stunned allowing them to punish you,

    • @emIIIIIIIIIIIIIIIIIIIIIIII
      @emIIIIIIIIIIIIIIIIIIIIIIII Місяць тому

      Honestly the ult name should be called Foul Blow but " Only victory matters" is really cool

    • @hectoronesimotaverasfeliz2276
      @hectoronesimotaverasfeliz2276 25 днів тому

      Hice un concepto de un estilo capaz de Aser daño incluso si el enemigo esquiva el primer golpe

  • @HadesEditz
    @HadesEditz Місяць тому +1

    Do u think some styles like
    Shotgun, Bullet, Wolf To Get An Rework cuz i think their passives either suck or Hard to balance

  • @LeoEmber
    @LeoEmber Місяць тому

    Even though it got reworked I would like to see Bullet

  • @user-ks8nj6me7x
    @user-ks8nj6me7x Місяць тому

    It's doesn't need a reworked but need a wallmart version of hitman barrier style:speed m1 speed same as counter speed. And the damage is same as bullet and the range same as long guard. dash same as hitman.

  • @The_dawg-rE3d
    @The_dawg-rE3d Місяць тому

    Correction: hitman’s m1 speed in not the fastest it’s behind counter, hands low and maybe wolf

  • @user-jh9zh9du7w
    @user-jh9zh9du7w Місяць тому +2

    Nice

  • @Phantom-ot2qb
    @Phantom-ot2qb Місяць тому +12

    Random style idea what about the "Steve fox style" he's have a similar ability to freedom but with some interesting features
    His modes being
    "Outfighting " (in tekken he can get into flicker stance by landing a counter holding back)
    "Peakaboo"
    "Midrange/allround"
    And his back dash is what he does in tekken 8 his lion heart stance and throws a fast upper cut(this will deal extra counter damage) or a hook that can break blocks if connected
    He's have a decent block not great but decent
    His damage maybe on par with freedom but have a similar weakness
    His description
    You've fought you way through the tough iron fist tournament your experience in battle and the ring makes you very unpredictable
    Titles
    Garyu
    Tekken god
    God of destruction

    • @protagonist_koon2260
      @protagonist_koon2260 Місяць тому

      The thing is with Steve’s fighting style is it pretty much has no weaknesses at all that’s why it’s made for tekken because what weaknesses he does have is tekken specific weaknesses tho I see why you’d recommend this

    • @somedudeintheinterweb8665
      @somedudeintheinterweb8665 Місяць тому

      I was thinking more counter gimmicks since he's so reliant on it in his home series, like landing a counterhit m2 allows for enough plus frames to invalidate just dashing right after, which is similar to how his counter works in his game, in this case though instead of a confirm that lands him a combo, it's more for block pressure, for his stances, I was thinking something more like Tekken, where similar to charge landing a charge would let him have a unique way of attacking but it not being indefinite, he could have something like that, for accuracy and so that freedom would still be somewhat unique. Landing a counterhit or normal m2 could put you in peekaboo, maybe for a certain amound of time where your hitting an opponent, that's more forgiving than charge and his m1 doing much of the same thing, just for transitioning into flicker though
      Edit: I guess for more tuning though, his base stat design philosophy would be more like counters but with worse block damage, to really accentuate the idea of staying in advantage because you can't do much in disadvantage, like in his home game, that and probably making his counterhit damage lower because of the trade off of damage for utility, his other m1s and m2s in each stance could have a unique property too

    • @protagonist_koon2260
      @protagonist_koon2260 Місяць тому

      @@somedudeintheinterweb8665 plus frames would be something they’d have to implement in the game cuz rn people backdash out of any pressure and even after getting hit by an m2 they still back dash but yea I see what you’re saying

    • @somedudeintheinterweb8665
      @somedudeintheinterweb8665 Місяць тому

      @@protagonist_koon2260 it is annoying

    • @protagonist_koon2260
      @protagonist_koon2260 Місяць тому

      @@somedudeintheinterweb8665 it’s crazy cuz even ON HIT you get punished for follow-ups that people do against you it’s fucking crazy

  • @user-jo7bx3jx1j
    @user-jo7bx3jx1j Місяць тому +3

    I have idea for bullet style
    Since bullet is in weird spot if you open to talk about
    Maybe with could talk in discord?
    Edit
    Some of my idea were
    Giving bullet back he's anti dash passive but it only work on front dash (and maybe extra damage If you time it right while the front dash)
    Second it has push back
    What it means if you m1 combo someone while block they would be slightly push back just enough to be neutral
    To give bullet high defense because it would be hard close in to bullet style user
    And last give a good close range attack when enemy get in
    You can use following sawamura flash punch
    The flash punch is fast downward punch that does decent damage
    And if block it does small block damage and high push back
    Note this can be changed

    • @ilikeappleandbananas
      @ilikeappleandbananas Місяць тому

      Isn't the flash punch a hook?

    • @user-jo7bx3jx1j
      @user-jo7bx3jx1j Місяць тому

      @@ilikeappleandbananas technically you're right
      But the flash is a counter with sawamura right arm
      And the reason it called this because this disconnect/separate you're nervous system from the brain
      This could also technically give flash knock out but besides that the flash punch is more counter than a hook

    • @ilikeappleandbananas
      @ilikeappleandbananas Місяць тому

      @@user-jo7bx3jx1j so it's just a powerful right counter

    • @user-jo7bx3jx1j
      @user-jo7bx3jx1j Місяць тому

      @@ilikeappleandbananas pretty much

    • @LeoEmber
      @LeoEmber Місяць тому

      Yoo
      (Also this could be called Gunpowder or something)

  • @WhereIsMyName.
    @WhereIsMyName. Місяць тому +4

    This though keep haunting me so imma tell you guys
    Style Name: Blitz
    Description: Your style is an art itself. You're Out -Boxer and Counterpuncher with outstanding speed but even the greatest art have weakness. Your base damage is weak but strong chip damage, fastest dash, weak guard and Fast light's and heavy's. You are glass canon and both of your light's and heavy's attacks unable to deal true damage.
    Passive: If you counter your oppent with light's or heavy's you damage deal true damage instead
    Passive: Deal 1.3x counter damage
    Ability: "Speed Art". A buffing ability. In "Speed Art" state, all your light's and heavy's damage deal true damage. If you dodge (not pd) you will perform perfect dodge even it count as dodge *work only with left and right dodge*. "Speed Art" state only last for 6.5 seconds. the cooldown is 25 seconds
    Light's: Similiar to the hiitman flicker light's
    Heavys: left cross and right cross
    Ultimate: "Masterpiece". As you dodge the oppenent 1-2 *similiar to freedom dodging scene* you perfect dodge another cross then you apeared behind your oppenent *Similiar to metal bat counter ultimate with manacing glowings eyes(red or green)* then hiting the oppenent with cross right.
    Extra:
    Title
    "🎨Artist🎨"
    "🎨Speed Art"🎨"*Purple colour*
    "🌟🎨A masterpiece art🌟🎨" *Rainbow colour*

    • @emmanuel3036
      @emmanuel3036 Місяць тому

      Generic ahh, we're done with this type of style's

  • @spanisio
    @spanisio Місяць тому

    Drowning did say he would rework all (some) of the styles

  • @fifty-qg2nb
    @fifty-qg2nb Місяць тому

    Drowning should hire you bro

  • @cloudy2462
    @cloudy2462 Місяць тому

    The last dude to say this needs a rework spent five minutes complaining about hitman runners then said the rework would punish not running and reward walking backwards

  • @TrentHarvey-jw3qi
    @TrentHarvey-jw3qi Місяць тому +1

    thay need a gimick like hawk but backwards so over time your punches get faster

  • @cocogamerlol5854
    @cocogamerlol5854 Місяць тому

    What if they added an ability called scythe, its basically a purposely missed flicker jab but hits the nape of a player, stunning for 2 secs.

  • @hieuang874
    @hieuang874 Місяць тому

    Let untitled boxer cook

  • @vibeplan5761
    @vibeplan5761 Місяць тому

    I think the flicker jab lock in place should be a ability or else matches could be very long

    • @theuntitledboxer
      @theuntitledboxer  Місяць тому

      The goal is simple, since now the damage isn't there to shred you completely, it's up to you as the opponent to press in, while knowing that the jabs and chopping right are there to keep distance. It's a game of cat and mouse, only this time the mouse can't just hold f and spam m1 after PD.
      Now, if you get in, it's easier to break their block and it stops them from outboxing for a while until they can manage to stay away.

  • @tomiochu1502
    @tomiochu1502 Місяць тому

    A whole 3 seconds for guard break cooldown is kinda crazy tho, but I get that the entire point of the style is playing keep away. If this ever comes to fruition in the game, they should make that short uppercut un-perfect-dodgeable since the range would already be garbage. Either way, great work on trying to make Shitman into Hitman.

  • @Dedicated-
    @Dedicated- Місяць тому

    cooooool

  • @Ripukidpark
    @Ripukidpark Місяць тому

    How both using both hands in close range like the game

  • @ImZhald
    @ImZhald Місяць тому

    I just got hitman today lol

  • @mr.boxheadletsplay4023
    @mr.boxheadletsplay4023 Місяць тому

    I have a question when i and my opponent have the same style and same range. I can't hit him but somehow he can hit me. Why?
    (I chasing him in that situation becuz he quite passive)

  • @Oliwier2137.
    @Oliwier2137. 9 днів тому

    W rework

  • @radoslawskibinski1693
    @radoslawskibinski1693 Місяць тому

    Hmmm... Maybe for next video like this you could do... Smash rework?

  • @elizabethhenrichsen7121
    @elizabethhenrichsen7121 Місяць тому +3

    I got a style idea, it’s a rework of a style I made already so here it is:
    Clown style:
    A jokester out of the ring and a cold blooded killer in it. You are able to switch into the stance of the famous Thomas hearns himself along with your normal one. You’re a crafty southpaw but suffer from taking longer to recover from a hit. Ultimate: standing on business
    Mechanic:
    Pretty obvious but you can switch from your clown stance to your a flicker stance. Each have different strengths and weaknesses, also the flicker stance is somewhat different from Hitman and freedom
    Clown stance:
    Below average damage
    Solid speed
    Good range
    Average block
    Good dashes
    Can cancel your m1s into m2s
    Flicker stance:
    Worse damage then Hitman and freedom but still solid
    Great speed (faster then freedom)
    Good range (same as clowns range)
    Mid dashes (better then Hitman and freedom dashes)
    Below average block
    Deals more chip damage then Hitman and flicker
    Ult Desc: your opponent tries to punch you but gets sniped by two flicker jabs into normal jabs, then a left cross spins follows dizzying the opponent. When they look up and try to attack again, a jab stuns them with a flicker jab annoying them and stunning them once more. Finally when they focus up again, a red streak comes from your left eye as a left overhand is about to them and BAM.
    Titles:
    Funny guy🤣
    Annoying😡
    Killer clown😈
    Rarity: mythic or legendary whatever people want

    • @ripper658
      @ripper658 Місяць тому

      I'm pretty sure that they only add stuff that's cannon to Hajime no ippo

    • @GB1ceT
      @GB1ceT Місяць тому

      Frog style but better

    • @DuftwolkePiiNK
      @DuftwolkePiiNK Місяць тому

      @@ripper658 theyre thinking of adding tekken syles and ashita no joe styles

    • @ripper658
      @ripper658 Місяць тому

      @@DuftwolkePiiNK .yey

    • @elizabethhenrichsen7121
      @elizabethhenrichsen7121 Місяць тому

      @@GB1ceT Lol, yea ig. Think of the clown stance as trickster if he was actually viable with different animations

  • @tattuu555
    @tattuu555 Місяць тому +1

    People that are in the ubg server got this before yall, better join it

  • @SKORP_515
    @SKORP_515 Місяць тому

    Hey, just asking when is the tiger style concept coming out? it’s after we get Cronos right?

    • @theuntitledboxer
      @theuntitledboxer  Місяць тому

      Yes, after Chronos. The plan is for Tiger to be done afterwards since I don't like juggling big projects like V2s, Reworks, or Concepts along side updates.

    • @DEESEPTAKONN_
      @DEESEPTAKONN_ Місяць тому

      ​@@theuntitledboxer 14 sec ago is crazy

  • @roberteschrich4764
    @roberteschrich4764 Місяць тому

    Do hands low next plzzzz

  • @wall-wt2rk
    @wall-wt2rk Місяць тому

    No barrier style? (Improved version of Hitman)

    • @theuntitledboxer
      @theuntitledboxer  Місяць тому

      Barrier is a little too recent for me to do it justice. As of now, we don't know much about it other than it allows Mashiba to space better, but that's about it.

  • @samdozmeme420
    @samdozmeme420 Місяць тому

    Isn’t it good that Hitman doesn’t have a skill floor requirement?
    Like, look at things like Ippo or Slugger.

    • @theuntitledboxer
      @theuntitledboxer  Місяць тому

      I disagree entirely. It's ALWAYS good to have a skill floor for a style, just so that it isn't completely easy to pick up and get extremely good with, ESPECIALLY for a style with incredible stats like Hitman. Both of the styles mentioned have their weaknesses (Slugger it's defense and Ippo it's damage output being lower than other infighters) but Hitman has nothing but higher drain on dashes, which are usually only used for PDs and not to move.

  • @miliyaasli8869
    @miliyaasli8869 Місяць тому

    Pretty much reasonable rework. Make a hitman have 2 modes (Judgment and Execution). This rework i have no reason to complain about it.. Since the change and other stuff pretty much reasonable.
    Like other people rework is like nerf the range, like what. If Drowning nerf the range then it basically took away the meaning of Hitman
    You know? 'Hitman'

    • @theuntitledboxer
      @theuntitledboxer  Місяць тому

      Never made sense to me for the staple of Hitman to be a gimmick. It's like making Smash's Smash into an r ability, you CAN, but why would you?

  • @JawirrHomok
    @JawirrHomok Місяць тому

    Hitman method:
    M1 m1 m1 m1 m1 m1
    Dash back n run
    Repeat

    • @ReyanshsAccount-pm1ln
      @ReyanshsAccount-pm1ln Місяць тому

      And if they adapt wait 1 sec and do the above( also mixup the timing of m1s I know this because I have suffered through it)

  • @wes666demon5
    @wes666demon5 Місяць тому +1

    I can see problems...
    1: MORE PASSIVE TIME
    2: TOO MUCH BACKDASHING
    3: ok hitman is now mini freedom
    4: jab pinning is stupid they'll braindead the entire game
    5: so you gave mashiba an infighting mode while giving him a block disadvantage. Ah ok.

    • @theuntitledboxer
      @theuntitledboxer  Місяць тому

      I explained each of these points pretty well in my video, so I'll only run down some basic stuff here.
      1/2- Yes, Hitman is PASSIVE. It's based of on a PASSIVE style. It's GOING to be passive. Mashiba's not an infighter, sorry. I DID add some ways to CURB it though (block fragility, less damage on block/HP means less rewards for passive play, chip is almost ALL healable, etc.)
      3- This isn't at all like Freedom. Freedom has three modes that you can freely cycle between, a normal ult, no unique chip, no unique m2s, and 80% HP, all of which this does NOT have at ALL. If you're comparing the mode switches to Freedom's modes, I don't think you understand what the rework did.
      4- Jab pinning doesn't do anything except lock you both in place. That's it. It doesn't do any more damage or knock you back, you both just remain in the same position. Whether it's close or far from them, nothing changes.
      5- Once again, something tells me you don't understand the rework. The point of infighting mode is to BE risky, so of course, there IS gonna be risk. If you'd rather NOT risk it, back dash and play for Judgement's chip damage. That simple. You could also just, you know, stop holding block as well.
      Hope I could clarify these points up a bit.

    • @ilikeappleandbananas
      @ilikeappleandbananas Місяць тому

      How is jab pining braindead lolol 😂

    • @wes666demon5
      @wes666demon5 Місяць тому

      Passive play is such a problem. People will just get to far range and don't care about damage, only hitting and running away

  • @annasmustaqim7745
    @annasmustaqim7745 Місяць тому

    I will like ubg so much if dev put boss mode to fight but I think it need a defaulted, because it will be easier to pro player to get those rare gloves, it need to put on three mod, "rookie" for new player they will get chip money and spin like they get two spin if they win plus the boss will be easyto get hit by have slowly attack and dash, second "pro mode" pro mode is for experiments player who got 500-1000 knockout, they will get 1000 cash, and 12 spin, and one lucky spin, this time the boss will be difficult haven, fast movement, and woft m2 damage, and the last mode is, "heavyweight" in this mode is for who really know this game, the reward is they will get 5k cash 30 spin plus 5 lucky spin and one unusual gloves, in this mode the boss will be impossible to beat haven, fast movement and attack, iron fist m2 damage, and stronger block like turtle plus if they lost they don't get anything at all, so that all I know and your welcome Dev if you read this and get a idea by me bye :D

  • @Soybeans567
    @Soybeans567 Місяць тому

    Hey Buddy What Game is That The Office Just Asking 👉👈

  • @bluenoobhere
    @bluenoobhere Місяць тому

    Slugger pls

  • @TheRealMatthewLimaXP
    @TheRealMatthewLimaXP Місяць тому +1

    Please do ghost next

    • @DougJuan-je1jp
      @DougJuan-je1jp Місяць тому +2

      Honestly, ghost is already a balanced style for a ‘boxer-puncher’ type of style. It has average damage, average speed, and no attack highlights, with an unpredictable ability, but weak defenses.

    • @TheRealMatthewLimaXP
      @TheRealMatthewLimaXP Місяць тому +1

      @@DougJuan-je1jp it looks outdated

    • @ilikeappleandbananas
      @ilikeappleandbananas Місяць тому

      ​@@DougJuan-je1jpit sucks lol it's not accurate to Ricardo for balancing issues is shit

    • @ilikeappleandbananas
      @ilikeappleandbananas Місяць тому

      ​@@DougJuan-je1jpbut it's extremely boring and it's inaccurate to Ricardo due to balancing

  • @atilareism
    @atilareism Місяць тому

    please open a Brazil server in the game 💔I love playing, but even with the internet cable connected to the PC and GOOD internet, the servers are still laggy, whether it's me or other players with very high pings.

  • @felixwu9522
    @felixwu9522 Місяць тому

    If this happens it would make the game more balanced since hitman is pretty no skill

  • @initialdfan3375
    @initialdfan3375 Місяць тому

    Naw hitman is aight but charge has to be nerfed the stampede is way to annoying the stamina drain is so annoying

  • @elterraknight9273
    @elterraknight9273 Місяць тому

    Man, is really easy fight hitmans, you only need to do is dodge de m1s for one side and the m2 too, and the m2 is so slow you can perfect dodge every time when they try to land it, i have 18k in ranked (and i’m going to 20k) but every hitman who try to land m1’s they will only hear the sound of perfect dodge, no matter what, whit turtle you can perfect dodge every single attack, Hitman is the worst legendary style, be a litte passive, try to land feints, make them play like a runner and dodge for the side of m1’s That’s all (and take distance if you think is going to land m1, they will try to land it every time, after that you can land an m2 or m1 for almost destroy the shield, almost every time retroced for get again their shield, and you will need to play agressive to destroy the shield or make them take your m1 damage, repeat and take the free win)

    • @Fird9e
      @Fird9e Місяць тому

      Feints:
      Passive players who needs to perfect dodge you first before doing anything:
      Lag:

    • @elterraknight9273
      @elterraknight9273 Місяць тому

      @@Fird9e Lag is crazy to 💀

    • @Fird9e
      @Fird9e Місяць тому

      @@elterraknight9273 lag is a normal occurrence to me.

    • @elterraknight9273
      @elterraknight9273 Місяць тому

      @@Fird9e Yeah, 100-200ping usually in rankeds

    • @Fird9e
      @Fird9e Місяць тому

      @@elterraknight9273 nah that's too low