Again dude, solid guide. I really appreciate how you don't waste time with explaining mechanics clearly and concisely while actually showing the mechanic. You have my sub
Thanks for this. I managed to learn it myself in Duty support but the intense graphics meant I couldn't tell why half the arena was exploding. The purple lightning barrier over the purple lightning floor may as-well be invisible to me. The visuals are too much, they greatly impede understanding the mechanics. I think of it as visual nonsense. It's fun though and I enjoyed it.
This dungeon finally made me turn off all party effects and most of my own. edit: Also thanks for your guides. Straight to the point, all good advice and explained by someone who doesn't fail half the mechanics on video.
I love your simply guides. you respect my time and dont waste it by forcing me to listening to intro stuff i dont care about like many others do.. only minor complain i might have, if you could add the name of the enemy attack as text in the videos as well when you explain? :)
One thing I suggest after failing at the first boss like three times and then watching more videos: I know in this video it doesnt quite show, but if youre having difficulty keeping up with FER try following the INSIDE of the track passing through the boss's hitbox.
I really appreciate these guides. Me and the missus always go into new content blind, but after the dust dies down, it's nice to come back and see the things we missed, so I can improve our play going forward.
Duty support is awful with this dungeon and I can’t get past the first boss without acquiring four stacks of vulnerability and dying. Doesn’t matter how fast I am to move out just isn’t enough
They are quite quick. You may already be doing this but an additional tip would be to not wait for the attack animation to go off. As with most attacks in FF14 you're safe to move the instant the orange floor markers dissappear.
i agree i musta died like 5+ times on the first boss when i was at breaking point i managed to beat it only to die again on the final boss made me put the game down for a while lol its like u have a split second reaction time to move or die
This is the one dungeon I would say it's better to queue for. The final boss in particular, it's like your party AI is trying to kill you. Wuk Lamat was chasing me down with those AOEs.
Thank you for the guide. For a last dungeon, this sure feels underwhelming by design. Final boss of the dungeon was annoying than anything with the visual clusterfuck.
its mechs are very quick. best tip which may help is to know you want to move as soon as the orange ground markers dissappear. As with the majority of attacks across FFXIV you don't need to wait for the boss attack animation to avoid getting hit.
Between the poorly written character development and Main Scenario Quests the dungeons this time around are a clusterfuck of over stimulated lighting markers it doesn’t make the runs more challenging just down right annoying with determining which markers are the most dangerous to avoid extremely disappointed with this expansion it’s worse than Stormblood
I think the MSQ is quite bad. I might actually prefer ARR to this one. I couldn't disagree more about the dungeons and trials though. They have been some of the best this game has offered yet.
Between the poorly written character development and Main Scenario Quests the dungeons this time around are a clusterfuck of over stimulated lighting markers it doesn’t make the runs more challenging just down right annoying with determining which markers are the most dangerous to avoid extremely disappointed with this expansion it’s worse than Stormblood
Middle of the road dungeon, didn't leave me dissappointed or elated. How did you find it?
I really liked it. What did you think should have been done to make it better?
Again dude, solid guide. I really appreciate how you don't waste time with explaining mechanics clearly and concisely while actually showing the mechanic. You have my sub
Aim here is to avoid the nonsense! appreciate the sub, thanks! :)
I love this guide format! Short and easy explanations with visual examples, keep it up man!
Glad you like it! Appreciated! :)
Thank u! This is great.
Im absolutely loving these dungeons as a healer!
Thank you for the guide! Super helpful.
Thanks for this. I managed to learn it myself in Duty support but the intense graphics meant I couldn't tell why half the arena was exploding. The purple lightning barrier over the purple lightning floor may as-well be invisible to me. The visuals are too much, they greatly impede understanding the mechanics. I think of it as visual nonsense. It's fun though and I enjoyed it.
Can be very hectic at times!
This dungeon finally made me turn off all party effects and most of my own.
edit: Also thanks for your guides. Straight to the point, all good advice and explained by someone who doesn't fail half the mechanics on video.
I love your simply guides. you respect my time and dont waste it by forcing me to listening to intro stuff i dont care about like many others do.. only minor complain i might have, if you could add the name of the enemy attack as text in the videos as well when you explain? :)
thanks! I'll have a look at the titles, or see if i can make the boss cast bar much bigger!
Subbed. Ty so much. Straight to the point which I love!
Appreciated! welcome to the channel :)
This helped me a lot tysm!
One thing I suggest after failing at the first boss like three times and then watching more videos:
I know in this video it doesnt quite show, but if youre having difficulty keeping up with FER try following the INSIDE of the track passing through the boss's hitbox.
I really appreciate these guides. Me and the missus always go into new content blind, but after the dust dies down, it's nice to come back and see the things we missed, so I can improve our play going forward.
Glad to help with the self improvement! :)
Duty support is awful with this dungeon and I can’t get past the first boss without acquiring four stacks of vulnerability and dying. Doesn’t matter how fast I am to move out just isn’t enough
They are quite quick. You may already be doing this but an additional tip would be to not wait for the attack animation to go off. As with most attacks in FF14 you're safe to move the instant the orange floor markers dissappear.
i agree i musta died like 5+ times on the first boss when i was at breaking point i managed to beat it only to die again on the final boss made me put the game down for a while lol its like u have a split second reaction time to move or die
This is the one dungeon I would say it's better to queue for. The final boss in particular, it's like your party AI is trying to kill you. Wuk Lamat was chasing me down with those AOEs.
I am having the same problem!! I need faster cooldown on sprint to be able to move faster!
simple, to the point, appreciate not wasting any time with needless yapping.
no yapping allowed! :)
You got the boss names wring in the pop up text
My bad! Was strung out on coffee at this point after about 18 hours of guide making! :)
Thank you for the guide.
For a last dungeon, this sure feels underwhelming by design.
Final boss of the dungeon was annoying than anything with the visual clusterfuck.
There's a lot going on!
I am having the hardest time with Virus.
its mechs are very quick. best tip which may help is to know you want to move as soon as the orange ground markers dissappear. As with the majority of attacks across FFXIV you don't need to wait for the boss attack animation to avoid getting hit.
Why are these dungeons all aoe spam fests.
Very poor design honestly.
I agree. The worst dungeon i have ever played lol
Good guide. But god damn this dungeon was so awful. I f*cking hate it.
Between the poorly written character development and Main Scenario Quests the dungeons this time around are a clusterfuck of over stimulated lighting markers it doesn’t make the runs more challenging just down right annoying with determining which markers are the most dangerous to avoid extremely disappointed with this expansion it’s worse than Stormblood
You have no clue what youre talking about lol.
The Lv97 dungeon Vanguard was terrific.
@@omegaxtrigun clearly more than yourself does we found the Square shill fast.🤭
@@Deafmandalor OOP I disagree with this persons opinion, better call them a shill for internet points!
I think the MSQ is quite bad. I might actually prefer ARR to this one. I couldn't disagree more about the dungeons and trials though. They have been some of the best this game has offered yet.
Bad guide.
Between the poorly written character development and Main Scenario Quests the dungeons this time around are a clusterfuck of over stimulated lighting markers it doesn’t make the runs more challenging just down right annoying with determining which markers are the most dangerous to avoid extremely disappointed with this expansion it’s worse than Stormblood