The Placeable Tutorial Series | EP 1: The Plan and Pad

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  • Опубліковано 24 гру 2024

КОМЕНТАРІ • 17

  • @Cheezyblaster
    @Cheezyblaster 9 місяців тому +1

    Great start. Love seeing peoples processes. Definitely picked up a few new things. Looking forward to the next one.

  • @xcrownx-e55
    @xcrownx-e55 7 місяців тому

    Question for the textures: Is it a must to add the normal and the diffuse in Blender or you can add them in GE afterwards with the specular map?

    • @LazyEModding
      @LazyEModding  7 місяців тому +1

      Nope, I just do it so I can get an idea of what it looks like before I export to GE, just incase if I have a face issue or something of that nature.

    • @xcrownx-e55
      @xcrownx-e55 7 місяців тому

      @@LazyEModding alright, thanks. Definitely goons use your tutorials to learn how to model buildings.

  • @xcrownx-e55
    @xcrownx-e55 7 місяців тому

    For the blueprints, don't you guys have regulations/rules for those kind of stuff, how thick the concrete to be, where the beams to be and what should be the distance between them and so on, so you can go of from there for the plans and stuff?

    • @LazyEModding
      @LazyEModding  7 місяців тому +1

      We sorta do, but it changes location to location, so I just kinda go with my common knowledge of the buildings I have done helped with before. Most buildings like this would likely be built in a area where there are no building codes.

    • @xcrownx-e55
      @xcrownx-e55 7 місяців тому

      @@LazyEModding interesting, here we have kinda strong regulations and it they are applied everywhere. Do you know if they is basic information online about us building regulations? Because im more interested into building us shops/building than european ones xD

  • @LandworksAG
    @LandworksAG 9 місяців тому

    Okay so Idk where to get the Giants Editor 8 Assets...its not on Vertex Design's website anymore

    • @LazyEModding
      @LazyEModding  9 місяців тому

      Interesting, I will see what I can't do to group up the ones I have.
      Try this - github.com/Xentro/Substance-Painter---Giants-Engine , and let me know if it works. If not, I'll try to get a zip for them.

    • @LandworksAG
      @LandworksAG 9 місяців тому

      @@LazyEModding I have tried that, but idk how I'm not getting the diffuse (36:04) only the normal and specular

    • @LazyEModding
      @LazyEModding  9 місяців тому

      What export preset are you using?

    • @LandworksAG
      @LandworksAG 9 місяців тому

      @@LazyEModding Giants Engine 9 - Vehicle

    • @LazyEModding
      @LazyEModding  9 місяців тому

      @@LandworksAG Try to use an asset. That should provide a diffuse, normal, and spec.

  • @bobgrey6137
    @bobgrey6137 7 місяців тому

    How can you afford Adobe products? Any chance we could get a tutorial for something cheaper, or likely free?

    • @LazyEModding
      @LazyEModding  7 місяців тому

      I use Adobe for more than just modding so I can justify them. In terms of other tutorials, I doubt I will, but there might be others out there somewhere that do it different than I do.

    • @bobgrey6137
      @bobgrey6137 7 місяців тому

      @@LazyEModding sadly, not many. Most modders somehow make 6 figures a year and can spend thousands on Adobe, so no one is really showing good workflows with free alternatives.