Greetings travelers - lads and ladies - just wanted to apologize for the last two or three days and the lack of content. Unfortunately there were a few medical complications on my end but things should be back to normal from today onward. Hopefully we haven't disappointed you and I hope you stay tuned for more awesome Savjz vids! ~Mike
I still have to get used to Malchezaar, every time he draws some random legendary I do a double-take and wonder why he put Leeroy or Pagle in the deck for half a second.
You are right and wrong. I mean yeah that late game can be aersome but first half of the game is just draw-tank up-draw-tank up and its super boring bro...
He is not wrong at all... You can play other fun decks than warrior decks. I made a RenoYoggN'zothBurgle rogue deck and its fuck tons more fun than smorc decks. No it doesn't equal high winrate but "fun" is the keyword here.
I like the idea of playing Malchezaar in this build. Better concept than the opponent I played on ladder yesterday who was trying to play him in C'Thun Warrior...
I think savjz was thinking about the draw/clear potential of yogg on a fatigue match so he use anomalus as a backup plan but personally i like how you think.
+derp yeah, dropping anomalus would've led to victory with a 100% chance (savjz had a LOT more hp atm), whereas playing yogg at all is a big coin flip - not only it doesnt always clear the board, but also has a chance of casting smth like arcane intellect and losing the game immediately
I think he may have wanted to avoid the damage by trying a board clear with Yogg. Anomalus guarantees a clear but he would take about 30+ damage to the face for sure from the enemy's board. Yogg messed up so he ended up taking the damage anyway, but I see his reasoning behind the play
I agree. I would have made the inverse and played Anomalus first, saving Yogg as a backup. Maybe not playing it at all, because I hate to gamble with cards like Yogg. (Astral Communion or excessive card draw would cost him that game.)
i think it was a mistake in the first place to hit sylvanas with tirion and kill tirion with black knight, he could have just played another 6-drop to lower the chances of sylvanas stealing tirion, which is obviously the play knowing your opponent is playing n'zoth. didn't matter because the opponent decided to play monkey before n'zoth anyway for some reason, i guess it was at the bottom of his deck, but then he got n'zoth from the monkey and brought back tirion. honestly giving any n'zoth deck a tirion is always a bad play, you're giving them at least 15 dmg and generally more like 21... the only reason it's fair in n'zoth paladin is because paladin is such a weak class against control overall with no efficient single target removal. giving it to warrior, shaman or priest is just insane lol. obviously it was a 50/50 in the first place to steal tirion, but a 33/66 is way better. winning that dice roll would have prevented him from needing to play either yogg or anomalus. it was the tirion that was preventing him from trading into the other minions. there's really nothing worse than your opponent having a tirion on board after you've played the monkey, since you traded all your spells for giant minions that have to trade into its divine shield inefficiently. i guess if you get another black knight, or if you played xaril and got a direct dmg toxin off him then it's a little less game-breaking. but yeah i feel the anomalus play is pretty weak. it's such a shitty minion, it's a board clear effect that's only useful when you're behind on board, packed into a giant, non-taunt minion, which is only useful when you're ahead on board. frankly an 8 mana 8 dmg aoe would be so much better than anomalus lol, it would function basically like two flamestrikes, so you can see that 8 dmg for 8 mana is pretty crazy. if it was a shaman card with a heavy overload, like two elemental destructions basically, then it might be fair. kind of like playing pre-nerf yogg with a lot more reassurance. obviously the problem with anomalus is that it can just be ignored. the only time you'd need an 8-dmg aoe is if you're staring down a board with several giant minions. at that point, it's really like an 8-mana doomsayer because the earliest you can get the board clear effect is on your next turn, by trading in the anomalus (or hitting it with a spell if there's no minion with enough atk to kill anomalus in a trade). the only advantage over doomsayer is that they can't choose to trade into it to preserve their board. but the point is that by the time you need anomalus, they probably already have lethal on board so playing him could only give you a board clear the turn after you've already taken lethal damage. really this was an incredibly rare case of control warrior vs. control warrior... so you're playing against a class which applies zero early game pressure, with the one class that can gain so much armor that on the turn anomalus becomes useful, you actually have enough armor to survive and trade with anomalus. only problem is anomalus is a mage card lol, so basically the only time it's ever seen is from the monkey. compare to pre-nerf yogg. doesn't guarantee 8 dmg aoe, but if it plays any aoe spells, they are dealt the same turn it's played. it would have been smart if savjz traded first, since there are so many minions on board that the single target spells have a high chance to target his own minions. yogg is best when you have nothing on board and your opponent has several minions. it's bad when you're close to fatigue, but if your opponent has 7 minions and you have 1, at the very least you're likely to clear a few of them, which already prevents more immediate damage than anomalus, and you have a high likelihood to clear the whole board. at the same time, he hadn't cast very many spells, so it's really difficult to gauge which line wins more often. i think that he got really unlucky with the spells that were cast, almost like having his opponent play yogg basically. but yeah there's definitely some question here. anomalus offers more consistent value, basically trading a ton of health for a massive guaranteed board clear without any other drawbacks. as we can see it would have been better than what actually happened but that's a pretty rare case i think.
Yeah but with mill you already have mana issues, that along with vanish putting cards back in your hand a lot makes it too greedy. That's why some people have added arcane giant, because you can replay it easily after a vanish
While it might be good in something like Mill Druid which is much slower, Mill Rogue is a combo deck. Theres a reason Mill Rogue runs so much card draw in the form of Azure Drakes or even Shiv- it has to find its answers to survive! If they put on pressure, you survive with removal if they don't, i.e control, then with Gang up your deck is more than big enoguh that you can just burst them all at once with coldlights. This was a pretty rough explanation but trust me, I can say with full certainty, it is bad in Mill Rogue. However, it might be good in Fatigue decks like the Warrior or Druid decks that run like entirely removal
Violet illusionist does the job of helping you not fatigue yourself. This + brann + double coldlight to draw 8 cards and OTK your opponent if they are down to 0 (vs warrior), 1 vs everything else and often 2 as long as opponent is at less than 28 health.
classic savjz, making terrible decisions in control matchups says "its fine i still have monkey/yogg", monkey gives him yogg, more rng... still losing the game, in the end wins by rng anyway.
It isn't like that game was completely one sided rng. The yogg was bad, his opponent got 2 paletress, a n'zoth, a rag, and a second rag from paletress.
It really wasn't luck. Every rag miss was a result of him having a 66% chance or higher of surviving and his yogg was pretty bad. He was statistically more likely to win that game than not.
Greetings travelers - lads and ladies - just wanted to apologize for the last two or three days and the lack of content. Unfortunately there were a few medical complications on my end but things should be back to normal from today onward. Hopefully we haven't disappointed you and I hope you stay tuned for more awesome Savjz vids! ~Mike
Hope you get well soon ;3
Hope everything's okay!
Hope you're feeling better, mate. Love your work. :P
Hope is ...an illusion! -Yogg 2016
I understand the delays due to medical complications quite well, Mike, no worries here! Hope you're doing better and keep up the good work!
Damn, that was an insane game.
Epic metapod battle of history
Epic alimento copypasta.
Holy shit what a game. One of the best games of Hearthstone I've ever witnessed
I still have to get used to Malchezaar, every time he draws some random legendary I do a double-take and wonder why he put Leeroy or Pagle in the deck for half a second.
Yeah, same ;D
Nice vid!
*SPOILER*
That concede at the end was the best part!
Yeah... This respect for others the kids from today have... So disgusting /s
Eating popcorn while watching savjz
"If you see that animation it means free win!!" - Savjz
Серёга, наш человек
он сражался достойно)
That was some epic shit.
What a comeback:0
One of the best control warrior mirror matches I've seen :D
now ladies and gentlemen, that's a fking hearthstone game, not your usual bs zoo aggro bs
Actually was an epic game and not a buzzfeed title PogChamp
that's why you play fun decks and not aggro
Exactly!
You are right and wrong. I mean yeah that late game can be aersome but first half of the game is just draw-tank up-draw-tank up and its super boring bro...
He is not wrong at all... You can play other fun decks than warrior decks. I made a RenoYoggN'zothBurgle rogue deck and its fuck tons more fun than smorc decks. No it doesn't equal high winrate but "fun" is the keyword here.
kVI Aak I want recipe >:(
Ali İmran KAZAN
Recipe to what?
I like the idea of playing Malchezaar in this build. Better concept than the opponent I played on ladder yesterday who was trying to play him in C'Thun Warrior...
Playing yogg instead of Anomalus was a prettt bad play considering the amount of spells played. IMO
I think savjz was thinking about the draw/clear potential of yogg on a fatigue match so he use anomalus as a backup plan but personally i like how you think.
+derp yeah, dropping anomalus would've led to victory with a 100% chance (savjz had a LOT more hp atm), whereas playing yogg at all is a big coin flip - not only it doesnt always clear the board, but also has a chance of casting smth like arcane intellect and losing the game immediately
I think he may have wanted to avoid the damage by trying a board clear with Yogg. Anomalus guarantees a clear but he would take about 30+ damage to the face for sure from the enemy's board. Yogg messed up so he ended up taking the damage anyway, but I see his reasoning behind the play
I agree. I would have made the inverse and played Anomalus first, saving Yogg as a backup. Maybe not playing it at all, because I hate to gamble with cards like Yogg. (Astral Communion or excessive card draw would cost him that game.)
i think it was a mistake in the first place to hit sylvanas with tirion and kill tirion with black knight, he could have just played another 6-drop to lower the chances of sylvanas stealing tirion, which is obviously the play knowing your opponent is playing n'zoth. didn't matter because the opponent decided to play monkey before n'zoth anyway for some reason, i guess it was at the bottom of his deck, but then he got n'zoth from the monkey and brought back tirion. honestly giving any n'zoth deck a tirion is always a bad play, you're giving them at least 15 dmg and generally more like 21... the only reason it's fair in n'zoth paladin is because paladin is such a weak class against control overall with no efficient single target removal. giving it to warrior, shaman or priest is just insane lol. obviously it was a 50/50 in the first place to steal tirion, but a 33/66 is way better. winning that dice roll would have prevented him from needing to play either yogg or anomalus. it was the tirion that was preventing him from trading into the other minions. there's really nothing worse than your opponent having a tirion on board after you've played the monkey, since you traded all your spells for giant minions that have to trade into its divine shield inefficiently. i guess if you get another black knight, or if you played xaril and got a direct dmg toxin off him then it's a little less game-breaking.
but yeah i feel the anomalus play is pretty weak. it's such a shitty minion, it's a board clear effect that's only useful when you're behind on board, packed into a giant, non-taunt minion, which is only useful when you're ahead on board. frankly an 8 mana 8 dmg aoe would be so much better than anomalus lol, it would function basically like two flamestrikes, so you can see that 8 dmg for 8 mana is pretty crazy. if it was a shaman card with a heavy overload, like two elemental destructions basically, then it might be fair. kind of like playing pre-nerf yogg with a lot more reassurance. obviously the problem with anomalus is that it can just be ignored. the only time you'd need an 8-dmg aoe is if you're staring down a board with several giant minions. at that point, it's really like an 8-mana doomsayer because the earliest you can get the board clear effect is on your next turn, by trading in the anomalus (or hitting it with a spell if there's no minion with enough atk to kill anomalus in a trade). the only advantage over doomsayer is that they can't choose to trade into it to preserve their board. but the point is that by the time you need anomalus, they probably already have lethal on board so playing him could only give you a board clear the turn after you've already taken lethal damage. really this was an incredibly rare case of control warrior vs. control warrior... so you're playing against a class which applies zero early game pressure, with the one class that can gain so much armor that on the turn anomalus becomes useful, you actually have enough armor to survive and trade with anomalus. only problem is anomalus is a mage card lol, so basically the only time it's ever seen is from the monkey.
compare to pre-nerf yogg. doesn't guarantee 8 dmg aoe, but if it plays any aoe spells, they are dealt the same turn it's played. it would have been smart if savjz traded first, since there are so many minions on board that the single target spells have a high chance to target his own minions. yogg is best when you have nothing on board and your opponent has several minions. it's bad when you're close to fatigue, but if your opponent has 7 minions and you have 1, at the very least you're likely to clear a few of them, which already prevents more immediate damage than anomalus, and you have a high likelihood to clear the whole board. at the same time, he hadn't cast very many spells, so it's really difficult to gauge which line wins more often. i think that he got really unlucky with the spells that were cast, almost like having his opponent play yogg basically. but yeah there's definitely some question here. anomalus offers more consistent value, basically trading a ton of health for a massive guaranteed board clear without any other drawbacks. as we can see it would have been better than what actually happened but that's a pretty rare case i think.
Wow one of the best and most epic game I ever seen
That was more action than most of action movies xD
A game so good Savjz got two wins for it.
that wasn't click bait... that really was an epic mirror match
Serega PogChamp
WHAT A PLAY SIPHSKY
Such a great game :)
Seems like no one knows how to play with Nozdormu on board.
it's hammer time !
Finaly a video :)
I think it's ok to say, that this was pretty close.
It was insane :o
Insane gamee
8:15 Doesn't shield slam the Harrison. Instead, trades in his own Harrison BrokeBack
Shouldnt this card be very good for mill rogue? At least it helps u with not fatigueing yourself, right?
Yeah but with mill you already have mana issues, that along with vanish putting cards back in your hand a lot makes it too greedy. That's why some people have added arcane giant, because you can replay it easily after a vanish
While it might be good in something like Mill Druid which is much slower, Mill Rogue is a combo deck. Theres a reason Mill Rogue runs so much card draw in the form of Azure Drakes or even Shiv- it has to find its answers to survive! If they put on pressure, you survive with removal if they don't, i.e control, then with Gang up your deck is more than big enoguh that you can just burst them all at once with coldlights.
This was a pretty rough explanation but trust me, I can say with full certainty, it is bad in Mill Rogue.
However, it might be good in Fatigue decks like the Warrior or Druid decks that run like entirely removal
Violet illusionist does the job of helping you not fatigue yourself. This + brann + double coldlight to draw 8 cards and OTK your opponent if they are down to 0 (vs warrior), 1 vs everything else and often 2 as long as opponent is at less than 28 health.
ALIMENTO
Epic game
think ill try this deck not because its good but it looks fun
like 5% of decks what streamers play are good...
aapo nieminen 5% eh, sounds awfully specific. Did you calculate that on your own? If it gets to legend its pretty good
I mean usually they are not made for ranking up.
Basically Prince Malchezaar is a horrible card but its funny.
it gets boring only playing the best decks. I remember when I did nothing but secret pally for a while just because it was the best. But it sucked
Epic.
That concede
Nat like this
I died XD
How to dodge Rag #2
I am so sad for Serega, cykablyat
epica
gg :D
бедный Серега
gg
ех серега
I think revenge is mostly useless in the deck.
classic savjz, making terrible decisions in control matchups says "its fine i still have monkey/yogg", monkey gives him yogg, more rng... still losing the game, in the end wins by rng anyway.
It isn't like that game was completely one sided rng. The yogg was bad, his opponent got 2 paletress, a n'zoth, a rag, and a second rag from paletress.
2024
why marchezaar not golden??
All the cards not from packs come non-golden. I've only ever seen one golden non-pack card and that was a golden C'thun. By the way, that's insane.
+Walloficecream After collecting a card from an adventure, it can be crafted into golden.
+Walloficecream You are a noob, a troll or just dumb.
I don't know about you guys but I get really annoyed when people win using just luck buts that's just personal preference
It really wasn't luck. Every rag miss was a result of him having a 66% chance or higher of surviving and his yogg was pretty bad. He was statistically more likely to win that game than not.
As opposed to building a deck that pumps out low cost efficient minions and goes face with a lot of consistency?
Sloshno.))
I dislike how in these clips, its always the streamer who ends on top.
ахахахахах лол
Сережа лузнул(((
Жаль Серёгу:(
Possibly the most disgusting game I've ever seen. And I mean the second one.
Why didn't he play the spell from rafaam after milhouse manastorm?
no one ever played rafaam he got it from paletress, so he didnt get the spell.
rafaam was produced by paletress instead of played from hand so he didnt discover a 10 mana spell.
Rafaam came from Confessor Paletress, so it didn't give him a spell.
Came Rafaam paletress from, spell didn't gave him to.
i think he/she gets it...