Man, I don't think I've seen much more of an indie game that had so much capital L Love put into its concept and world, even for being a small slice of that world. It speaks to the storytelling and restraint of the creators. Having bumped shoulders with them once or twice, I just gotta say they did a great job and I hope to give my own copy of Copy Kitty more time when my irl stuff has calmed down.
14:09 The suns cruise across the heavens, their immediate paths destined to intersect; while the adaptable one recognizes the danger, the fool is stupefied by their power combined.
Honourable mention to 7:10 for being some of the funniest dialogue in the game. I think there are plenty of interesting details about this fight, but many have already been mentioned in other comments. Isotope's ambush is particularly impactful because it breaks the structure the game strictly stuck to so far, really hitting home how this is outside interference. Boki's copying powers immediately kick and give you the boss' weapons, because copying nearby Entanma powers is its main feature, even though the Cybers have been turned part-robot. And finally, Isotope's personality really shines through in how she damages her surroundings, despite it being aligned with her, and in how she barely dodges, unlike Lymia, who fights more like a player would play Savant and Boki. Also, you shouldn't think that the game thinks you suck just because you get dialogue! I would hardly call myself bad at this game despite getting the additional dialogue for most boss fights.
Sssssso yeah this finale is fucking perfect and amazing. You've spent the whole game casually getting naturalistic worldbuilding about how everything you've ever fought in this game is a simulation of a real in-world Construct, the actual robots, but they're all pure automatons-- literally just weapons piloted by lines of code meant to be utilized by the actual threat of the setting, the Cybers, and Savant has made it very clear that his simulation cannot even begin to recreate the billions of little nuances that go into a real living, 'breathing', thinking being. So a real actual one just comes in, photobombs your final world literally in the middle of a regular level, trashes the place up, becomes a boss fight with their own UI and a health bar literally ten times your size, has these crazy-complicated mechanics with making atoms collide and kicking them around and their fusion logic and the drift, has BY FAR the most random patterns in the game to make it feel the least possible like you're fighting a regular AI like the entire rest of the game, and *absolutely does not care* how you feel about it. You're doing this now. Isotope has made herself your problem. I love everything about it honestly, especially the crazy amount of dialogue casually dropped for however many times you might die to it. This game loves doing that for Real Character Fights like against Lymia and it's just a super nice thing to make it feel even less like you're fighting a regular boss. Anyways you have no idea how hard I was cackling when you stopped right before this level yesterday by complete chance. That was so perfect. I'm so glad.
Entire second comment full of smaller things I like because I have a really hard time containing myself: I fucking love how, quietly, your attacks during this fight are also some of the strongest in the entire game. Like, yeah, of course the ambient enemies are just combat hazards meant to get crunched for visual flair, but literally everything gets one-shot even by the *tiny* one-color collisions, implying that everything you're doing, which you're stealing from Isotope, is actually INSANELY jacked in terms of firepower, even the 'tiny' explosions, because yeah no they're nuclear blasts, of course This is probably my favorite song in the game because it's literally in a soundfont that uses instruments that exist nowhere else in the whole-ass game, and it's so menacing with its creeping main melody, it REALLY adds to the effect of feeling like Isotope does not belong here and you are finally in potentially Real Actual Danger, if it weren't for the simulation between you and her. Also that LAUGH, literally it's the only *voiceline* in the entire game and it adds so much personality so easily, it's so GOOD, aaaaaaaa
Another funny thing is how badly this whole operation went for the Cybers. They learned absolutely nothing about their opponent: Not what she looks like, where she lives, or even what her powers are (Isotope being the absolute smooth-brained toaster that she is just assumed Boki has nuclear powers even though she should have been watching like for a few minutes). Worse of all, Boki has experience fighting Isotope now, and had no harm come to her. And now she's an official superhero. Jeez, how much more badly can Isotope screw up??
@@SenyiKimmo Yeah Isotope waited like, what, ten seconds? The only thing they saw Boki do other than copy Isotope was that one tornado power at the start of the level. They might come to some weird conclusion like 'both Entannma that are Kitera have had extremely similar nuclear powers, probably a trend'.
Remember to try the boss rush too, it has a unique thing at the end! Don't worry it also has checkpoints and is way more doable than boss rushes you've been encountering in lps for the most part lol
i'll admit i kind of fell off the Copy Kitty LP train multiple times during your time playing it, but i stuck through for the entirely of the hard mode run and boy am i glad! It's been an absolute blast watching you play though it all again and it's honestly tempting me to go back and watch through all the older LPs again once you're all wrapped up and catch up on what i missed out on!
Copy Kitty speedrun insight: This is an exciting boss to end a run on, because I can't guarantee I'll actually survive. In fact, my current best hard mode run almost died in this fight. The main strategy here is to try to claim every red atom, since if they pair off with each other that's two big explosions you lose. Of course, you also want to try to get Isotope in the explosion, but you have a lot less control of that. You also want to avoid pairing atoms directly in front of Isotope, since she'll always try to kick them away, though kicking will extend the explosion timer if it's below a certain amount, so you can kick it back and even do so multiple times if you have to. Another thing about this fight is that you actually get an hp number for the boss, so you can track when each phase will end. The intro phase ends under 910 hp, the second phase ends under 740 hp, the third ends under 500 hp, and the core phase ends under I think 375, though that one's a little weird, and her hp gets set to 334 after the core explodes, even if it was lower. The first 2 phases are pretty standard and tend to go by fast, but in phase 3 it gets tricky. The falling crates mean the room layout is constantly changing, on top of the fact that they're dangerous to you. They do also hit Isotope, but it doesn't help much. In addition, the room is so big that atoms can get lost in corners, only to suddenly drift in range of another one much later and cause a surprise explosion, so you generally don't want to leave free atoms around if you can help it. If you manage to survive that, you get to the core phase, which operates differently. Only damage to Isotope will advance the phase, but the phase only ends if the core takes damage once her hp is low enough. The core can also damage Isotope, so sometimes the phase just ends on its own if they happen to hit each other at the right time. You get invincibility while the core is exploding, so you can just relax for a bit before the final phase starts. The sun phase isn't super difficult, though it's random how many sets of atoms Isotope fires before using the sun. You can either spam suns or wait for the heat meter to rise so they get bigger, which you'd mainly want if she's on the platforms a lot, since she's harder to hit up there. But just combining suns is the main damage source here. Since Isotope gets a last chance hit point, the best way to finish her is actually just to walk up and kick, assuming there's not already a sun out that will hit her again anyway. It also looks really funny when Boki's kick sends her flying, which is a nice bonus.
MIGHTY BOOT ENGAGED genuinely the best way to beat isotope though "getting flung into her by an explosion isotope caused" is a close second because of how karmic it is
FINALLY I CAN BE HYPE ABOUT HOW COOL ISOTOPE IS The Isotope fight kinda feels like a much better version of the Lymia fight to me, where they give you a very gimmicky position based weapon, but Isotope doesn't FLY, so it feels way more under control. I love the fight, the particles are JUST enough to keep track of without getting lost, then reactor in the last phase adding to it, and the whole gimmick at the end about being able to crash the sun together, it's so good. Lore wise, this is all super interesting. The Cybers are basically the borg. But, they're the borg in a setting with disgustingly OP DBZ powerlevels on Touhou inspired characters. They assimilate what is essentially demigods. And the mind control is one of those 'perfect' mind control things. It essentially makes a new version of the person assimilated. One that's 100% dedicated to their cause. Isotope USED to be someone that was hesitant to use their extremely destructive powers, but the Cyber version of them is destruction crazy. Their powers are broadly nuclear related with a ton of power behind it. This seems to apply to vaguely fission and fusion related attacks. They're basically Utsuho. I like how this is a setting where a character is 'basically Utsuho' and they're mid-tier. The structure of the fight is so good, too. Everything in the game is in-context, so the only way you fight another Entannma is by them logging in a fighting and willing to stay in until you beat them. There's a ton of dialogue for this. The overall idea is that Isotope's partner was intercepting FLUX and observing it, but Savant was aware of it and feeding a version that was limited and didn't identify them. Isotope logging in mutually called the bluff and blew the mission, but the mission was already KINDA blown. Still, them logging in means that Savant can observe them and collect data, so by all means. Also, Isotope's design is one of my favorite designs in the game. This is EXACTLY what's cool in my book. RANDOM LORE: Boki is slightly colorblind like a cat, but Isotope isn't. I headcanon that's the reason why they're so red, cause they decided it was their favorite color once they could see it. Being turned into a Cyber made Isotope physically larger, their unassimilated version probably looked a lot like Boki. Isotope is a recent and inexperienced cyber, as you can probably tell. Kinda shows how much independent thinking Cybers have, despite all of them being perfectly dedicated to their mission.
That random lore bit might unironically be true considering a convo i had with the creator literally boiled down to that at some point, "Man this new color I can see is SICK I want it all over me."
@@peacebone652 "I'd like to introduce my new OC, Shadow the Hedggehghhghghg" _breaks down laughing_ for the record I compare isotope to shadow with the utmost respect
@@SenyiKimmo Reminds me of clips of colorblind people trying out those -Entenma- EnChroma glasses that let them see colors they usually can't. Some of them just crying with ecstasy going "This is purple? THIS IS PURPLE?!?" 😭 (Great videos for empathy exercise; joy from others' joy. 😊)
There is a unique boss at the end of hard mode boss rush, just an fyi. I eagerly await whatever you decide to do next, though. I love that this game has so much to offer.
That particular bit is super, super cool. Cause you fight the 'canon' final boss at the end of the rush, and it's actually a really good hard mode version of the Supreme Thermant.
Huh, there is a "wrong tooltip", since it never got changed after bossrush got added. Unless it's done on purpose? Also there are so many bosses that I don't really know what would be best as a full LP finale.
There's an additional secret after the Lost Levels too. Definitely worth sticking around for. Isotope is so fucking good. The greatest sequel bait in a game. Having a character like that be the climax of your training, an actual Cyber at the eleventh hour when you're convinced you'll never see one! And like Lymia, she's got a character UI and you fight her the same way she fights you. I can't wait for more appearances, she's just shown back up in the lore, and I can't get enough. Also her theme is as creepy as it is cool, such a departure from the otherwise bubbly soundtrack. ua-cam.com/video/bfrsxv0vuLM/v-deo.html
I have been looking forward to this so hard! It is such a cool scene, and I love how much you enjoyed it. The sudden static, the *then* sudden drop in immediately on the next level, the LAUGH, the creepy but adrenaline-pumping music, the banter, and of course the intense fight that embodies what the game is all about. Heck, even endless mode gets kinda incorporated in a way, since the way that the crates are constantly falling and being destroyed means that the battlefield is in constant flux. Just an all around magnificent way to end the storymode. 😸
Well having an actual Cyber finally show up in any form was kind of unexpected, let alone as a replacement for the final boss. I'd always assumed that the devs would keep the Cybers as a sort of underlying menace in the background that you never actually get to see. Not that this is a complaint, mind you. It was actually a pretty neat fight.
Ironically, this is a fight that was buffed in development, just to make it more likely to get the funny dialogue. (I don't really know what was tweaked though.) This could be partly my fault, because when I first got here in the beta test, I was actually so surprised/terrified by the hacking sequence and Isotope that i beat her first try lol It's funny that these days the devs have mellowed out a lot in terms of edginess, so outside the game the Cybers are now presented with a lot more of a saturday-morning cartoon vibe instead of as this terrifying force. (And Isotope and Boki have a mutual crush!) It makes this game look like a bit of tonal whiplash next to all that, but I still love it to bits.
To be fair~ I like to think the same villains can very much walk the line between goofy cartoonishness and Sometimes Actually Threatening at various times! Also Isotope probably started off at her scariest while she was still a mysterious intruder, before it turned out that she's Gay And Bad At Video Games.
It does kinda make sense considering that Cybers are converted from various entanmas across the world. Your average entanma is a huge freakin' nerd, so it stands to reason that your average Cyber is also a huge freakin' nerd (but evil)
No 480p because it suddenly became allergic to cats. :P Death count: 155 [181] (6 today) (Boki: 77+6=83, Savant: 72) (1:04) We interrupt this mid-level program to bring you more plot! (1:36) Isotope, eh? (2:00) Alright, it's suddenly boss time, vs. Isotope! She's got 1000 HP, and has R Sun, R Atom, and Electron for weapons. Meanwhile, you've been fully healed, and now have a Heat meter and the Blue Atom weapon. (2:39) Hello there, portable sun. (3:32) Yeah, just drill kick through the sun like it's nothing! (4:38) Oh, geez... You're now in a Fyskir Core room, with it attacking while you're also battling Isotope. (5:03) Oof, that was a bad spot. You should've headed to the floor at the bottom center there. So, there's today's first death. (5:14) LOL! Well, there's no better reason to botch a recon mission! :P (6:05) "OVERHEAT!" (7:16) Ooh, the other Cyber in the background is rooting for Boki now. (8:21) Fyskir Core destroyed! And it dropped a heart for you! Oh, and uhh... the core's going critical while you guys are still fighting... (8:27) KA-BLAMMO!!! (8:36) "Equipped Blue Sun" "Let's finish this!" (9:08) Whoa, sun fusion, ha! (9:22) Aw, nuts. You shouldn't have tried to jump over that sun there. (9:37) Start of the winning run. (14:01) With that beautiful supernova, Isotope is down to 1 HP! (14:12) Victory! (14:22) "Super Cat" - Beat the game as Boki on hard mode! Oh, and apparently, that's game! I guess the rest of the Fyskir simply doesn't get played on Hard mode, and it does say "Final Mission Atom Smasher" above. (14:56) GG (14:58) Wow, rude! (16:05) Title drop, yo! (17:33) Time until world destruction: ...Now! (18:36) Yep, we're rewatching the credits here, even though we've already seen them! (19:05) Cool ending image with Isotope there. (19:17) This game is now part of The Lost Levels. :P (20:14) Oh, good. You did eventually see that "Lost Levels" option. I was about to start yelling at the screen there.
@@EvilMariobot For some reason, I read that "E" as an "F" at first, and thought it sounded odd, but this game has a lot of weird names for stuff, so my mind just went with the "F" as if it was supposed to be like that. But yeah, Electron makes much more sense. Fixed. Thanks.
@@nefer-trebeledfomp-4129 Alright, that makes me abit more happy. If I remember correctly, back then it felt more like some kind of shadow is watching you from behind that way. You didn't know what was happening while also having the really hyper music of world 12. The first time the static cutscene played, I got kinda scared and did not expect this whole shift in mood. Savant picked up early on the hacking attempt but tried to make sure not to worry Boki and do his best to control the situation as much as he could(if you remember his worrying tone). So with dread and excitement, getting to that part of the stage, just to get jumped on, felt like an amazing surprise.
It's been so long since I played CK but christ almighty the Isotope fight is peak kino. Literally unmatched. Kinda wished I did this after Savant's stuff, maybe I wouldn't despise Lymia so much.
Tbh maybe I should do a revisit of the game since it's been like 4 years since my LP and 3 since I last touched the game. I bet I'm garbage at it now lol.
@@SenyiKimmo glad to hear. I figured I was a pariah of the copy kitty community after the stuff that happened in the discord. Dunno if I would record those potential streams as vods when I already have the first playthrough up on my channel, though. I have been trying to get my stream setup to simulcast on both twitch and UA-cam buuuut for some reason Restream is gaslighting me into telling me I'm live even though no one can see anything. Also how would I let you know? Like on this comment chain or what???
"Something very LGBT just happened to me" It's Isotope she's the LGBT something and SHE IS HAPPENING whether you like it or not. Let's get one thing out of the way first: Isotope is an absolute RNG _tyrant._ She goes where she wants, does what she wants, and does it _when_ she wants. You just have to play along and hope for the best. Which means any speedrun developments mainly require prediction to nuke her while she's jumping, and... that's it? There's the obvious basic execution of the fight, like trying to maintain as much damage on Isotope as much as possible (since atom's a short ranged weapon), but the main developments really come from shooting off in a direction and hoping Isotope decides to jump there instead of somewhere else. In any case. How do Isotope powers work? You'll notice the heat gauge in the top left. This builds up as long as Boki doesn't attack. If it builds up too long, Boki will start _rapidly_ burning to a crisp. Firing atoms will disperse heat. In the final phase, firing a Sun consumes the entire heat meter, getting bigger the more heat is consumed. This is all stuff rao figured out but I figured I might as well write it down. The game is also rigged against you clearing her in one go, as health drops are intentionally impaired during the first attempt so Isotope gets to kick your ass because Oh My God She's A Bastard. There is funny dialogue if you manage to do so but it's basically a variant of the first retry dialogue so there's not _much_ being missed out on. And the crate phase is HORRIFYING it makes me panic every time. Now to talk about how cool Isotope is because oh my god she's sick as hell, her design is cool as heck look at all these explody bits! You take damage if you try to jump on her, because, well, her "ears" are actually two giant metal spikes. It makes sense! Copy Kitty was one of the few games where I was so glad I went in blind because Isotope came out of nowhere and I was genuinely terrified. I was so invested that I refused to stop playing until I beat her because she was that dangerous. I love how she doesn't even care about anything, she'll destroy constructs in her way and stand in the way of damage like the Fyskir Core's attacks because WHO CARES. Also she has 1000 HP compared to Boki's 100, and on top of that she has damage resistance which means she takes less damage from Boki shooting her than Boki does when getting shot by Isotope. Also she can drill kick in any direction which is funny there used to be a cheat for that but it's gone now. She can also jump really far. Must be those enhancements. Another extraneous fact is that apparently she can see the color red because she's a Cyber, which... explains why she's so red???? And the fact that (like in Lymia EX second form), constructs show up and are _LITERALLY HARMLESS_ in the face of two entanmas duking it out. They don't even attack, or have collision damage, they just drop in like "what the hell is going on!??!" and blow up. Sorry I could just gush about this forever because ahahahahahahaha
You know something else that's really cool about how Isotope gets characterized in this? SHE DOESN'T HAVE I-FRAMES. Not only that, but she _never_ intentionally avoids damage like Boki would. She's so damn reckless and careless that it's affected a basic game mechanic that every other entanma (Yes, Cybers are entanmas by definition) takes for granted. Even Lymia has I-frames once her shield goes down. Isotope _DOESN'T._
@@mmmmnism sorry that this game and its creator's worldbuilding were very formative in my early development, i am autistic and as a younger weirdo was easily malleable with exposure to this stuff. either way what _is_ wrong with liking this game a lot?
@@SenyiKimmo Isotope has SOME amount of Iframes, even if lower than usual. Otherwise Iso would get constantly hurt in the blue sun attack like in a certain undertale fight. Also please don't label Isotope as LGBT, that seems really rude.
Since it's canon that the entanma get captured and perfect-brainwashed, perhaps Metaknight is Savant paying homage to someone he actually had to kill back in the day. ... Accidentally Artificial-Intelligent homage of course, but homage nonetheless.
Well, the sun is basically hydrogen fusing into helium in a nuclear furnace; so, it probably tastes like sucking on a helium balloon, combined with unbearable burning.
-Oh no, what if raocow is too good and misses the funny dialogue.- I think there may have been a policy of not making the bad guys dialogue too mean if they beat you too effectively. I'm pretty sure at least one quote was cut out of the game for that reason.
@@SenyiKimmo raocow's been playing Death Wish and snatcher's rude "wow, you either love dying or really suck!" dialogue sometimes runs long when raocow's already frustrated and just wants to start the next attempt
POV: You're playing Meta Knights Revenge; but instead of Heavy Lobster, you're ambushed by a jacked-up Shadow Kirby with RtDL's Super Abilities.
Man, I don't think I've seen much more of an indie game that had so much capital L Love put into its concept and world, even for being a small slice of that world. It speaks to the storytelling and restraint of the creators. Having bumped shoulders with them once or twice, I just gotta say they did a great job and I hope to give my own copy of Copy Kitty more time when my irl stuff has calmed down.
14:09 The suns cruise across the heavens,
their immediate paths destined to intersect;
while the adaptable one recognizes the danger,
the fool is stupefied by their power combined.
Honourable mention to 7:10 for being some of the funniest dialogue in the game.
I think there are plenty of interesting details about this fight, but many have already been mentioned in other comments. Isotope's ambush is particularly impactful because it breaks the structure the game strictly stuck to so far, really hitting home how this is outside interference. Boki's copying powers immediately kick and give you the boss' weapons, because copying nearby Entanma powers is its main feature, even though the Cybers have been turned part-robot. And finally, Isotope's personality really shines through in how she damages her surroundings, despite it being aligned with her, and in how she barely dodges, unlike Lymia, who fights more like a player would play Savant and Boki.
Also, you shouldn't think that the game thinks you suck just because you get dialogue! I would hardly call myself bad at this game despite getting the additional dialogue for most boss fights.
@@EternalLordRuby Yeah honestly Isotope is just a really hard fight so there's no shame in not performing well in Literally Your First Exposure To Her
This boss was SO good. To say that I was waiting with bated breath for you to play this would be an understatement.
Sssssso yeah this finale is fucking perfect and amazing. You've spent the whole game casually getting naturalistic worldbuilding about how everything you've ever fought in this game is a simulation of a real in-world Construct, the actual robots, but they're all pure automatons-- literally just weapons piloted by lines of code meant to be utilized by the actual threat of the setting, the Cybers, and Savant has made it very clear that his simulation cannot even begin to recreate the billions of little nuances that go into a real living, 'breathing', thinking being.
So a real actual one just comes in, photobombs your final world literally in the middle of a regular level, trashes the place up, becomes a boss fight with their own UI and a health bar literally ten times your size, has these crazy-complicated mechanics with making atoms collide and kicking them around and their fusion logic and the drift, has BY FAR the most random patterns in the game to make it feel the least possible like you're fighting a regular AI like the entire rest of the game, and *absolutely does not care* how you feel about it. You're doing this now. Isotope has made herself your problem.
I love everything about it honestly, especially the crazy amount of dialogue casually dropped for however many times you might die to it. This game loves doing that for Real Character Fights like against Lymia and it's just a super nice thing to make it feel even less like you're fighting a regular boss.
Anyways you have no idea how hard I was cackling when you stopped right before this level yesterday by complete chance. That was so perfect. I'm so glad.
Entire second comment full of smaller things I like because I have a really hard time containing myself:
I fucking love how, quietly, your attacks during this fight are also some of the strongest in the entire game. Like, yeah, of course the ambient enemies are just combat hazards meant to get crunched for visual flair, but literally everything gets one-shot even by the *tiny* one-color collisions, implying that everything you're doing, which you're stealing from Isotope, is actually INSANELY jacked in terms of firepower, even the 'tiny' explosions, because yeah no they're nuclear blasts, of course
This is probably my favorite song in the game because it's literally in a soundfont that uses instruments that exist nowhere else in the whole-ass game, and it's so menacing with its creeping main melody, it REALLY adds to the effect of feeling like Isotope does not belong here and you are finally in potentially Real Actual Danger, if it weren't for the simulation between you and her.
Also that LAUGH, literally it's the only *voiceline* in the entire game and it adds so much personality so easily, it's so GOOD, aaaaaaaa
@@C_Kiri there's so much to gush about this fight and isotope as a character she's honestly so damn cool
Another funny thing is how badly this whole operation went for the Cybers. They learned absolutely nothing about their opponent: Not what she looks like, where she lives, or even what her powers are (Isotope being the absolute smooth-brained toaster that she is just assumed Boki has nuclear powers even though she should have been watching like for a few minutes). Worse of all, Boki has experience fighting Isotope now, and had no harm come to her. And now she's an official superhero. Jeez, how much more badly can Isotope screw up??
@@SenyiKimmo Yeah Isotope waited like, what, ten seconds? The only thing they saw Boki do other than copy Isotope was that one tornado power at the start of the level. They might come to some weird conclusion like 'both Entannma that are Kitera have had extremely similar nuclear powers, probably a trend'.
This game is a true gem.
Remember to try the boss rush too, it has a unique thing at the end! Don't worry it also has checkpoints and is way more doable than boss rushes you've been encountering in lps for the most part lol
i'll admit i kind of fell off the Copy Kitty LP train multiple times during your time playing it, but i stuck through for the entirely of the hard mode run and boy am i glad! It's been an absolute blast watching you play though it all again and it's honestly tempting me to go back and watch through all the older LPs again once you're all wrapped up and catch up on what i missed out on!
Copy Kitty speedrun insight: This is an exciting boss to end a run on, because I can't guarantee I'll actually survive. In fact, my current best hard mode run almost died in this fight. The main strategy here is to try to claim every red atom, since if they pair off with each other that's two big explosions you lose. Of course, you also want to try to get Isotope in the explosion, but you have a lot less control of that. You also want to avoid pairing atoms directly in front of Isotope, since she'll always try to kick them away, though kicking will extend the explosion timer if it's below a certain amount, so you can kick it back and even do so multiple times if you have to. Another thing about this fight is that you actually get an hp number for the boss, so you can track when each phase will end. The intro phase ends under 910 hp, the second phase ends under 740 hp, the third ends under 500 hp, and the core phase ends under I think 375, though that one's a little weird, and her hp gets set to 334 after the core explodes, even if it was lower. The first 2 phases are pretty standard and tend to go by fast, but in phase 3 it gets tricky. The falling crates mean the room layout is constantly changing, on top of the fact that they're dangerous to you. They do also hit Isotope, but it doesn't help much. In addition, the room is so big that atoms can get lost in corners, only to suddenly drift in range of another one much later and cause a surprise explosion, so you generally don't want to leave free atoms around if you can help it. If you manage to survive that, you get to the core phase, which operates differently. Only damage to Isotope will advance the phase, but the phase only ends if the core takes damage once her hp is low enough. The core can also damage Isotope, so sometimes the phase just ends on its own if they happen to hit each other at the right time. You get invincibility while the core is exploding, so you can just relax for a bit before the final phase starts. The sun phase isn't super difficult, though it's random how many sets of atoms Isotope fires before using the sun. You can either spam suns or wait for the heat meter to rise so they get bigger, which you'd mainly want if she's on the platforms a lot, since she's harder to hit up there. But just combining suns is the main damage source here. Since Isotope gets a last chance hit point, the best way to finish her is actually just to walk up and kick, assuming there's not already a sun out that will hit her again anyway. It also looks really funny when Boki's kick sends her flying, which is a nice bonus.
MIGHTY BOOT ENGAGED
genuinely the best way to beat isotope
though "getting flung into her by an explosion isotope caused" is a close second because of how karmic it is
FINALLY I CAN BE HYPE ABOUT HOW COOL ISOTOPE IS
The Isotope fight kinda feels like a much better version of the Lymia fight to me, where they give you a very gimmicky position based weapon, but Isotope doesn't FLY, so it feels way more under control. I love the fight, the particles are JUST enough to keep track of without getting lost, then reactor in the last phase adding to it, and the whole gimmick at the end about being able to crash the sun together, it's so good.
Lore wise, this is all super interesting. The Cybers are basically the borg. But, they're the borg in a setting with disgustingly OP DBZ powerlevels on Touhou inspired characters. They assimilate what is essentially demigods. And the mind control is one of those 'perfect' mind control things. It essentially makes a new version of the person assimilated. One that's 100% dedicated to their cause. Isotope USED to be someone that was hesitant to use their extremely destructive powers, but the Cyber version of them is destruction crazy. Their powers are broadly nuclear related with a ton of power behind it. This seems to apply to vaguely fission and fusion related attacks. They're basically Utsuho. I like how this is a setting where a character is 'basically Utsuho' and they're mid-tier.
The structure of the fight is so good, too. Everything in the game is in-context, so the only way you fight another Entannma is by them logging in a fighting and willing to stay in until you beat them. There's a ton of dialogue for this. The overall idea is that Isotope's partner was intercepting FLUX and observing it, but Savant was aware of it and feeding a version that was limited and didn't identify them. Isotope logging in mutually called the bluff and blew the mission, but the mission was already KINDA blown. Still, them logging in means that Savant can observe them and collect data, so by all means. Also, Isotope's design is one of my favorite designs in the game. This is EXACTLY what's cool in my book.
RANDOM LORE: Boki is slightly colorblind like a cat, but Isotope isn't. I headcanon that's the reason why they're so red, cause they decided it was their favorite color once they could see it. Being turned into a Cyber made Isotope physically larger, their unassimilated version probably looked a lot like Boki. Isotope is a recent and inexperienced cyber, as you can probably tell. Kinda shows how much independent thinking Cybers have, despite all of them being perfectly dedicated to their mission.
That random lore bit might unironically be true considering a convo i had with the creator literally boiled down to that at some point, "Man this new color I can see is SICK I want it all over me."
@@SenyiKimmo If I could suddenly see a new primary color I'd fixate on it, too.
@@peacebone652 "I'd like to introduce my new OC, Shadow the Hedggehghhghghg" _breaks down laughing_
for the record I compare isotope to shadow with the utmost respect
@@SenyiKimmo Reminds me of clips of colorblind people trying out those -Entenma- EnChroma glasses that let them see colors they usually can't. Some of them just crying with ecstasy going "This is purple? THIS IS PURPLE?!?" 😭
(Great videos for empathy exercise; joy from others' joy. 😊)
There is a unique boss at the end of hard mode boss rush, just an fyi.
I eagerly await whatever you decide to do next, though. I love that this game has so much to offer.
That particular bit is super, super cool. Cause you fight the 'canon' final boss at the end of the rush, and it's actually a really good hard mode version of the Supreme Thermant.
Huh, there is a "wrong tooltip", since it never got changed after bossrush got added. Unless it's done on purpose? Also there are so many bosses that I don't really know what would be best as a full LP finale.
@@peacebone652 Oh, good; we do get to see Captain Anger Management's more chill little brother in action.
Tags: I like this game, for the scientific accuracy
We interrupt your scheduled gameplay for SURPRISE FOURTH WALL BOSS FIGHT
There's an additional secret after the Lost Levels too. Definitely worth sticking around for.
Isotope is so fucking good. The greatest sequel bait in a game. Having a character like that be the climax of your training, an actual Cyber at the eleventh hour when you're convinced you'll never see one!
And like Lymia, she's got a character UI and you fight her the same way she fights you. I can't wait for more appearances, she's just shown back up in the lore, and I can't get enough.
Also her theme is as creepy as it is cool, such a departure from the otherwise bubbly soundtrack. ua-cam.com/video/bfrsxv0vuLM/v-deo.html
Oh I forgot to rave about how good the music was, too. I love whatever that weird synth line is doing.
I have been looking forward to this so hard! It is such a cool scene, and I love how much you enjoyed it.
The sudden static, the *then* sudden drop in immediately on the next level, the LAUGH, the creepy but adrenaline-pumping music, the banter, and of course the intense fight that embodies what the game is all about. Heck, even endless mode gets kinda incorporated in a way, since the way that the crates are constantly falling and being destroyed means that the battlefield is in constant flux. Just an all around magnificent way to end the storymode. 😸
You should also do boss rush (especially hard mode); there's some exclusive stuff mixed in there, and it's pretty lenient as far as boss rushes go.
Well having an actual Cyber finally show up in any form was kind of unexpected, let alone as a replacement for the final boss. I'd always assumed that the devs would keep the Cybers as a sort of underlying menace in the background that you never actually get to see. Not that this is a complaint, mind you. It was actually a pretty neat fight.
The Endless Mode biome sets are so good. Story Mode is nice and all but for me, that's the core of the experience.
Ironically, this is a fight that was buffed in development, just to make it more likely to get the funny dialogue. (I don't really know what was tweaked though.) This could be partly my fault, because when I first got here in the beta test, I was actually so surprised/terrified by the hacking sequence and Isotope that i beat her first try lol
It's funny that these days the devs have mellowed out a lot in terms of edginess, so outside the game the Cybers are now presented with a lot more of a saturday-morning cartoon vibe instead of as this terrifying force. (And Isotope and Boki have a mutual crush!) It makes this game look like a bit of tonal whiplash next to all that, but I still love it to bits.
To be fair~ I like to think the same villains can very much walk the line between goofy cartoonishness and Sometimes Actually Threatening at various times! Also Isotope probably started off at her scariest while she was still a mysterious intruder, before it turned out that she's Gay And Bad At Video Games.
It does kinda make sense considering that Cybers are converted from various entanmas across the world. Your average entanma is a huge freakin' nerd, so it stands to reason that your average Cyber is also a huge freakin' nerd (but evil)
I love how Isotope sees Boki using her powers, and just assumes she's *another* kitera entanma who has nuclear powers. Like, what are the odds?
she is NOT paying attention in the slightest. either that or she doesn't care about anything. either explanation works
No 480p because it suddenly became allergic to cats. :P
Death count: 155 [181] (6 today)
(Boki: 77+6=83, Savant: 72)
(1:04) We interrupt this mid-level program to bring you more plot!
(1:36) Isotope, eh?
(2:00) Alright, it's suddenly boss time, vs. Isotope! She's got 1000 HP, and has R Sun, R Atom, and Electron for weapons. Meanwhile, you've been fully healed, and now have a Heat meter and the Blue Atom weapon.
(2:39) Hello there, portable sun.
(3:32) Yeah, just drill kick through the sun like it's nothing!
(4:38) Oh, geez... You're now in a Fyskir Core room, with it attacking while you're also battling Isotope.
(5:03) Oof, that was a bad spot. You should've headed to the floor at the bottom center there. So, there's today's first death.
(5:14) LOL! Well, there's no better reason to botch a recon mission! :P
(6:05) "OVERHEAT!"
(7:16) Ooh, the other Cyber in the background is rooting for Boki now.
(8:21) Fyskir Core destroyed! And it dropped a heart for you! Oh, and uhh... the core's going critical while you guys are still fighting...
(8:27) KA-BLAMMO!!!
(8:36) "Equipped Blue Sun" "Let's finish this!"
(9:08) Whoa, sun fusion, ha!
(9:22) Aw, nuts. You shouldn't have tried to jump over that sun there.
(9:37) Start of the winning run.
(14:01) With that beautiful supernova, Isotope is down to 1 HP!
(14:12) Victory!
(14:22) "Super Cat" - Beat the game as Boki on hard mode!
Oh, and apparently, that's game! I guess the rest of the Fyskir simply doesn't get played on Hard mode, and it does say "Final Mission Atom Smasher" above.
(14:56) GG
(14:58) Wow, rude!
(16:05) Title drop, yo!
(17:33) Time until world destruction: ...Now!
(18:36) Yep, we're rewatching the credits here, even though we've already seen them!
(19:05) Cool ending image with Isotope there.
(19:17) This game is now part of The Lost Levels. :P
(20:14) Oh, good. You did eventually see that "Lost Levels" option. I was about to start yelling at the screen there.
2:00 "Electron", actually.
@@EvilMariobot
For some reason, I read that "E" as an "F" at first, and thought it sounded odd, but this game has a lot of weird names for stuff, so my mind just went with the "F" as if it was supposed to be like that. But yeah, Electron makes much more sense. Fixed. Thanks.
I dunno why but I remember another static cutscene inbetween the levels, is that just my mind playing tricks on me?
No, your memories are correct.
@@nefer-trebeledfomp-4129 Alright, that makes me abit more happy. If I remember correctly, back then it felt more like some kind of shadow is watching you from behind that way. You didn't know what was happening while also having the really hyper music of world 12. The first time the static cutscene played, I got kinda scared and did not expect this whole shift in mood. Savant picked up early on the hacking attempt but tried to make sure not to worry Boki and do his best to control the situation as much as he could(if you remember his worrying tone). So with dread and excitement, getting to that part of the stage, just to get jumped on, felt like an amazing surprise.
Copy Kitty, Copy Kitty, Copy Kitty, her is where the ACTUAL game starts, lol.
It's been so long since I played CK but christ almighty the Isotope fight is peak kino. Literally unmatched. Kinda wished I did this after Savant's stuff, maybe I wouldn't despise Lymia so much.
Tbh maybe I should do a revisit of the game since it's been like 4 years since my LP and 3 since I last touched the game. I bet I'm garbage at it now lol.
@@Ilvocare if you do i would watch it please let me know
@@SenyiKimmo glad to hear. I figured I was a pariah of the copy kitty community after the stuff that happened in the discord. Dunno if I would record those potential streams as vods when I already have the first playthrough up on my channel, though. I have been trying to get my stream setup to simulcast on both twitch and UA-cam buuuut for some reason Restream is gaslighting me into telling me I'm live even though no one can see anything.
Also how would I let you know? Like on this comment chain or what???
@@Ilvocare idk i guess i should follow you on twitch
also i wouldn't happen to know What Happened myself
@@SenyiKimmo that's probably for the best. Don't wanna reopen old wounds.
Thank you for the follow, appreciate it!
wow its utsuho
More like Orin with Utsuho's abilities and personality
"Something very LGBT just happened to me"
It's Isotope she's the LGBT something and SHE IS HAPPENING whether you like it or not.
Let's get one thing out of the way first: Isotope is an absolute RNG _tyrant._ She goes where she wants, does what she wants, and does it _when_ she wants. You just have to play along and hope for the best. Which means any speedrun developments mainly require prediction to nuke her while she's jumping, and... that's it? There's the obvious basic execution of the fight, like trying to maintain as much damage on Isotope as much as possible (since atom's a short ranged weapon), but the main developments really come from shooting off in a direction and hoping Isotope decides to jump there instead of somewhere else.
In any case. How do Isotope powers work? You'll notice the heat gauge in the top left. This builds up as long as Boki doesn't attack. If it builds up too long, Boki will start _rapidly_ burning to a crisp. Firing atoms will disperse heat. In the final phase, firing a Sun consumes the entire heat meter, getting bigger the more heat is consumed. This is all stuff rao figured out but I figured I might as well write it down.
The game is also rigged against you clearing her in one go, as health drops are intentionally impaired during the first attempt so Isotope gets to kick your ass because Oh My God She's A Bastard. There is funny dialogue if you manage to do so but it's basically a variant of the first retry dialogue so there's not _much_ being missed out on. And the crate phase is HORRIFYING it makes me panic every time.
Now to talk about how cool Isotope is because oh my god she's sick as hell, her design is cool as heck look at all these explody bits! You take damage if you try to jump on her, because, well, her "ears" are actually two giant metal spikes. It makes sense! Copy Kitty was one of the few games where I was so glad I went in blind because Isotope came out of nowhere and I was genuinely terrified. I was so invested that I refused to stop playing until I beat her because she was that dangerous. I love how she doesn't even care about anything, she'll destroy constructs in her way and stand in the way of damage like the Fyskir Core's attacks because WHO CARES.
Also she has 1000 HP compared to Boki's 100, and on top of that she has damage resistance which means she takes less damage from Boki shooting her than Boki does when getting shot by Isotope. Also she can drill kick in any direction which is funny there used to be a cheat for that but it's gone now. She can also jump really far. Must be those enhancements. Another extraneous fact is that apparently she can see the color red because she's a Cyber, which... explains why she's so red????
And the fact that (like in Lymia EX second form), constructs show up and are _LITERALLY HARMLESS_ in the face of two entanmas duking it out. They don't even attack, or have collision damage, they just drop in like "what the hell is going on!??!" and blow up.
Sorry I could just gush about this forever because ahahahahahahaha
You know something else that's really cool about how Isotope gets characterized in this? SHE DOESN'T HAVE I-FRAMES. Not only that, but she _never_ intentionally avoids damage like Boki would. She's so damn reckless and careless that it's affected a basic game mechanic that every other entanma (Yes, Cybers are entanmas by definition) takes for granted. Even Lymia has I-frames once her shield goes down. Isotope _DOESN'T._
...Let's assume by "ahahahahahahaha" you mean "I use this game as a replacement for having a personality" 😛
@@mmmmnism sorry that this game and its creator's worldbuilding were very formative in my early development, i am autistic and as a younger weirdo was easily malleable with exposure to this stuff.
either way what _is_ wrong with liking this game a lot?
@@SenyiKimmo Isotope has SOME amount of Iframes, even if lower than usual. Otherwise Iso would get constantly hurt in the blue sun attack like in a certain undertale fight. Also please don't label Isotope as LGBT, that seems really rude.
@@Dragooner7 I'm LGBT too? there's no need to get upset over this
No don't make the enemies fun and super cool, we're gonna hate having to kill them
Since it's canon that the entanma get captured and perfect-brainwashed, perhaps Metaknight is Savant paying homage to someone he actually had to kill back in the day.
... Accidentally Artificial-Intelligent homage of course, but homage nonetheless.
wonder what the sun tastes like.
probably terrible
Well, the sun is basically hydrogen fusing into helium in a nuclear furnace; so, it probably tastes like sucking on a helium balloon, combined with unbearable burning.
It would taste like hydrogen. Which, since you're a warm object running on oxygen, tastes like explosions.
Woohoo! I'm glad the secret was kept successfully. That was SOOOO cool!!! 😎
-Oh no, what if raocow is too good and misses the funny dialogue.-
I think there may have been a policy of not making the bad guys dialogue too mean if they beat you too effectively. I'm pretty sure at least one quote was cut out of the game for that reason.
wait really?
I guess it was approaching "Snatcher" levels of taunting.
@@EvilMariobot wait... snatcher? like from a hat in time?
@@SenyiKimmo raocow's been playing Death Wish and snatcher's rude "wow, you either love dying or really suck!" dialogue sometimes runs long when raocow's already frustrated and just wants to start the next attempt
@@BobisOnlyBob 🗿
please tell me this man gets his ass beat
7:17: Oh Analog, ye of little faith... (To be fair I haven't beat this fight yet either.)