BodyMonster fo Unreal 5

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  • Опубліковано 26 вер 2024
  • BodyMonster fo Unreal 5
    find it here:
    www.unrealengi...
    Playlist of all my assets here:
    • 3D assets
    My assets page here:
    www.unrealengi...

КОМЕНТАРІ • 7

  • @emmanuelreyes8832
    @emmanuelreyes8832 3 місяці тому

    This is raelly fcking weird hahahaha I love it!
    Question: if I wanted my character to be the "BodyMonster" would that be possible?

    • @DaveMbrr
      @DaveMbrr  3 місяці тому

      It would require a bit of work. Now the tick event moves the actor forward and another event "random wandering" changes the direction. You would need to replace those with inputs like WASD where for example WS would control timer on and off replacing tick and AD would control those direction changes. You'd also need to add some camera setup. Note that the bodymonster bp class is default actor class, not a pawn.

    • @emmanuelreyes8832
      @emmanuelreyes8832 3 місяці тому

      @@DaveMbrr Hi Dave. THank you for your response.
      I understand. I'll add it to my wishlist for now and I'll contact you after I'm done with my projects. Take care.

  • @blad3sashab
    @blad3sashab 3 місяці тому

    Is the AI blueprint that attacks player, can be killed and deal damage included in package already?

    • @DaveMbrr
      @DaveMbrr  3 місяці тому

      Yes, both can cause damage. Monster dies with enough (variable) damage. Player is 1st person template so no logic for dying but receiving damage on event AnyDamage from monster. Player does not need to be 1st person template to receive damage.

  • @y.h.lee.5288
    @y.h.lee.5288 3 місяці тому

    nice monster!

  • @TheVoiceOfChaos
    @TheVoiceOfChaos 3 місяці тому

    silly spiders fr