For me, the update made the German invasion easier as the Soviets. Having the German economy collapse if you hold for like a year outweighs the minor buff they get from attacking. The addition of new nukes also made it easier, now you can get them much earlier (like 1942 for Soviets) and they are much stronger, nuking the AI will actually cripple it.
The Germany economy doesn't collapse if you hold for a year. Per month increase is 3 (Slightly changes), 12 months will be 36 % consumer goods. And that's while Germany has a focus to shrink the growth to 2,5% and reduce consumer goods for like up to 40%. It also became harder because Germany is now getting a shit ton of bonuses for the army (Not as much as recent DLCs but still NSB level), and an early war against Germany as USSR is way harder because AI learned how to attack so the only way you can cap Germany is take the koninsberg pocket and then hold out on the polish river with level 3-4 forts you needed to build too
I played Austria once or twice before the update, and I actually got the expansion pass as soon as I got my paycheck specifically because I wanted the new Austrian content. Austria's certainly a lot more fun, but it's also somewhat easier thanks to being able to maybe ask the Allies for help.
It's definitely way harder if you play a minor nation There seems to be a trend of recent dlcs increasingly making minor nations harder to play, now not only you're behind on industry but also on research thanks to special projects and also because Paradox now thinks locking forts behind research is a great idea ** And disclaimer because i know there's people that will say it: Yes it's more realistic, but there's a difference between realism and unbalanced gameplay, especially research slots and buffs you get from focus trees
Agreed, but I don't understand the forts complain, as a minor nation, you're almost never building forts anyway, and when you do, its almost never past level 3-5. Making forts beyond that is never really necessary, unless you're playing Luxemburg.
@@kv1_t34 It depends on the way you play, many people build a defensive line, especially if they're playing Poland, Baltics, Benelux and especially France The main point is that the research tree is getting increasingly longer to the benefit of major nations while the number of research slots for minor nations continues the same and spending 70 days to get a (much needed) third or fourth one is painful
This is the last video published with the cringe AI channel logo. (Don't) enjoy it while it lasts. Professionally-made logo drops any day now as will the 1k sub (I guess 2k now?) special. Thank you for making this the fastest-growing HOI4 channel on UA-cam!
When I played the Soviets with Stalin on historical, I was still able to crush Germany pretty easily, I have many many hours tho so that explains it really. But I have noticed that Germany does invade earlier than they did prior to Gotterdammerung, I never seen an invasion in Jan tho. My experience, they invade in April, which is still earlier than what they did prior to the new DLC. My guess is that it might have to do with if they have all of the Balkans occupied/allied, especially if Yugoslavia is still around. I believe IRL that Barbarossa was intended to commence in April rather than July, but the invasion of Yugoslavia delayed it (among other factors). In my Stalin game, Yugoslavia was already dead by then, so ig Germany could invade like it was intended, that being in April. This is just a guess really.
There is debate whether Italy's venture into Greece delayed Barbarossa or not. Some argue the April date and say it was delayed because the German's needed to secure the Balkans like you said. Others say the Summer invasion was the plan all along due to April being too rainy and muddy for mobile warfare and that the Balkan detour did not change German timing at all.
@@carthagegamingstudios while I support the "late mud" thesis, one (less mentioned) reason of the 5-weeks delay of Operation Barbarossa was that the Luftwaffe failed to expand all the needed airbases and this delayed, in turn, the beginning of the operation.
I think Germany does Barbarossa earlier because the MEFO bills. Most games they also clean up Yugoslavia in autumn 1940. Most of it has to do with the game not mimicking a phoney war, hench everything happens earlier.
@@viligerm6592yeah, I just did a Soviet playthrough, and Germany didn’t even push a single tile into my territory, and I didn’t even build forts. All you have to do is spam 3 million infantry on the front with decent supply, and they can’t push you
@@kempergreenk true, and the boneheaded German AI zergrushed into my lines leading to 5M German casualties while my USSR only suffered 200-400k The AI IN GENERAL became worse
I feel like mods have become easier. Many mods were based on much much older versions plus modders have a habit of making some nations OP when a player controls them.
All that planning, the invasion tech is unnecessary. 'The blip is reliable and England can be rushed by invading through Hull. You need to micro a bit heavily since the frontline ai is horrific. It might be a bit difficult to capitulate the Benelux at the same time followed by France but it can be done. It is a bit of an insult that France isn't classified as a major in 1939, thus no Supreme Leader focus for you after annexing all of the Allies.
Not to be a nerd but italy being easier because they outnumber british troops is technically historically accurate. i think in OTL italy had like 300k troops in ethiopia and outnumbered the british 3:1 in north africa. It was literally just their incompetence that led to them losing both positions. Idk how paradox would mimic this besides annoying debuffs/terrain modifiers but my creative idea is to make AI britain spawn those ghost divisions that you get from “plant false intelligence” spy mission to scare the player into not attacking.
For me i found the opposite. Playing the soviets was far easier. I could roll over Germany quickly. And as mentioned germans didn't declare war on USSR in the game which i played.
What were the factors that led to this? I don't know what influences the decision of the German AI of when they attack. Did you focus on building up a strong army super early?
@@carthagegamingstudioswhen I played a game as France I held until 1943, killed Italy, seized North Africa, and got over 5 million casualties on Germany alone. I used 20 width AT inf with stacked defense and entrenchment, forts and 40 width tanks. Germany just didn’t declare on soviets, stacked all planes and soldier in northern France, and just kind of pushed in 1943. They also somehow had over 300 divs while still taking massive losses and not having French factories. Eventually I just kind of gave up because none of the allies were helping and US Barely had 70 divs. Germany feels way harder since gotterdameaburg as allies.
I should've mentioned it, but the fact that the secret weapons focus on the generic focus tree is no longer a buff to electronics research and now just a boost to special facilities really hurts minors. There is no reason to build a special facility as a minor. There are far greater construction needs at hand.
Nice video, but when you do time-lapses please mute the game audio and add some music, hearing 10 seconds of incoherent German general gibberish is a little jarring.
"Germany has never been easier"
Looses a motorized division in an encirclement in paris
lol.
For me, the update made the German invasion easier as the Soviets.
Having the German economy collapse if you hold for like a year outweighs the minor buff they get from attacking. The addition of new nukes also made it easier, now you can get them much earlier (like 1942 for Soviets) and they are much stronger, nuking the AI will actually cripple it.
The Germany economy doesn't collapse if you hold for a year. Per month increase is 3 (Slightly changes), 12 months will be 36 % consumer goods. And that's while Germany has a focus to shrink the growth to 2,5% and reduce consumer goods for like up to 40%.
It also became harder because Germany is now getting a shit ton of bonuses for the army (Not as much as recent DLCs but still NSB level), and an early war against Germany as USSR is way harder because AI learned how to attack so the only way you can cap Germany is take the koninsberg pocket and then hold out on the polish river with level 3-4 forts you needed to build too
I played Austria once or twice before the update, and I actually got the expansion pass as soon as I got my paycheck specifically because I wanted the new Austrian content. Austria's certainly a lot more fun, but it's also somewhat easier thanks to being able to maybe ask the Allies for help.
It's definitely way harder if you play a minor nation
There seems to be a trend of recent dlcs increasingly making minor nations harder to play, now not only you're behind on industry but also on research thanks to special projects and also because Paradox now thinks locking forts behind research is a great idea
** And disclaimer because i know there's people that will say it: Yes it's more realistic, but there's a difference between realism and unbalanced gameplay, especially research slots and buffs you get from focus trees
And achievements for minor nations mostly rely on going to war with the uk, which is extremely hard to capitulate.
Agreed, but I don't understand the forts complain, as a minor nation, you're almost never building forts anyway, and when you do, its almost never past level 3-5. Making forts beyond that is never really necessary, unless you're playing Luxemburg.
@@kv1_t34 It depends on the way you play, many people build a defensive line, especially if they're playing Poland, Baltics, Benelux and especially France
The main point is that the research tree is getting increasingly longer to the benefit of major nations while the number of research slots for minor nations continues the same and spending 70 days to get a (much needed) third or fourth one is painful
This is the last video published with the cringe AI channel logo. (Don't) enjoy it while it lasts.
Professionally-made logo drops any day now as will the 1k sub (I guess 2k now?) special.
Thank you for making this the fastest-growing HOI4 channel on UA-cam!
Who cares if the logo is ai or not. The videos are of high quality so its really a non issue...
NEVER use AI AGAINN, not using ai is a selling point now
When I played the Soviets with Stalin on historical, I was still able to crush Germany pretty easily, I have many many hours tho so that explains it really.
But I have noticed that Germany does invade earlier than they did prior to Gotterdammerung, I never seen an invasion in Jan tho. My experience, they invade in April, which is still earlier than what they did prior to the new DLC. My guess is that it might have to do with if they have all of the Balkans occupied/allied, especially if Yugoslavia is still around. I believe IRL that Barbarossa was intended to commence in April rather than July, but the invasion of Yugoslavia delayed it (among other factors). In my Stalin game, Yugoslavia was already dead by then, so ig Germany could invade like it was intended, that being in April. This is just a guess really.
There is debate whether Italy's venture into Greece delayed Barbarossa or not. Some argue the April date and say it was delayed because the German's needed to secure the Balkans like you said. Others say the Summer invasion was the plan all along due to April being too rainy and muddy for mobile warfare and that the Balkan detour did not change German timing at all.
@@carthagegamingstudios while I support the "late mud" thesis, one (less mentioned) reason of the 5-weeks delay of Operation Barbarossa was that the Luftwaffe failed to expand all the needed airbases and this delayed, in turn, the beginning of the operation.
From my experience, its easier as majors but harder as minors compared to before the DLC
I think Germany does Barbarossa earlier because the MEFO bills. Most games they also clean up Yugoslavia in autumn 1940.
Most of it has to do with the game not mimicking a phoney war, hench everything happens earlier.
Russia is harder but 10 width spam is still broken imo
Great Wall of Org go bŕŕŕŕŕŕŕ
Are we playing the same game? USSR is so easy after the update, it basically got directly buffed
@@viligerm6592yeah, I just did a Soviet playthrough, and Germany didn’t even push a single tile into my territory, and I didn’t even build forts. All you have to do is spam 3 million infantry on the front with decent supply, and they can’t push you
@@kempergreenk true, and the boneheaded German AI zergrushed into my lines leading to 5M German casualties while my USSR only suffered 200-400k
The AI IN GENERAL became worse
0:04 "Hungría" is hungary in spanish bro is a polyglot
6:03 Austria's focus tree is very strong as opposed to bot having one before lol
I tried as hard as I could with Poland to hold off the Germans but to no avail. Still sort of new to the game but it was definitely easier pre-update
I feel like mods have become easier. Many mods were based on much much older versions plus modders have a habit of making some nations OP when a player controls them.
How so? And what mods seem easier in your experience?
All that planning, the invasion tech is unnecessary. 'The blip is reliable and England can be rushed by invading through Hull. You need to micro a bit heavily since the frontline ai is horrific. It might be a bit difficult to capitulate the Benelux at the same time followed by France but it can be done. It is a bit of an insult that France isn't classified as a major in 1939, thus no Supreme Leader focus for you after annexing all of the Allies.
Not to be a nerd but italy being easier because they outnumber british troops is technically historically accurate. i think in OTL italy had like 300k troops in ethiopia and outnumbered the british 3:1 in north africa. It was literally just their incompetence that led to them losing both positions. Idk how paradox would mimic this besides annoying debuffs/terrain modifiers but my creative idea is to make AI britain spawn those ghost divisions that you get from “plant false intelligence” spy mission to scare the player into not attacking.
Bro starts the video with 'Austria Hungria'. Damn.
Could you do a guide on the soviet union? Now that it is much harder...
Hey Carthage Studio
I bet you hate the Romans for utterly destroying Carthage haha
Jokes aside, good video
Historical Germany is very easy to beat now
Much more difficult bc of Britain. You actually need skill now
Common Carthage W
For me i found the opposite. Playing the soviets was far easier. I could roll over Germany quickly. And as mentioned germans didn't declare war on USSR in the game which i played.
What were the factors that led to this? I don't know what influences the decision of the German AI of when they attack. Did you focus on building up a strong army super early?
@@carthagegamingstudioswhen I played a game as France I held until 1943, killed Italy, seized North Africa, and got over 5 million casualties on Germany alone. I used 20 width AT inf with stacked defense and entrenchment, forts and 40 width tanks. Germany just didn’t declare on soviets, stacked all planes and soldier in northern France, and just kind of pushed in 1943. They also somehow had over 300 divs while still taking massive losses and not having French factories. Eventually I just kind of gave up because none of the allies were helping and US Barely had 70 divs. Germany feels way harder since gotterdameaburg as allies.
@@TankMaster889 I think AI Germany never does Barbarossa before cleaning up France
@@kay131198 yeah but I thought Soviets had a focus to dec, suprised they didn’t go for it
Played a game as the soviets and i held at the Stalin line while the germans lost over 10 million men at me the ai is worse then ever now
Yes, it's easier if you play specific few nations, in general No, Hell no
I should've mentioned it, but the fact that the secret weapons focus on the generic focus tree is no longer a buff to electronics research and now just a boost to special facilities really hurts minors. There is no reason to build a special facility as a minor. There are far greater construction needs at hand.
Nice video, but when you do time-lapses please mute the game audio and add some music, hearing 10 seconds of incoherent German general gibberish is a little jarring.
I assure you, that is just how Germans naturally sound.