Gears of War 4, Project Triton: Pre-Computed Environmental Wave Acoustics

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  • Опубліковано 19 жов 2024
  • In this 2017 GDC talk, Microsoft's Nikunj Raghuvanshi and John Tennant discuss both the technical and design aspects of Project Titan, a new audio system that robustly models complex wave phenomena such as diffraction, scattered reflections and reverberation on static 3D level geometry environment, and shipped in Gears of War 4.
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КОМЕНТАРІ • 9

  • @Woolie
    @Woolie 7 років тому +6

    awesome talk... I'm in my last year of a Music Tech degree and working with games has always been a potential avenue... this definitely is pushing me more towards that direction

  • @electronmess
    @electronmess Рік тому

    Amazing stuff. I love the fact they came to share it.

  • @Ic3m4n2010
    @Ic3m4n2010 7 років тому +6

    Really great stuff...looking forward to see Triton evolve and implemented in more'n'more games. Thanks for sharing!

    • @Ic3m4n2010
      @Ic3m4n2010 7 років тому

      Maybe this has to do with how humans process these inputs...but thats just a wild guess :) Never played GOW, but this demonstration was pretty cool. The only other game i can think of (with similar great audio) is GTA 5.

  • @2Cerealbox
    @2Cerealbox 7 років тому +4

    This is so cool. I wish I knew more about acoustics.

  • @The-Vay-AADS
    @The-Vay-AADS 4 роки тому +2

    how does this have only 3 comments? its fuckiiing epic !!!

    • @j0hnt3nnant
      @j0hnt3nnant 4 роки тому

      Thanks, Russian Punch :)

    • @pro_rookie_gamedev
      @pro_rookie_gamedev 2 роки тому

      I never would have found this tech if not for this channel. m.ua-cam.com/video/W4R9WmJWx7k/v-deo.html

  • @JohnWick-md8ef
    @JohnWick-md8ef 4 роки тому

    Any updates for this? You got me interested and I hope next gen games got this implemented