ULTRAKILL Act II Developer Commentary Stream (Layers 5-7)

Поділитися
Вставка
  • Опубліковано 16 січ 2025

КОМЕНТАРІ • 1,3 тис.

  • @Blitztein_beta
    @Blitztein_beta 11 місяців тому +2251

    Devstream Timestamps (continuation will be added soon later in replies)
    LAYER 5 /// WRATH
    5-1 (00:09:59)
    00:10:14 - Better collision detection for concave walls in starting cave (by PITR)
    00:12:00 - Limitations on the lighting system
    00:13:05 - Manmade architecture in the level design
    00:14:10 - Insight on Blue Hookpoints + Starting caved used to be shorter
    00:16:29 - Insight on "Deep Blue" OST
    00:19:35 - Scrapped challenge route in the main room
    00:20:37 - Buggy seaweed textures
    00:21:10 - Door hatches + Insight on Water Passages
    00:23:30 - Water levels and Hakita's obsession with making shitty things good
    00:25:39 - Middle skull room's design
    00:26:03 - [QnA] The underwater effects
    00:28:51 - Unvisited room indicator for the skull rooms
    00:29:15 - Right skull room's design
    00:29:53 - Workflow setup for ULTRAKILL Dev
    00:30:45 - The level's blue & green theme
    00:31:14 - Last arena design + Sentry design
    5-S (00:37:53)
    00:38:10 - The making of 5-S (by PITR)
    00:39:00 - [Satire] Hakita having issues "petting" the fish (he turns into a caveman for 30 seconds)
    00:39:55 - [Satire] Hakita's "It's PITR Fish! NOW FUCKIN DIE!"
    00:40:28 - Bait system explanation
    00:40:45 - PITR doing the omnomnomnom sfx
    00:41:05 - Size 2 bunker design
    00:43:10 - Fish terminal entries
    00:43:38 - Simplicity of 5-S' music
    00:44:25 - 5-S house design
    00:45:45 - Flesh cave design
    00:46:08 - Early test builds
    00:46:58 - 5-S Fishes not using the standard PSX shader
    00:47:28 - [QnA] 5-S' difficulty design
    00:51:12 - Blahaj in 5-S
    00:52:16 - [QnA] 5-S being leaked
    00:52:45 - Size 2 + gaslighting
    00:54:08 - PITR made the 144p video at the end
    00:54:44 - Testament IV and its tonal whiplash
    5-2 (01:04:55)
    01:05:03 - Design behind the initial absence of music
    01:05:49 - Ocean surface textures
    01:07:22 - Early designs of the starting rock tower
    01:09:04 - The Lighthouse reference
    01:10:14 - Difficulties in designing limited spaces, Shifting to indoors within the level
    01:11:14 - Why the first idol is on a table
    01:11:45 - Ferryman's diary and its earlier iterations
    01:15:03 - Pronoun use in biblical speech clashing with Gabriel's lack of pronouns
    01:17:58 - Gloomwood table reference
    01:19:07 - Double idol room design
    01:21:46 - The "bell" that summons the ship
    01:22:48 - Red skull room's (sadistic) design
    01:24:04 - Ship design (by Victoria)
    01:27:58 - Florp + Jakito easter egg
    01:28:58 - Insight on 5-2's Challenge
    01:30:04 - Insight on Ferryman fight
    01:31:47 - Ferryman fight arena design
    01:34:14 - Insight on "He is The Light in the Darkness" OST
    01:34:47 - [QnA] is the Ferryman (and V2)actually dead
    01:35:04 - [QnA] Yes, V2 is really DEAD
    01:36:12 - Hakita thinks using She/her pronouns for V2 is cool
    5-3 (01:36:31)
    01:36:47 - Francis making the textures instead of Jericho (who usually does it) due to burnout
    01:37:04 - Ocean "movement" in 5-3
    01:37:31 - Insight on "Death Odyssey" OST
    01:39:36 - First room + Gabriel saving the Ferryman painting design
    01:40:56 - Making recognizable level design
    01:41:24 - Francis' versatility of making art assets
    01:43:47 - 5-3's door color indicators
    01:44:15 - The reuse of the split door mechanic
    01:45:53 - Red skull room's design
    01:46:39 - Leviathan's foreshadowing in red skull route
    01:49:12 - Backlash for red skull pedestal's secret orb, Designing diagetic spaces
    01:50:46 - Level design for flipping the ship
    01:51:50 - Gabriel hologram room design + Working on it with Gianni Matragano
    01:55:30 - [QnA] How can Ferrymen (skulls) also be red?
    01:56:49 - Insight on Rocket launcher room
    01:58:25 - Scrapped plan of making the upside-down ship segments fully underwater
    01:59:40 - Insight into making the rocket launcher
    02:02:47 - Death Odyssey Aftermath music design
    02:03:53 - Floating objects in the water can be pushed
    02:07:25 - Symbolisms of the now-ruined Gabriel & Ferryman painting from the start of the level
    5-4 (02:08:39)
    02:08:50 - Starting elevator being flooded explanation
    02:10:15 - Leviathan (fore)shadow design
    02:11:33 - Seveeral scrapped plans for the level
    02:12:53 - Leviathan heart being a late addition
    02:13:30 - Leviathan having to be constantly nerfed, initially intended version being possibly saved for brutal
    02:14:45 - Magnets causing lightning strikes being a late addition
    02:15:35 - Leviathan design being constantly lengthened (by Victoria)
    02:17:23 - [QnA] Leviathan's lunge being actually parriable
    02:19:05 - 5-4's timer stopping right when Leviathan dies for speedrunning consistencies
    02:20:00 - Leviathan's model design (it has human teeth by its sides!)
    --
    LAYER 6 /// HERESY
    6-1 (02:21:41)
    02:21:43 - Heresy being unrevealed until release
    02:22:31 - Francis made the heresy textures, Chain transparency issues
    02:23:18 - Heresy door design
    02:23:38 - Skeleton crossroads design (The skeleton was the first thing made by Victoria!)
    02:25:42 - The exit actually disappears after you enter the "Blood Tube" room beyond the skleton crossroads!
    02:26:31 - Heresy's (sac)religious design, refusal to use upside-down crosses for it
    02:27:31 - Double virtue lava room design
    02:28:45 - Removing one layer of Chord of the Crooked Saints music for every room until it goes silent for the long hallway + long hallway's ambience
    02:30:07 - Heresy's skybox design
    02:31:03 - Inclusion of the Glory motif in Altars of Apostasy
    02:32:29 - Inclusion of Dual Wield powerup for people who are struggling
    02:32:50 - A R M B O Y ! !
    02:35:13 - ULTRAKILL's room loading/deloading, Early and inexperienced days of development
    02:36:47 - *An important message to aspiring game developers*, General game development talk
    02:40:00 - "It's good to have both extremes [in the dev team] so we can balance each other out"
    02:42:32 - Style system revamp + Nail/Blood optimizations + Future reveal
    02:43:03 - "PENIS :)" Easter Egg
    02:43:31 - Insight on Gabriel's "I know you're here" speech
    02:45:57 - Buildup for Hideous Mass' return + Explanation for Castle Vein's inclusion
    02:46:25 - Gabriel's fruity subtext within the voicwelines is recognized by the team
    6-2 (02:47:13)
    02:47:35 - Gabriel's speech is a splice of his best takes
    02:47:58 - Considerations for slam storage shortcut getting ruined by rocket riding
    02:48:53 - Platforming section used to be shorter but it had to be extended to fit Gabriel's speech's length
    02:49:56 - Violence update makes it so that mid-level terminals no longer interrupted the main music
    02:51:00 - Insight on Gabriel's intro fight speech
    02:51:34 - Phase 2 lighting used to persist even when dying, was reverted to fit the phase transition
    02:52:25 - Insight on Gabriel's fight voicelines
    02:52:47 - Insight on "Death of God's Will" OST (Hakita actually rushed the song TWICE)
    02:55:41 - Frustration in people saying how similar Gabe1 and Gabe2 movesets are (with the same applying to the prime souls)
    02:58:01 - Hakita struggling to animate Gabriel's ending sequence
    02:58:27 - More insight into Gianni's voice acting
    Act II End Intermission (03:00:23)
    03:00:24 - Insight into making the end intermission's three paintings (The last one was finished the day before the update)
    03:02:12 - Insight on First painting (Gabriel sitting on a campfire)
    03:03:12 - Insight on End intermission writing's
    03:05:01 - The council's behavior clarification
    03:07:38 - Heavy symbolisms of "Fire" throughout the game
    03:08:25 - ULTRAKILL's layered writing designed for interpretations of different levels
    03:09:20 - Deviating from standard expectations of a Retro-FPS game's story and music
    03:10:55 - ULTRAKILL with its own version of Christian mythology
    03:13:40 - Clarification on why Gabriel isn't (or doesn't become) an atheist
    03:15:43 - The last councilor design
    03:17:50 - Insight on continued End intermission writing's
    03:18:55 - "We all bleed the same blood" (implied to have future implications)
    03:20:25 - Explanation for Gabriel showing the decapitated head to the masses
    03:21:08 - Significance of adding the council in the story
    03:22:07 - Insight on Last painting (the one with the "GODFIST SUICIDE" reveal)
    03:23:36 - Salad joins the devstream
    P-2 (03:24:20)
    03:25:23 - Starting environment design
    03:27:17 - The invisible checkpoint, "The thesis statement of the main level"
    03:28:15 - The uncompromising difficulty stance for P-2
    03:29:19 - MBR/Keygen Church's collaboration with Hakita for P-2's music
    03:31:46 - Double mindflayer room design
    03:34:11 - Double insurrectionist encounter design, the +SCRONGLED style bonuses
    03:35:43 - Blood Tunnel room design (they used to instakill!)
    03:37:48 - "I don't think this is gonna be possible in Brutal, [but] I think people will find a way"
    03:38:00 - Idol Stalker room design, "Every room has its punchline", The arduous development of P-2
    03:41:21 - Boss buildup
    03:42:00 - Boss arena design
    03:42:45 - The Flesh Panopticon design + why it was skipped
    03:44:17 - Sisyphus Prime's intro dialogue, Lenval Brown's voice acting
    03:45:32 - Sisyphus lacking a proper parry voiceline, leading the team to improvise
    03:46:02 - Lenval's accent issue with recording "KEEP THEM COMING"
    03:48:20 - Sisyphus Prime's writing being more than just a mindless warmonger
    03:49:15 - Sisyphus Prime's model design (by Victoria)
    03:49:57 - Sisyphus' light fading away when he dies
    03:50:43 - Why Sisyphus Prime doesn't have a boulder attack
    03:51:42 - DATA 02 Terminal, DATA 00 to be the next one
    03:52:23 - [QnA] Designing the P-2 ARG (With Victoria and MBR/Keygen Church)
    03:55:23 - Heckteck and PITR leaving the devstream
    (To be continued)
    --

    • @Blitztein_beta
      @Blitztein_beta 11 місяців тому +287

      CONTINUATION:
      LAYER 7 /// VIOLENCE
      7-1 (03:56:25)
      03:56:25 - Subverting people's expectations again, Violence's grass not being stained by blood
      03:57:30 - The use of crosses and the tree of life in ULTRAKILL
      03:59:22 - The Garden of Forking Paths reference, Mannequinn design
      04:00:48 - Darkening the environment during combat for clarity
      04:01:47 - 7-1's book, The tree of life in similar mythologies
      04:03:32 - Pre-combat environment design
      04:04:58 - Mannequinn surprise encounter
      04:06:35 - Hakita challenging himself with the level architecture
      04:07:08 - Red skull door jank
      04:07:39 - [QnA] Why the mannequinns bleed excessively
      04:08:40 - [QnA] Tricking people with checkpoint placements
      04:09:01 - Insight on Mannequinns crawling on ceilings (by PITR)
      04:09:34 - Insight on Mannequinn idle poses
      04:10:38 - Insight on Unique skull door design
      04:11:15 - The Witness reference
      04:12:14 - The use of grappling hooks in arenas
      04:12:44 - [QnA] Insight on "The World Looks White"/"The World Looks Red" OST
      04:14:44 - First appearance of the -Minotaur,- saving the surprise(s) for release
      04:17:25 - -Minotaur's- soft body physics coming from... a questionable source
      04:18:35 - The -Minotaur's- path of rampage
      04:19:36 - The intentionally perplexing level layout, people being lost during release
      04:24:51 - Big Johninator easter egg
      04:27:30 - Overheal orb cerberi encounter
      04:29:26 - Showing the vast scale of the labyrinth through the drops
      04:29:49 - Reuse (and revamp) of trams for Violence (by PITR)
      04:31:11 - 7-1 trams providing the illusion of movement
      04:32:31 [QnA] Insight on "Bull of Hell" OST, Fitting the gamelan and the Aztec death whistle within the theme
      04:36:52 - Insight on tram endpoint environment
      04:38:24 - -Minotaur- Phase 2 design
      04:40:17 - Maximum of eight lights only limit future fix (by Victoria)
      04:41:24 - -Minotaur- death animation detail
      7-2 (04:42:30)
      04:42:28 - Insight on starting area
      04:44:25 - Gutterman first encounter design
      04:45:45 - [QnA] 7-2 music name change? (he forgor)
      04:46:16 - Outdoor battlefield design (notice the Wrath vs. Violence difference towards the main area entrance)
      04:47:52 - Insight on 7-2 clocktower (by Victoria) + actually an easter egg? + it also shows your system time!
      04:49:38 - Non-damaging off-terrain providing more non-linearity
      04:51:07 - Increased amount of easter eggs in Violence due to bigger scale
      04:51:35 - The clocktower in its upright form + sleeping filth gag + it's also an Undertale reference
      04:53:54 - The inspiration behind the "INFINITE HYPERDEATH" name
      04:57:13 - Gutterman/Guttetank's Drop pod design, Swordsmachine encounter nerf
      04:58:05 - Insight on Gutterman design
      05:00:30 - Gutterman's inspiration with Iron Lung
      05:01:02 - Clocktower also being a Heaven Pierce Her cover reference
      05:03:20 - Insight on Gutterman death sfx change
      05:06:32 - Music placement changes with Hear! The Siren Song Call of the Dead and 7-2
      05:08:03 - Insight on labyrinth grate texture (by Jericho, also seen back in 7-1)
      05:09:03 - "We're gonna need a bigger boat!" Jaws reference
      05:09:12 - Tram station segment design
      05:10:38 - When does an artist decide to finish their work?
      05:11:05 - An Earthmover placeholder texture was used for the teaser
      05:11:56 - Hakita and Victoria working on different parts of Violence in parallel
      05:14:09 - Off-terrain textures reused from Wrath ocean
      05:15:24 - [QnA] Why you can't shoot the landmines
      05:16:09 - Having two normal enemies in 7-2 as a secret until release
      05:16:38 - Guttertank's conception + side-by-side comparison with Gutterman
      05:18:30 - Guttertank design: weaving in and out from its melee attacks
      05:19:29 - Fitting together the hookpoint challenge rooms within the payload builing + Fuckin Finland easter egg inside the bomb
      05:22:42 - Guttertank using radio chatter sfx
      05:22:10 - Coincidental detail with the Final War lore and WW1
      05:26:31 - The whole world being at war within itself in ULTRAKILL
      05:27:07 - Insight on final room + Imp/BigrockBMP joins the devstream
      7-3 (05:31:14)
      05:31:21 - Insight on suicide trees (by Imp)
      05:34:24 - Respecting the themes of suicide in 7-3
      05:35:52 - [QnA] Why V1 only uses the flashlight in 7-3
      05:36:31 - Insight on "Feed us" bloody writing
      05:37:34 - 7-S entrance
      05:37:34 - The Greek text behind the bloody writing
      05:40:19 - Insight on "F E E D I T" tree event + the blood tree itself
      05:44:09 - Skybox stars only appearing after the title reveal
      05:46:02 - "Puppets" have been implemented so that they can take the form of any enemy
      05:46:00 - Insight on level challenge
      05:50:39 - Explanation for 7-3 infighting
      05:51:53 - Explanation for the sky turning red
      05:54:57 - [QnA] Why Puppets don't have their own terminal entry
      05:55:31 - Insight on the water in the final room turning red (by Victoria)
      7-4 (05:58:03)
      05:58:20 - Terrain used to be the 7-3 forest, use of distance fog to accentuate Earthmover's scale
      06:00:34 - Level development was a back-and-forth effort by Hakita and Viictoria as said in 7-2
      06:01:50 - Replacing jump pads with vents to increase immersion
      06:02:29 - [QnA] Why you can't climb the ladder
      06:03:02 - Scrapped route for challenge
      06:04:40 - Diagetic platforming with the blood exhausts + Loss reference
      06:06:11 - Scrapped idea where you were launched out of a cannon
      06:06:15 - Japanese safety sign showing international involvement of the war
      06:08:14 - Finalized Earthmover model only needing small tweaks
      06:09:56 - The "Siphon Plant Plant"
      06:10:58 - Insight on 7-4's hidden book
      06:13:00 - Idols inside the Earthmover
      06:13:51 - "Bossfight within a bossfight"
      06:16:06 - A very small hat on the Earthmover's head
      06:17:13 - Insight on "War Without Reason" OST
      06:20:00 - The fleshy entrails inside the Earthmover, Machines fusing with Biology
      06:23:40 - Earthmover brain's design
      06:24:42 - Old "Lobotomy" Earthmover instakill bug
      06:26:50 - Earthmover eyes' interior, Victoria + Gorp light easter egg
      06:28:40 - Earthmover brain room's interior design
      06:29:51 - Insight into the "CRITICAL FAILURE" Countdown
      06:30:41 - Insight into the final part of the level's music
      06:32:29 - Imp and Victoria easter egg occupying both Earthmovers to (satirically) fight each other
      06:34:10 - No work on Fraud layer yet, currently working on 7-S
      --
      DEVELOPER MUSEUM (06:34:37)
      06:35:00 - The background music used
      06:35:51 - Why the credits became a level
      06:37:30 - [QnA] Francis' plushie's pickup sfx
      06:37:39 - [QnA] Developer museum inspiring Violence's design
      06:39:35 - [QnA] Imp/BigrockBMP's plushie's sfx
      06:40:10 - The museum's intended tranquility
      06:41:58 - Unused locker room
      06:42:43 - Salad's placeholder portrait
      06:43:45 - Dave Oshry's statue
      06:45:55 - Mandalore and the continued Size 2 gaslighting
      06:46:10 - KITR!! 🐱
      06:47:08 - Old weapons/weapon textures
      06:47:51 - Future expansion of the museum: More old content
      06:48:33 - Butterflies in the balcony
      06:49:03 - The vaporwave aesthetic structure (Outside of the museum, seen at same room with the butterflies)
      06:50:06 - Hidden bonsai tree
      06:50:54 - ULTRAKILL Development movie poster
      06:51:30 - MASSIVE FUCKING SALAD
      06:52:20 - The aquarium + A diorama of the museum
      06:52:52 - ULTRACHESS + Victoria designing its functionality
      06:59:12 - Plastic chair + V1 plushie (Seen at the roof, nearby the chessboard)
      06:59:45 - Watching the ULTRAKILL Development movie
      07:02:11 - [QnA] Planned layer glowups
      07:02:33 - [QnA] Plans to release Brutal difficulty and 7-S at the same time
      07:02:44 - [QnA] The "SMF" acronym in Earthmover's security system
      07:02:55 - The meaning behind Earthmover's "1000-THR" name
      07:04:12 - JAKITO
      07:08:10 - The devteam's final words before being obliterated by the beast

    • @NULCTRL_EX
      @NULCTRL_EX 11 місяців тому +88

      How did you timestamp almost 4 hours of the stream in such a short amount of time, 50 minutes to be exact?

    • @ImmortalChanger
      @ImmortalChanger 11 місяців тому +4

      Thank you

    • @mr_sauce_cooks
      @mr_sauce_cooks 11 місяців тому +9

      Holly shit

    • @marcellorossilermen2997
      @marcellorossilermen2997 11 місяців тому

      Thank you🙏🙏

  • @JohnathanBucket
    @JohnathanBucket 11 місяців тому +3393

    I cant believe Hakita is 6 years old now! They grow up so fast

  • @ancehatsiome6293
    @ancehatsiome6293 11 місяців тому +1845

    P-2's arenas being designed around the principle of "wouldn't it be funny if" makes so much sense

    • @TheD736
      @TheD736 11 місяців тому +101

      It has the vibe of a mario rom hack and I love it

    • @eltiolavara9
      @eltiolavara9 11 місяців тому +124

      @@TheD736 it really is like one of these fucked up japanese mario world hacks from like 2006 that have a blind jump at the end of a 10 minute autoscroller with no checkpoints

    • @Wobbmin
      @Wobbmin 11 місяців тому +5

      is there a timestamp where he specifically says that?

    • @paquixyz4000
      @paquixyz4000 11 місяців тому +8

      @@Wobbmin Sprinkled around each arena, it's pretty easy to find them if you just watch through it.

  • @realNOTFAKEadrianshephard
    @realNOTFAKEadrianshephard 11 місяців тому +1122

    "reconstruct WHAT?!"
    "THERE'S NOTHING LEFT!"
    the pure ANGER in those two sentences really confirms that the v2 is, in fact, not going to make another appearance

    • @newb.justnewb.8762
      @newb.justnewb.8762 11 місяців тому +35

      Puppet mechanic: Are you sure about that?

    • @epictrollmanmoment
      @epictrollmanmoment 10 місяців тому +44

      The ULTRAKILL modders:

    • @nonymouswisp8176
      @nonymouswisp8176 10 місяців тому +38

      Its reverse psychology which means hes definitely coming back. This is a joke btw

    • @realNOTFAKEadrianshephard
      @realNOTFAKEadrianshephard 10 місяців тому

      @@nonymouswisp8176 hakita subliminal messaging real

    • @Sekibankiii
      @Sekibankiii 10 місяців тому +27

      ⁠@@epictrollmanmoment7-4F Claire d'Eclipse exists now! We are so V2back!

  • @sparkcircuit7029
    @sparkcircuit7029 11 місяців тому +2397

    1:35:30 - "RECONSTRUCT _WHAT_ ?!" *[lightning strike of the gods]*

    • @MageBurger
      @MageBurger 11 місяців тому +174

      Need this into a video meme

    • @animarthur5297
      @animarthur5297 11 місяців тому +320

      You should RECONSTRUCT yourself NOW

    • @shawermus
      @shawermus 11 місяців тому +35

      ​@@MageBurgerI want to make it, but my pc is taken away

    • @lotuseater2184
      @lotuseater2184 11 місяців тому +28

      Rey Hunter just made it

    • @crosscutcobra
      @crosscutcobra 11 місяців тому +79

      that lightning strike was timed so perfectly holy crap

  • @aydinmakesthings
    @aydinmakesthings 11 місяців тому +796

    01:36:47
    Hearing Hakita mention he had Francis work on 5-3 textures because Jericho was burnout shows how much more chill he is then most lead game devs.

    • @spawel1
      @spawel1 11 місяців тому +121

      crazy that this isn't normal tho

    • @shockingrenz4360
      @shockingrenz4360 11 місяців тому +2

      @@spawel1burnout isn’t normal?

    • @ZukaUnare
      @ZukaUnare 11 місяців тому +116

      @@shockingrenz4360he meant to allow burnout people to take breaks

    • @Pork_mp4
      @Pork_mp4 9 місяців тому +6

      Guy who made the ultrakill lore video spotted in hakita comment section?!?!?!

    • @Arandomguywhoisdumb
      @Arandomguywhoisdumb 9 місяців тому +2

      And we have reconstruct WHAT?! THERE’S NOTHING LEFT!

  • @thelunchking4069
    @thelunchking4069 11 місяців тому +518

    I like the concept that every time you parry Sisyphus he just clears his throat and continues fighting as if all you did was merely interrupt him

    • @reetwheat8361
      @reetwheat8361 11 місяців тому +82

      hes like 'oh well guess i wont then'

    • @beaniewearingbastard3125
      @beaniewearingbastard3125 11 місяців тому

      I thought he moaned in pleasure every time you parried him. Make of that what you will.

    • @thefunny9
      @thefunny9 9 місяців тому +46

      Meanwhile minos acts like he got hit with the meanest punch

    • @dhrumildave4221
      @dhrumildave4221 4 місяці тому +4

      ​@@thefunny9 That's cos he neither stays at one place nor stops comboing you to death, if you don't memorise his attack patterns. Ultrakill would be one hell of a challenge without guides.

    • @aidencook5524
      @aidencook5524 8 днів тому

      @@dhrumildave4221theres guides for ultrakill????

  • @TheDJBrojo
    @TheDJBrojo 11 місяців тому +3589

    Hakita spotted trying to parry with the knuckleblaster 5:06:45

    • @inanefabas4402
      @inanefabas4402 11 місяців тому +573

      PITR caught trying to railcoin with the drill

    • @gatomojaomomos
      @gatomojaomomos 11 місяців тому +323

      My goat...
      WASHED!!!

    • @stresswaves01
      @stresswaves01 11 місяців тому +5

      Lebron James too

    • @Iamstupid425
      @Iamstupid425 11 місяців тому

      Blud will have to beat the fraud alligetions before fully releasing the layer🤓

    • @theinternetpolice2078
      @theinternetpolice2078 11 місяців тому

      Fraudkita

  • @goobermcnoober8140
    @goobermcnoober8140 11 місяців тому +1537

    Wow, Gianni is so humble he pretended to be multiple people to hide how he made this game all by himself! What a fella!

    • @cycy8699
      @cycy8699 11 місяців тому +140

      he can even do feminine voices now

    • @Knightgaming396
      @Knightgaming396 11 місяців тому

      He already does feminine voices. Have you not played 3-2 or 6-2.@@cycy8699

    • @gabbie07
      @gabbie07 11 місяців тому +78

      Thanks to tommy tallarico for veing the first American to work on ultrakill!

    • @lucyditee
      @lucyditee 11 місяців тому +36

      @gabbie07 His mother must be very proud

    • @KnjazNazrath
      @KnjazNazrath 11 місяців тому

      Is that a reference to another video @@cycy8699? Link me if it is, I reckon that'd be p funny to hear.

  • @rejfen714
    @rejfen714 11 місяців тому +634

    I love this line of thought with P-2 - "I made this because it would be funny"

    • @Content_Deleted
      @Content_Deleted 11 місяців тому +52

      And "it wouldn't be intense or insane enough with just one of this enemy" lmao

    • @ivonnesantosmido9476
      @ivonnesantosmido9476 3 місяці тому +1

      @@Content_Deletedbro I thought I had a fly on my screen bruh

  • @whirlwindc
    @whirlwindc 11 місяців тому +492

    36:15 that room is exactly what ruined my day by killing two of my attempts to touch no water. glad to see that malice was thought through.

    • @saladcat8305
      @saladcat8305 11 місяців тому +12

      Were you attempting no shower speedrun?

    • @thewanderers97
      @thewanderers97 11 місяців тому +68

      ​@@saladcat8305the in-game challenge for that level is "don't touch any water" (this is a water level)

    • @tarot3078
      @tarot3078 8 місяців тому +5

      I just used the secret exit so I didn’t have to deal with that bullshit

    • @NeverSnows
      @NeverSnows 2 місяці тому +1

      i learned later on that you can load the last checkpoint, and the challenge would still be up.

  • @bramd4423
    @bramd4423 11 місяців тому +1123

    It's honestly refreshing to see how dedicated and transparent Hakita and all the other devs are with their game while AAAs tend to feel same-y with little to no communication. Hats off to yall!

    • @Themanunderyourbed95
      @Themanunderyourbed95 11 місяців тому +43

      this is the valor of Indies

    • @torpid5092
      @torpid5092 11 місяців тому +68

      Or when AAA devs do communicate it’s always in a fake and corporate way to the point anything they say is basically a riddle
      Hakita just says it how it is

    • @manzanito3652
      @manzanito3652 11 місяців тому +42

      AAA developers are usually contractualy restricted on what they can share or not about their work.
      That's why when there is a report about some AAA, it's sources are either anonymous or ex employees.

    • @techno952
      @techno952 11 місяців тому +4

      *cough cough* Team Cherry *cough cough*

    • @concrete_dog
      @concrete_dog 11 місяців тому +7

      Unfortunately most AAA game studios don't have the luxury of time. They're churning out games year after year, and their teams are so big that it's impossible to be fully transparent anyway.

  • @HikasCorner
    @HikasCorner 11 місяців тому +754

    First time hearing hakita's voice and it's 100/10

    • @sv_cheats1
      @sv_cheats1 11 місяців тому +185

      btw he looks exactly like his profile picture, don't know how he codes with his dinosaur arms

    • @ionisator1
      @ionisator1 11 місяців тому +97

      i really like his accent, its iconic and very present but it also makes his pronunciation very clear ironically enough

    • @JaySteiny
      @JaySteiny 11 місяців тому +91

      ​@@ionisator1the finnish accent is a top teir accent, it has such a pleasent rythem to it.

    • @THEKHAYYYAM
      @THEKHAYYYAM 11 місяців тому +28

      @@sv_cheats1 forget that, how does he play guitar

    • @mrsquackyesreally1915
      @mrsquackyesreally1915 11 місяців тому

      @@THEKHAYYYAM feet

  • @sloppiest.soldier
    @sloppiest.soldier 11 місяців тому +232

    I love how in 7-1, the room filled with mannequins is obviously designed to appear as if you will have to fight them all, because it made me assume if there are that many mannequins then they must be a fodder enemy.
    The next room shows they are not, in fact, a fodder enemy

    • @infectiousmoth
      @infectiousmoth 11 місяців тому +4

      they are though?

    • @Arman_914
      @Arman_914 11 місяців тому +49

      ​@@infectiousmoth insanely fast, lots of health, fast punches, spawn health seekers, usually appear in groups of 2 to 4, and can climb walls

    • @fallongarens6734
      @fallongarens6734 11 місяців тому +30

      @@Arman_914
      And die isntantly to parries, getting punched mid-air, and have a severe weakness to being shot with piercing weapons.
      It's just TOUGHER fodder, like the Schism.

    • @Arman_914
      @Arman_914 11 місяців тому +5

      @@fallongarens6734 fair

    • @toastergaming7783
      @toastergaming7783 10 місяців тому

      ​@@fallongarens6734Filth Primes

  • @Rogelio_Gaona
    @Rogelio_Gaona 11 місяців тому +393

    Thank you Hakita and thanks to your team for those credits at the museum, they inspire me a lot and help me to believe again in my dreams.
    Thank you for your work, it really help me going through during hard times.
    But specially ty for 2-S, you make me realize something that, to put it simple... Thank you Hakita, really really thank you,
    you saved my life, and i can not thank you enough for that.

    • @Orvixran7692
      @Orvixran7692 11 місяців тому +15

      This is the best timeline!

  • @tho2898
    @tho2898 11 місяців тому +878

    I hope P-3 gets the biggest and most complex door in the entire game

    • @Laezar1
      @Laezar1 11 місяців тому +137

      The door is the boss

    • @115zombies935
      @115zombies935 11 місяців тому +83

      Then PP which requires you to get P rank in all the P levels which has the smallest door in the world.

    • @segadoeswhatnintendont
      @segadoeswhatnintendont 11 місяців тому +58

      The door requires completion of a 10x10 5 colour 1-s puzzle to open

    • @Introvert708
      @Introvert708 11 місяців тому +7

      The door will be a hole in the wall level

    • @KnjazNazrath
      @KnjazNazrath 11 місяців тому

      This 100% has to be a thing @@115zombies935

  • @theUSpopulation
    @theUSpopulation 11 місяців тому +229

    4:28:00
    Hakita: I forgot to get the skull to open this door.
    Also Hakita: * no clips through entire level *

    • @azeriia7289
      @azeriia7289 8 місяців тому +3

      Man could've no clip thru the door

    • @lolliii5477
      @lolliii5477 5 місяців тому +5

      i think it's called 'playtesting'

  • @ProfessionalRalseiEnjoyer
    @ProfessionalRalseiEnjoyer 11 місяців тому +989

    This confirms Hakita is at least 6 years old

  • @Minebot45
    @Minebot45 9 місяців тому +64

    1:35:38 The margarita glass is indeed in 7-S, but there is no sign that says "V2". I'd try to get a refund, but I have 80+ hours.

    • @MPW
      @MPW 9 місяців тому +19

      The margarita is apparently named V2 in the files.

    • @SwingoTheScripter
      @SwingoTheScripter 5 місяців тому +7

      the glass is called "Glass" and the blood is called "V2_Remains"

  • @kawcio1516
    @kawcio1516 11 місяців тому +826

    i'm glad heckteck made ultrakill alone and without anyone's help

    • @sloppiest.soldier
      @sloppiest.soldier 11 місяців тому +67

      I'm glad the block in 5-1 made ultrakill alone and without anyone's help

    • @Killa1012
      @Killa1012 11 місяців тому +31

      I'm glad the brain in 7-4 made ULTRAKILL alone without anyone's help

    • @roiwelboren9302
      @roiwelboren9302 11 місяців тому +30

      I'm glad hakita and the new blood team made ultrakill alone and without anyone's help

    • @animarthur5297
      @animarthur5297 11 місяців тому +24

      I'm glad Tommy Tallarico made ULTRAKILL alone and without help. His mom is very proud

    • @PolarUnix
      @PolarUnix 11 місяців тому +14

      im glad hakita hakita hakita hakita and hakita hakita hakita

  • @beautifulmanstan8840
    @beautifulmanstan8840 11 місяців тому +432

    2:55:41 I have truly NEVER understood that criticism. I'm almost convinced that the fans who say that don't even play the game, they just watch footage on youtube or something. I was able to wipe the floor with Gabe 1 and Minos but still got absolutely decked by Gabe 2 and Sisyphus respectively when I first played their fights. They have recurring conventions, sure, but they're so functionally different that... Ugh.
    "Give Sisyphus a weapon" how about I give you a kick in the ass

    • @ChawedMirthPrattEnterprise
      @ChawedMirthPrattEnterprise 11 місяців тому +61

      I agree. I do think Gabe 2 was easier for me but that's because I had already beaten P-1 and really pushed my abilities beforehand. Compare that to the average player who might have only just learnt how to parry properly and the difficulty scaling is fine.
      Sisyphus is a different story though. I can P rank P-1 fairly easily now but Sisyphus always gives me trouble. It's not just that he's as fast and brutal as Minos, he's also relentless. It's a real test of patience and nerves. No idea what people are talking about when they say they're the same.

    • @zebefreod871
      @zebefreod871 11 місяців тому +48

      ​@@ChawedMirthPrattEnterprise people forget gabe 2 is easier when you spent the past months in the cybergrind, but to a new player it was a new challenge.

    • @shawermus
      @shawermus 11 місяців тому +48

      ​@@zebefreod871as someone who spent a lot of time in the community, but only recently started actually playing the game, I can for sure say, that even gabe 1 wiped floor with me on violence.
      Main problem with ultrakill community is that the most prominent people in it are too skilled compared to average player. Their gameplay makes game look easier than it is, and as it is in all the game communities, half the people never even played the game and only watch UA-cam videos.
      So you get a feedback loop of people seeing pro gameplay, thinking the game is too easy, and people who aren't as skilled being too afraid to speak.
      A war without reason. Commune with no player.
      Ripping the weak and looking at strong.
      Null ouroboros. Self feeding machine.
      This is the only way it could have ended.

    • @randompersonyoudontknow5763
      @randompersonyoudontknow5763 11 місяців тому +1

      @@zebefreod871 I spent most of my time in the demo lol, then I got the actual game, 3 days later p ranked minos, then gabe 2nd fight was too easy but his 1st actually surprised me, so I agree an average player will get demolished in the 2nd fight.

    • @the8413
      @the8413 11 місяців тому

      I got the game after p2 released and gabe 2 was so much easier than gabe 1 for me​@zebefreod871

  • @crabulonbestgirl9130
    @crabulonbestgirl9130 11 місяців тому +191

    3:49:33 I love this sentence so much

  • @nxm08
    @nxm08 11 місяців тому +1186

    5:06:45 HAKITA spotted trying to PARRY with the KNUCKLEBLASTER

    • @sv_cheats1
      @sv_cheats1 11 місяців тому +325

      INSANE DEVELOPER fails at UNDERSTANDING MECHANICS in his OWN GAME

    • @goobermcnoober8140
      @goobermcnoober8140 11 місяців тому +246

      ultrakill dev HAKITA confirmed to be MASSIVE NINCOMPOOP, fans call for RITUAL DISEMBOWELMENT

    • @Dacstunes
      @Dacstunes 11 місяців тому +8

      Nuh uh he was destroying the guttermans shield

    • @ncliquenomeunome
      @ncliquenomeunome 11 місяців тому +1

      @@Dacstunes R/woooosh

    • @eltiolavara9
      @eltiolavara9 11 місяців тому +9

      sometimes im like "i should go back to ultrakill" but then read comments like these

  • @mateigabrielzaharia4842
    @mateigabrielzaharia4842 11 місяців тому +418

    Hakita, there is one very essential thing for Heresy. Please Hakita, make the organ playable after the bossfight with Gabriel.

    • @infectiousmoth
      @infectiousmoth 11 місяців тому +10

      the organ gets replaced by the level exit

    • @mateigabrielzaharia4842
      @mateigabrielzaharia4842 11 місяців тому +76

      @@infectiousmoth Check again buddy. Over the exit there's still the organ

    • @WalterUndergo
      @WalterUndergo 11 місяців тому +13

      ​@@infectiousmothThe organ is lifted up to make way for the exit.

    • @iwillslapyou4982
      @iwillslapyou4982 11 місяців тому +69

      @@infectiousmoth Play it during the fight. Nothing says confidence like "I am going to play an instrument in combat"

    • @infectiousmoth
      @infectiousmoth 11 місяців тому +2

      @@mateigabrielzaharia4842 oh, my bad

  • @zatch5433
    @zatch5433 11 місяців тому +288

    Honey wake up, new Hakita Developer Commentary just drop.

    • @Gangstablook
      @Gangstablook 11 місяців тому +14

      Not existing isn't a valid excuse

    • @lolliii5477
      @lolliii5477 5 місяців тому

      there's a legendary clip
      1:35:30 (i think): RECONSTRUCT
      W H A T ?

  • @danshakulawrence983
    @danshakulawrence983 11 місяців тому +105

    "OH MY GOD
    This is EXACTLY what Hakita wanted!"
    -Max0r 2022

  • @Gangstablook
    @Gangstablook 11 місяців тому +248

    Babe wake up Hakita uploaded
    Not existing isn't a valid excuse

    • @winthelottery4685
      @winthelottery4685 11 місяців тому +14

      how did i not think of this
      i'll go wake up mine, no bullshit excuses

    • @elric5943
      @elric5943 11 місяців тому +11

      C'mon 100 trillion dollars, where were you?

  • @OBUNGUS487
    @OBUNGUS487 11 місяців тому +608

    Thank you father

  • @wigglyjimbo
    @wigglyjimbo 11 місяців тому +83

    You actually got me with the exact thing you described at 4:06:05 and I'm still upset about it

  • @taxcollector9543
    @taxcollector9543 11 місяців тому +166

    I always wondered how many black goats Hakita sacrificed to get every update going, and with the credit world added, I now discovered that they weren't goats after all!
    Thanks for your work and your entire team on this amazing game, Hakita.

    • @sneekywario
      @sneekywario 11 місяців тому +21

      It takes at least 4 squirrels and a urayuli for this magnitude of gaming

    • @Beowolf-jy5rc
      @Beowolf-jy5rc 11 місяців тому +13

      black goat's are very good to sacrafice, i think you just need 2 to get a grizzly on the field.

    • @EktoAnim
      @EktoAnim 11 місяців тому +6

      inscryption reference

  • @tribal1752
    @tribal1752 11 місяців тому +246

    THE JIGGLE PHYSICS FOR THE MINOTAUR ARE FROM WHATT

    • @newb.justnewb.8762
      @newb.justnewb.8762 11 місяців тому +1

      I suppose that one of the two desires: To kill someone, and to be horny, usually are the most powerful motivatiors out there and can result in the most effort being put into something.
      In short: Horni makes people simulate jiggle physics correctly

    • @order60000000000
      @order60000000000 11 місяців тому +10

      KoboldKare.

    • @lolliii5477
      @lolliii5477 5 місяців тому +2

      ...WGAT?!
      WHAT YHE FU-
      *_-dies-_*

    • @zenamorphosis2852
      @zenamorphosis2852 Місяць тому +1

      and 1000-the earthmover brain

  • @its_jayday
    @its_jayday 11 місяців тому +242

    i love how hakita doesent actually have a reason to make p-2 incredibly hard and most of the time its just "i thought it would be funny"

    • @mateigabrielzaharia4842
      @mateigabrielzaharia4842 11 місяців тому +21

      And he goes through the level like it's so easy (I know he made the game and he knows its mechanics) 💀

    • @deadpan904
      @deadpan904 11 місяців тому +24

      Now this explains why I found every players' reaction fucking hilarious in Weezer room, Double Insurrectionist room, Double Mindflayer room, and every enemy sanded room

    • @MageBurger
      @MageBurger 11 місяців тому +20

      It was more like “I had a bunch of funny ideas and P-2 was like the parent who enabled me”

    • @cycy8699
      @cycy8699 11 місяців тому +4

      truly the embodiment of hell

  • @coalcastle
    @coalcastle 11 місяців тому +57

    P-2's punchlines were tremendously hilarious! You wouldn't believe how much i laughed when fighting sisyphus!

  • @Mr.EMusic3808
    @Mr.EMusic3808 11 місяців тому +79

    I love Hakita’s reason for half the things in P-2: “I thought it would be funny “

  • @Rubiktor012
    @Rubiktor012 11 місяців тому +69

    I love how Hakita's making these dev commentaries. Seeing the dev's vision on certain parts of the game really gives you insight and lets you appreciate those parts even more.
    By the way, thank you so much for creating this game. Genuinely one of the greatest games ever. Keep up the good work, you and everyone involved.

  • @miguellambert1288
    @miguellambert1288 11 місяців тому +129

    6:19:03 "The part where he kills you" from Portal 2 also has an alarm that is used in the music, which is most likely where you got the idea from.

  • @cambac-pro
    @cambac-pro 11 місяців тому +246

    I can't believe hakita confirmed the addition if 50 new enemies in the next update!

    • @MageBurger
      @MageBurger 11 місяців тому +16

      *_FIFTY?!?!_*
      Fucking hell, that update is gonna be awesome to see!!!

    • @DOG_EATER_1887
      @DOG_EATER_1887 11 місяців тому +61

      This person is lying

    • @petrikhorr
      @petrikhorr 11 місяців тому +114

      i can't wait for layer 10 with 714 new levels!

    • @vuice6601
      @vuice6601 11 місяців тому +77

      at 8:24:10 , hakita confirms that v2 prime will be in p-3

    • @DOG_EATER_1887
      @DOG_EATER_1887 11 місяців тому +27

      Can't wait to fight Sisyphus Prime 2 as the main boss for P-3!

  • @Bunnyboyoficial
    @Bunnyboyoficial 11 місяців тому +489

    Hakita difficulty scaling in one sentence:
    “I thought it would be funny”
    Such wise words

    • @teamok1025
      @teamok1025 11 місяців тому +5

      Just dont make it sightreadable

    • @segadoeswhatnintendont
      @segadoeswhatnintendont 11 місяців тому

      Nah, that's only in the insanity level(P-2)

    • @gneu1527
      @gneu1527 11 місяців тому

      As someone who likes making games myself, it's so accurate.

  • @infernec
    @infernec 11 місяців тому +46

    this entire stream has me convinced that P-3 will be an entire act, including a secret ice skating level.

  • @sampletext5959
    @sampletext5959 11 місяців тому +67

    Love how the thought process behind P-2’s hellish encounters was “I thought it would be funny.” The blessed Stalker in the final arena is pure schadenfreude.

  • @bongwaterfumes
    @bongwaterfumes 11 місяців тому +189

    heckteck said hi to me at 2:25 my goat

    • @antiStrikerS
      @antiStrikerS 9 місяців тому

      May your honor be many, and cock and balls few

    • @yassingamer2010
      @yassingamer2010 9 місяців тому +4

      Must've been awesome

  • @wagyuluvsu
    @wagyuluvsu 11 місяців тому +854

    1:35:32 "reconstruct WHAT???" ⚡⛈

    • @natural9107
      @natural9107 11 місяців тому +72

      i immedaitely though of the LTG lightning meme

    • @lusca999
      @lusca999 11 місяців тому +28

      actual god of the game

    • @EpicGamer-fl7fn
      @EpicGamer-fl7fn 11 місяців тому +17

      Big "SELL HOUSES TO WHO BEN? FUCKING AQUAMAN?" and "WITNESS PROTECTION FROM WHAT?" energy.

    • @sillylikestodraw
      @sillylikestodraw 10 місяців тому +25

      the lightning being on time is the cherry on top

    • @BastianB15
      @BastianB15 10 місяців тому +12

      The timing of the thunder too

  • @ixams
    @ixams 11 місяців тому +28

    6:15:44 I always felt like this part was heavily inspired by the Interloper chapter in Black Mesa, where you go against everything in the elevator/lift to Nihilant, the soundtrack before going to the elevator, and the inside of the Earthmover being quite close to the tower.

  • @smirkemoj3375
    @smirkemoj3375 11 місяців тому +152

    the fucking KoboldKare jiggle physics mention caught me SO off guard

    • @smirkemoj3375
      @smirkemoj3375 11 місяців тому +56

      1. the Minotaur has belly jiggle physics apparently
      2. they’re p*rn jiggle physics 😭

    • @cheesemanmaster
      @cheesemanmaster 11 місяців тому +2

      timestamp?

    • @smirkemoj3375
      @smirkemoj3375 11 місяців тому +10

      4:17:23@@cheesemanmaster

    • @Ascera_exists
      @Ascera_exists 6 місяців тому

      @@smirkemoj3375I have been looking for this knowledge, thank you

    • @spynix0718
      @spynix0718 5 місяців тому

      They also used it for the Earthmover Brain

  • @moka8601
    @moka8601 11 місяців тому +64

    I like ultrakill In the fact that it gave the Dante's inferno poem a bit of a modern spin without really sacrificing the Original Aesthetics (Violence being an excellent example with war against neighbours having massive modern day machines)

  • @Immured4
    @Immured4 11 місяців тому +72

    Hakita should definitely put EVERYTHING he thinks is gonna be funny in P-3

  • @artman40
    @artman40 11 місяців тому +36

    This just in: Hakita added so many arches due to him loving to combine them with slam storage momentum.

  • @piggy743
    @piggy743 11 місяців тому +58

    you uploaded this right before my lunch, thank you ❤

    • @astarottoratsa3820
      @astarottoratsa3820 11 місяців тому +2

      How many calories is in your lunch, if you need 7 hours video for it?

    • @piggy743
      @piggy743 11 місяців тому

      @@astarottoratsa3820 5 gazillion

  • @rafaelemerencio1000
    @rafaelemerencio1000 11 місяців тому +46

    "I thought it would be funny"
    - Hakita, 2024

  • @boiiphanto2553
    @boiiphanto2553 11 місяців тому +49

    babe wake up hakita uploaded

  • @B10-HAZARD
    @B10-HAZARD 11 місяців тому +32

    I just witnessed Hakita go through P2 like it was nothing, I wish I was that good

  • @pedroantonio5023
    @pedroantonio5023 11 місяців тому +41

    Hakita's English pronunciation has improved a lot

  • @bochnik_chleba
    @bochnik_chleba 11 місяців тому +11

    THANK YOU HAKITA FOR ANOTHER DEV STREAM. I was hoping for more since the first dev stream! It's amazing to hear your voice again! I hope you will take some deserved chill out time from developing so you don't get burned out. We love you and we will support you. Thank you being super cool dev!

  • @Hisha1303
    @Hisha1303 11 місяців тому +34

    The whole thing about angels using he/him as status symbol adds another layer to the council calling Gabriel an "it" in-between Act 1 & 2, huh

  • @j100j
    @j100j 11 місяців тому +38

    7:06:17 So basically you know how the fanart of the ferryman being with gabriel is canon. That's how Jakito is canon.

  • @Men_pro1gg
    @Men_pro1gg 11 місяців тому +2641

    HAKITA I LOVE YOU I HAVE 739 HOURS IN ULTRAKILL
    Edit: iT'S NOW 800

    • @MandomBr
      @MandomBr 11 місяців тому

      You probably did all the P and has the biggest PP in real life

    • @люблютрактор-е8л
      @люблютрактор-е8л 11 місяців тому +323

      touch grass, please

    • @kokobeanu
      @kokobeanu 11 місяців тому +1

      FIRE IN THE HOLE

    • @Niijii801
      @Niijii801 11 місяців тому +160

      Have you tried getting a hobby

    • @thebumhimself
      @thebumhimself 11 місяців тому

      FIRE IN THE HOLE

  • @shrummajor114
    @shrummajor114 11 місяців тому +195

    For 7-3, I can’t imagine how difficult it was to be careful with creating a level like this. As Imp said, it hits a lot closer to home for some people.
    Forgive me if I rant a little, but I feel as if this is necessary. This is the moments leading up to the reveal of 7-3 and my first playthrough of it.
    On August 26, 2023 at 6:00 pm central I was in the middle of a Ghosts of the Deep Dungeon run with my other 2 brothers (I’m an identical triplet). It was our first time playing together in a few months since one of them was in BMT at the time. We got halfway through the Dungeon and then one of us was getting a call from our dad. It started with one, then got to the other, but only one at a time. Eventually our dad got us all 3 into a call, and once he verified we were all there, he told us why he called: Our adopted brother committed suicide the night before.
    We were paralyzed by the news. Grief didn’t settle in immediately for us. We were still processing the information. Shortly afterward, one of our buddies got into our Discord call. He said “Hello” and what not, but we didn’t respond, not yet. After we had a moment, we told him to wait a bit. Normally all 3 of us are positive and give others joy when they need it. But at precisely the moment we were no longer joyous in our buddy’s presence, that’s when he knew something was wrong.
    After the call with our dad, we acknowledged our buddy. But again, he knew from our tone that something was off. He asked if it was safe for us to tell him. We said yes and told him.
    Fast-forward a few months just before Halloween, the teaser for 7-3 was revealed. I had been looking into Dante’s Inferno a few weeks beforehand and knew that the Second Circle of Violence was going to be in the game in some way. When we got the teaser, I couldn’t help but almost cry. The teaser alone convinced me that you and the other devs were going to pull it off. That was the only teaser we got, but it probably was for the better.
    Fast-forward to the update’s release. I had just got done with 7-2 and the second I saw the load-in system that tells you where you are at, I audibly said, “Oh shit we’re *here* now”. When I loaded in, I thought a Jumpscare was going to happen, but thankfully there wasn’t one. I continued through the level, and every time I had fed one of the trees, I’d toss a coin near the base of it, showing my respect to the level’s theme.
    By the end of the level, I was a changed man.
    Hakita, thank you. Thank you for allowing me to show my respect to my adopted brother one last time. Thank you, and keep up the phenomenal work.

    • @poll4091
      @poll4091 9 місяців тому +2

      I ain't reading all that

    • @vlad980
      @vlad980 9 місяців тому

      ​​​@@poll4091you are a horrible person if you think what you just said is appropriate
      this guy's brother fucking killed himself and you just got up to his face and said "i dont care"
      do you realize what you have just said to him?

    • @teterii
      @teterii 9 місяців тому

      ​@@poll4091 I'm actually arranging a meeting between a brick and your cranium if this is the kind of joke you bring to the table.

    • @an-average-box
      @an-average-box 9 місяців тому

      ​@@poll4091your a fucking menace

    • @Beowolf-jy5rc
      @Beowolf-jy5rc 9 місяців тому +15

      i'm sorry for your loss man, the gap between august, december and the month i'm replying in, that being april, is large so a lot has probably happened, but i hope you and your brothers are doing ok man.

  • @ultrafun2227
    @ultrafun2227 11 місяців тому +50

    4:01:06 "I probably shouldn't do that YET"
    Is that a hint on what the Fraud layer will have?

    • @uzumazin5099
      @uzumazin5099 11 місяців тому +23

      Fraud being a non-euclidean space domain would be f**king awesome!

    • @MySnugglePuppy
      @MySnugglePuppy 4 місяці тому +2

      @@uzumazin5099 And it would make sense. Fraud is the concept of something not being how it seems on the surface, so a bunch of messed up geometry and confusing Non-Euclidean layouts would be perfect.

  • @Bob_Greasy_The_3rd
    @Bob_Greasy_The_3rd 9 місяців тому +4

    Tbh 7-1 to 7-4 was so fucking amazing that I can't figure out how the hell you made it so cool. I still remember when I first saw the mannequins and cuz I was with my friend I immediatly joked about them moving at some point, cuz it's a fun stereotype and I still got spooked by them when I got the red skull. Genuienly I love your work, keep it up.

  • @boneatled
    @boneatled 11 місяців тому +24

    jakito is canonic and that is haunting

  • @Karamelmecdukrakata
    @Karamelmecdukrakata 29 днів тому +3

    The lighting strike after he said that makes it even better i lov it :)

  • @elray1331
    @elray1331 11 місяців тому +29

    I love how P-2's entire level design is about "how much can we fuck the player?"
    P-3 had better be "how can we make the player ULTRAKILL™ himself?"
    good stream tho! hearing the details behind each level is always interesting and funny

  • @bananajoe8412
    @bananajoe8412 11 місяців тому +10

    Def gonna watch through the whole stream once im off work. Love you Hakita❤

  • @V2_maquina_suprema
    @V2_maquina_suprema 11 місяців тому +49

    5:06:45 hakita spotted trying to parry with the knuckleblaster, may this be something wicked

    • @TireRire
      @TireRire Місяць тому

      Say that again

  • @EphiaX
    @EphiaX 11 місяців тому +250

    PITR mewing all stream

    • @MONKE-ud7dp
      @MONKE-ud7dp 11 місяців тому +48

      he has to rizz up the V2 gyats

    • @Flesh_Wizard
      @Flesh_Wizard 9 місяців тому +7

      🤫🧏‍♂️

    • @antiStrikerS
      @antiStrikerS 9 місяців тому +5

      Fr unlike gabriel's 180° jawline, PITR is built like a square

    • @vreikezen8268
      @vreikezen8268 23 дні тому

      @@MONKE-ud7dp WHAT GYATS??? THERE'S NOTHING LEFT!
      *thunderstorm*

  • @3namega
    @3namega 11 місяців тому +10

    It's so unbelievably cool to hear the amount of insight that goes into every aspect of the game, seriously!! Personally I've never played an FPS in my life and gravitated towards ULTRAKILL because the story and visuals intrigued me, and I'm super glad that so much extra text was included for the nerds who just want to have a good narrative experience HAHAHA

  • @gingerninja137
    @gingerninja137 5 місяців тому +4

    i wish i could play ultrakill for the first time again, if not just for the experience of seeing the Earthmovers in the backgrounds of 7-2 and 7-3, and then looking up to see it staring back in 7-4. absolute masterpiece of a game setting.

  • @Fatalfiber2915
    @Fatalfiber2915 11 місяців тому +4

    Just finished watching the first dev commentary the timing is just too perfect. W Hakita

  • @hiphyro
    @hiphyro 11 місяців тому +10

    hell yeah i was waiting for this especially thoughts about my favorite level currently 7-4

  • @miguelabro
    @miguelabro 11 місяців тому +37

    39:57 hakita turns into minis prime.

  • @dazcarrr
    @dazcarrr 11 місяців тому +43

    hearing the way they develop ultrakill makes me more confident in my organisation skills

  • @Imustbemad
    @Imustbemad 11 місяців тому +12

    hearing that hakita's entire thought process behind P-2 was 'it would be funny' explains a lot

  • @gonzaxdbruh8622
    @gonzaxdbruh8622 11 місяців тому +20

    1:35:27 best part of the stream❤

  • @nikotheoneshot
    @nikotheoneshot 11 місяців тому +8

    I love the blahaj in 5-s whoever's idea that was is my hero

  • @YellyOld
    @YellyOld 11 місяців тому +8

    Uploaded this right before FEAST HOUR... thank you hakita.... i needed this...

  • @specificdisc568
    @specificdisc568 11 місяців тому +17

    Gotta love Hakita's reasonings for making P-2 just amounts to "wouldn't it be funny if" and "Ha Ha now die" this is why this is one of my fav games ever.

  • @MorbidMindedManiac
    @MorbidMindedManiac 11 місяців тому +13

    1:13:29 Y’all should’ve kept that version, it would’ve prevented a few sex update jokes

  • @DamageMaximo
    @DamageMaximo 11 місяців тому +5

    4:46:15 My favorite thing here is that if you don't keep moving forward and stay at the door, the song starts at the exact time the sky lights up, which I think is a lot more striking and epic than one after the other, I kinda wish it was hardcoded to do that, and have a trigger in the second platform to start the music immediately in case of speedrunning, so for a casual first experience the music and lightning will happen at the same time, but the few seconds of silence won't be awkward when speedrunning

  • @someone9236
    @someone9236 11 місяців тому +35

    I can't believe he skipped "+why are you even spawning enemies here" style bonus

    • @petscopfan335
      @petscopfan335 9 місяців тому

      where do you get that bonus?

    • @mythralled
      @mythralled 9 місяців тому +3

      ​@@petscopfan335 You have to go to 5-4 then activate cheats and spawn enemys underwater

    • @petscopfan335
      @petscopfan335 7 місяців тому

      ty ​@@mythralled

  • @Cadette4448
    @Cadette4448 11 місяців тому +14

    43:48 same guy who made 4-S btw

  • @marcovsasa4195
    @marcovsasa4195 11 місяців тому +13

    New ultrakill content

  • @Vee_Sheep
    @Vee_Sheep 10 місяців тому +6

    in layer 9 you should be able to find a secret corner with a red mason jar labeled "V2 :)"
    bonus points if it gets a health bar but dies to one hit of anything, like the first Cancer Rat

  • @Sedrathelime
    @Sedrathelime 11 місяців тому +25

    6:25:00 Please, bring back Lobotomy% in a way! Discovering it was some of the maddest sick stuff I've ever done in the game, and plenty of other levels have secret ways of skipping lots of them. Plus, new players aren't as likely to try climbing the unlit parts of the earthmover in their first run. It could make a good style bonus!
    Other players have suggested +CHARGEBACKing the railgun beam at the start, and that could be good too, assuming the coin adds enough damage to pierce its shielding.
    Instakilling the Earthmover in some way is just such a power move, fills you with a huge amount of hype. I'd love to see either return in some way.

  • @Leffrey
    @Leffrey 10 місяців тому +2

    52:10 that’s great. It actually keeps track and shows Hakita with size 2 fish on the leaderboard

  • @Adbrandrealtrustme
    @Adbrandrealtrustme 11 місяців тому +3

    Watching hakita actually play and fight in 7-2 was refreshingly smooth compared to how much I panic and try to railcoin everything I see.
    also *Hakita* spotted trying to *parry* with the *Knuckleblaster* 5:06:45

  • @thatonesektor5471
    @thatonesektor5471 11 місяців тому +1

    i found the first dev commentary two days ago and literally finished it yesterday and now here's the one for the next layers omg the timing could not be better

  • @Wild-Goober
    @Wild-Goober 5 місяців тому +4

    6:19:41 my head cannon here is that V1 can detect if another machine has an error and display it on their system for maximum fighting performance

  • @charliewasfound5035
    @charliewasfound5035 11 місяців тому +8

    Ultrakill devs are goated, much love ❤

  • @F-F-Fishy
    @F-F-Fishy 10 місяців тому +3

    the laughing hakita đi while talking about p-2 truly shown a man with the intention to kill people irl using video games
    i love the devs

  • @kwahn106
    @kwahn106 11 місяців тому +67

    Hakita, I have but one humble request: When loading a level, make the initial fall's momentum as great as a slam storage's momentum, so we can just reset the level and fly out fast instead of doing an awkward wall hump every time we want to do a level fast.
    Know what I'm falling asleep to tonight! :D

    • @austinkentner1771
      @austinkentner1771 11 місяців тому +1

      that would actually be amazing

    • @nadko9910
      @nadko9910 11 місяців тому +1

      i think v1 stores their momentum while slamming to slide/jump, but i the elevator its just falling normally

    • @DamageMaximo
      @DamageMaximo 11 місяців тому

      slam storage

    • @crimson-foxtwitch2581
      @crimson-foxtwitch2581 11 місяців тому

      5-4 does this and is the only level to for some reason

    • @kveller555
      @kveller555 11 місяців тому +5

      @@crimson-foxtwitch2581This is speculation because I don't actually know, but maybe landing in that little bit of water affects the physics somehow.

  • @TheManWhoIsMan
    @TheManWhoIsMan 11 місяців тому +10

    Pitr the whole stream:🤫🧏

  • @zillitilli
    @zillitilli 11 місяців тому +2

    Thank you for gracing us with your form, Mr Hakita👏

  • @manamongmen3381
    @manamongmen3381 11 місяців тому +5

    I love how y'all friggen dorks. nice work team.

  • @wibby1445
    @wibby1445 11 місяців тому +2

    I’ve been waiting for this since I was born

  • @HornetSilksong1232
    @HornetSilksong1232 11 місяців тому +3

    I actually really enjoyed leviathan, it felt sort of like a puzzle boss with keeping track of which way the tail was going, and the atmosphere was incredible

  • @abnorc8798
    @abnorc8798 11 місяців тому +2

    I didn't even know about the credits museum! I never even click on credits because it usually just directs you to some scrolling text as you said. Allowing the devs and artists to inject a bit of their own identities into the credits definitely made them more fun.

  • @BLOG-us50
    @BLOG-us50 3 місяці тому +4

    1:35:19 *Hakita: This character is SO f**king dead and it's.. and like so DEAD and it possibly could ever be it. And these people are saying: "Maybe it's alive tho", "Maybe it comes back" "Maybe someone could reconstruct it"-* *RECONSTRUCT WHAT?!*
    *THERE'S NOTHING LEFT!*

  • @HiroshiOmega
    @HiroshiOmega 11 місяців тому +23

    2:07:25 What did he mean by this

  • @ThatOneSillyBilly
    @ThatOneSillyBilly 11 місяців тому +6

    This video truly was an ultrakill

  • @DontDoPhlog
    @DontDoPhlog 10 днів тому +1

    1:36:14 thanks for the shout out hakita!