I love the way the fairly big projects play the usual music, but only for like 2 to 5 seconds at a time. Really gives you the scale of some of the projects you have taken on in previous videos where we got to hear that music for over a minute ha!
Francis: I'll just put this visco gel blob over the exit tile to prevent the bleach stone from offgassing 😎 Me, knowing why there is a "hopper" part in the building's name: Oh no! 😁
I'm pretty confident that FJ is aware of the flaking mechanic, like most of us. I've never tried to actively avoid it in my liquid H2/O2 builds and they have worked just fine for thousands of cycles.
For the bleach hopper, you could just make a bleachstone room, let it offgass until it fills it, and it stops being a problem. Could deliver things via automation to prevent mass loss.
@@fortheregm1249 Yes. One is guaranteed to no longer off gas and lose mass after a certain point, the other is just crossing your fingers and is just marginally better than not bothering in the first place.💭💭💭
The best way i've found to get the liquid hydrogen to easily handle the 1 kg of hydrogen is to pre-chill the hydrogen coming in by running it through the oxygen in radiant pipes. The oxygen can easily handle it, and the limiter for input speed is usually not aquatuner output and more the transfer rate of heat out of the incoming hydrogen. It starts too hot to actually drop to liquid temp at 1kg per second unless you chill it in the oxygen.
Tip 1: Its a good idea to pass the Hydrogen gas pipe through the oxygen tank first to prechill it. Makes your life easier. Tip 2: You will make Liq-hydrogen FASTER and more consistently with Low pressure gas vents in that liquefier chamber than 20kg vents and avoid hydrogen flashings. Tip 3: This time To keep liquid hydrogen rotating in the output pipe at 1kg/10kg to keep the pipes chilled try to use a liquid tank or a bridge instead of running a pump in there continuously. As a challenge I made a few Hyrgone+O2 liquefiers with ZERO gas pumps and mostly glass all around. worked better than I thought. Turns out the best way to suck gas out of a place is to actually freeze it.
Yea when i discovered that it solved all my gas troubles and some FPS, Just put a giant cooler under your base and set it to -120 C. Freezes all but Oxygen and Hydrogen, then just a few auto sweepers and some conveyors and problem solved, you can store it for later or just dump it on a hot plate in space. No more struggles, no filters, no pipe mess to deal with your mixed gas mess because you made a mistake somewhere along the line. Also neatly fixes sour gas from Abysalite breaks in lava areas, though naturally at late games
I realize the reason it take me more cycles to get stuff done is I excite everything then start doing large building projects rather then excavate as I need the buildings.
Interesting design here is to have one big cooling tank that both gasses flow into, you then move the solid oxygen out of the tank with an auto sweeper and counter flow it on the rails vs the incoming hydrogen so it melts into your oxygen tank, allows for a much simpler electrolyser setup.
Fun idea! However, you "waste" a lot of cooling when the system is equilibrated. Solid oxygen will liquify at about 215°C and return to gas at 179°C. That delta will be "lost" when you fill your rockets. On the other hand, at least initially having too cold oxygen to precool your pipe runs into the rocket without phase change might be worth the extra energy. Which also is not a concern with the sourgas boiler producing oodles of energy! The more important reason could be throughput. Depending on how much gas you want to liquify, one aquatuner might not be enough and if you have to build two anyway, might as well seperate the gas liquification...
You know Francis, you're far too good at making these videos. I found your channel through this series near the beginning of it and since then have binge-watched... well let's just say multiple ONI series. So many in fact, that I can't keep the events of each series straight, and so I think I'm going to have to go back and rewatch this series so that I can properly enjoy it. Ok, I had to look: I found your channel a month ago on the dot. Also, while I knew I'd watched a lot of your video's/series I didn't realize quite how many, the count is just over 200 videos.
The flaking mechanic is what finally broke me and made me design my cryofuel generation chambers lined with metal tiles. I’m also an aesthetics stickler so I insulate the chamber outside of that
33:00 - What I like to do is route the hydrogen gas pipe through the liquid oxygen room. It's been a while since I did the math but heat flow from liquefying hydrogen is IIRC 3-5 greater than from oxygen. Makes sense to spread the load across aquatuners a bit more evenly. (Or in my case, across thermal interfaces - I had 1 AT cooling down both, using heat injectors to move heat into a single pipe of -265°C supercoolant. It was a very modest space program.)
With the cooling the gas, I usually have the pipes hit the liquid first, then snake up through the gas. That way the warm part is at the top. Otherwise, you're kind of warming up your liquid hydrogen.
Something I added to my last liquid H2/O2 setup was running the hydrogen through the Liquid O2 tank in radiant gas pipes first before releasing it into the Liquid H2 tank. This let the Liquid O2 aquatuner not only cool down the turbines, but also remove a significant amount of heat from the H2. Given you need far more liquid H2 then liquid O2, this gave the two aquatuners a much better uptime balance, as well as made 1kg/sec H2 no problem at all.
It looks like your insulated tiles are made of different materials; some are igneous, some are granite. That's why the temp is exchanging differently. Granite has less specific heat capacity than igneous so it is cooling down slower than the igneous if I understand the maths correctly.
If you use a door/metal-tile/radiant-pipe heat exchanger, you can do much more precise control of temperatures and not worry about aquatuner control lag. Just run your sueprcoolant loop at minimum temperature (remember, a bigger delta transfers heat faster!) and use the door to control whether heat's moving from the chiller chambers to the loop. The metal tiles are just to keep the gases in; a second door kept locked works equally well except that you are limited to steel rather than being able to use aluminium for even faster transfers.
The lag isn't too significant with enough thermal mass. I just set one up like Francis did with about 4 tons of supercoolant and the temps barely fluctuated a degree or so, well within tolerance.
Nice video Francis! in my experience i use window blocks or metal blocks for hydrogen and oxygen tanks when i build in space so there are no temperature issues and no need for rare elements
He definitely did build at least one hydra (I believe in the narcolepsy ONI series). His comments then suggests he finds the concept too exploity. It is too close to slightly submerged gas vents for infinite gas storage, which he'd never use ;-) On this map, ambient temperatures were not too nice for liquids to stay liquid, although with nectar and mercury you should be able to do a hydra at negative temperatures that will not break when it has heated up the environment enough?
why not just make a hydra for rockets? It can be bottomless if you want. it's so much easier to turn on and off as needed, never over-pressurized and you can even get a full H2 pipe just using 9 electrolyzer. The liquid H2 and O2 are also "flaking" that's why it exchanges temp with the insulated tiles. I'm sure Francis knows of this mechanic, since I remembered him mentioned it, maybe when he saw sour gas/petroleum in an oil biome. I put my bleach stone thingamajig behind a liquid lock and autosweep the bleach stone into rails behind tiles and transport them to a submerged conveyor receptacle in my lettuce farm, automation is using a manual switch since I'm planning to phase out mushroom wrap when I ran out of slime. You can definitely send the bleach stone in a rail to the hot tub and drop them in a pool of mercury, I mean what's a few more toxic things to get into your dupes right?
I dislike using hydras, they just feel too much like an exploit to me. But I will have to isolate my bleach stone hopper and automate it. I'm thinking it does not need any interaction so we can really automate it.
Just in case: Hydrogen is VERY touchy. The best way to make liquid hydrogen is by using a "cold injector" as in use mechanized doors to add - coldest temperature you can make with supercoolant. It will liquefy the gas pretty quickly but also avoid making solid hydrogen ice.
That brings me back to when i first used the bleach stone hopper, loved your experience of it, I'm sure many of our struggles were reflected in it when we first used it, quite satisfying. Whole base full of chlorine due to a dip in water supply and thus oxygen. and the liquid blob having disappeared/moved next to the bin somehow (an errand mop command most likely 🤣) Since your oxygen and hydrogen production is in space why not just use the Heavy conductive wires instead of Power transformers, been doing that in my builds lately even early game ones with heavy watt wires, no problems if i keep it self powered. If at any point I do need more than 50KW i simply put in a Large transformer as it supports 4KW. Dumbest thing I've done with Liquid Oxygen and Hydrogen tanks is put a Transport tube access inside, didn't remember it generates a bit of heat while charging but so long it doesn't get used a lot all was fine. My design was similar though larger with a Liquid tank inside (and metered liquid valve before i realized it goes up to 500kg only..) to add more thermal mass, never observed that issue with the Bubbling in the Oxygen, did have it with the Hydrogen. But once there was enough in the system that problem went away and stabilized, though i did run the cooling loops in reverse direction; cooling the bottom (this give me the granular control without the liquid tanks for the cooling liquids) On the Plastic Sour gas boiler, why not use a Smart bin for plastic (or a bunch of them). Set them to only turn on the sour gas boiler when there's more than 90% in those containers, that way you won't have to turn it off and on manually while maintaining a healthy stock of plastic for dupe use.
It's easier to get the hydrogen to liquid state if you pre-cool it by having the radiant hydrogen gas pipe going through the -215° oxygen ( way cleaner if you use metal tile instead of insulated and get the pipes to go inside the tile surrounding the liquid oxygen).
14:34 Is that tempshift plate made of ice? In the oxygen tank, second from the bottom. 15:34 ice tempshift plate is still there after the time jump. 30:10 Idle biobot wandering into the hydrogen tank. Try replacing the two horizontal ladders leading up to the door with fire poles. Apparently, biobots cannot climb fire poles, unlike dupes. Haven't seen if this will remove their access.
FYI: You can make ceramics by heating clay up to 927°C. Should be a fun challenge :) Also: adding extra supercoolant to your LOX system should smooth out the lag curves.
@michaelsotomayor5001 actually I've once had this map where a slime biome got cooked by magma, which resulted in "natural" ceramic tiles. So if you heat clay to 927°C it would turn into clay, I'll edit that into my original comment
For the Space SPOM, why not plug the Atmo sensors into the doors. Instead of turning on/off the gas pumps to pump the oxygen around, they can open/close the doors to vent into space.
I just finished watching your oasis playthough, and you should totally do another fancy pant mobility tunnel, unless you did one, but I haven't finished the episode just yet
10:32 I had to do a double take because it sounded like you said S-b0mb. was like "wait what?" 12:53 both makes sense and doesn't make sense when you think about it lol. Makes sense from a gameplay POV, but yea. 14:29 "We're gonna freestyle it" (proceeds to make the same design you've always done more or less lol) --- though to be fair, it's not like there's much room for innovation in LOX and LH2 builds. 16:57 What dupe earned their Darwin Attempt Badge this time? (Trapped) :P 26:29 Maybe the pink tile is better at hiding it than the blue? lol 27:30 Remember that there's a 2-3 degree buffer for state changes, so you can probably set it to it's freezing point and be fine. With the buffer space between the sensor and AT, it might be better. "In theory." to borrow your own quote :P (Theory confirmed @ 29:23 I think) 28:53 Maybe pay the power cost to filter out hydrogen from the O2 line so you don't have to deal with it? Y'know you're gonna forget about it and then come back and be like "Why's there (L)H2 in my LOX!?" Hahaha 31:48 is it flashing back to gas? (Yea it is 31:57 - IDK why though) Don't forget you have that hydrogen vent. You'll have to pre-chill it since I think it comes out at 500C but I think you've knocked out temperature control on this map. Also, I love your Caribbean build montages.
Next time, try making one Rodrigo with 2 rows of electrolizers. And two gas pumps at the top instead of one same amount of gas pumps at the bottom with open doors
Why are you using transformers for your spoms? Just put a joint plate in and hook right up to the main grid. Next question, why do you have a solid block of insulated tiles below the rocket when you can just have a hollow block? Conduction panels are pretty bad at transferring heat to the liquid flowing through them. It's more effective to put the input or output in a metal tile and cooling that metal tile (which will could the conduction panel the same way bridges transfer heat from tip to tip)
We could use direct power, you are right. I think my brain was trying to keep the insulation, which makes no difference in space. The reason I used the big block below the rocket silos is because I'm too lazy to make a vacuum instead. But have switched to using the rockets as a source of power now.
FJ do you think you can rip out those spoms and install a proper hydra to manage both fuel and dupe O2? I dont think you've ever done a hydra and i think it's time for one.
Did a hydra setup in one game I think it was the last one. I don't like to use them, they feel too much like an exploit to me. Each to their own but I prefer a bit of struggle. It's why I don't use infinite water or gas storage, forcing me to deal with overflow and waste products.
@@FrancisJohnYT I see. Alright then. Still a lot of other imprevements possible. But i left a separte comment on your last vid about that. Thx for everything!
Hey FJ, as always I love your vid but you always make this mistake ! the floor of your O2 and H2 tanks are not good if you use insulated tile, you have the werid mecanic where the tile exchanges heat. If you use metal tile for the floor you won't have that and you will get your fuel way faster ;) Big love, hope to see you soon on factorio but not too soon cause i'll have to finish the game before ^^
If you build a "funnel" of metal tiles for the actual condensation, you could even use airflow tiles for the main tank and have 0 heat exchange, right?!? The cooling the background tiles might be an issue in the vacuum of space, though.
Metal work for sure, but I still prefer insulation. When you have had a rocket exhaust accidentally cook your liquid O2/h2 you never go without insulation again. We could double layer, metal them insulation but that sounds like more work. The temp will equalize after a while.
Why not use conduction panel inside the liquid O/H tanks, they can rapidly equalize the temperature between the coolant and the environment. They are far superior than radiant pipes. You can use them as an alternative to tempshift.
@@zaidounazzam7288 oh because on klei forums they noticed that it was only good for buildings in a vacuum. Even Francis John mentioned this in one of his videos. Ultimately the best is radiant pipes. Most of klei players including FJ use conductive panels for niche vacuum situations like an auto sweeper.
why do you even bother with that bleachstone hopper there... stuck it somewhere seal it, and let it run wild - you need liquid chlorine anyways, so let bleachstone offgas by itself.
I had a bleach stone hopper toss bleach stone right into a vacuum lock. That was a mess.
Past Francis: I'll Never call them a S.P.O.M. Current Francis: This SPOM here.. He has turned into ONE OF US!
That was really weird lol. Knowing FJ, the word "Rodriguez" slipped his mind.
Technically it was not a SPOM, since it was not self powered?
@@Deadsprayer exactly. noticed that too. they're not SPOM since there's no hydrogen generators involved.
I think the whole confusion rodriguez was causing made me say it instead.
@@Deadsprayer also, most of the oxygen is getting vented
it's just a 1/3O.M
Which tile does the bleach stone drop on?
Yes
You can't unsee this FJ: The temperature shift plate in the LO2 tank behind the pump is made of ice.
I ran out of diamonds and must have defaulted to this, fixed.
I love the way the fairly big projects play the usual music, but only for like 2 to 5 seconds at a time. Really gives you the scale of some of the projects you have taken on in previous videos where we got to hear that music for over a minute ha!
Every time you do the intro for ONI I always add 'on Rime' even though that playthrough is long over now.
Francis: I'll just put this visco gel blob over the exit tile to prevent the bleach stone from offgassing 😎
Me, knowing why there is a "hopper" part in the building's name: Oh no! 😁
It’s just a quirky little building ain’t it?
i laughed... hard :P
His exasperation at seeing it fly everywhere was hilarious lol
Just as an experiment, build a solar panel and place all those decorations that generate light above it!!
Oh free solar power potential.
Maybe someone should tell FJ to look up the 'flaking' mechanic, and why to avoid that, people put a metal inner lining in their LOX and LH2 tanks.
I line mine with metal tiles and run the cooling pipes through those instead of the liquid. Seems to work for me at least.
I'm pretty confident that FJ is aware of the flaking mechanic, like most of us. I've never tried to actively avoid it in my liquid H2/O2 builds and they have worked just fine for thousands of cycles.
Only affects the spool up time, once the tiles are at temp it’ll sort out.
I think he does it on purpose cause I already said it and he seems to know this exist ^^ but we love him anyway
Elaborate on this flaking thing
For the bleach hopper, you could just make a bleachstone room, let it offgass until it fills it, and it stops being a problem. Could deliver things via automation to prevent mass loss.
you can "MAKE" that room with gas locks ... OR ... you just let the CO2 take over 💭
@@fortheregm1249 Yes. One is guaranteed to no longer off gas and lose mass after a certain point, the other is just crossing your fingers and is just marginally better than not bothering in the first place.💭💭💭
I'll have to make a dedicated room for the bleach stone hopper. But that will have to wait for the main base redesign.
The best way i've found to get the liquid hydrogen to easily handle the 1 kg of hydrogen is to pre-chill the hydrogen coming in by running it through the oxygen in radiant pipes. The oxygen can easily handle it, and the limiter for input speed is usually not aquatuner output and more the transfer rate of heat out of the incoming hydrogen. It starts too hot to actually drop to liquid temp at 1kg per second unless you chill it in the oxygen.
Tip 1: Its a good idea to pass the Hydrogen gas pipe through the oxygen tank first to prechill it. Makes your life easier.
Tip 2: You will make Liq-hydrogen FASTER and more consistently with Low pressure gas vents in that liquefier chamber than 20kg vents and avoid hydrogen flashings.
Tip 3: This time To keep liquid hydrogen rotating in the output pipe at 1kg/10kg to keep the pipes chilled try to use a liquid tank or a bridge instead of running a pump in there continuously.
As a challenge I made a few Hyrgone+O2 liquefiers with ZERO gas pumps and mostly glass all around.
worked better than I thought. Turns out the best way to suck gas out of a place is to actually freeze it.
Yea when i discovered that it solved all my gas troubles and some FPS,
Just put a giant cooler under your base and set it to -120 C.
Freezes all but Oxygen and Hydrogen, then just a few auto sweepers and some conveyors and problem solved, you can store it for later or just dump it on a hot plate in space.
No more struggles, no filters, no pipe mess to deal with your mixed gas mess because you made a mistake somewhere along the line.
Also neatly fixes sour gas from Abysalite breaks in lava areas, though naturally at late games
I realize the reason it take me more cycles to get stuff done is I excite everything then start doing large building projects rather then excavate as I need the buildings.
Interesting design here is to have one big cooling tank that both gasses flow into, you then move the solid oxygen out of the tank with an auto sweeper and counter flow it on the rails vs the incoming hydrogen so it melts into your oxygen tank, allows for a much simpler electrolyser setup.
that's an interesting idea, I copy it :)
Fun idea! However, you "waste" a lot of cooling when the system is equilibrated. Solid oxygen will liquify at about 215°C and return to gas at 179°C. That delta will be "lost" when you fill your rockets. On the other hand, at least initially having too cold oxygen to precool your pipe runs into the rocket without phase change might be worth the extra energy. Which also is not a concern with the sourgas boiler producing oodles of energy!
The more important reason could be throughput. Depending on how much gas you want to liquify, one aquatuner might not be enough and if you have to build two anyway, might as well seperate the gas liquification...
That sounds cool, tricky and a bit finicky but I kinda wanna try it.
You know Francis, you're far too good at making these videos. I found your channel through this series
near the beginning of it and since then have binge-watched... well let's just say multiple ONI series. So many in fact, that I can't keep the events of each series straight, and so I think I'm going to have to go back and rewatch this series so that I can properly enjoy it.
Ok, I had to look: I found your channel a month ago on the dot. Also, while I knew I'd watched a lot of your video's/series I didn't realize quite how many, the count is just over 200 videos.
The flaking mechanic is what finally broke me and made me design my cryofuel generation chambers lined with metal tiles. I’m also an aesthetics stickler so I insulate the chamber outside of that
33:00 - What I like to do is route the hydrogen gas pipe through the liquid oxygen room. It's been a while since I did the math but heat flow from liquefying hydrogen is IIRC 3-5 greater than from oxygen. Makes sense to spread the load across aquatuners a bit more evenly. (Or in my case, across thermal interfaces - I had 1 AT cooling down both, using heat injectors to move heat into a single pipe of -265°C supercoolant. It was a very modest space program.)
With the cooling the gas, I usually have the pipes hit the liquid first, then snake up through the gas. That way the warm part is at the top. Otherwise, you're kind of warming up your liquid hydrogen.
Something I added to my last liquid H2/O2 setup was running the hydrogen through the Liquid O2 tank in radiant gas pipes first before releasing it into the Liquid H2 tank. This let the Liquid O2 aquatuner not only cool down the turbines, but also remove a significant amount of heat from the H2. Given you need far more liquid H2 then liquid O2, this gave the two aquatuners a much better uptime balance, as well as made 1kg/sec H2 no problem at all.
It looks like your insulated tiles are made of different materials; some are igneous, some are granite. That's why the temp is exchanging differently. Granite has less specific heat capacity than igneous so it is cooling down slower than the igneous if I understand the maths correctly.
If you use a door/metal-tile/radiant-pipe heat exchanger, you can do much more precise control of temperatures and not worry about aquatuner control lag. Just run your sueprcoolant loop at minimum temperature (remember, a bigger delta transfers heat faster!) and use the door to control whether heat's moving from the chiller chambers to the loop. The metal tiles are just to keep the gases in; a second door kept locked works equally well except that you are limited to steel rather than being able to use aluminium for even faster transfers.
The lag isn't too significant with enough thermal mass. I just set one up like Francis did with about 4 tons of supercoolant and the temps barely fluctuated a degree or so, well within tolerance.
The joy of oni is there are usually several ways to do the same thing and they all work.
Very true!
Nice video Francis! in my experience i use window blocks or metal blocks for hydrogen and oxygen tanks when i build in space so there are no temperature issues and no need for rare elements
He definitely did build at least one hydra (I believe in the narcolepsy ONI series). His comments then suggests he finds the concept too exploity. It is too close to slightly submerged gas vents for infinite gas storage, which he'd never use ;-) On this map, ambient temperatures were not too nice for liquids to stay liquid, although with nectar and mercury you should be able to do a hydra at negative temperatures that will not break when it has heated up the environment enough?
why not just make a hydra for rockets? It can be bottomless if you want. it's so much easier to turn on and off as needed, never over-pressurized and you can even get a full H2 pipe just using 9 electrolyzer. The liquid H2 and O2 are also "flaking" that's why it exchanges temp with the insulated tiles. I'm sure Francis knows of this mechanic, since I remembered him mentioned it, maybe when he saw sour gas/petroleum in an oil biome.
I put my bleach stone thingamajig behind a liquid lock and autosweep the bleach stone into rails behind tiles and transport them to a submerged conveyor receptacle in my lettuce farm, automation is using a manual switch since I'm planning to phase out mushroom wrap when I ran out of slime. You can definitely send the bleach stone in a rail to the hot tub and drop them in a pool of mercury, I mean what's a few more toxic things to get into your dupes right?
I dislike using hydras, they just feel too much like an exploit to me. But I will have to isolate my bleach stone hopper and automate it. I'm thinking it does not need any interaction so we can really automate it.
Just in case: Hydrogen is VERY touchy. The best way to make liquid hydrogen is by using a "cold injector" as in use mechanized doors to add - coldest temperature you can make with supercoolant. It will liquefy the gas pretty quickly but also avoid making solid hydrogen ice.
That brings me back to when i first used the bleach stone hopper, loved your experience of it, I'm sure many of our struggles were reflected in it when we first used it, quite satisfying.
Whole base full of chlorine due to a dip in water supply and thus oxygen. and the liquid blob having disappeared/moved next to the bin somehow (an errand mop command most likely 🤣)
Since your oxygen and hydrogen production is in space why not just use the Heavy conductive wires instead of Power transformers, been doing that in my builds lately even early game ones with heavy watt wires, no problems if i keep it self powered. If at any point I do need more than 50KW i simply put in a Large transformer as it supports 4KW.
Dumbest thing I've done with Liquid Oxygen and Hydrogen tanks is put a Transport tube access inside, didn't remember it generates a bit of heat while charging but so long it doesn't get used a lot all was fine.
My design was similar though larger with a Liquid tank inside (and metered liquid valve before i realized it goes up to 500kg only..) to add more thermal mass, never observed that issue with the Bubbling in the Oxygen, did have it with the Hydrogen. But once there was enough in the system that problem went away and stabilized, though i did run the cooling loops in reverse direction; cooling the bottom (this give me the granular control without the liquid tanks for the cooling liquids)
On the Plastic Sour gas boiler, why not use a Smart bin for plastic (or a bunch of them).
Set them to only turn on the sour gas boiler when there's more than 90% in those containers, that way you won't have to turn it off and on manually while maintaining a healthy stock of plastic for dupe use.
It's easier to get the hydrogen to liquid state if you pre-cool it by having the radiant hydrogen gas pipe going through the -215° oxygen ( way cleaner if you use metal tile instead of insulated and get the pipes to go inside the tile surrounding the liquid oxygen).
I always put the supercoolant storage inside the tank and put metal tils on the floor to stabalize the liquid hydrogen and oxygen.
14:34 Is that tempshift plate made of ice? In the oxygen tank, second from the bottom.
15:34 ice tempshift plate is still there after the time jump.
30:10 Idle biobot wandering into the hydrogen tank. Try replacing the two horizontal ladders leading up to the door with fire poles. Apparently, biobots cannot climb fire poles, unlike dupes. Haven't seen if this will remove their access.
2:00 This made me laugh way more than it should.
FYI: You can make ceramics by heating clay up to 927°C. Should be a fun challenge :)
Also: adding extra supercoolant to your LOX system should smooth out the lag curves.
do you mean refined carbon with wood??
@michaelsotomayor5001 ah you're right, I really don't understand why they didn't add that option too though...
@@mrjblacc85 you can melt clay into ceramics by passing coal if you’d like.
@michaelsotomayor5001 actually I've once had this map where a slime biome got cooked by magma, which resulted in "natural" ceramic tiles.
So if you heat clay to 927°C it would turn into clay, I'll edit that into my original comment
For the Space SPOM, why not plug the Atmo sensors into the doors.
Instead of turning on/off the gas pumps to pump the oxygen around, they can open/close the doors to vent into space.
I just finished watching your oasis playthough, and you should totally do another fancy pant mobility tunnel, unless you did one, but I haven't finished the episode just yet
10:32 I had to do a double take because it sounded like you said S-b0mb. was like "wait what?"
12:53 both makes sense and doesn't make sense when you think about it lol. Makes sense from a gameplay POV, but yea.
14:29 "We're gonna freestyle it" (proceeds to make the same design you've always done more or less lol) --- though to be fair, it's not like there's much room for innovation in LOX and LH2 builds.
16:57 What dupe earned their Darwin Attempt Badge this time? (Trapped) :P
26:29 Maybe the pink tile is better at hiding it than the blue? lol
27:30 Remember that there's a 2-3 degree buffer for state changes, so you can probably set it to it's freezing point and be fine. With the buffer space between the sensor and AT, it might be better. "In theory." to borrow your own quote :P (Theory confirmed @ 29:23 I think)
28:53 Maybe pay the power cost to filter out hydrogen from the O2 line so you don't have to deal with it? Y'know you're gonna forget about it and then come back and be like "Why's there (L)H2 in my LOX!?" Hahaha
31:48 is it flashing back to gas? (Yea it is 31:57 - IDK why though)
Don't forget you have that hydrogen vent. You'll have to pre-chill it since I think it comes out at 500C but I think you've knocked out temperature control on this map.
Also, I love your Caribbean build montages.
ohhh the peggy bots are a whole new class of menace to regular dupe shenanigans
Hearing the trapped alarm go off at 16:57 but never seeing the rescue D:
I will always watch an ONI video by Francis but i am surprised he hasn't done a Factorio space age video yet!
I always put my bleach stone hopper in a puddle, and let it throw it everywhere.
Next time, try making one Rodrigo with 2 rows of electrolizers. And two gas pumps at the top instead of one same amount of gas pumps at the bottom with open doors
18:27 Biobots.. Biobots can go through these doors. Biobots and Rovers ignore permissions. You need to lock doors for them
you should play factorio space age after you are done with this series
RimWorld ❤
I do read the names, in fact.
Why are you using transformers for your spoms? Just put a joint plate in and hook right up to the main grid.
Next question, why do you have a solid block of insulated tiles below the rocket when you can just have a hollow block?
Conduction panels are pretty bad at transferring heat to the liquid flowing through them. It's more effective to put the input or output in a metal tile and cooling that metal tile (which will could the conduction panel the same way bridges transfer heat from tip to tip)
We could use direct power, you are right. I think my brain was trying to keep the insulation, which makes no difference in space.
The reason I used the big block below the rocket silos is because I'm too lazy to make a vacuum instead.
But have switched to using the rockets as a source of power now.
LETS GOOO
Plastium and brackwax
FJ do you think you can rip out those spoms and install a proper hydra to manage both fuel and dupe O2? I dont think you've ever done a hydra and i think it's time for one.
Did a hydra setup in one game I think it was the last one. I don't like to use them, they feel too much like an exploit to me. Each to their own but I prefer a bit of struggle. It's why I don't use infinite water or gas storage, forcing me to deal with overflow and waste products.
@@FrancisJohnYT I see. Alright then. Still a lot of other imprevements possible. But i left a separte comment on your last vid about that. Thx for everything!
OH SHIT I DIDNT KNOW THIS WASNT THE DLC!!!!
No radiation, no mutated plants, no use for sulfur. Feels weird, I miss the spaced out stuff and the game is still slow.
1:50 complete insane :v
31:32 did he notice
The ice temp shift plate.... Nope. Thank God for observant viewers.
Hey FJ, as always I love your vid but you always make this mistake ! the floor of your O2 and H2 tanks are not good if you use insulated tile, you have the werid mecanic where the tile exchanges heat. If you use metal tile for the floor you won't have that and you will get your fuel way faster ;)
Big love, hope to see you soon on factorio but not too soon cause i'll have to finish the game before ^^
If you build a "funnel" of metal tiles for the actual condensation, you could even use airflow tiles for the main tank and have 0 heat exchange, right?!? The cooling the background tiles might be an issue in the vacuum of space, though.
Metal work for sure, but I still prefer insulation. When you have had a rocket exhaust accidentally cook your liquid O2/h2 you never go without insulation again. We could double layer, metal them insulation but that sounds like more work. The temp will equalize after a while.
Why not use conduction panel inside the liquid O/H tanks, they can rapidly equalize the temperature between the coolant and the environment. They are far superior than radiant pipes. You can use them as an alternative to tempshift.
since when are conduction panels superior to radiant? Is there a forum link on that information?
@@michaelsotomayor5001 it is in it's info card, it has a higher conductivity, hence the name, than anything els of the same material.
@@zaidounazzam7288 oh because on klei forums they noticed that it was only good for buildings in a vacuum. Even Francis John mentioned this in one of his videos. Ultimately the best is radiant pipes. Most of klei players including FJ use conductive panels for niche vacuum situations like an auto sweeper.
Yeah the conduction panels are for vacuum only, there is a trick with the outputs and a metal tile but again this is a niche.
so got a question....why umm....why you got so much land that hasnt been dug out?
30:00 Nvm... *He already knows...
I see I click
How can there still be natural tiles on a Francis map?
I know right, he's slowing down.
Please do a lets play of Satisfactory
why do you even bother with that bleachstone hopper there... stuck it somewhere seal it, and let it run wild - you need liquid chlorine anyways, so let bleachstone offgas by itself.
day 2, ask you to play mindustry
Why hello there.
Can you PLEASE fix the static in the voice over? I haven't been able to be immersed in a video in months.
I cant find any static, as far as I can tell the audio is perfect. When did it start do you know?
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These past 2 episodes have been boring, frankly. Could have skipped them with a fast forward cut.