So, one thing I would consider adding, is either limiting steering based on RPS or limited RPS based on current steering. The later would work better and would act as a secondary limit. For example, you limit your turning based on speed, then limit your RPS based on turning. So sitting still, you can turn to max limit, but will have limited RPS. As you increase speed, that steering limit is reduced, but your RPS limit is also increased. This will stop boats with huge power from throwing the stern sideways and rolling violently at low speeds and high RPS. The other thing I would suggest is rather than use a clamp to limit steering, you multiple by 0.X just like you did with the function block vs clamp block. You can do this two ways, either do it at the steering input initially, or at the end after. At the end would mean you are still calculating the limit with the max steering value of 1, so the maths is easier to work out. You are just reducing the maximum output at a speed of 0 to be the maximum limit. That will remove the dead zone and give a more precise steering adjustment.
On my wheeled vehicles I have a microcontroller for the steering that does the same thing as the one in this video - ie. the faster you go the slower you turn. But the formula that I use is slightly different. Instead of having a clamp I have: Output = n*x/(1+m*y) Where x is the steering input from your seat and y is your speed from a speed sensor. Then you replace n and m with whatever numbers are best for your vehicle. n determines the maximum steering angle (somewhere between 1 and -1) (for my truck it is at 1). And m determines how much your steering lowers as speed increases (this number is usually very small) (for my truck it is set to 0.003). A clamp will achieve the same thing, but my one will behave in a different way and it may be slightly better or worse depending on the purpose.
I'm new to the game and just upgraded my boat from 6 small engines to twins 48 cylinder. Went from like 20 knots to more than 60 now. Im discovering new physics my boat didnt show at slow speed. Im going to try this on my normal rudder !
So, one thing I would consider adding, is either limiting steering based on RPS or limited RPS based on current steering.
The later would work better and would act as a secondary limit.
For example, you limit your turning based on speed, then limit your RPS based on turning.
So sitting still, you can turn to max limit, but will have limited RPS. As you increase speed, that steering limit is reduced, but your RPS limit is also increased.
This will stop boats with huge power from throwing the stern sideways and rolling violently at low speeds and high RPS.
The other thing I would suggest is rather than use a clamp to limit steering, you multiple by 0.X just like you did with the function block vs clamp block.
You can do this two ways, either do it at the steering input initially, or at the end after. At the end would mean you are still calculating the limit with the max steering value of 1, so the maths is easier to work out. You are just reducing the maximum output at a speed of 0 to be the maximum limit.
That will remove the dead zone and give a more precise steering adjustment.
Impeccable comment as always :) Thank you!
Yay, function logic blocks. They are the best. Ok, now to finish watching the video...
On my wheeled vehicles I have a microcontroller for the steering that does the same thing as the one in this video - ie. the faster you go the slower you turn. But the formula that I use is slightly different. Instead of having a clamp I have:
Output = n*x/(1+m*y)
Where x is the steering input from your seat and y is your speed from a speed sensor.
Then you replace n and m with whatever numbers are best for your vehicle. n determines the maximum steering angle (somewhere between 1 and -1) (for my truck it is at 1). And m determines how much your steering lowers as speed increases (this number is usually very small) (for my truck it is set to 0.003).
A clamp will achieve the same thing, but my one will behave in a different way and it may be slightly better or worse depending on the purpose.
Love the video keep up the good work.
Thank you :)
i love this so much! i wish they could add nets that you could drag behind you to catch fish
When im not moving my outboards spazz and turn everywhere
looks like after this update ill finally have a use for all of my bass boats
I'm new to the game and just upgraded my boat from 6 small engines to twins 48 cylinder. Went from like 20 knots to more than 60 now. Im discovering new physics my boat didnt show at slow speed. Im going to try this on my normal rudder !
Yay!❤
Good work
also, maybe could you do an updated helicopter and/ or plane etc, tutorial please?
Heey, can you make a train build challenge?❤
Damn i miss NJ