That new tome got me kinda wishing for a shaman class where you attune yourself with nature, spirits, or animals, and probably some demonic stuff as white bag drops
Im super hyped for the realm rework and I really hope that they adjust certain classes before the rework drops. If these new biomes become just another late game dungeon enemy that is immune to everything and really obnoxious to kill it might ruin classes like Archer and Knight further if they're immune to stun and paralysis. In my opinion everything should be stunnable and paralyzable however after being paralyzed and stunned enemies will be immune for like 30-60 seconds, maybe wismod could play a factor in this cooldown as well
Don't worry, some of these were mid game items! but yeah bridging the gap a bit more could be cool. I'd love to see all of these realm rework biomes dropping a unique item, even the nooby ones.
I'd like to see more along the lines of wismod Items that scale with the stats of the user. For example t0 tome is super good thanks to wismod and I think this could be expanded to almost every item in the game
About the enemies shown in this video: I really do not enjoy all these enemies with super animated sprites. I really like the simple sprite animations just fit the game better
The katana's idea is cool, will probably never ever see one iota of use even if it did admin sword levels of damage tho The spell is MEMES and i like it for the moai..but let's be honest wizard is the LAST class that needs good ut abilities rn The seal is...fine? I wonder if it will be possible to kill yourself with the paladin seal, It probably isnt worth using over just spamming bgod seal on cd but maybe it could be cool The bow looks cool but probably sucks The shield-sheath hybrid is a REALLY cool idea and while it probably won't be "Meta" It will give knight a bit of that fun it lost when cshield was nerfed, without it being absolutely busted The skull's two modes both suck, the attack mode is a worse demon lord's skull, and the defense mode is a worse earthen mace from the summoner st set, You know the one that drops from LoD?, Those atleast shoot projectiles back when they are hit, these defense mode minions are just bullet sponges but every endgame shot pierces through multiple players so its utterly worthless garbage The sword/cannon MIGHT be good with the lance on a knight, Cause you'll get more range to hit the "spellbomb" of all the little cannon shots, but probably still bad The cloak is...a cloak, probably not worth using cause rogue bad, real sad The mace is ok i guess, I don't like how it has to be dropped at your feet, BUT i guess making it drop on cursor would invalidate the gemsbok coin so whatever The REAL big boi items are the staff and the tome, holy mother of FUCK are they cool and also probably extremely overpowered The staff is BUUUUUUSTED in it's current form, It's a staff of unholy sacrifice with FIVE shots that shoots forward and has a higher fire rate, its basically a much better version of bulwark or the moonlight village upgrade, just lay out a billion minefield shots constantly with no downsides and swap to a real staff for bosses The tome is just...awesome, You have 3 different flavors of a primal arcana with some very interesting stat shuffling going on, Ultimately i think the 2nd form will be the best cause of the shot pattern and increased atk probably, I am very triggered you swapped off the steamworks wand and used a t14 cause just like an arcana, the faster you shoot the more projectiles you fire which is gonna be B R O K E N beyond belief, the transformation skins are also really cool, glad they reused the honey scepter supreme thing, Overall i am extremely excited for some creativity in UTs at long fucking last, even of most of them in the current state are kinda junky and i can definitely see massive sweeping buffs/nerfs to some of em, I imagine that katana will straight up be removed or reworked entirely as an example, Uncommon deca W
the cloak seems alright, obviously increases rogue dps and longer invis than other cloaks but cant just go back into invis like others. no one plays rogue tho the sword has just higher range than tiered but secondary shots allow you to poke enemies at furthest range a sword has ever gone. the first shot has terrible dps being a t4 by itself but if you can hit all the shots actually brings its dps over a t14. it does however look hard to hit all shots consistently on a moving target. all shots also pierce which already makes it a good clearing sword ,probably still worse than div tho. i cant see me maining it if i have any endgame sword tho. the bow just seems unusable imo. of course if you hit all the shots it seems like it can do massive dps but like the last weapon it looks hard to do that, every shot individually has low damage and id rather any other tiered bow. theres also the problem with if inspired will move the 4 converging shots with the 2 main ones or if it will mess it up. i believe the seal will bring paladin onto the ranks of top dps class. the percentage damage assassin got made them a top dps class and more dex isn't that hard to get that's a missive increase in dps. the torrential staff isnt really an ep weapons, its damage numbers seem like a t7 dps for each shot hit, looks like each enemy can be hit by 2-3 at once unless there very sporadic. the bullets hit a large area and pierce enemies, it looks like were finally getting a staff that's good for clearing. spell seems ok its not the best dps being around a t4 but it has armor piercing damage which is nice bc it puts it up there on dps for large def enemies(spells fall off fast for high def) and its a source of weak, which we don't have much of and is a good debuff, as well as shots sticking around for a bit allowing for more shots to be hit. i can see this being mained cavalry lance seems ok, it doesn't do anything new but instead just gives 2 classes unique traits to knight. it looks like its just a worse vanguards helm in practice. the mace seems alright its new idea and stuff but it can only do so much damage it seems like a run in place it down and let it clear mace. which isn't all that good when there are already maces that can do that better. the decoy attribute might be useful tho the katanas is broken dps it has -45 vit and gives you sicken which means its super easy to kill yourself with this katana but even without an attack boost its already doing t13 damage with just the main shots. looking at the attack you gain with flashing tho this katana is not worth it with just 94 attack this thing will do just over a valors damage and under enforcers at low def(it ignore it so it even better at higher defs). imo attack boost needs a buff to be worth The tome looks interesting, it looks like its supposed to increase survivability with 1st from and dps for the 2nd and 3rd, with 2nd increases att and 3rd doing dex(3rd seems better to me same dps stats but faster shots) but the big sprite is not very good for dodging and has killed me in the past for it.
ive been playing rotmg for a really long time and these past couple updates just have ruined the game for me, i was really excited for enchantments just to be disappointed its all locked behind the top gear with clunky dust mech. how hard is it to make every item have a random state roll. this would make early and midgame more fun too. even the new realm rework feels lazy, yes they added a lot of stuff but its all the same just different mobs with different stats except now i have no idea were to go. i would of just liked 1 or 2 really well crafted biomes, a stronger god lands or maybe split god lands into cold and hot and in the middle is jungle. idk i just really dont like the new sprites and the enchantments even the new ui for items are impossible to read, all the classes feel the same, seasonal characters could of been really cool, i love the idea of a league start with the boys but i your mixed in with everyone else. no skill trees yet, we still only have 4 gear slots. i just feel like deca could add so much more but wont.
I want see a class that or an ability that can deflect or reflect or parry a bullet or hold a bullet reflect it back with extra damage or a ring that does it or something lel,maybe too broken sounds fun though
In fact I'm realizing I dislike all the unique stuff, except maybe the tome. Feels too hard to use optimally. I do love the Kensei sheath though because I've wanted a craftable Pyro Sheath forever
I really enjoy the more unique item designs. Probably would feel a lot less like grinding for 5% more damage, and more like grinding for a sick item.
Agreed, I love the creativity of some of these.
@@BBSmoothi like the palidan only
@@BBSmoothB)
That new tome got me kinda wishing for a shaman class where you attune yourself with nature, spirits, or animals, and probably some demonic stuff as white bag drops
I wonder if we’ll ever get new classes 🙏
Im super hyped for the realm rework and I really hope that they adjust certain classes before the rework drops. If these new biomes become just another late game dungeon enemy that is immune to everything and really obnoxious to kill it might ruin classes like Archer and Knight further if they're immune to stun and paralysis.
In my opinion everything should be stunnable and paralyzable however after being paralyzed and stunned enemies will be immune for like 30-60 seconds, maybe wismod could play a factor in this cooldown as well
I hope they make some unique lower grade items, so people in mid-game (not maxxed on pots) have some cool things to play with too!
Don't worry, some of these were mid game items! but yeah bridging the gap a bit more could be cool. I'd love to see all of these realm rework biomes dropping a unique item, even the nooby ones.
I'd like to see more along the lines of wismod
Items that scale with the stats of the user.
For example t0 tome is super good thanks to wismod and I think this could be expanded to almost every item in the game
More actual necromancy as necro, very good.
i hope they rework the sprites/projectiles
Pretty sure that scarf is an item you can find in Terraria calamity mod or maybe the model just looks similar
Doesn't have the same effect though
Some really cool new items, Im hyped for the future.
About the enemies shown in this video: I really do not enjoy all these enemies with super animated sprites. I really like the simple sprite animations just fit the game better
yeah that staff seems the most unique
soon rotmg will turn into America with those guns
Damn priest book look hot
is that scarf a calamity refrence?
edit: that has got to be a counter scarf reference.
is this comment a jojos reference?
didnt know about this yet, looks pretty interesting imo
🧙♂️ 🗿
That katana makes kensei op cause it shots backwards so kensei can perma dash
sick video as ever mr travis mage, I'll probably come back some time soon
I'd honestly change the rune of knowledge to being sucking the enemy in but with fewer shots coming towards it for Balance reasons.
Hey guys, BB smooth here!
lmao that shits loud mb
Priest mains assemble!!!
The katana's idea is cool, will probably never ever see one iota of use even if it did admin sword levels of damage tho
The spell is MEMES and i like it for the moai..but let's be honest wizard is the LAST class that needs good ut abilities rn
The seal is...fine? I wonder if it will be possible to kill yourself with the paladin seal, It probably isnt worth using over just spamming bgod seal on cd but maybe it could be cool
The bow looks cool but probably sucks
The shield-sheath hybrid is a REALLY cool idea and while it probably won't be "Meta" It will give knight a bit of that fun it lost when cshield was nerfed, without it being absolutely busted
The skull's two modes both suck, the attack mode is a worse demon lord's skull, and the defense mode is a worse earthen mace from the summoner st set, You know the one that drops from LoD?, Those atleast shoot projectiles back when they are hit, these defense mode minions are just bullet sponges but every endgame shot pierces through multiple players so its utterly worthless garbage
The sword/cannon MIGHT be good with the lance on a knight, Cause you'll get more range to hit the "spellbomb" of all the little cannon shots, but probably still bad
The cloak is...a cloak, probably not worth using cause rogue bad, real sad
The mace is ok i guess, I don't like how it has to be dropped at your feet, BUT i guess making it drop on cursor would invalidate the gemsbok coin so whatever
The REAL big boi items are the staff and the tome, holy mother of FUCK are they cool and also probably extremely overpowered
The staff is BUUUUUUSTED in it's current form, It's a staff of unholy sacrifice with FIVE shots that shoots forward and has a higher fire rate, its basically a much better version of bulwark or the moonlight village upgrade, just lay out a billion minefield shots constantly with no downsides and swap to a real staff for bosses
The tome is just...awesome, You have 3 different flavors of a primal arcana with some very interesting stat shuffling going on, Ultimately i think the 2nd form will be the best cause of the shot pattern and increased atk probably, I am very triggered you swapped off the steamworks wand and used a t14 cause just like an arcana, the faster you shoot the more projectiles you fire which is gonna be B R O K E N beyond belief, the transformation skins are also really cool, glad they reused the honey scepter supreme thing,
Overall i am extremely excited for some creativity in UTs at long fucking last, even of most of them in the current state are kinda junky and i can definitely see massive sweeping buffs/nerfs to some of em, I imagine that katana will straight up be removed or reworked entirely as an example, Uncommon deca W
Wuv u
Where the Oppenheimer assassin poison, the most fun dmg item?
We need a kamehameha spell
Too fockin true Mr lorax
Holy shit its Dreadcull from Valor
how did you get into testing it allways says i cant download the build?? :c
RIP my expectation about a druid class with transformation. Why would if priests can now do it e.e
the cloak seems alright, obviously increases rogue dps and longer invis than other cloaks but cant just go back into invis like others. no one plays rogue tho
the sword has just higher range than tiered but secondary shots allow you to poke enemies at furthest range a sword has ever gone. the first shot has terrible dps being a t4 by itself but if you can hit all the shots actually brings its dps over a t14. it does however look hard to hit all shots consistently on a moving target. all shots also pierce which already makes it a good clearing sword ,probably still worse than div tho. i cant see me maining it if i have any endgame sword tho.
the bow just seems unusable imo. of course if you hit all the shots it seems like it can do massive dps but like the last weapon it looks hard to do that, every shot individually has low damage and id rather any other tiered bow. theres also the problem with if inspired will move the 4 converging shots with the 2 main ones or if it will mess it up.
i believe the seal will bring paladin onto the ranks of top dps class. the percentage damage assassin got made them a top dps class and more dex isn't that hard to get that's a missive increase in dps.
the torrential staff isnt really an ep weapons, its damage numbers seem like a t7 dps for each shot hit, looks like each enemy can be hit by 2-3 at once unless there very sporadic. the bullets hit a large area and pierce enemies, it looks like were finally getting a staff that's good for clearing.
spell seems ok its not the best dps being around a t4 but it has armor piercing damage which is nice bc it puts it up there on dps for large def enemies(spells fall off fast for high def) and its a source of weak, which we don't have much of and is a good debuff, as well as shots sticking around for a bit allowing for more shots to be hit. i can see this being mained
cavalry lance seems ok, it doesn't do anything new but instead just gives 2 classes unique traits to knight. it looks like its just a worse vanguards helm in practice.
the mace seems alright its new idea and stuff but it can only do so much damage it seems like a run in place it down and let it clear mace. which isn't all that good when there are already maces that can do that better. the decoy attribute might be useful tho
the katanas is broken dps it has -45 vit and gives you sicken which means its super easy to kill yourself with this katana but even without an attack boost its already doing t13 damage with just the main shots. looking at the attack you gain with flashing tho this katana is not worth it with just 94 attack this thing will do just over a valors damage and under enforcers at low def(it ignore it so it even better at higher defs). imo attack boost needs a buff to be worth
The tome looks interesting, it looks like its supposed to increase survivability with 1st from and dps for the 2nd and 3rd, with 2nd increases att and 3rd doing dex(3rd seems better to me same dps stats but faster shots) but the big sprite is not very good for dodging and has killed me in the past for it.
Wasn't there a poison??
Na, you might have it mixed up with the seal that does poison damage?
Anyone knows when this realm rework gonna drop?
ive been playing rotmg for a really long time and these past couple updates just have ruined the game for me, i was really excited for enchantments just to be disappointed its all locked behind the top gear with clunky dust mech. how hard is it to make every item have a random state roll. this would make early and midgame more fun too. even the new realm rework feels lazy, yes they added a lot of stuff but its all the same just different mobs with different stats except now i have no idea were to go. i would of just liked 1 or 2 really well crafted biomes, a stronger god lands or maybe split god lands into cold and hot and in the middle is jungle. idk i just really dont like the new sprites and the enchantments even the new ui for items are impossible to read, all the classes feel the same, seasonal characters could of been really cool, i love the idea of a league start with the boys but i your mixed in with everyone else. no skill trees yet, we still only have 4 gear slots. i just feel like deca could add so much more but wont.
But this isn't even released how can it ruin the game for you? xD
lol they are not just giving the knight kensai and bard abilities in one. That’s ridiculous
lmao
Probably still in making and fixing
can the skeletons eat o3 celestial shots...
pally best
are the enemies sprites supposed to be placeholders or are they really using pet skins as our endgame enemies for the realm
XDD
realm is back
When is the realm rework coming??
No comment from deca yet. I hope around winter 2023, but that might not happen
I want see a class that or an ability that can deflect or reflect or parry a bullet or hold a bullet reflect it back with extra damage or a ring that does it or something lel,maybe too broken sounds fun though
oo another idea or a class with autoaim or a target lock or something more beginner friendly classes
The blood katana is cool in theory but ngl it feels kinda ass who tf pushes in on low hp
LOL Ironically I hate the staff and love the spell. Different strokes for different folks I guess.
In fact I'm realizing I dislike all the unique stuff, except maybe the tome. Feels too hard to use optimally. I do love the Kensei sheath though because I've wanted a craftable Pyro Sheath forever
🗿
Omg those floor patterns look like shit, I’m gonna be sad when they release this update
I'm pretty sure that they are just testing sprites right now and that they will change pretty much everything.
Was this man standing on a green floor getting shot by green bullets thats aids
still the same trees, rocks, same pet sprites, nothing has changed largely...
All the new enemies are just pets 😢😢
They’re placeholder sprites.
Deca really shut RotF down in 2019 or so, only to bring the exact same content time after time. This company makes me sick.
what same content ? i cant think of anything they copied
This is nothing like rotf lol you crazy
the realm rework is ugly and just plain. hope they add a lot more details and make it more like a giant dungeon with different themes
It's real early, I trust when it's done it'll be much better and full of life