Half-Life Mapping Tutorial #17 - Doors with Glass & Vertical Doors
Вставка
- Опубліковано 4 лип 2024
- Today we learn how to create doors with transparent glass panels, as well as vertical doors, using the func_door and trigger_multiple entities.
#halflife #counterstrike #valvehammereditor #jackhammer #jackmapeditor #goldsrc #svencoop #gamedesign #mapping #gamedevelopment #opposingforce
0:00 Designing a Door with Glass
1:30 Create a Second Door
2:58 Targeting Both Doors
4:04 trigger_multiple
5:14 Run the Map
5:40 Clip texture
6:35 Run the Map
6:50 Designing a Vertical Door
8:51 Setting Properties
9:50 Vertical direction (Pitch)
10:34 trigger_once
11:14 Run the Map - Ігри
This series really is a pleasure to watch, thanks!
a classic trick!
My man!
@@lymphoid part of the fun of using SoHL is just parenting this and being done
What mod are you making/made?
None ATM, I just used to do a lot of HL mapping and did some tutorials on my channel a couple years ago@@lymphoid
I do still use JACK for other things! The STEAM version has a built in .obj export, so I've been doing level design for my friend's Unity game
This is great! Is there a way to have a door open when the player is further away?
Yea, just place trigger closer to the player and further away from the door
Trying various tricks in hl I managed to break the door so the glass and the metal part moved independently.
I've done that before too. With the doors in the control room for the test chamber
so im using a gate in my map thats triggered by trigger_relay that i want it to re open automaticaly every new round however it auto closes cause its in cs 1.6
How to make map change levels?
Hi man can you make a tutorial on how to change thw gun and hand textures on hl plz ty
Look up view model replacements. That would be out of the scope of this series. Cheers
Where is the part 2 and the mod did you already make it? ua-cam.com/video/HY7JCjn7zII/v-deo.htmlsi=HV400U4iOXcYwKVr
I stopped working on it, but I will finish it sometime. I'm finishing other projects at the moment