Thats a trigger if its second grab fails to hit anything; you can clash the second one just not the first. Winning the clash against it in this way will also cause its weakpoint to spawn.
the skill says its not clashable so it's really confusing. i managed to clash it on the second usage too though, but is the first usage un-clash-able? I remember I used a EGO on it and it still clawed my women
@@XiangWeiHuangThe first time it is "unclashable" but you can still evade it. The second time it IS clashable(and can be evaded). The skills list shows these as two different skills with the same name. The difference is the power and effects.
Though the weakpoint is a separate entity that has 350 hp, and damage to it doesn't count as damage to boss. You have to spend two turns beating it up just so that boss gets staggered and you can deal double damage(so you net 34% damage loss compared to just beating living shit out of robot)
That's actually useful, all those shity guides don't help or give anything particular, but this one. It gives the result. You know, that you just need to restart to make first evades work if you have not 45 sanity. Thank you A LOT, man. I almost feel like my brain cells are regenerating. TY!
Observation Logs I dunno a lot about robots or machines like this... Wait, have I...? I might have seen this one before. It was standing still in a room back then. Right~ That souvenir robot! Yeah, it had a panel on its chest where you could write stuff. This thing looks like it'll chop you in half if you dared touch its chest, though... Come to think of it, I remember running away from the robot because it tried to take away the thing it gave me. Robot arms came out clanking just like now, too. Reflecting on it, back in my day… Hah, guess it goes further back, actually. People much older than me used to work with hunks of metal like that, or so I heard. If the stories are to be believed, some were modified for combat purposes. That sure takes me back… → Old fart. → …Who wrote this? Damn, I didn't expect this of all things to get me nostalgic. In the Backstreets, you could sometimes find toys from ages ago. One of them was a toy crane where you grab dolls trapped behind the glass. You move the claw using a joystick from the outside, and send it down to grab whatever's underneath. It was pretty tight. Yep. And here I am... Being put in the dolls' shoes after all this time. I sure as hell didn't see this stupid machine play the crane game with us! And when it catches something, it saws the prize along the neck… Ugh, talk about ruined childhood memories. Alright, I think I figured it out. This is pretty disturbing, but... When it tried to grab us, we managed to dodge it one time. After that big robot claw went upwards… Bah, sorry, I thought I got over it. It came down again, holding some…machine egg thing. When I got closer… I saw that the mechanical film was pounding to a beat. Like a heart. I know, this makes no sense normally. So don't comment stuff like "a heart can't beat outside an organism's systems" or whatever. You saw that thing move too, right? . . . I have to write what we did about it in full detail, huh… I mean, what more do I say, really. We chopped that thing off. The claw was a pretty big bother to get around, but when we cut into that thing somehow, that tin can stopped moving! Haha, that sure gave us a breather. …Well, it might be because the heart belonged to the robot. It's creepy, but whatever. It's an Abnormality, yeah? I didn't get to spare much sympathy for others during the war, and I'm definitely not wasting any on unknown freaks like that. We've got to live.
Doubt it, if it wasn't intended then the robot would have entered Block mode, and some other animation bugs. The fact that it reverted to its original behavior pattern after the dodge tells me that it's probably intended, though they didn't think most players would do it.
@@doneedanickname3522 he reverted because no enemies had this staggering debuff of his, and not because it was "intended" Things can look fine, even if they were absolutely not intended
Clashes do go first, yes, but in this case with the timestamp you can see Rip Space clashes with the third skill. The left to right assumption is correct here, although neither statements would be false
Maybe dumb question, but my Don seems to lack a little bit of the dps yours shows; and I don't know why! I don't have telepole, but I do have all those other passives active...
its honestly like the strat. earlier on in the railway id have it be a duo, id have a tankier charcter or faust go along with don for the earlier turns (combined with g corp outis it still isnt that bad bcus she can do good damage herself and buff don) but like eventually i realized that i could just rely on evade and only brought faust to heal with the poison boss and mersault to use his bind ego on kromer gripping. even soloed the karma boss first try down to 100 hp until it forced the lust check which is impossible for W corp don (0 don and shi section don can probably solo it too tbh just with not as insane damage at the end). also i will not take sinner don slander she is one of the best 0 clashers and the best 0 solo character besides mersault technically depending on the enemies shhh
W Don exploits both the pierce and gloom weaknesses with a 16 max power 3-coin ability to boot. Her base EGO also exploits the lust weakness. Dodges are now OP after the change to the chance of rolling heads, so the initial limited number of actions is not a problem anymore. This is really big brain. It's obvious in hindsight, but I just never took into consideration that decreasing the number of sinners in a fight may be the wisest course of action. If a 5th sinner isn't providing much value in a battle, remove them and use only 4, and so on. In this case (and the frog's), a complete solo yields the best results.
you can override skill order by what you selected last, notice how they targeted the same skill with leap, targeted the same skill with rip space (it now has priority) then retargeted the same skill with leap (now that skill has priority). So the last skill you target the same enemies skill with will always come first.
@@timedes6732 Oh that's so cool! I never knew that's how it works, I always thought that the targeting when a sinner have multi coins is random. That's actually so important to know!
genuine question, why do you usually generate evade when you use the upper skill to attack? is it just a habit or is there any mechanic that i missed? (0:43 for example)
It's a feature [i think- some say it's a bug] where if you swap the skill with defensive coin like evade with Don here, on the next turn it is discarded, so you're using two skills instead of one. Useful if you have skills that are not great [ e.g. skill ones ]. Hope this helped :D
Both Leap and Rip Space are very strong moves in general (latter especially with sufficient charge), I personally found soloing the bot easier than using a full team as well even though I lacked Telepole EGO at the time As for why it goes as crazy as it does, I did mostly assume it was because of easily obtaining more charge for more Rip Space but also likely because Don is effective in this fight whereas a full team may only have one or two who are specifically effective against the abnormality
Ah and I guess also pre-cycling patch, so most skill 1s would be discarded making this even more effective utilizing mostly only Leap and Rip Space. Speaking of Rip, R.I.P cycling unless it gets implemented like people want it to
First coin slots go first, and then last. If you're asking because Rip Space went last in some turns despite being slotted in Don's first coin slot like in 1:23, that's why. To put it in simpler terms, turn order goes from the far-left coin slot to the far-right coin slot.
you can override skill order by what you selected last, notice how they targeted the same skill with leap, targeted the same skill with rip space (it now has priority) then retargeted the same skill with leap (now that skill has priority). So the last skill you target the same enemies skill with will always come first.
3:05 is the +3 coin power from overcharging really worth the extra EGO resource costs in this case? Or are you simply doing it out of habit / muscle memory?
I can't believe one little bruh manages to beat this damned robot faster than an entire team.
When the W Corp speaking facts why they are so W...
Funny thing is that if you evade the second grab, it drags out its own weakpoint out of the ground.
Thats a trigger if its second grab fails to hit anything; you can clash the second one just not the first. Winning the clash against it in this way will also cause its weakpoint to spawn.
@@MrAlphaMyr oh, so that's why the heart of the townspeople showed up, cause i managed to stop it from eating someone's health
the skill says its not clashable so it's really confusing. i managed to clash it on the second usage too though, but is the first usage un-clash-able? I remember I used a EGO on it and it still clawed my women
@@XiangWeiHuangThe first time it is "unclashable" but you can still evade it. The second time it IS clashable(and can be evaded). The skills list shows these as two different skills with the same name. The difference is the power and effects.
Though the weakpoint is a separate entity that has 350 hp, and damage to it doesn't count as damage to boss. You have to spend two turns beating it up just so that boss gets staggered and you can deal double damage(so you net 34% damage loss compared to just beating living shit out of robot)
That's actually useful, all those shity guides don't help or give anything particular, but this one. It gives the result. You know, that you just need to restart to make first evades work if you have not 45 sanity. Thank you A LOT, man. I almost feel like my brain cells are regenerating. TY!
I'm taking notes
You did this faster with one ID than I could with a full team
rip space just deals way too much damage, and having only don to build up his charge count lets you to spam it
@@adhiyaksaoktav497 well in this case its dealing less than base ego or leap but yeah its the second best skill to use instead of just the yellow s1
95% Heads on evade is so broken with the SP buff
Observation Logs
I dunno a lot about robots or machines like this...
Wait, have I...? I might have seen this one before. It was standing still in a room back then.
Right~ That souvenir robot!
Yeah, it had a panel on its chest where you could write stuff.
This thing looks like it'll chop you in half if you dared touch its chest, though...
Come to think of it, I remember running away from the robot because it tried to take away the thing it gave me. Robot arms came out clanking just like now, too.
Reflecting on it, back in my day…
Hah, guess it goes further back, actually. People much older than me used to work with hunks of metal like that, or so I heard.
If the stories are to be believed, some were modified for combat purposes. That sure takes me back…
→ Old fart.
→ …Who wrote this?
Damn, I didn't expect this of all things to get me nostalgic.
In the Backstreets, you could sometimes find toys from ages ago.
One of them was a toy crane where you grab dolls trapped behind the glass. You move the claw using a joystick from the outside, and send it down to grab whatever's underneath.
It was pretty tight. Yep.
And here I am... Being put in the dolls' shoes after all this time.
I sure as hell didn't see this stupid machine play the crane game with us!
And when it catches something, it saws the prize along the neck…
Ugh, talk about ruined childhood memories.
Alright, I think I figured it out.
This is pretty disturbing, but... When it tried to grab us, we managed to dodge it one time.
After that big robot claw went upwards… Bah, sorry, I thought I got over it.
It came down again, holding some…machine egg thing.
When I got closer… I saw that the mechanical film was pounding to a beat.
Like a heart.
I know, this makes no sense normally. So don't comment stuff like "a heart can't beat outside an organism's systems" or whatever. You saw that thing move too, right?
.
.
.
I have to write what we did about it in full detail, huh…
I mean, what more do I say, really. We chopped that thing off.
The claw was a pretty big bother to get around, but when we cut into that thing somehow, that tin can stopped moving! Haha, that sure gave us a breather.
…Well, it might be because the heart belonged to the robot.
It's creepy, but whatever. It's an Abnormality, yeah?
I didn't get to spare much sympathy for others during the war, and I'm definitely not wasting any on unknown freaks like that.
We've got to live.
How did you unlock more observations?
@@Kenetin333 Full story need max Obs. Level each kill give one level.
So gregor wrote this?
is this thing a abberation of All-Around Helper
@@duyanhbui5386 Unlikely Some abnos just have similar background.
The railway exclusive abnormalities were cool. I hope we get a feature in the future where we can fight the railway abnormalities.
Truly a ripping space moment
This video taught me a lot of mechanics
>MFW a solo run finishes it in fewer turns than I can manage with 5 Sinners.
1:05 dancing Don Quixote
These solo clears makes me question if bringing a full team is even worth it in this game. 💀
didnt know you can dodge the first processing transfer rig, feels like its unintended
Doubt it, if it wasn't intended then the robot would have entered Block mode, and some other animation bugs. The fact that it reverted to its original behavior pattern after the dodge tells me that it's probably intended, though they didn't think most players would do it.
@@doneedanickname3522 he reverted because no enemies had this staggering debuff of his, and not because it was "intended"
Things can look fine, even if they were absolutely not intended
From Observation Logs ( This is pretty disturbing, but... When it tried to grab us, we managed to ''dodge'' it one time. )
@@timedes6732 i mean if you clash it it also shows like you dodge in the animation but damn i didnt expect it
That bot is solo carrying the towns rating on trip advisor.
W Corp Don is the real MVP in Railway
Wow, This is amazing!
At around 1:13 and 2:20, how did you know that Rip Space was going to act last?
Unopposed attack so it goes after clashes
@@notuplink I didn't know that, I assumed skills go from left to right. Thanks for the answer
Clashes do go first, yes, but in this case with the timestamp you can see Rip Space clashes with the third skill. The left to right assumption is correct here, although neither statements would be false
Have you tried solo-ing anything with Blade Lineage Yi Sang? His counter defense is kind of crummy but poise stacking with him seems pretty cool
Yeah, Salsu Yi Sang is way too paperthin to use Counter Dices.
Maybe dumb question, but my Don seems to lack a little bit of the dps yours shows; and I don't know why!
I don't have telepole, but I do have all those other passives active...
And I don't mean missing coin flips; more like I deal 16 damage when they deal 19
That might be Obs. Level doing work each level give 3% inc dmg max 15%
Ohh maybe! Good point
Well, guess I know how to do this fight next time. Can't believe it's even faster than clearing with a full team :')
its honestly like the strat. earlier on in the railway id have it be a duo, id have a tankier charcter or faust go along with don for the earlier turns (combined with g corp outis it still isnt that bad bcus she can do good damage herself and buff don) but like eventually i realized that i could just rely on evade and only brought faust to heal with the poison boss and mersault to use his bind ego on kromer gripping. even soloed the karma boss first try down to 100 hp until it forced the lust check which is impossible for W corp don (0 don and shi section don can probably solo it too tbh just with not as insane damage at the end). also i will not take sinner don slander she is one of the best 0 clashers and the best 0 solo character besides mersault technically depending on the enemies shhh
lmao kqe fight took like 8 turns who knew this would be the strat
W Don exploits both the pierce and gloom weaknesses with a 16 max power 3-coin ability to boot. Her base EGO also exploits the lust weakness. Dodges are now OP after the change to the chance of rolling heads, so the initial limited number of actions is not a problem anymore.
This is really big brain. It's obvious in hindsight, but I just never took into consideration that decreasing the number of sinners in a fight may be the wisest course of action. If a 5th sinner isn't providing much value in a battle, remove them and use only 4, and so on. In this case (and the frog's), a complete solo yields the best results.
Question, why you activate the dodge thingy in slots where you're not using it?
Discard the skill so it gone next turn
@@timedes6732 Noted, never knew this
@@timedes6732 wait I thought they did a patch where they got rid of that?
@@Pendejalto05 Yeah but it still work PM code moment
@@timedes6732thank i hope they dont patch that
Everyone: Hey that was so fast and so strong!
Me:*sees how you generated AWOOO skill but robot died before you could use it* :'(
Wow this video really put me in shame, I barely survived the fight with a full team
So why did you occasionally use Don's base ego? Telepole is mainly used to gain charges but do you use base ego just for better damage?
yeah
Potentially incredibly dumb question, but how do you know which skill slot will go first? Or in this case, how did you control which slot go first?
you can override skill order by what you selected last, notice how they targeted the same skill with leap, targeted the same skill with rip space (it now has priority) then retargeted the same skill with leap (now that skill has priority). So the last skill you target the same enemies skill with will always come first.
@@timedes6732 Oh that's so cool! I never knew that's how it works, I always thought that the targeting when a sinner have multi coins is random. That's actually so important to know!
genuine question, why do you usually generate evade when you use the upper skill to attack? is it just a habit or is there any mechanic that i missed? (0:43 for example)
It's a feature [i think- some say it's a bug] where if you swap the skill with defensive coin like evade with Don here, on the next turn it is discarded, so you're using two skills instead of one. Useful if you have skills that are not great [ e.g. skill ones ]. Hope this helped :D
It's definitelt a feature! Using an EGO skill also takes away the coin it is on.
Ah yes a feature
Poor lads
@@fireyasriel_ they patched the feature
@@fireyasriel_ yea i read the patch notes apparently i knew this a bit too late 😔
I tried this and it's so much faster than doing it with a whole team
... YOU CAN EVADE THAT!?
How she did more damage with one attack than my full team in 3 turns?
the bot is weak both to pierce and gloom, both of which are on her skill 2
@@shazbeet I have the grip Faust, Groshammer and also used standart Don. Plus I used 2 slashing guys. So question is still kinda up.
Both Leap and Rip Space are very strong moves in general (latter especially with sufficient charge), I personally found soloing the bot easier than using a full team as well even though I lacked Telepole EGO at the time
As for why it goes as crazy as it does, I did mostly assume it was because of easily obtaining more charge for more Rip Space but also likely because Don is effective in this fight whereas a full team may only have one or two who are specifically effective against the abnormality
Ah and I guess also pre-cycling patch, so most skill 1s would be discarded making this even more effective utilizing mostly only Leap and Rip Space. Speaking of Rip, R.I.P cycling unless it gets implemented like people want it to
I do not understand how people manage 5o do this kinda damage
When i ripped space 4he damage ranges from like 20-150
ok but is this fast enough for the -120 banner
Should be good enough
You need 9 turn per fight on average to get the sub 120 and a 6 is pretty good for this fight
luck god
my w don never rolls heads on evade
Just dont know how these Guys arrive with 50000 Ego Resource LMAO.
Just how does skill order work?
Wdym?
Speed and clashes.
First coin slots go first, and then last. If you're asking because Rip Space went last in some turns despite being slotted in Don's first coin slot like in 1:23, that's why.
To put it in simpler terms, turn order goes from the far-left coin slot to the far-right coin slot.
you can override skill order by what you selected last, notice how they targeted the same skill with leap, targeted the same skill with rip space (it now has priority) then retargeted the same skill with leap (now that skill has priority). So the last skill you target the same enemies skill with will always come first.
@@Haxerdex this is why I come to the comments. Ty for the info
3:05 is the +3 coin power from overcharging really worth the extra EGO resource costs in this case? Or are you simply doing it out of habit / muscle memory?
Room temperature IQ comment 😂
Mallie Circles
Weldon Road
27262 Price Burgs
Randal Roads
Dunno why but when I clashed the second grab, it did the heart thing which messed up my attempt. Anyone know how to avoid this?
OH YOU HAVE TO KILL IT BEFORE THAT HAPPENS
4380 Bridie Station
how many resets did it take?
20
191 Keon Mills
fact, envy is ineffective against this thing, so don quixote is at a slight disadvantage, because rip space is envy
@@doktorpotatoe that's why i said slight, cause rip space is still OP
why my evade keep getting 5% ? no way bro 95% chance is a lie
By herself she generates so much charge compared to meursault wcorp. They did a terrible job with wcorp meur😢
Its also the Degenerate New Ego.
Wcorp Meursault is considered to be the worst 000 ID
Carole Burg
what the..
5371 Gusikowski Center
Poor kqe… so abusable nowadays…
は??こんなもんある???