I thought this replay was worth sharing as it gives a good example of the benefit of firing spore mines into the top left hand corner; they block the spawn point for two turns rather than just one. This allowed me to stop any boss summons from spawning at all in the last couple of rounds and really keep my own summons focused on mobbing the boss, giving Rho lots of extra hits and Tan lots of friendly units to trigger with Conqueror mode. I may have been better off using Rho's active in the penultimate round here, and I may do so in a similar situation in the future to see what difference it makes.
Thank you, your videos are always really helpful !
I thought this replay was worth sharing as it gives a good example of the benefit of firing spore mines into the top left hand corner; they block the spawn point for two turns rather than just one.
This allowed me to stop any boss summons from spawning at all in the last couple of rounds and really keep my own summons focused on mobbing the boss, giving Rho lots of extra hits and Tan lots of friendly units to trigger with Conqueror mode.
I may have been better off using Rho's active in the penultimate round here, and I may do so in a similar situation in the future to see what difference it makes.