Just a tip you are missing the 2nd stunning strike after unicorn before going in to spikes and leaf tornado (and gust drive after if you are using stat hat). Essentially you should be able to loop this sequence infinitely with no cooldowns if all are linked properly
DB main also burned merc, awesome class, not as difficult to combo, i do find it difficult to know how long each animation will take (what are the limitations) in slime many of the animations made me die to his jump cuz i simply couldn't jump for example. overall very strong, very smooth, easier than I thought it would be.
Oh lord, yeah, I can imagine slime being a bad time. I try to attack slime when it’s a positioned either below or above me. Before it teleports to a new position after it’s exhausted it’s moves, I bait it somewhere it’ll be ideal for me to attack out of jump’s way.
Ty for the info. I also hyperburned a merc! Enjoying the challenge compared to the PF main.
Glad I could help!
Just a tip you are missing the 2nd stunning strike after unicorn before going in to spikes and leaf tornado (and gust drive after if you are using stat hat). Essentially you should be able to loop this sequence infinitely with no cooldowns if all are linked properly
DB main also burned merc, awesome class, not as difficult to combo, i do find it difficult to know how long each animation will take (what are the limitations) in slime many of the animations made me die to his jump cuz i simply couldn't jump for example.
overall very strong, very smooth, easier than I thought it would be.
Oh lord, yeah, I can imagine slime being a bad time.
I try to attack slime when it’s a positioned either below or above me.
Before it teleports to a new position after it’s exhausted it’s moves, I bait it somewhere it’ll be ideal for me to attack out of jump’s way.
jajaja what a great name "granculo", excelente opción :v
hahaha ty
That name tho 😶
Hahaha 😂
best name ever
i am in love with you