Amazing video again Nick! I kind of had figured this out...but in MANY more steps that you showed. This will definitely streamline my future map alignments!
As someone who's starting in producing maps and adventures I think it's particularly important professionally to consider VTT when producing your maps and providing dimensions for your maps. It's also important to make sure your structure borders align with points on the grid when and where you can, this makes certain that when doing line work for dynamic lighting you can snap to corners quickly and you don't have to spend 3 hours lighting a map that should only take 5 minutes.
For hex alignment, I like to draw two hexes slightly apart from each other over the grid. Then change the opacity of the grid and stretch/shrink til it matches those two (as you did with squares). Much less frustrating than looking at a hundred hexes.
Thx for this, Nick. I love running my games in Roll20, but man i hope they pay attention to the fiddly nature of this process, and put this on their Jumpgate checklist of things to tweak/ re-write!
I'm far too picky these days. I got so fed up with using "borrowed" maps I ended up stopping using them entirely. Maps that already have grids are a pain in the ass to line up, so I either turned the grid off and used the grid on the original map, or used only gridless and applied the R20 Grid. (I really wish R20 had the ability to manually resize/offset the grid on the screen so you could drag-align IT to the Map, rather than the other way round, my OCD kicks in like crazy if the map is overhanging or out of kilter...) Now I only use Inkarnate and make everything exactly the dimensions I want. I know its kind of expensive, and time consuming, but I went back over my home made Inkarnate Maps over the past two years recently... The early ones are absolutely terrible. But over the past few months my players keep asking me where I'm getting my maps from and refuse to believe that I made them myself. I'm actually starting to get pretty good at it and since it introduced its new room/wall tools I don't need a Dungeon/Building map maker as well anymore.
I understand the OCD of the map not being perfect on the grid, but even if you could move the grid instead of the map, it wouldn't be perfect anyway. You'd have grid squares that go off the sides of the screen. Besides, for maps like the ones he used in his example, the squares on the edge of the map are superfluous anyway and you can just "chop those off" by setting the page size to just the actual size of the part of the map that you care about most.
Amazing video again Nick! I kind of had figured this out...but in MANY more steps that you showed. This will definitely streamline my future map alignments!
I like setting the board color to transparent. I think it looks better, especially when your background is set to "dominate map color"
Right up until your "dominate map color" is yellow or some off brown. Then it's just weird and hard on the eyes.
omg, you are my savior. Didn't know about the first step in Advanced menu.
As always, your video is very helpful and well explained. Thanks, Nick!
I've been trying to solve this issue for years! Thank you SO much for this video 🙂
Glad it was helpful! Happy gaming!
This is awesome. Thank you so much!
As someone who's starting in producing maps and adventures I think it's particularly important professionally to consider VTT when producing your maps and providing dimensions for your maps. It's also important to make sure your structure borders align with points on the grid when and where you can, this makes certain that when doing line work for dynamic lighting you can snap to corners quickly and you don't have to spend 3 hours lighting a map that should only take 5 minutes.
For hex alignment, I like to draw two hexes slightly apart from each other over the grid. Then change the opacity of the grid and stretch/shrink til it matches those two (as you did with squares). Much less frustrating than looking at a hundred hexes.
Thx for this, Nick. I love running my games in Roll20, but man i hope they pay attention to the fiddly nature of this process, and put this on their Jumpgate checklist of things to tweak/ re-write!
Thanks for the help!
Thank you!!
Yay!!!!!
I'm far too picky these days.
I got so fed up with using "borrowed" maps I ended up stopping using them entirely.
Maps that already have grids are a pain in the ass to line up, so I either turned the grid off and used the grid on the original map, or used only gridless and applied the R20 Grid.
(I really wish R20 had the ability to manually resize/offset the grid on the screen so you could drag-align IT to the Map, rather than the other way round, my OCD kicks in like crazy if the map is overhanging or out of kilter...)
Now I only use Inkarnate and make everything exactly the dimensions I want.
I know its kind of expensive, and time consuming, but I went back over my home made Inkarnate Maps over the past two years recently... The early ones are absolutely terrible. But over the past few months my players keep asking me where I'm getting my maps from and refuse to believe that I made them myself.
I'm actually starting to get pretty good at it and since it introduced its new room/wall tools I don't need a Dungeon/Building map maker as well anymore.
I understand the OCD of the map not being perfect on the grid, but even if you could move the grid instead of the map, it wouldn't be perfect anyway. You'd have grid squares that go off the sides of the screen. Besides, for maps like the ones he used in his example, the squares on the edge of the map are superfluous anyway and you can just "chop those off" by setting the page size to just the actual size of the part of the map that you care about most.