i cant believe you didn't add the feature from the first game where the car would start to spin faster and faster until it broke lol... in all seriousness tho its crazy how much better the physics are now!
It's a remaster! GMTK has a great video on Capcom's remastering of Resident Evil and it raises a lot of similar issues. Love this video btw and absolutely love the devlog series! Bought JellyCar Worlds even though it's not my usual game, just to better understand your level design process. Thank you for sharing your games and gamedev knowledge with the world!!
I honestly believe this is the best approach. Even though the old games are not available for purchase, they can be easily found (legally speaking found on your device that has been sitting in your closet for 8 years) and played and there are resources for that. While I do have nostalgia for the old games, I do NOT miss the lack of agility the old games had compared to JellyCar Worlds. Being able to pull off flips and grabbing on to ledges just to sling yourself over like an acrobat is really fun and keeps pulling me back into the game to play more and test the limits of what I can do both in the worlds and in level editor. The old games didnt give me that same desire. Having the old levels (and level menus) with the new physics is the happy medium and in my opinion the definitive way to enjoy the history of JellyCar's game design.
This is so cool!! Thanks so much for preserving the old content in such a fun new way. I love you're adding challenges to the old levels, which you totally didn't need to do but adds even more content! :D
I love that you’re bringing back levels from old games, the original jelly car was one of the first ever games I’ve played on iOS, can’t wait to see the levels from jelly car 2!
You could argue that Doom (2016) and Wolfenstein: The New Order also did this, as they had classic level layouts, but with the modern game's enemies and weapons. It's honestly a very interesting way to go about it, but in those games they feel more like a neat tribute rather than preservation, since it's a new way to experience them. I also can't wait for the Jellycar 2 levels to return, as that game was the one I played the most. There are also two things I would like to mention 1. Regenerating powerups would be a really cool thing to be able to add to your levels in the level editor 2. the sled and snowboard levels are pretty buggy; I can't remember if that was also in the original (as I said before, I played more jellycar 2), or due to the new engine. I also have not yet checked if that has been fixed in the recent update. Nonetheless... I freaking love jellycar worlds; you're doing god's work, my man!
Regenerating powerups will definitely be added to the level editor, probably in the JC2 update. Snowboard and sled is still a bit “touchy” although they were in the old games too
The platformer Rayman Legends does a similar thing where you can unlock levels from the previous rayman game as a reward. Also love the They Might Be Giants shirt
I'm very excited to see the levels brought back. It's so thoughtful that you're going back and ensuring these levels are accessible. Although I still have an iPod Touch 5 with all 3 games on it, it's reassuring that when that device eventually gives out, there's a future-proof way of enjoying those levels. Would Factory Mode from 2 be part of the porting process just for funsies?
My favorite aspect of game design is 'core set of few rules coupled with setups and levels and play that challenges the limits of those rules and the player's ability to adapt to those challenges." In the simplest form, we call it a 'difficulty ramp', but I think a more reasonable way to think about it is how we as people use our own bodies...when we learn to walk, we then follow on to run. The differences between walking and running are virtually none as it's putting one foot in front of the other, but that leads to jumping, doing the splits and all of acrobatics in general...all with just the rules of 'moving one's limbs'. I think game design is at it's best with that kind of approach to level creation that takes a minimal set of flexible rules into account. That's Citizen Kane level game design approach, if you ask me.
Although I would generally personally prefer a rerelease in a situation like this for the sake of preserving the original gameplay experience, I totally understand that that's far from practical, and I actually quite like this approach you took instead. Definitely looking forward to trying those challenges 👍 Besides, if I'm really itching for old-school JellyCar, I do still have the DSi port of JellyCar 2 lol
I think it’s cool that the physics stays how it is currently. Nothing is stopping you from playing the levels how they were, but it also means you can experiment with new ways to explore and tackle them. To go with your 64 example, I never really played it until the switch release, and having loved odyssey’s smooth controls I hated how stuff felt in 64 (not that the game was bad, just the controls frustrating, it’s an older game from another time to me)
they won't be, I've beta playtested 2 (3 isn't ready yet) without forking over additional cash, because Walaber is objectively the best game dev there is
With Unity turning itself into a (potential?) financial risk for indies (with the "runtime fee" stuff), will you be porting your game over to a different engine?
Another game that does this kind of thing is Poly Bridge 2, they have the "Classic Worlds" from PB1. Also while I am here... I hope you aren't negatively affected by Unity's new monetization scheme they just announced. It seems like a very bad situation for any devs that use Unity.
Hey walaber, can you please make it so you can share and download custom levels on mobile, it really stinks you can’t play other people’s levels on mobile, it shouldn’t be locked behind the pc version.
This is an abomination and you’ve disgraced the classic levels and classic content from the previous games… is the opposite of what you did. It’s amazing you found a way to kind of remaster the levels and still add it to the game for free.
I love the old games. Awesome to see them in JellyCar Worlds!
i cant believe you didn't add the feature from the first game where the car would start to spin faster and faster until it broke lol... in all seriousness tho its crazy how much better the physics are now!
It's a remaster! GMTK has a great video on Capcom's remastering of Resident Evil and it raises a lot of similar issues. Love this video btw and absolutely love the devlog series! Bought JellyCar Worlds even though it's not my usual game, just to better understand your level design process. Thank you for sharing your games and gamedev knowledge with the world!!
Thank you so much!
i couldn't BELIEVE my eyes when i saw you added this in the beta so excited for jellycar 3 levels!!! also the level editor is so sick now
Thanks!
I honestly believe this is the best approach. Even though the old games are not available for purchase, they can be easily found (legally speaking found on your device that has been sitting in your closet for 8 years) and played and there are resources for that. While I do have nostalgia for the old games, I do NOT miss the lack of agility the old games had compared to JellyCar Worlds. Being able to pull off flips and grabbing on to ledges just to sling yourself over like an acrobat is really fun and keeps pulling me back into the game to play more and test the limits of what I can do both in the worlds and in level editor. The old games didnt give me that same desire. Having the old levels (and level menus) with the new physics is the happy medium and in my opinion the definitive way to enjoy the history of JellyCar's game design.
This is so cool!! Thanks so much for preserving the old content in such a fun new way. I love you're adding challenges to the old levels, which you totally didn't need to do but adds even more content! :D
I love that you’re bringing back levels from old games, the original jelly car was one of the first ever games I’ve played on iOS, can’t wait to see the levels from jelly car 2!
you could also change the way the backgrounds loop so they overlap and have a slanted seam so it feels more like overlapping paper
I love this, I have a copy of original jelly car on an iPhone 3G and I love that I can play the levels on my Mac now
Love the TMBG 2060 Comeback Tour shirt. I always get compliments when I wear mine!
I think this is a great compromise and I'm sure a lot of players, like myself, will appreciate the nostalgic content seen in a new light.
It's great to see this game again, I almost completely forgot about it!
You could argue that Doom (2016) and Wolfenstein: The New Order also did this, as they had classic level layouts, but with the modern game's enemies and weapons. It's honestly a very interesting way to go about it, but in those games they feel more like a neat tribute rather than preservation, since it's a new way to experience them.
I also can't wait for the Jellycar 2 levels to return, as that game was the one I played the most.
There are also two things I would like to mention
1. Regenerating powerups would be a really cool thing to be able to add to your levels in the level editor
2. the sled and snowboard levels are pretty buggy; I can't remember if that was also in the original (as I said before, I played more jellycar 2), or due to the new engine. I also have not yet checked if that has been fixed in the recent update.
Nonetheless... I freaking love jellycar worlds; you're doing god's work, my man!
Regenerating powerups will definitely be added to the level editor, probably in the JC2 update. Snowboard and sled is still a bit “touchy” although they were in the old games too
Such a good video, your insight and design philosophy are awesome (as are your games)
Both a big fan of JellyCar and Walaber´s Trampoline ♥
The platformer Rayman Legends does a similar thing where you can unlock levels from the previous rayman game as a reward.
Also love the They Might Be Giants shirt
Rayman Legends was what I was reminded of too!
I'm very excited to see the levels brought back. It's so thoughtful that you're going back and ensuring these levels are accessible. Although I still have an iPod Touch 5 with all 3 games on it, it's reassuring that when that device eventually gives out, there's a future-proof way of enjoying those levels.
Would Factory Mode from 2 be part of the porting process just for funsies?
Thank you for the comment! Factory mode is not currently on my list to include 😅
@@WalaberEntertainment can I ask what factory mode is?
Well level editor ✅
Online or Coop?
you could eventually go back and make the physics simmilar, but have a setting to use modern physics
My favorite aspect of game design is 'core set of few rules coupled with setups and levels and play that challenges the limits of those rules and the player's ability to adapt to those challenges." In the simplest form, we call it a 'difficulty ramp', but I think a more reasonable way to think about it is how we as people use our own bodies...when we learn to walk, we then follow on to run. The differences between walking and running are virtually none as it's putting one foot in front of the other, but that leads to jumping, doing the splits and all of acrobatics in general...all with just the rules of 'moving one's limbs'. I think game design is at it's best with that kind of approach to level creation that takes a minimal set of flexible rules into account. That's Citizen Kane level game design approach, if you ask me.
Walaber you’re on a roll!
I think it's a great idea, especially with it on Steam - I still play games I purchased on the platform over a decade ago!
That’s a smart move, great content
Leaderboards when
thank you so much for the awesome game i loved it so much
AH
REFILLING PICKUPS
PLEASE ADD THAT TO THE LEVEL EDITOR
It would be soooooo nice
I will!
Although I would generally personally prefer a rerelease in a situation like this for the sake of preserving the original gameplay experience, I totally understand that that's far from practical, and I actually quite like this approach you took instead. Definitely looking forward to trying those challenges 👍
Besides, if I'm really itching for old-school JellyCar, I do still have the DSi port of JellyCar 2 lol
I think it’s cool that the physics stays how it is currently. Nothing is stopping you from playing the levels how they were, but it also means you can experiment with new ways to explore and tackle them.
To go with your 64 example, I never really played it until the switch release, and having loved odyssey’s smooth controls I hated how stuff felt in 64 (not that the game was bad, just the controls frustrating, it’s an older game from another time to me)
Thank you for this ❤
I still say it's a port
Just of the levels, instead of the whole game
Software requires specific hardware to run.
Doom running on pregnancy test: yeah, sure.
Who doesn’t love the over inflated tires?
Edit: Please add the ability to copy levels.
I hope 2 & 3 aren’t DLCs… (actually, I don’t think that’s possible cause of Apple Arcade)
they won't be, I've beta playtested 2 (3 isn't ready yet) without forking over additional cash, because Walaber is objectively the best game dev there is
@@littlebitmorekspAgreed BUT Walaber DID talk about turning up thr price of the game on steam due to how much he's added since the original release.
@@Fladan Well thank god I paid for it on Switch! *wink*
Nice video walaber
With Unity turning itself into a (potential?) financial risk for indies (with the "runtime fee" stuff), will you be porting your game over to a different engine?
no, that would be a huge undertaking :/
An adaptation maybe?
I still don't understand why you can't bring it to googleplay, do you have some sort of contract with apple? I really want to play it :(
Yes on mobile the game is exclusive to Apple Arcade. The game is also available on Steam and Nintendo Switch.
Why no android version?
because the game has an exclusivity agreement with Apple Arcade for mobile platforms.
@@WalaberEntertainment boooooo
@@prankmonkeyxs650alr bro
I’ve never played(or heard of) jelly car before, but I definitely will be now.
I would say it is an import of the levels
Another game that does this kind of thing is Poly Bridge 2, they have the "Classic Worlds" from PB1.
Also while I am here... I hope you aren't negatively affected by Unity's new monetization scheme they just announced. It seems like a very bad situation for any devs that use Unity.
jellycar mmo when lol
lol
jellycar level editor mmo :troll:
What does mmo stand for
massive multiplayer game akin to like world of warcraft or something@@thatoneflaregun3167
Make it avalible on android pls!
I remember you
Hey walaber, can you please make it so you can share and download custom levels on mobile, it really stinks you can’t play other people’s levels on mobile, it shouldn’t be locked behind the pc version.
You can play custom levels on mobile on the same way you do on PC, by placing the files in a specific location. There are instructions on my discord.
oh....thankyou! didnt know that lol@@WalaberEntertainment
This is an abomination and you’ve disgraced the classic levels and classic content from the previous games… is the opposite of what you did. It’s amazing you found a way to kind of remaster the levels and still add it to the game for free.
I almost misread this but nice joke and compliment
First w