A Dance of Fire and Ice - Tap Troupe (Rhythm Heaven)
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- Опубліковано 21 вер 2024
- An Adofai custom level based on Tap Troupe from Rhythm Heaven Fever.
No lie, I threw this together in like 20 minutes. This song was very easy to chart. Again, surprisingly, only 16th notes. I really thought there'd be some hexagon shenanigans.
I didn't add any visual fx since I'm lazy and they're time consuming.
Song used was from this video: • [TAS] Tap Troupe - Fra... (but you know, obviously from Rhythm Heaven)
Play the level here: www.dropbox.co...
(And feel free to finish it if you want. None of my business anymore)
Wow, this perfectly demonstrates the concept of Tap Troupe, and should help explain to people why that one tap is weird.
I still don’t know why that one tap is weird.
@@azimmeme9994 Because there's a strangely long gap before the last "tap", which doesn't match the rest of them. There is also no cue letting the player know that this one is longer, so it's very unfair if you don't know it's coming.
@@GyroFox I know the tap’s weird, but i still don’t know why.
@@azimmeme9994 it's because it needs to return to a different rhythm, it uses that last tap to return to the 4/4 taps but because of the amount of fast taps in that one a longer wait is needed
@@GyroFox It's to make sure the game goes back on beat once the chain of taps ends, it would unironically be much more unfair if it didn't and had to tap completely off the beat
My favorite part is the zoom out at the end, and how this level, likely completely accidentally, ended up being vaguely leg-shaped overall.
With a tiny foot
Mettaton EX leg
O h y e s
If your leg looks like that, I would advise you to see a doctor ;p
Buddy I think you need to get your leg checked out...
1:20 I like how you can visually see the difference in that tap now.
Which is why it's _consistent_ -- they always exist on the horizontal. The return to 1:1 rhythm always is on the next beat, no matter when the previous 4:3 rhythm was.
The cues may but communicate it well, but the rhythm is consistent.
@@cad97 I like how the person didn't even complain about it but you decided to defend it anyway
like, yeah it's consistent but that doesn't mean it makes sense
Its Exactly 1 4:4 beat apart
@@dusaprukiyathan1613 but it does make sense.
(If you understand music theory
(Witch most people don't but what ever))
Point is it can easily be predicted if you understand how it works.
Tap tap…tap!
Play with your eyes closed for the best experience.
It do be like that tho, literally no (or barely noticeable) cues for when to change rhythms from the “bam bum” to “tap tap tap!” and the other tappers are just constantly puffing up their cheeks angrily at you
@@AceTechn0yup. first you need to get Perfect on RHF. After many "only 1 miss " fails yer body will memorize the level.
I beat it
"Don't rely so much on visuals."
no
ok can i just say how much i like tap tropue’s “okay!” like. it’s just so cheery. like goals.
When you just tapping with the bois of course you’re gonna be that cheery
it really is cute and cheerful, but I can't stop hearing 'im gay' instead
@@feliceclefie8450 can't unhear it now lmao
@@feliceclefie8450can’t unhear it now
Really cool how you can see how the rhythm changes actually work.
Probably a million people have said it by now, but it's fun to be able to SEE how that one cue at 1:22 feels awkward and if anyone wants a bit of an explanation in terms of the visuals, I'll be your guest!
Tap Troupe is about switching back and forth between two rhythms. The first is a "4/4" rhythm (shown by straightaways), while the second is a faster "Triplet" rhythm (shown by the angled turns). The cue, "Tap, tap, TAP!" is always used to transition from the Triplet rhythm, back to the 4/4 rhythm. Basically, that cue takes you from a turn, back to a straightaway.
It's also important to know that the 4/4 rhythm can only occur in cardinal directions. Traveling in diagonal directions would mean the rhythm is off-beat. So that cue, "tap, tap, TAP!" needs to end in a cardinal direction. By definition, it HAS to.
So, at 1:22, something weird happens. Out of sheer rhythmic coincidence, the triplet rhythm lines up with the 4/4 rhythm ONE BLOCK EARLY. So even though the cue has to END in a cardinal direction, we're already there. So, the final "TAP!" now has to wait for exactly one beat in 4/4 rhythm, in order to maintain the straightaway.
In other words, the cue that tells you to change your rhythm, changes rhythm mid-cue!
Wow! Thanks for great explanation.
Already knew this. To keep it simple,
yes, it follows a 4/4 pattern, and the beat when the “tap tap TAP!” comes is faster than the 4/4 rhythm. But it still needs to follow the original pattern, so the taps are put in the closest beat it could find. So that’s why that TAP was weird.
You're really close! It's a 4:3 polymeter! Everything else is right though!
im pretty sure its dotted eights not triplet but yeah
I still dont understand tho, why didnt they make the "tap tap tap" cue one beat earlier then? Would it make the music sound awkward?
You kept time really well.
You handled changeovers well.
We got to say "OK!" a lot!
★Superb★
1:20. Am I the only one who never got tricked by that tap? It just made sense to me that they'd end it on a 1 count there.
Sounds like that's because it was onbeat.
yeah, it does make really good sense if you understand that the cue is a bridge between two different rhythms rather than a “I dinged two times, so you tap two times”
Can I suggest Lockstep 2? I feel like the swing feel it has may make it pretty interesting to see.
Fairly certain it's been done.
@@kingheron109 really? if you see the video can you send the link?
@@JoshuaDZ That's... strange. I just spent like 20 minutes looking for it and either my mind played some crazy trick on me and made me believe in a video that never existed, or I just can't find it. (Or maybe it just got deleted.) Anyone else remember seeing this level or am I living some weird fever dream?
Anyways, I know it wasn't you asked this, but to answer Lil Oldman, the level would just flip between regular beat and swing beat... I mean, about what you'd expect.
@@kingheron109 hmm, then I am playing Lockstep wrong, since I thought the taps you do on swing differ between one another, not being at the same point all the time. Oh well, thanks anyway.
(And I never saw it being uploaded so idk.)
@@kingheron109 there's a video for lockstep 1, maybe that's what you were thinking about. Although in that one the course gets out of sight after the second beat, which on one hand is cool (makes you play without visual cues, as if it were the original minigame) but on the other hand you can't see the turns which, even if it's simple, it's still cool to see visually represented
Ready? And tap tap tap!
"I'M GAAY"
@Michael Darrow he knows, he’s just making a joke
Ogcae
your right, i am
*confetti pops*
This actually explains why I can intuitively sense the end of the "tap, tap, tap!" It's just that there are two different rhythms. I never realized this.
I edited this level a bit to get a feel for the game's editor and i just absolutely adore this level and I'm so glad I found your channel because you're good at this
Notice how the last tap is always on a straight line, which is why its inconsistent
Which is why it's _consistent_. The return to 1:1 rhythm always is on the next beat, no matter when the previous 4:3 rhythm was.
The cues may but communicate it well, but the rhythm is consistent.
@@cad97
Are you literally stalking a comment section to correct something trivial with nonsensical proof?
@@skyjack1 they commented twice on a video with less than 20 comments. It’s not a big deal. Plus they’re right.
@@arosenthal3318
Then why is the end a shape that none of the other parts are?
@@skyjack1 if you can’t piece this together that isn’t my problem.
This just *feels* so accurate.
This video will help me Perfect tap troupe in actual rhythm heaven fever
I’d love to see something like this for Donk-Donk, I never could wrap my head around that one.
Donk-donk's inputs are in triplets. Think of triplets as the hexagons in this adofai level. ua-cam.com/video/1n4t6sddO0w/v-deo.html
"donk-donk" is two triplets and "deet-deet-da" is three triplets.
Rhythm game mashup, nice
It took a remake in another rhythm game for me to finally understand the seemingly random quick-or-slow combo ends.
Really cool that it kinda just works, the taps are either full loops or just lil ramps, it's nice
I'm probably not going to explain this very well, but I kinda understand why that one tap is very strange.
The normal taps are spaced one quarter note from each other of course, and in this song (which is a 4/4 time signature) they land on each beat in each measure.
The toe-taps (the "bam-bam-bam-bam" part) are spaced in every 3rd sixteenth note (plus an extra quarter note from the end of the "Rea-dy!" cue). Weird, but not impossible.
The issue is when you need to go from the toe-tap to the normal tap. There's no consistent timing for it because at any point when you get the cue to switch back ("Tap-tap TAP!"), that last "TAP!" always lines up with a normal tap pattern, but the other two always line up with the toe-tap pattern. So what happens is the wait between the second and last "Tap!" varies between 2-4 sixteenth notes. (Hence why some of the switches feel natural and some others feel rushed.)
What happens with that one tap is in the cue, the second "Tap!" cue lands directly on the beat, and because the third "Tap!" cue always on the beat, that creates a wait of 1 quarter note, which is why it seems like it takes much longer.
planets follow a track across dangerous surfaces game, but the song is one from various rhythm games that are unrelated in any way whatsoever packed into one game game (wii edition)
wow tap troupe.
if there was remix 7 of this...
Back to back loops.
someone did make a map of that, i'll let you know if i find it.
When this level is put with the audio this is a pretty good tutorial for a dance of fire and ice
it's so pleasing to look at
I always used to fail the last tap, because of the gap. "You can't step at the same trap twice" they told.
I never understood why people find Tap Troupe weird.
It’s a simple ¾ beat (135°) vs. 1 beat (180°) rhythm alteration.
And the third “tap” has to align with the closest beat
(so the second “tap” may be ½ beat [90°], ¾ beat [135°], or 1 beat [180°] from the third “tap”).
how about remix 7 ?!
I love tap!
idk if this is a reference to that other level but
Tap loves you too, giraffe
I think night walk level will be so interesting
aye thats pretty cool
Can you make a video on how to download these custom levels?
I left this one in level editor format. Just extract the files and open the level in editor.
Pure happiness music😊
ready n tap tpa tap!!#
good video
OKAY
WTH Is Complety Rhythem Dance Heaven of fever
yo! can i borrow the chart and add the vfx? this has some potential to be a good vfx chart cuz how easy it is
So what you’re telling me is you took a song from a rhythm game and put it in a different rhythm game?
Kappa kaaappa
Huh. So that's why that one tap is so weird. Makes it a lot easier to see coming at least.
Yeah, the one tap is just an example of a big rhythmic coincidence in the song
Bandicam watermark in 2021. Just use OBS my dude
I keep getting comments about this.
I've tried OBS. The frame rate just tanks. Don't understand why. I've looked up guides, I tried optimization. At least bandicam gives me a consistent 60 fps (mostly).
how'd you get that bottom right thing?
@Michael Darrow idk who Otto is
This is otto abuse
cool, now do lockstep next lol
a
Why did you pirate the game
I didn't. Why do you think I did?
?
this is a dance of fire and ice its a completely different game, besides it being a rhythm game as well