Azure In the video,where we see the games he is gonna review,he has a fuck ton of games on that list,so it’s gonna be a long while until he gets to it,since it takes him a good while to make a video.
@@Ghostly-00 It was in a livestream but it was posted on UA-cam. Not by Seth. But that was years ago at this point,who knows how many games there are on that list now?
Timestamps below for mobile users spoiler spoiler 0:00 - Introduction 1:36 - Go in blind 4:08 - Addressing the Jank 8:25 - This is a Rogue-like 12:29 - Grinding Virtues 14:42 - Take notes 17:06 - Know when to give in
When you said that you couldn't get a single PE Box out of that He anomaly I knew exactly who you were on about. That abnormality ended my blind run too!
I was literally looking this guide up right after I had that abnormality lol. They 100% should've just made that a mandatory one and used it as an example, I have no idea how you're supposed to normally find out what the issue is.
Me too lmao, i was like "Uuuu new abnormality, looks scary" "Why did everything fail, how am i supposed to work with this thing and why is he so strong when breaching" After cheating and look at wiki "Oh... no wonder i keep messing it up..."
@@Inifroyo5459 tbh the Waw one is way easier to figure out what you're supposed to do because the blurb literally says so. Still not a walk in the park because it's a Waw and it'll fuck you over if you don't have enough stats or gear, but way easier than the He one.
I'm seriously questioning why only now I'm seeing ideas for a strategy or management-based SCP game. I seriously love Lobotomy corporation because it gives you that feeling of having to control people like tools to get a job done when you have no idea what you're up against.
I'd say it's a combination of developers not willing to take risks or be more imaginative, and how making FPSs in Unity is relatively much easier than making strategy games. It's not unique to the SCP/methodical cosmic horror subgenre, however. Take for example "alien sci-fi", it took decades of shoot-em-ups and platformers before we got X-Com, Master of Orion, and Star Control 2. And even now you'd see more fanfare for the likes of Halo: Infinite than Terra Invicta. Maybe some developer would follow LobCorp's footsteps and create their own game that focuses on discovering a new mythos rather than using popular (and overused) SCPs as a crutch. Or maybe there won't. Time will tell. On a positive note, the cosmic horror subgenre is huge, and even if we don't get another LobCorp, expect to see tangentially similar innovative games like World of Horror to pop up once in a while.
Thanks so much for this. I played the tutorial, utterly failed after 7 or so game days, and was now coming back to the game a while later. I didn't want to redo the tutorial because I felt like I had the basics down, and I re-read the manual, but something felt like it was missing after playing it for a few game days. Your guide really helped me understand the general gameplay loop in a way I don't think I would've gotten from trying to brute force learn this game again.
For me, I wish I bothered looking up guides and tutorials on this game earlier. I was playing blindly and it took me 24 hours of gameplay to completely understand the game mechanics.
I need help real bad. Some texts on the UI are extremely extremely small. I tried scaling down both the game's screen resolution and my system's screen resolution to 800x600 but the texts are still small and are now are unreadable because of low pixels count so I have to revert it back to 1360x768. I've been searching for solutions for 2 days now.
🤣 (though if in any case someone reads this comment and thinks it's serious, without spoiling anything, let's just say anyone doing a spoiler-free playthrough will eventually realize something(s) about that list...)
So, i know im pretty late with this comment but here are the two rules i told my friends when they got into it Rule #1. Dont get attached to your employees Rule #2. Figure out how the customize employees button to get attached to your employees
I just realised, is there a chance of a triple A game company making a game about the SCP foundation where you're the site manager, if so, what'll happen?
There's zero chance. Or very close to it. Let's be frank here: a mainstream SCP site management game would be in the business tycoon genre (eg. Theme Hospital, Zoo Tycoon) and since when have we gotten a full triple-A tycoon game? Even extending the genre to management-strategy, it's been over half a decade since the last big one came out - XCOM 2. I can write paragraphs on how difficult it is to build a proper triple-A SCP strategy game, but it will all boil down to the fact that modern triple-A game development has completely transitioned from game innovators to bean counters. As I've alluded in another comment, it's very unlikely that a publisher would take the monetary risk on the strategy genre when a shoot-bang MTF game would probably bring in more profit.
Do you still remember the abnormality that did it for you? Should be hidden in the replies, and I'm curious because I had the exact same problem. I'd already read up on several Alephs, but it was a He class that caused my first major roadblock.
I would suggest looking up an entity on the wiki JUST to see what skills an employee needs to have a good chance on working with an abnormality (pro tip, some abnormalities have extremely specific high probability chances, like only prudence level 5, or their max chance will be common) The wiki as far as I have checked shows these stats on the far right side of the website under the abnormality image itself, so just go down there
Unless you're willing to risk spoiling the game and/or are rushing through it, I do not recommend doing that. For one, it isn't necessary. You can extract enough info to be able to manage Abnormalities in 5-10 minutes of trial-and-error, save for a few exceptions like the one I mentioned at the end of the video. (To see how this trial-and-error process can be done, there's a 100% run in my other channel where I have to roll the dice on which work to do on new abnormalities.) But more importantly, that chart can be very misleading. This may be a bit of a spoiler, but blind players eventually learn that Management Tips should generally be unlocked before the Work Preferences. Oh and yeah, Tool Abnormalities also don't have that chart so all you'll get by peeking is a "This Abnormality is Capable of Instadeath" spoiler.
My rule was to have a friend who either doesn't mind being spoiled or has already played the game to go and read it and help you with it to avoid spoilers
There's 3 main things to farm in LobCorp: * PE boxes, the stuff you get from working with abnormalities, used to unlock abno info and craft E.G.O weapons and equipment These, along with the unlocked abno info and E.G.O are retained (ie. brought back with you) when you use "Rewind to Memory Repository" or "First Day". This persistence is the game's Rogue-lite mechanic, and should be used (and sometimes abused) to make future cycles/rewinds easier. * Agent stats (Fortitude, Prudence, Temperance, Justice), which increase every time an agent works on an Abnormality Your agents will need to level up in order to deal with harder abnormalities. While there are other ways to increase stats (eg. LOB points), grinding them manually through work usually ends up being the most practical route, and it also has a chance of giving your agents E.G.O gifts. These are NOT saved when you Return to Memory Repository or Day 1: your agents roll back their stats back to what it was during the Memory Imprint for the former, while on the latter all your employees are erased and the game giving you a single fresh employee. However, going back means you retain all crafted E.G.O, so if you have newer stronger suits/armor in stock, your agents could take on riskier abnos and thus reducing the amount of grinding needed to reach certain levels. * Abnormalities themselves This is more of a late game strategy but if you want unlock all of them (eg. going for the True Ending) or just choose to avoid getting certain Abnormalities, you can go back to Memory Repository or Day 1 to undo/redo your picks to your liking. -- LOB Points technically can't be farmed via Rewinding to Memory Repository or Day 1 as they always reset to the value of that day, not to mention there's a set maximum amount you can gain every day. However, like with agent stats, by returning to earlier days with better gear and unlocked abnormality info, you have a better chance of getting higher grades each day, in turn giving you more LOB points. Also, as mentioned above, you don't need to upgrade your agents as much with LOB points as instead you can just grind out their stats manually.
That's deep into spoiler territory. But if you don't mind spoilers, I have a 100% playthrough in my other channel. You can use the episode guide below to look up the days and their corresponding UA-cam links: wiki.bryanbibat.net/Lobotomy_Corporation_Lore_Run_Episodes_Spoilers
Ah yes... [SPOILER] Schadenfreude also was an abnormality which ended my blind run. I'm now on day 30 and just finished my first core suppression, I didn't even expect you would need a real notepad to complete it 😅
While I'll sort of agree that this isn't a walkthrough-like "guide" as it didn't talk about some important things to avoid spoilers, I'll have to disagree with calling this video a "review". The first section (Introduction) is something you'd see in a review, but it's also just a small part of the video and it provides important context to the first piece of advice (Going in blind) so it's not out of place in a guide. "Addressing the Jank" and "This is a Rouge-like" may point out nuances of the game like a review would, but their main focus is to guide newbies towards doing things that may not be mentioned in the tutorial/manual or obvious through gameplay. And the rest of the sections just don't work in a review. I'd love to make an actual spoiler-heavy review of the game, it's just that Library of Ruina and the other side media (Wonderlab, Distortion Detective) add so much new context to the world of Lobotomy Corp every week that it makes story analysis (IMO the most important part to review in LobCorp) a difficult moving target. So unless I decide to jump the gun and go all Game Theory for the gaps in the plot/world, that review's gonna have to wait until LoR's full release.
See the first tip in my most recent video (in my gaming channel): Keep an eye on the meltdown gauge ua-cam.com/video/vt3CXBgKDhs/v-deo.html Basically, you don't send too many Agents to work at the same time that you trigger a meltdown. Instead, just send enough to get it to almost fill up. Then once everyone's done with their work, position everyone according to the upcoming meltdown or ordeal (eg. place people closer to high-risk Abnos when it's Crimson Dawn). Finally, when everyone's ready, send an extra agent to work to trigger the meltdown.
Spoiler-Free Guide for Library of Ruina is now up: ua-cam.com/video/vUQA4tldJ3c/v-deo.html
Mad respect to you for being the only one I have seen in the Lobotomy Corporation fandom being aware of Sseth's inevitable video about the game
Is it true? It's been a while already, though.
Azure In the video,where we see the games he is gonna review,he has a fuck ton of games on that list,so it’s gonna be a long while until he gets to it,since it takes him a good while to make a video.
@@vipersniperpiper6093 what video was that? :o
@@Ghostly-00 It was in a livestream but it was posted on UA-cam. Not by Seth. But that was years ago at this point,who knows how many games there are on that list now?
@@vipersniperpiper6093 Oh I see. Thanks for the reply :)
Timestamps below for mobile users
spoiler
spoiler
0:00 - Introduction
1:36 - Go in blind
4:08 - Addressing the Jank
8:25 - This is a Rogue-like
12:29 - Grinding Virtues
14:42 - Take notes
17:06 - Know when to give in
When you said that you couldn't get a single PE Box out of that He anomaly I knew exactly who you were on about.
That abnormality ended my blind run too!
I was literally looking this guide up right after I had that abnormality lol. They 100% should've just made that a mandatory one and used it as an example, I have no idea how you're supposed to normally find out what the issue is.
Me too lmao, i was like
"Uuuu new abnormality, looks scary"
"Why did everything fail, how am i supposed to work with this thing and why is he so strong when breaching"
After cheating and look at wiki
"Oh... no wonder i keep messing it up..."
I see the reactions talking about something
Meanwhile i was thinking of ‘Ooh what does this button’
That guy was also my first HE, so goddamn annoying, I might have rage quit the game if I got his Waw brother first
@@Inifroyo5459 tbh the Waw one is way easier to figure out what you're supposed to do because the blurb literally says so. Still not a walk in the park because it's a Waw and it'll fuck you over if you don't have enough stats or gear, but way easier than the He one.
i had some difficulty understanding what you said a few times but great content otherwise, it was very helpful.
Manually written captions would definitely resolve that, and suit any deaf viewer just fine
Ty for talking about grinding stats
I'm seriously questioning why only now I'm seeing ideas for a strategy or management-based SCP game. I seriously love Lobotomy corporation because it gives you that feeling of having to control people like tools to get a job done when you have no idea what you're up against.
I'd say it's a combination of developers not willing to take risks or be more imaginative, and how making FPSs in Unity is relatively much easier than making strategy games.
It's not unique to the SCP/methodical cosmic horror subgenre, however. Take for example "alien sci-fi", it took decades of shoot-em-ups and platformers before we got X-Com, Master of Orion, and Star Control 2. And even now you'd see more fanfare for the likes of Halo: Infinite than Terra Invicta.
Maybe some developer would follow LobCorp's footsteps and create their own game that focuses on discovering a new mythos rather than using popular (and overused) SCPs as a crutch. Or maybe there won't. Time will tell.
On a positive note, the cosmic horror subgenre is huge, and even if we don't get another LobCorp, expect to see tangentially similar innovative games like World of Horror to pop up once in a while.
@@BryanBibatI'd take a look at Containcorp, it might end up being the definitive scp management style game in its own mythos too!
Thanks so much for this. I played the tutorial, utterly failed after 7 or so game days, and was now coming back to the game a while later. I didn't want to redo the tutorial because I felt like I had the basics down, and I re-read the manual, but something felt like it was missing after playing it for a few game days. Your guide really helped me understand the general gameplay loop in a way I don't think I would've gotten from trying to brute force learn this game again.
Honestly a good video. I played the game for a bit and even this guild still helpful in a way.
This helped me a bunch also starcraft and LoL are made in the U.S. I do love that the SKs are making proper games now and not just ptw mmos.
For me, I wish I bothered looking up guides and tutorials on this game earlier. I was playing blindly and it took me 24 hours of gameplay to completely understand the game mechanics.
I need help real bad. Some texts on the UI are extremely extremely small.
I tried scaling down both the game's screen resolution and my system's screen resolution to 800x600 but the texts are still small and are now are unreadable because of low pixels count so I have to revert it back to 1360x768.
I've been searching for solutions for 2 days now.
Magnifying glass
16:38 You literally just spoiled that there are 2 endings and what do you need to get 1 of them wtf
🤣
(though if in any case someone reads this comment and thinks it's serious, without spoiling anything, let's just say anyone doing a spoiler-free playthrough will eventually realize something(s) about that list...)
Watch some mf spoil every nook and cranny of the lore in 1 comment
So, i know im pretty late with this comment but here are the two rules i told my friends when they got into it
Rule #1. Dont get attached to your employees
Rule #2. Figure out how the customize employees button to get attached to your employees
Great guide, much appreciated!
I just realised, is there a chance of a triple A game company making a game about the SCP foundation where you're the site manager, if so, what'll happen?
There's zero chance. Or very close to it.
Let's be frank here: a mainstream SCP site management game would be in the business tycoon genre (eg. Theme Hospital, Zoo Tycoon) and since when have we gotten a full triple-A tycoon game? Even extending the genre to management-strategy, it's been over half a decade since the last big one came out - XCOM 2.
I can write paragraphs on how difficult it is to build a proper triple-A SCP strategy game, but it will all boil down to the fact that modern triple-A game development has completely transitioned from game innovators to bean counters.
As I've alluded in another comment, it's very unlikely that a publisher would take the monetary risk on the strategy genre when a shoot-bang MTF game would probably bring in more profit.
0:08 what game is that character from
Do you still remember the abnormality that did it for you? Should be hidden in the replies, and I'm curious because I had the exact same problem. I'd already read up on several Alephs, but it was a He class that caused my first major roadblock.
O-05-76
@@BryanBibat ironic
I would suggest looking up an entity on the wiki JUST to see what skills an employee needs to have a good chance on working with an abnormality (pro tip, some abnormalities have extremely specific high probability chances, like only prudence level 5, or their max chance will be common)
The wiki as far as I have checked shows these stats on the far right side of the website under the abnormality image itself, so just go down there
Unless you're willing to risk spoiling the game and/or are rushing through it, I do not recommend doing that.
For one, it isn't necessary. You can extract enough info to be able to manage Abnormalities in 5-10 minutes of trial-and-error, save for a few exceptions like the one I mentioned at the end of the video. (To see how this trial-and-error process can be done, there's a 100% run in my other channel where I have to roll the dice on which work to do on new abnormalities.)
But more importantly, that chart can be very misleading. This may be a bit of a spoiler, but blind players eventually learn that Management Tips should generally be unlocked before the Work Preferences.
Oh and yeah, Tool Abnormalities also don't have that chart so all you'll get by peeking is a "This Abnormality is Capable of Instadeath" spoiler.
My rule was to have a friend who either doesn't mind being spoiled or has already played the game to go and read it and help you with it to avoid spoilers
Imagine someone searching up how hard it is on google
Oh how naive they will enter the game
how do i farm? is going back to day 6 farming and getting more lob points farming? will it save?
There's 3 main things to farm in LobCorp:
* PE boxes, the stuff you get from working with abnormalities, used to unlock abno info and craft E.G.O weapons and equipment
These, along with the unlocked abno info and E.G.O are retained (ie. brought back with you) when you use "Rewind to Memory Repository" or "First Day".
This persistence is the game's Rogue-lite mechanic, and should be used (and sometimes abused) to make future cycles/rewinds easier.
* Agent stats (Fortitude, Prudence, Temperance, Justice), which increase every time an agent works on an Abnormality
Your agents will need to level up in order to deal with harder abnormalities. While there are other ways to increase stats (eg. LOB points), grinding them manually through work usually ends up being the most practical route, and it also has a chance of giving your agents E.G.O gifts.
These are NOT saved when you Return to Memory Repository or Day 1: your agents roll back their stats back to what it was during the Memory Imprint for the former, while on the latter all your employees are erased and the game giving you a single fresh employee.
However, going back means you retain all crafted E.G.O, so if you have newer stronger suits/armor in stock, your agents could take on riskier abnos and thus reducing the amount of grinding needed to reach certain levels.
* Abnormalities themselves
This is more of a late game strategy but if you want unlock all of them (eg. going for the True Ending) or just choose to avoid getting certain Abnormalities, you can go back to Memory Repository or Day 1 to undo/redo your picks to your liking.
--
LOB Points technically can't be farmed via Rewinding to Memory Repository or Day 1 as they always reset to the value of that day, not to mention there's a set maximum amount you can gain every day.
However, like with agent stats, by returning to earlier days with better gear and unlocked abnormality info, you have a better chance of getting higher grades each day, in turn giving you more LOB points. Also, as mentioned above, you don't need to upgrade your agents as much with LOB points as instead you can just grind out their stats manually.
@@BryanBibat OK thanks
I was hoping this vid would help with day 46-50 but it didn't I guess that's on me 😔
That's deep into spoiler territory. But if you don't mind spoilers, I have a 100% playthrough in my other channel.
You can use the episode guide below to look up the days and their corresponding UA-cam links:
wiki.bryanbibat.net/Lobotomy_Corporation_Lore_Run_Episodes_Spoilers
HEY HEY PPL
Just your based reviewer here
Add here jokes about Arbitr and A x C theories.
Ah yes...
[SPOILER]
Schadenfreude also was an abnormality which ended my blind run. I'm now on day 30 and just finished my first core suppression, I didn't even expect you would need a real notepad to complete it 😅
This is not a guide it was more like a review of the game
While I'll sort of agree that this isn't a walkthrough-like "guide" as it didn't talk about some important things to avoid spoilers, I'll have to disagree with calling this video a "review".
The first section (Introduction) is something you'd see in a review, but it's also just a small part of the video and it provides important context to the first piece of advice (Going in blind) so it's not out of place in a guide. "Addressing the Jank" and "This is a Rouge-like" may point out nuances of the game like a review would, but their main focus is to guide newbies towards doing things that may not be mentioned in the tutorial/manual or obvious through gameplay. And the rest of the sections just don't work in a review.
I'd love to make an actual spoiler-heavy review of the game, it's just that Library of Ruina and the other side media (Wonderlab, Distortion Detective) add so much new context to the world of Lobotomy Corp every week that it makes story analysis (IMO the most important part to review in LobCorp) a difficult moving target. So unless I decide to jump the gun and go all Game Theory for the gaps in the plot/world, that review's gonna have to wait until LoR's full release.
Take notes is the best guide
I just wanted to know, how to easily deal with qliphoth meltdown
See the first tip in my most recent video (in my gaming channel):
Keep an eye on the meltdown gauge
ua-cam.com/video/vt3CXBgKDhs/v-deo.html
Basically, you don't send too many Agents to work at the same time that you trigger a meltdown.
Instead, just send enough to get it to almost fill up. Then once everyone's done with their work, position everyone according to the upcoming meltdown or ordeal (eg. place people closer to high-risk Abnos when it's Crimson Dawn).
Finally, when everyone's ready, send an extra agent to work to trigger the meltdown.