I think something really magical about 3.0 is how many new play patterns it creates. Like locking "gain reroll" is now actually a thing you want sometimes. Wild
I feel like Tainted would be a lot better if you could choose between 2 or 3 curses As is, it's way too easy to get pigeonholed into a curse that is just *awful*
That or just have a single Curse that's unique to him. I don't understand why they introduced the Trait system only for his Trait to invoke a completely separate mechanic.
For k initial rolls on a 6-sided dice, the expected number of total rerolls [using geometric series] are given by 6k / (6 - p), where p < 6 is the sum of cantrips. For k=5 and p=2, we expect 7.5 rerolls in total each turn.
For the Unfair of 1 color one i suggest doing 5 greens it sounds horrid but its really the only way i can see doing it easily cause cats + gambler greens
You made me give Meddler anther chance - and i have to say, he is BUSTED. easily best tier 1 character imo (especially if you have a 2 blue/2 red comp)
Had a weirdly similar run today where i kept a B2 to the end because he had foretell and charged mana gain. Just took anyone with rerolls to always win on turn 2
interesting series, playing all gamemodes sunds fun! btw, i need help with the speedrun achievement. Win a normal shorcut run in less than 15 minutes, how tf are you supposed to do that???
I rolled cantrip groupdeath the other day. Took me by surprise so hard I laughed
Was waiting for it to happen so much
I think something really magical about 3.0 is how many new play patterns it creates. Like locking "gain reroll" is now actually a thing you want sometimes. Wild
I feel like Tainted would be a lot better if you could choose between 2 or 3 curses
As is, it's way too easy to get pigeonholed into a curse that is just *awful*
That or just have a single Curse that's unique to him. I don't understand why they introduced the Trait system only for his Trait to invoke a completely separate mechanic.
Rollin' Rollin' Rollin' Rollin'
Keep Rollin' Rollin' Rollin' Rollin'
I thought Cranberry was the guy who does the infinites
For k initial rolls on a 6-sided dice, the expected number of total rerolls [using geometric series] are given by
6k / (6 - p),
where p < 6 is the sum of cantrips.
For k=5 and p=2, we expect 7.5 rerolls in total each turn.
those 1 dmg poison rampage daggers would of been funny with the cantrips
For Tainted: I'd balance him by giving him "Immune to dice altering effects of curses" and remove stasis from his blanks.
Personally, i find sphere to be thecbest green in general. Hes straightforward, flexible, and can help any team no matter what.
It's really a shame we didn't get the big modifiers option, I was really looking forward to it. I want to see those big blessings man!
For the Unfair of 1 color one i suggest doing 5 greens it sounds horrid but its really the only way i can see doing it easily cause cats + gambler greens
I normaly go 5 oranges, gets the job done after 2 or 3 try's
5 blues sweeps
5 greens unfair was actually my first 4-cat run and it was REALLY easy
You made me give Meddler anther chance - and i have to say, he is BUSTED.
easily best tier 1 character imo (especially if you have a 2 blue/2 red comp)
I find a fun way to do heaven and easy is that you have to take the curses with myriad offers. It’s weird which ones screw you over
Had a weirdly similar run today where i kept a B2 to the end because he had foretell and charged mana gain. Just took anyone with rerolls to always win on turn 2
Let’s go! Another video!
interesting series, playing all gamemodes sunds fun!
btw, i need help with the speedrun achievement. Win a normal shorcut run in less than 15 minutes, how tf are you supposed to do that???