EMP pulse and healing chem launcher is what you want to run to get skills on quick cool downs. emp pulse is one click and you have 100 seconds CD on, then keep 1 use of chem on cooldown. alot easier than holding the button to get seeker on CD
My build is very similar. Same damage perks on armor. I use sniper specialist for extra damage boost. My rifle hits at 235k AR hits at 110k when perks are active
A few tweaks you can make tweaks to get to 3/7/7 with good brand sets/talents: Mask: Gila Guard "Javelina", rolled with whatever talent (I like Hard Hitting or Dialed In (needs rerolled)), Health, and Skill Power. (has a utlity protocol slot). Backpack: Providence "Tactical 48", rolled with On the Ropes and Hardened, with Weapon Damage, Armor, and Skill Power (has a utility protocol slot) Chest: Fenris Group "Forstarkt", rolled with Unstoppable Force, and rerolled to have Hardened, with Weapon Damage, Armor, and Skill Power (has a defense protocol slot) Gloves: Airaldi Holdings "Heracles" or "Persephone", rolled/rerolled (respectively)with Compensated, with AR Damage Holster: Douglas & Harding "Morar", rolled with Devastating or Precise, with Skill Power Kneepads: Gila Guard "Sidewinder", rolled with whatever talent (Patience or Hard Hitting I prefer), with Armor (has a defense system and protocol slot). That setup gives you 3/7/7, with fairly strong skill power for mods, 5 protocol mod slots (can do generic headshot damage), and 1 system mod slot (can get a generic weapon-type damage). Brand sets give you 10% AR damage, 15% accuracy, 5% armor (total of +25% armor with chest/backpack hardened for that sweet tanky unstoppable force), 10% skill power, and 20% hazard protection (meh). You can alternately use Badger Tuff mask for 7% damage to elites, but you lose out on a talent and probably add skill cooldown in place of the mod slot, or the Ongoing Directive mask for the same overall effect, just losing a talent. Can also forgo a Weapon Damage roll for Damage to Elites on the mask (put a skill cooldown on chest or backpack instead).
I'm running a similar version of this type of build with an AR and a Rifle. Rough stats are ~10% all weapon damage, 15% AR damage, 25% rifle damage, 90% headshot damage, and 90% damage to elites. I don't use On The Ropes since I prefer to use what would be yellow rolls for elite/weapon damage rolls for my 3 reds, but I push 800k-1.1m DPS on the range, and in combat with Unstoppable Force up my headshots can hit for over 250k with the rifle, and around 120k with the AR. Sitting pretty tanky as well with just shy of 240k armor and about 72k health. I'm loving it so far!
I really love unstoppable, I used it when im below lvl 30, till tier 3 until my friends say berserk are way better. After looking to yours, I am 100% I was rite about unstoppable force being the best talent to take.
I’ve been playing with these talents for about a week now- 280k armor (even more for unstoppable force) and 60k hp. I use calculated on the knees to keep my skills rolling during combat, but I can see why some wouldn’t like that. I have the same holster and also an optional Ongoing Directive mask for the weapon handling, to offset unhinged’s negative weapon handling-that’s another 35% weapon damage on LMG. I prefer ARs, but that thing trucks enemies. Great build video!
Cheers buddy. Yeah I’ll be setting up an LMG with unhinged for that extra damage and see how it goes. I love the build but I need to make it much stronger for the raid :D
Running a similar build, however with 2 more slots with the +5% weapon damage talent, and an 19k damage AK, 660RPM (allegro) but here’s the kicker, Chatterbox exotic secondary grants +20% RPM after every kill so roughly 800RPM @ 19K damage, sometimes I switch it out for my custom P416, 18k damage, 825RPM, (up to 990RPM), headshots go up to 121k damage when most if not all the talents are active and it definitely shreds
This is a nice sustain damage build. I have burst crit AR build that does 1.3mil DPS at 400k DMG over 2 targets. This has 735k DPS but 800k more damage over 2 targets. So its pretty much trading burst and ammo waste for sustain and survivability though this means its not great to bring situational skills such as Airburst Seeker, Fire Turret, or Revive Hive.
Don’t know what the hell your on about billy but you do realize I’m not the guy who made the video you just commented on my comment you didn’t comment on the video lmao
Same build here, but I can’t put down the oxidizer chem launcher... it’s just too good. That leaves me healing with the seeker, and I hope they improve the heal mechanics on it soon. It would make sense on a specialization based around strong healing, and especially since you’re required to spend a decent chunk of specialization points on it. Fun build for sure though 👍
i have a similar build and i also use chatterbox as a holster weapon and its insane. even on challenge elites just evaporate with a chatterbox reload proc up.
Love seeing different AR builds & this one is very nice. Still trails behind most berserk based builds damage wise but this one has much more survivability.
I think the game realize what weapons you are using and what you are grinding for and it makes you work for it. Reason why I say this because I get a lot of great LMG and SMG and even Rifles I won't use because I love the AR and the Chatterbox combination. I've been grinding for a few weeks now for a P416 with some nice talents I only a few days ago I got one. This is what I did, I took the few ARs I had on my build and drop it in my stash and about an hour later I got two good P416...It could just be my RNG but whatever I got what I wanted :)
Dude... very nice ! we are split on the gaming platforms.. but united in our builds, it was a hard grind to find good stuff and go under 3 reds. But i fanally managed it today. Keep on your work !"
Going to try this build with some slight variation. I do 1.2 mil damage with my custom P4 , 850k per shot with my M700, and around 1.7 mill special weapon damage per shot with no talents other than hard hitting activated. I used to run berserk but its not practical on challenging or harder difficulties. Unstoppable with patience is much more reliable. Finding an AR with optimist is proving to be damn near impossible for me, haven't seen one since game launched, been using ranger to help mitigate damage drop off at further ranges. I will say you'd be better off running sniper specialization you'll see bigger numbers off of head shot damage bonus than you'll ever see off of AR bonus, plus it'll give you a little more flexibility in your secondary weapon slot since head shot damage is applied across the board. thats not even including the boost to stability and reload which will also amount to increased dps. Overall i think this build could potentially get me to the 1.5 mill mark or higher with the AR. Good vid dude i will be subscribing.
Yeah I get what you’re saying completely. Even though I like this build I’m going to be improving it as I’m going to need it much stronger for the raid. Thank you for subscribing buddy, welcome to the channel :D
I tried it on heroic and it’s ok but there’s a lot of room for improvement although I don’t play heroic so haven’t optimised my build for it as it’s not rewarding enough and survivability isn’t balanced at the minute so it should be better than it is but they’re fixing that soon and we’ll see how it goes then :D
Tryna tell you ranger is better for pve. 9 out of 10 times your shooting enemys 25-35m away that's 10% at 25m and 14% at 35% for every bullet... which will net you way more damage. Getting 10-14% on every bullet is better than getting 15% on half a mag. I get 80-92k headshot hits with ranger and a CTAR-21 and I've never crossed 72k using optimist talent with my same build I run. And your mask you should still get damage to elites on it you can have 3 red traits. I have 32% with 15% talent and rolled health on it blue stat. Losing alot of damage by not having that on there for sure.
I’ll give ranger a go as it does make sense that it’s better because of the consistent damage. I’m working on improving the build even more and I’ll be sure to look out for damage to elites on my mask. Thank you for the feedback :D
@@Kryptonixia that is true I forgot I run ignited for the 20% weapon damage bonus with this build and a 6 charge firestarter. I have another dps build where I run 9 red 8 blue and 3 yellow instead of my 3 red 8 blue and 7 yellow build.. so optimist is best to run with this build if not always setting enemies on fire
unstoppable force lasts for 5 seconds. Using the talent for 15% damage but maximum 3 offensive slots is a nerf to your overall damage by miles. You miss out on headshot damage, weapon damage, weapon specific damage, elite damage. For pvp it might work but the mask alone can roll with upwards of 50% elite damage with hard hitting. My advice for you would be to try to get a mask with elite damage in the 25% range plus hard hitting that will boost your damage dramatically. For PVE. Unstoppable force however is awesome. Im rocking 270 armor, 45% crit hit chance, 100% head shot damage, 40% crit hit damage,, 35% rifle damage, 10% weapon damage, 90% elite damage, unstoppable force, and on my weapon I run 50% crit hit chance when I kill with a crit since this boots your crit past the soft cap. However this talent is better on ars, lmgs or smgs, tehe 2% dmg per 5 meter distance is also great but I cant find it for rifles, got it even for SMGs..... Little to say I solo challenging missions pretty damn easy. I run a rifle build but my build work with any weapon since only 2 parts need to be swapped to get assault, lmg, smg and then gloves for the weapon specific damage mods. Optimist is also a great mod btw, still cant find it for rifles. I lack skill power and might look into changing around. On the Ropes is very good and I do have one pieace with it but hard to get it in. Ongoing directive 2 set bonus is amazing. Each to their own. but again unstoppable force is situational since it only lasts 5 seconds but its still strong. For weapon specific damage : Look for araldi holding gloves. They tend to roll single weapon damage. I have 4 of them, all rolled with 11 to 12% for AR, LMG, Rifle and SMG.
i am already here by just getting as much weapon damage and crit hit chance i can get. my ar and mdr does 1,3 million dps, 1 million dps with low 500 rpm lmg and i can get 1,6 million dps on my vector. cant wait to find that close and personal to my vector now =D
You’re better off getting weapon damage on your gear, rather than using 3 or less reds. You’ll get way more than the 15% extra damage. AR builds should be well over a million DPS. Mine is 1.2 million in the firing range, no Berserk proc.
if you want to have optimist than you can only get 2 reds more.... so the extra 15% are pretty nice and in his DPS count ist not the bonus of "unstoppable force" in it. so it is pretty much over 1 million, i personally don´t like the berserker build so much because its like a class canon also his gear ist not optimised yet. add to bis mask damage to elite talent and a high roll red instead of a blue and it would be over 50% more against elite. so he would have nearly the same amount of dps like a berserker build but with more armor and with allthe yellow mods and attributs better healing potential
they nerfed the recalibration last friday so even if you find gloves which have +11% assault rifle damage, you cannot recalibrate that +5% to any higher with them.. don´t really understand why the hell they did this.. cool build tho..
They’ve nerfed a lot of the stuff we found helpful, they just want it to be difficult gameplay so people constantly farm gear to make their build better. Cheers buddy :D
I've broken 112k dmg with that build but no "on the ropes" but after the patch that came out on April 11th I dont see those numbers anymore. and no I can hardly pull 60k. hope it's a glitch cause of the patch not a nerf.
Those 40-50k hits you were doing I believe we’re without unstoppable force. I know it was one time bc it’s a short timer so by the time you were going to read the numbers it had ran out already
The numbers are hard to read because the damage varies so much but headshot wise I’ve seen from 45k to just over 100k with all talents active with this build. I wish they put more info on things like that so we would know exactly what’s happening. And I think the stats need to be worked on a bit, I’ve noticed a few stats missing from the stats page and some don’t work how they’re explained
Strained-clutch-berserk im seeing 108-140k crits with my tactical Mk16 when my armor drops below half down to almost gone. With 38% chance im seeing them alot and dont have to worry about popping skills or making kills to get buffs. When enemies get close I switch to MPX with 60% chance. And it could get 15% better because im not playing survivalist.
This is a very compromised build. You have no chance doing heroic... you'll need over 100% Elite dmg, over 100% headshot dmg, 50% weapon dmg stacked. Those are just the basics we are not even getting into gear and weapon talents yet.
Yeah I get that but there’s no point doing heroic, all for one extra high end item at the cost of like an hour longer per mission? I’m going to be working on my build for the raid but I don’t see a point doing heroic at the moment :D
Yeah I get that, it can be frustrating having to use skills all the time and losing a decent amount of damage if you forget to pop a skill but the build is fairly strong :D
Well done with the build. I recently created a build for the M4 police replica and it does 1 million dps in the firing range (unstoppable force / damage to elites / headshot damage - Sharpshooter specialization) However when i use it in missions on challenging in a group (upscale enemies + more elites ) it just doesn't feel that special or devastating. I thought it would perform as the gun is focused on killing elites , and there is enough of them during missions but it's not the case.
Cheers buddy. I think the scaling is a bit broken, people are complaining about the enemies being bullet sponges when playing in a group compared to solo so hopefully the devs can give some insight and do some balancing soon :D
@@Born2Game If it performed like solo but with more enemies then that's fine. At the moment the different builds feel all the same for me , they feel meaningless.
Trust me bro just go raw damage I was putting out 1.3 million with the military mk16. This is good but it can get way more powerful. Also run sharpshooter with assault rifles it's better dude.
I’ll be switching out my build lots as even though I enjoy this I need to improve it for the raid in a couple of weeks. I’ll keep what you’ve said in mind though, cheers buddy :D
@@Born2Game no worries man just make sure your aim for the head is good lol you'll be shredding. I know lmgs, ARs, and rifles are amazing with sharpshooter
Me and my clan ate run a 3-7-7 with lmgs I do 1.2 mil and he has 2.5mil dps and it shreds in dps. Damage to elites on masks and knees and backpack rock.
xd 3-8-8 230k Armory so: + 46% Unstoppable Force + 59% LMG Damage + 73% All Weapon Damage + 19,5% Crit Chance. + 15K Armor regen in Cover (or 37,5k per Sec for a Trade of 25% all wp damage)
I cant get any AR's to drop for me either, the rate at which they drop is so bad for me compared to the drop rates of smg's and lmg's and shot guns. So annoying when you want to use an AR. Is anyone else having the same problem?
I am seeing this for the first time and realised that the generic mods cannot be used, right? Is this build updated or is this still good enough. I'm asking this because I trust your sense and there are a lot of guys putting up stuff.
I got rid of this build a long time ago buddy so it’s really outdated and I’m not sure if it would be any good now but it could be. the blue generic mods can’t be used on high end gear anymore
only have to self heal once it looks like to get the cool down. you were self healing twice and still had one in the chamber for your chem launcher. can you confirm this?
Yeah you only need to heal once but I like healing twice because it leaves a backup heal just in case and there’s a longer cooldown so I don’t have to worry about it so often :D
I've been using this build since the Tidal Basin update, and you're not even close to 250% weapon damage. I get roughly 1.5 mil at the shooting range and under unicorn lvl circumstance reached 3 mil, pve mind you. Btw, shots register as headshot damage on the red marker even on the body. (That's how I got 3 mil dps w/ an ar) I don't even think you can get 250% without blue mods everywhere.
Good build, unfortunately clutch+strained+berserk+250k+armor+patience+safeguard is just too good for fullauto weapon builds. I use unstoppable force on my rifle build, but not compensated. 15% weap dmg but 3 limited offensive rolls is a big sacrifice. Tried it before, and also had under 10% all weap dmg. Have just under 30% all weap dmg now, 27% rifle dmg, 117% dmg to elite. My rifle hits for 250k crit on body, and i always have my skills ready for healing instead of requiring them to be on cd for on the ropes. Ps. Not hating on your efforts, making builds is why i watch your vids (as well as many others), just sharing knowledge.
Yeah that’s understandable buddy, it’s nice to hear other opinions. I’ll be mixing the build up for the raid anyway because even though I like it, it can be a lot stronger and output way much more damage :D
I am thinking about swapping berserk to unstoppable force my armour is 202,000 so might be better dunno I’ve got about 35% crit chance with 30% crit damage what do you think
I think stick with Berserk and find a different piece with unstoppable force on it just in case. I’ve heard mixed things about the talents so I can’t give a definite answer
Born 2 Game thanks for reply I’ve got a piece with unstoppable force I’ll give it a try if I can make it work with the rest of my he build but not sure if I can make it work without scrapping the piece to infuse it into the existing one with berserk on it sooooo the numbers do sound better theoretically on unstoppable force but I’ll wait get a few pieces and hen try it then if it doesn’t work I’ll go back to berserk also I have 9% crit chance on my gloves I think I’ve also got clutch again which one haha thanks for your help
It will pulse red where you aim if it's gonna kick in.......unless that's just the range in general. I ran with 19.5 percent crit chance. it worked well.
Sidearms in general drop low. Got mine yesterday. 300h.. Make sure you grind those invaded missions. Bunker is a dream to farm. D50 tend to drop in missions. Lot of my friends got theirs from black tusk. Makes sence since its the tech counter weapon.
30% AR dmg +45% dmg to elites + 25 % on the ropes + 15% Compensated + 44% Unstoppable force = 159% bonus. Even with headshot damage its 214%, how did you get 250%?
I got over 250% because there's optimist on my AR as well adding up to another 27% making that 214% go to 241% and I rounded it up. Not only that, the build isn't fully optimized so you can add even more to it which is why I said over 250% and when you look at the 19k base damage my AR has and you deal just under 95k headshots at the end of a mag from optimist and the other talents being active it's actually just under 400% bonus on your base damage :D
@@Born2Game I have seem 46% dmg to elites on green set mask. Sadly these things dont have talents. I wonder if you could get that high on yellows or they are naturally rolling lower because of talent?
@@Born2Game you can directly test that though, easily enough by removing a seventh blue defensive mod to deactivate it and see the change. I hear people say, also, it goes off of base gear score which is incorrect.
So, all the youtubers just going to copy and paste this build. Like they not seeing nobody else posted already. Get ur money man. I'm not even going to dislike video.
I don’t think they nerfed anything in the maintenance but a lot is changing very soon when 2.1 drops next week and the PTS are getting a lot of stuff to test as well
@@Born2Game I really hope it's a glitch cause when I got on to play thinking oh yea time to do some dmg. but coming back to wheres my dmg??? killed it for me.
118K headshots on elites with berserker, 94% damage to elites, and my G36 assault rifle. Stack damage to elites and just use berserker and when your armor is low it's insane. Also using sharpshooter specialist
Ah and btw, your high damage shots are in the middle on shooting range, you hit the weak point. So most time you make 30-40k damage.. Its rly nothing. I wanna see this build in a challenge run.
I’ve been working on this for a few days and it doesn’t matter who comes up with it first, as long as people are aware of it. I like to help people, not compete at being first to have an idea :D
Thank you for the help Sascha, yeah the mods you have change your gear. An offensive mod slot on a piece of gear is a red, a defensive mod is a blue and a utility mod is a yellow
After hearing other opinions it’s very mixed. Ranger might be better as it’s a constant 14% damage boost if you’re 35m away from the enemies. Optimist is good but for big mag sizes and if you always seem to be really close to enemies :D
I got a decent build for damage but I may look into this one for when I decide to do PVP or whenever I try a higher difficulty. Also does anyone wanna help with the Dark Zone Takedown trophy on PS4
also my opinion I dont like unstoppable force, I go for berserker. I keep on going back and forth with the two but I just think berserker is a better talent.
They are both great but because I'm running a higher base damage berserk just fits better with regards to pvp and pve, getting rushed will cause the enemy to receive a heavy smack lmao
On the ropes ain't worth going yellow, complete junk. I say this because if you run 7 blue for unstoppable force with not caring about reds you basically get well over the ropes 25% with the reds versus the 25% AND having to be stuck using certain skills also wasting said skills to be on CD... This wont melt heroic enemies, they will melt you with little sustain keeping skills on CD but okay enjoy finding out the hard way.
@@Born2Game it's crazy but it's what I found out playing. I started noticing that the gear I was recalibrating was 450 gear score into all my 500 gear score because it had higher weapon damage.
Born 2 Game I just don’t think it’s that good of a build. Your killing the AI in like 5 seconds. Which seems short but it’s not. The AI health/armor is higher when your in a group, and if you think your gonna one clip these enemies, it’s just not gonna happen, even with unstoppable force and on the ropes. If your building for pve you don’t even have the 40% damage to elites on your mask. I think it’s an okay build, it’s not great
I tried this build, but dmg is less than just aim for weapon/Assault dmg, Elite dmg, CHC and CHD. i hit for over 100k in normal hits on elite's, i got a dps over 1,8 milj, thats not included with the chest that have berserker. but thanks for the video and your contribution.
@@jereererererermyhedges7437 I would almost say it's fake but part of me is thinking his "1.8m DPS" is more like doing one super close stationary target and landing all headshots, not like in this video doing further targets for body shots. If he is claiming far distance body shots 1.8m it's an obvious lie.
EMP pulse and healing chem launcher is what you want to run to get skills on quick cool downs. emp pulse is one click and you have 100 seconds CD on, then keep 1 use of chem on cooldown. alot easier than holding the button to get seeker on CD
My build is very similar. Same damage perks on armor. I use sniper specialist for extra damage boost. My rifle hits at 235k
AR hits at 110k when perks are active
A few tweaks you can make tweaks to get to 3/7/7 with good brand sets/talents:
Mask: Gila Guard "Javelina", rolled with whatever talent (I like Hard Hitting or Dialed In (needs rerolled)), Health, and Skill Power. (has a utlity protocol slot).
Backpack: Providence "Tactical 48", rolled with On the Ropes and Hardened, with Weapon Damage, Armor, and Skill Power (has a utility protocol slot)
Chest: Fenris Group "Forstarkt", rolled with Unstoppable Force, and rerolled to have Hardened, with Weapon Damage, Armor, and Skill Power (has a defense protocol slot)
Gloves: Airaldi Holdings "Heracles" or "Persephone", rolled/rerolled (respectively)with Compensated, with AR Damage
Holster: Douglas & Harding "Morar", rolled with Devastating or Precise, with Skill Power
Kneepads: Gila Guard "Sidewinder", rolled with whatever talent (Patience or Hard Hitting I prefer), with Armor (has a defense system and protocol slot).
That setup gives you 3/7/7, with fairly strong skill power for mods, 5 protocol mod slots (can do generic headshot damage), and 1 system mod slot (can get a generic weapon-type damage). Brand sets give you 10% AR damage, 15% accuracy, 5% armor (total of +25% armor with chest/backpack hardened for that sweet tanky unstoppable force), 10% skill power, and 20% hazard protection (meh). You can alternately use Badger Tuff mask for 7% damage to elites, but you lose out on a talent and probably add skill cooldown in place of the mod slot, or the Ongoing Directive mask for the same overall effect, just losing a talent. Can also forgo a Weapon Damage roll for Damage to Elites on the mask (put a skill cooldown on chest or backpack instead).
I'm running a similar version of this type of build with an AR and a Rifle. Rough stats are ~10% all weapon damage, 15% AR damage, 25% rifle damage, 90% headshot damage, and 90% damage to elites. I don't use On The Ropes since I prefer to use what would be yellow rolls for elite/weapon damage rolls for my 3 reds, but I push 800k-1.1m DPS on the range, and in combat with Unstoppable Force up my headshots can hit for over 250k with the rifle, and around 120k with the AR. Sitting pretty tanky as well with just shy of 240k armor and about 72k health. I'm loving it so far!
Nice buddy, I’ll be working on this build more before the raid or switching out for raw DPS :D
I really love unstoppable, I used it when im below lvl 30, till tier 3 until my friends say berserk are way better. After looking to yours, I am 100% I was rite about unstoppable force being the best talent to take.
Vakz-kaz Naa beserk is still better, unstoppable force only last 10 seconds
@@brandonthompson7075 Ya, but it procs instantly when killing another player and you don't have to hang onto the edge of survival to get the bonus
Beserk is better for pvp :)
Unstoppable is the most powerful talent paired up with patients and clutch gloves. I just started messing around with on the ropes talent and wow.
@@richinbarth1658 yeah
I’ve been playing with these talents for about a week now- 280k armor (even more for unstoppable force) and 60k hp. I use calculated on the knees to keep my skills rolling during combat, but I can see why some wouldn’t like that. I have the same holster and also an optional Ongoing Directive mask for the weapon handling, to offset unhinged’s negative weapon handling-that’s another 35% weapon damage on LMG. I prefer ARs, but that thing trucks enemies.
Great build video!
Cheers buddy. Yeah I’ll be setting up an LMG with unhinged for that extra damage and see how it goes. I love the build but I need to make it much stronger for the raid :D
Running a similar build, however with 2 more slots with the +5% weapon damage talent, and an 19k damage AK, 660RPM (allegro) but here’s the kicker, Chatterbox exotic secondary grants +20% RPM after every kill so roughly 800RPM @ 19K damage, sometimes I switch it out for my custom P416, 18k damage, 825RPM, (up to 990RPM), headshots go up to 121k damage when most if not all the talents are active and it definitely shreds
Nice damage numbers buddy. Thank you for sharing your build :D
Born 2 Game That’s what us division agents are for :)
This is a nice sustain damage build. I have burst crit AR build that does 1.3mil DPS at 400k DMG over 2 targets. This has 735k DPS but 800k more damage over 2 targets. So its pretty much trading burst and ammo waste for sustain and survivability though this means its not great to bring situational skills such as Airburst Seeker, Fire Turret, or Revive Hive.
I saw this stacking damage and luckily it was buffed. So I’m glad I actually have one build.
Where’d you get that riot helmet from? I can’t seem to find any UA-cam vids about it. Is it from one of the caches?
Yeah, it’s the Hyena helmet if I remember correctly :D
10/10 keep it up love your videos they are very straightforward not a 30min build video that spends 15min talking about gun atttachments
Cheers buddy, I’m glad you enjoy the videos :D
Don’t know what the hell your on about billy but you do realize I’m not the guy who made the video you just commented on my comment you didn’t comment on the video lmao
Same build here, but I can’t put down the oxidizer chem launcher... it’s just too good. That leaves me healing with the seeker, and I hope they improve the heal mechanics on it soon. It would make sense on a specialization based around strong healing, and especially since you’re required to spend a decent chunk of specialization points on it. Fun build for sure though 👍
I love the oxidizer chem launcher, probably one of the easiest ways to force enemies out of cover too :D
i have a similar build and i also use chatterbox as a holster weapon and its insane. even on challenge elites just evaporate with a chatterbox reload proc up.
Yeah the Chatterbox is a good holstered weapon for the extra fire rate :D
Love seeing different AR builds & this one is very nice. Still trails behind most berserk based builds damage wise but this one has much more survivability.
Yeah, this is more balanced instead of min maxing weapon damage although I’ll be trying a min max build because survivability sucks at the minute :D
I think the game realize what weapons you are using and what you are grinding for and it makes you work for it. Reason why I say this because I get a lot of great LMG and SMG and even Rifles I won't use because I love the AR and the Chatterbox combination. I've been grinding for a few weeks now for a P416 with some nice talents I only a few days ago I got one. This is what I did, I took the few ARs I had on my build and drop it in my stash and about an hour later I got two good P416...It could just be my RNG but whatever I got what I wanted :)
Facts
Dude... very nice ! we are split on the gaming platforms.. but united in our builds, it was a hard grind to find good stuff and go under 3 reds. But i fanally managed it today.
Keep on your work !"
Cheers buddy. The grind was definitely tough but worth it :D
unstoppable force has about a 7 second duration. You can see the buff icon pop when you kill an enemy
Yeah I noticed that eventually lol. Thank you for letting me know though buddy :D
Going to try this build with some slight variation. I do 1.2 mil damage with my custom P4 , 850k per shot with my M700, and around 1.7 mill special weapon damage per shot with no talents other than hard hitting activated. I used to run berserk but its not practical on challenging or harder difficulties. Unstoppable with patience is much more reliable. Finding an AR with optimist is proving to be damn near impossible for me, haven't seen one since game launched, been using ranger to help mitigate damage drop off at further ranges. I will say you'd be better off running sniper specialization you'll see bigger numbers off of head shot damage bonus than you'll ever see off of AR bonus, plus it'll give you a little more flexibility in your secondary weapon slot since head shot damage is applied across the board. thats not even including the boost to stability and reload which will also amount to increased dps. Overall i think this build could potentially get me to the 1.5 mill mark or higher with the AR. Good vid dude i will be subscribing.
Yeah I get what you’re saying completely. Even though I like this build I’m going to be improving it as I’m going to need it much stronger for the raid. Thank you for subscribing buddy, welcome to the channel :D
at the range i do 800K to 1M. as for a headshot i have done 132K with all my talents active ( using a custom P416 G3 my base damage with it 17,759)
Wizards382K Dragon Slayers my build is similar and I dps tested it will all perks active and it says I’m doing 2.2 million
I would like to see you do this in heroic and see the numbers and how your survivability is.
I tried it on heroic and it’s ok but there’s a lot of room for improvement although I don’t play heroic so haven’t optimised my build for it as it’s not rewarding enough and survivability isn’t balanced at the minute so it should be better than it is but they’re fixing that soon and we’ll see how it goes then :D
Tryna tell you ranger is better for pve. 9 out of 10 times your shooting enemys 25-35m away that's 10% at 25m and 14% at 35% for every bullet... which will net you way more damage. Getting 10-14% on every bullet is better than getting 15% on half a mag. I get 80-92k headshot hits with ranger and a CTAR-21 and I've never crossed 72k using optimist talent with my same build I run.
And your mask you should still get damage to elites on it you can have 3 red traits. I have 32% with 15% talent and rolled health on it blue stat. Losing alot of damage by not having that on there for sure.
I’ll give ranger a go as it does make sense that it’s better because of the consistent damage. I’m working on improving the build even more and I’ll be sure to look out for damage to elites on my mask. Thank you for the feedback :D
Ranger doesn't work in this build because of the firearms requirement.
@@Kryptonixia that is true I forgot I run ignited for the 20% weapon damage bonus with this build and a 6 charge firestarter. I have another dps build where I run 9 red 8 blue and 3 yellow instead of my 3 red 8 blue and 7 yellow build.. so optimist is best to run with this build if not always setting enemies on fire
Do any of you help others with their builds (ps4), thru Shareplay? I wanna grind with some people who know what they're doing lol
@@Silver_n_Black514 I'd grind with you but I play xbox..
unstoppable force lasts for 5 seconds.
Using the talent for 15% damage but maximum 3 offensive slots is a nerf to your overall damage by miles.
You miss out on headshot damage, weapon damage, weapon specific damage, elite damage.
For pvp it might work but the mask alone can roll with upwards of 50% elite damage with hard hitting.
My advice for you would be to try to get a mask with elite damage in the 25% range plus hard hitting that will boost your damage dramatically. For PVE.
Unstoppable force however is awesome. Im rocking 270 armor, 45% crit hit chance, 100% head shot damage, 40% crit hit damage,, 35% rifle damage, 10% weapon damage, 90% elite damage, unstoppable force, and on my weapon I run 50% crit hit chance when I kill with a crit since this boots your crit past the soft cap. However this talent is better on ars, lmgs or smgs, tehe 2% dmg per 5 meter distance is also great but I cant find it for rifles, got it even for SMGs..... Little to say I solo challenging missions pretty damn easy.
I run a rifle build but my build work with any weapon since only 2 parts need to be swapped to get assault, lmg, smg and then gloves for the weapon specific damage mods.
Optimist is also a great mod btw, still cant find it for rifles.
I lack skill power and might look into changing around. On the Ropes is very good and I do have one pieace with it but hard to get it in.
Ongoing directive 2 set bonus is amazing.
Each to their own. but again unstoppable force is situational since it only lasts 5 seconds but its still strong.
For weapon specific damage : Look for araldi holding gloves. They tend to roll single weapon damage. I have 4 of them, all rolled with 11 to 12% for AR, LMG, Rifle and SMG.
You can't boost your crit chance past 60%, it's been tested
i am already here by just getting as much weapon damage and crit hit chance i can get. my ar and mdr does 1,3 million dps, 1 million dps with low 500 rpm lmg and i can get 1,6 million dps on my vector. cant wait to find that close and personal to my vector now =D
Totally gonna be working on this build ive needed a new one
Let me know how it goes :D
You’re better off getting weapon damage on your gear, rather than using 3 or less reds. You’ll get way more than the 15% extra damage. AR builds should be well over a million DPS. Mine is 1.2 million in the firing range, no Berserk proc.
if you want to have optimist than you can only get 2 reds more.... so the extra 15% are pretty nice
and in his DPS count ist not the bonus of "unstoppable force" in it. so it is pretty much over 1 million,
i personally don´t like the berserker build so much because its like a class canon
also his gear ist not optimised yet. add to bis mask damage to elite talent and a high roll red instead of a blue and it would be over 50% more against elite. so he would have nearly the same amount of dps like a berserker build but with more armor and with allthe yellow mods and attributs better healing potential
I tried On the Ropes a couple days ago, I did 450,000 damage before it was active and 450,000 while it was active. I don't think that talent works.
they nerfed the recalibration last friday so even if you find gloves which have +11% assault rifle damage, you cannot recalibrate that +5% to any higher with them.. don´t really understand why the hell they did this.. cool build tho..
They’ve nerfed a lot of the stuff we found helpful, they just want it to be difficult gameplay so people constantly farm gear to make their build better. Cheers buddy :D
i get many AR´s doing strongholds on challenge, sometimes 2-3 p416 in one run
I've broken 112k dmg with that build but no "on the ropes" but after the patch that came out on April 11th I dont see those numbers anymore. and no I can hardly pull 60k. hope it's a glitch cause of the patch not a nerf.
nerfed
@@Antidepressiva1980 f*********ckk
I have a similar build with 0% crit chance... Numbers don't seem to reflect the talent activated... I will say the build kicks but when I use it..
Those 40-50k hits you were doing I believe we’re without unstoppable force. I know it was one time bc it’s a short timer so by the time you were going to read the numbers it had ran out already
The numbers are hard to read because the damage varies so much but headshot wise I’ve seen from 45k to just over 100k with all talents active with this build. I wish they put more info on things like that so we would know exactly what’s happening. And I think the stats need to be worked on a bit, I’ve noticed a few stats missing from the stats page and some don’t work how they’re explained
Thanks Bro
Can Wait 2 Try This
Great Vid
You’re welcome buddy and thank you :D
I got my AR build almost done.. in the range getting an average of 1.6m dps get more wen armor is depleted (bezerk)..
I literally have this build i made it 3 days ago and im stuggaling to use it.
It’s a tough one but will be worth it when it’s optimised :D
Strained-clutch-berserk im seeing 108-140k crits with my tactical Mk16 when my armor drops below half down to almost gone. With 38% chance im seeing them alot and dont have to worry about popping skills or making kills to get buffs. When enemies get close I switch to MPX with 60% chance. And it could get 15% better because im not playing survivalist.
Wesly Wingate same bro, you gotta do so much just to proc on the ropes it’s really not worth it imo.
With the upcoming nerfs beserk will require 11 Red attributes and strained still 5 or less. That's why this will become an Option ;)
Very nice!! I'm working on a 1 shot elite sniper build myself for pve!! But goodness almost 100k headshot on an AR is incredible!
Cheers buddy. I’m not a fan of snipers for PvE or I would make a one shot build as I’ve seen lots of them. I hope it does you well though :D
This is a very compromised build. You have no chance doing heroic... you'll need over 100% Elite dmg, over 100% headshot dmg, 50% weapon dmg stacked. Those are just the basics we are not even getting into gear and weapon talents yet.
Yeah I get that but there’s no point doing heroic, all for one extra high end item at the cost of like an hour longer per mission? I’m going to be working on my build for the raid but I don’t see a point doing heroic at the moment :D
@@Born2Game You're right, no point doing Heroic atm. I have a feeling tho, that the raids are going to be super hard.
Oh I hope they’re tough. If they’re anything like the first run of Tidal Basin I’ll be disappointed, that was way too easy
Seems like a good build but me personally don't feel like popping all that shit just so I can get high damage
Yeah I get that, it can be frustrating having to use skills all the time and losing a decent amount of damage if you forget to pop a skill but the build is fairly strong :D
Well done with the build.
I recently created a build for the M4 police replica and it does 1 million dps in the firing range (unstoppable force / damage to elites / headshot damage - Sharpshooter specialization)
However when i use it in missions on challenging in a group (upscale enemies + more elites ) it just doesn't feel that special or devastating. I thought it would perform as the gun is focused on killing elites , and there is enough of them during missions but it's not the case.
Cheers buddy. I think the scaling is a bit broken, people are complaining about the enemies being bullet sponges when playing in a group compared to solo so hopefully the devs can give some insight and do some balancing soon :D
@@Born2Game If it performed like solo but with more enemies then that's fine.
At the moment the different builds feel all the same for me , they feel meaningless.
Trust me bro just go raw damage I was putting out 1.3 million with the military mk16. This is good but it can get way more powerful. Also run sharpshooter with assault rifles it's better dude.
I’ll be switching out my build lots as even though I enjoy this I need to improve it for the raid in a couple of weeks. I’ll keep what you’ve said in mind though, cheers buddy :D
@@Born2Game no worries man just make sure your aim for the head is good lol you'll be shredding.
I know lmgs, ARs, and rifles are amazing with sharpshooter
brill vid I will be trying this on my LMG build
I’m glad you enjoyed it. Let me know how it goes :D
Will do
Me and my clan ate run a 3-7-7 with lmgs I do 1.2 mil and he has 2.5mil dps and it shreds in dps. Damage to elites on masks and knees and backpack rock.
xd 3-8-8
230k Armory so:
+ 46% Unstoppable Force
+ 59% LMG Damage
+ 73% All Weapon Damage
+ 19,5% Crit Chance.
+ 15K Armor regen in Cover (or 37,5k per Sec for a Trade of 25% all wp damage)
Dont got a max capped MK17 and not super min maxed gear but i hit yellows well over 200k each headshot
I cant get any AR's to drop for me either, the rate at which they drop is so bad for me compared to the drop rates of smg's and lmg's and shot guns. So annoying when you want to use an AR. Is anyone else having the same problem?
Yeah, AR drops seem very rare lately :D
I am seeing this for the first time and realised that the generic mods cannot be used, right? Is this build updated or is this still good enough. I'm asking this because I trust your sense and there are a lot of guys putting up stuff.
I got rid of this build a long time ago buddy so it’s really outdated and I’m not sure if it would be any good now but it could be. the blue generic mods can’t be used on high end gear anymore
only have to self heal once it looks like to get the cool down. you were self healing twice and still had one in the chamber for your chem launcher. can you confirm this?
Yeah you only need to heal once but I like healing twice because it leaves a backup heal just in case and there’s a longer cooldown so I don’t have to worry about it so often :D
Born 2 Game ahhhhh Gotchya yeah that makes sense.
i have same build. but i run ctar/famas
I’ve been trying to make this since wt5 came out lol
It’s quite a tough build to go for but 100% worth the grind. Good luck sorting it buddy :D
If only these compensate gloves would not be so rare. MonkaS
thats not how you use that emote
I've been using this build since the Tidal Basin update, and you're not even close to 250% weapon damage. I get roughly 1.5 mil at the shooting range and under unicorn lvl circumstance reached 3 mil, pve mind you. Btw, shots register as headshot damage on the red marker even on the body. (That's how I got 3 mil dps w/ an ar)
I don't even think you can get 250% without blue mods everywhere.
Good build, unfortunately clutch+strained+berserk+250k+armor+patience+safeguard is just too good for fullauto weapon builds. I use unstoppable force on my rifle build, but not compensated. 15% weap dmg but 3 limited offensive rolls is a big sacrifice. Tried it before, and also had under 10% all weap dmg. Have just under 30% all weap dmg now, 27% rifle dmg, 117% dmg to elite. My rifle hits for 250k crit on body, and i always have my skills ready for healing instead of requiring them to be on cd for on the ropes.
Ps. Not hating on your efforts, making builds is why i watch your vids (as well as many others), just sharing knowledge.
Yeah that’s understandable buddy, it’s nice to hear other opinions. I’ll be mixing the build up for the raid anyway because even though I like it, it can be a lot stronger and output way much more damage :D
Good stuff m8!
Cheers buddy :D
I run strained berserk patience stop drop roll not sure of the numbers but it feels really strong
I am thinking about swapping berserk to unstoppable force my armour is 202,000 so might be better dunno I’ve got about 35% crit chance with 30% crit damage what do you think
I think stick with Berserk and find a different piece with unstoppable force on it just in case. I’ve heard mixed things about the talents so I can’t give a definite answer
Born 2 Game thanks for reply I’ve got a piece with unstoppable force I’ll give it a try if I can make it work with the rest of my he build but not sure if I can make it work without scrapping the piece to infuse it into the existing one with berserk on it sooooo the numbers do sound better theoretically on unstoppable force but I’ll wait get a few pieces and hen try it then if it doesn’t work I’ll go back to berserk also I have 9% crit chance on my gloves I think I’ve also got clutch again which one haha thanks for your help
You’re welcome buddy. Clutch is an amazing talent to use and crit chance isn’t that good unless you can get that and crit damage to a high amount :D
Does Compensated Have an Icon when it's active like On the Ropes, Unstoppable Force Ect...
Not sure why it doesnt but it does not.
@@Optionvideo209 Thanks appreciate the reply... I'll have to try and figure out its actually working
I don’t think so buddy but I’m not sure
@@Born2Game Thank You Appreciate The Reply... Great Videos
It will pulse red where you aim if it's gonna kick in.......unless that's just the range in general. I ran with 19.5 percent crit chance. it worked well.
exactly same issue in 70hrs+ a havent got any good AR drop....AND D50 ? 200hr+ nothing
I’ve had 2 high end D50 drops in about 270 hours of gameplay, the drop rate is horrible
Sidearms in general drop low. Got mine yesterday. 300h.. Make sure you grind those invaded missions. Bunker is a dream to farm. D50 tend to drop in missions. Lot of my friends got theirs from black tusk. Makes sence since its the tech counter weapon.
i just got d50 today after around 200+ hrs while I was speedfarming using the snitch bounties glitch
I had 3 D50 drop with 120hrs+ but still not the correct D50 to craft the exotic liberty.
Just got 2 in 15 mins
30% AR dmg +45% dmg to elites + 25 % on the ropes + 15% Compensated + 44% Unstoppable force = 159% bonus. Even with headshot damage its 214%, how did you get 250%?
I got over 250% because there's optimist on my AR as well adding up to another 27% making that 214% go to 241% and I rounded it up. Not only that, the build isn't fully optimized so you can add even more to it which is why I said over 250% and when you look at the 19k base damage my AR has and you deal just under 95k headshots at the end of a mag from optimist and the other talents being active it's actually just under 400% bonus on your base damage :D
You didn’t show the backpack which I assume has on the ropes.
Backpack at 3:08 :D
he does .. starts at 3 mins into video and goes over it for half a minute ... and yes, he indeed uses "On The Ropes"
Oh yeah brill. Thanks!
You’re welcome James and thank you for clearing it up Alex :D
Nice build. I like that you are on the Xbox platform. Keep the good stuff coming.
Cheers buddy :D
I got this build it was so hard not using offensive to keep it under 3
That and getting the utility 7 or above was hard for me. I always had 5 or 6 until I found my gear set holster for 3 utility lol :D
Born 2 Game thanks for build for real!
You’re welcome buddy :D
Btw, welcome to the QOL Patience Order. We will never go back...
i might ditch it after the patch tho :(
I have this build but im not that in to it i just get my weapon damage as high as possible im on 83% lmg damage combine with all weapon damage
Nice buddy. I bet that LMG absolutely shreds enemies :D
i have an item with 36 % dmg to elite ....i love that one
36% is amazing on one piece of gear :D
@@Born2Game
I have seem 46% dmg to elites on green set mask. Sadly these things dont have talents. I wonder if you could get that high on yellows or they are naturally rolling lower because of talent?
Got yourself a sub sir
Thank you for subscribing buddy, welcome to the channel :D
How was this build in PvP?
I haven’t tried yet but when I do I’ll let you know :D
@@Born2Game Awesome. Im at 65% damage XD can't wait to finish this build. Thx bro
I remember seeing a video and someone said the 2% damage is actually 1.5%.
Correct, the %2 per armour max or missing does 1.5%.
I’ve heard lots of things work different to what they state
@@Born2Game you can directly test that though, easily enough by removing a seventh blue defensive mod to deactivate it and see the change. I hear people say, also, it goes off of base gear score which is incorrect.
Just an FYI you can't reroll the Health talent with Weapon damage
I know buddy, thank you for letting me know though :D
So, all the youtubers just going to copy and paste this build. Like they not seeing nobody else posted already. Get ur money man. I'm not even going to dislike video.
and I also have a video of it before and after the patch April 11th on challenge mode.
I don’t think they nerfed anything in the maintenance but a lot is changing very soon when 2.1 drops next week and the PTS are getting a lot of stuff to test as well
@@Born2Game I really hope it's a glitch cause when I got on to play thinking oh yea time to do some dmg. but coming back to wheres my dmg??? killed it for me.
Thank you
You’re welcome buddy :D
what are your weapon mods?
They’re just random ones that focus on armor and damage where possible :D
118K headshots on elites with berserker, 94% damage to elites, and my G36 assault rifle. Stack damage to elites and just use berserker and when your armor is low it's insane. Also using sharpshooter specialist
Ah and btw, your high damage shots are in the middle on shooting range, you hit the weak point. So most time you make 30-40k damage.. Its rly nothing.
I wanna see this build in a challenge run.
Name a mission and I’ll post a video doing it on challenging :D
@@Born2Game Roosevelt Island ( Kappa )
That’s a stronghold, not a mission haha. Screw that place anyway, the end is like heroic 2.0 on challenging 😂
Same build...I hit for 532k with my Hunter m44
Nice :D
202k headshots with a low damage roll mk17 and 23% damage to elites
Fuck...now I have to go farm gear lol. Nice video though bro.straight to the point.
Cheers buddy, good luck with your gear farming :D
Haha I been running this for two weeks now but I’m sure the youtubers came up with it first I love how they all copy and paste each other
I’ve been working on this for a few days and it doesn’t matter who comes up with it first, as long as people are aware of it. I like to help people, not compete at being first to have an idea :D
To get 3 red. I made sure I only have 3 reds on my gears. But it keep saying I have 4 red. Why? Do sockets matter?
Yes, they do.
Thank you for the help Sascha, yeah the mods you have change your gear. An offensive mod slot on a piece of gear is a red, a defensive mod is a blue and a utility mod is a yellow
meh.. i hit 110k headshot damage and 60-80k normal shots with my LMG .. has more ammo in the mag and infinite reload ammo due to the fill'er up talent
Nice damage numbers :D
Even if you shot the chem launcher at the floor, you're still self healing lol
Yeah but that makes you peak outta cover so if your 1 shot you can easily die so that would be a very big passive nerf
Do you feel that Optimist weapon talent out-deals the Ranger weapon talent? what are you thoughts on which weapon talent is better for an AR?
After hearing other opinions it’s very mixed. Ranger might be better as it’s a constant 14% damage boost if you’re 35m away from the enemies. Optimist is good but for big mag sizes and if you always seem to be really close to enemies :D
its of your extra armor not all armor
Wonder what it looks like now? Update since they nerfed some stuff on this build?
Probably trash lol :D
@@Born2Game gotta update it bro lol!
I deleted the build a long time ago lol. I’ve probably had 30+ builds on this game for all different things :D
My friend rocks an AR build that's nothing like this, he headshots for 80-90k....
Nice. I’ll be improving this build before the raid because it’s good but can be a lot better :D
As do I , Could optimize more but Range is 1.4mil average with around 92k headshots.
Akm ❤️
Can someone help me I just got all the talents but when I shoot in pvp I’m only hitting 4 like 8k how can I hit harder
PvP has normalised stats so the numbers will always be different :D
I got a decent build for damage but I may look into this one for when I decide to do PVP or whenever I try a higher difficulty. Also does anyone wanna help with the Dark Zone Takedown trophy on PS4
also my opinion I dont like unstoppable force, I go for berserker. I keep on going back and forth with the two but I just think berserker is a better talent.
They are both great but because I'm running a higher base damage berserk just fits better with regards to pvp and pve, getting rushed will cause the enemy to receive a heavy smack lmao
i use optimist in my pistol, 200k dmg to the head of elite enemies.
I’ve gone to 128k and higher with my AR build
Nice. What’s your build?
I’ll put it down here when I get on tomorrow, it’s really late here
Yeah that’s fine buddy, I look forward to seeing it :D
@@isiyami lol
Ok they really need to fix chem launcher controls for console!!!! Plz I cannot stand it....
double tap the button you use for the deployment of the gadget and it will drop in front of you
Try true patriot 2 pieces, 10% armor damage is amazing
WE’RE ALL SHEEP.
On the ropes ain't worth going yellow, complete junk. I say this because if you run 7 blue for unstoppable force with not caring about reds you basically get well over the ropes 25% with the reds versus the 25% AND having to be stuck using certain skills also wasting said skills to be on CD... This wont melt heroic enemies, they will melt you with little sustain keeping skills on CD but okay enjoy finding out the hard way.
Cant run reds for Compensated talent, 3 or less
@@that_ninja_jun comp should be a given not to run, ropes I can vaguely understand...
I am grinding my 3rd character and I found out that the wt4 gear is more powerful than wt5
Really? I know that gear score just increases base values but didn’t think that gear would actually be stronger in lower world tiers
@@Born2Game it's crazy but it's what I found out playing. I started noticing that the gear I was recalibrating was 450 gear score into all my 500 gear score because it had higher weapon damage.
This isn’t 250% damage lmao. This is clickbait.
Not at all. You can get 250% damage easy, my build is 241% and there’s more I can add to it
Born 2 Game I just don’t think it’s that good of a build. Your killing the AI in like 5 seconds. Which seems short but it’s not. The AI health/armor is higher when your in a group, and if you think your gonna one clip these enemies, it’s just not gonna happen, even with unstoppable force and on the ropes. If your building for pve you don’t even have the 40% damage to elites on your mask. I think it’s an okay build, it’s not great
Shit i got six different random pieces of armor and my ar's highest dps is 516k
Wtf my sniper rifle does almost 600k headshot damage how does AR get that much damage or did u miss type
Inigo Montoya...........
?
I tried this build, but dmg is less than just aim for weapon/Assault dmg, Elite dmg, CHC and CHD. i hit for over 100k in normal hits on elite's, i got a dps over 1,8 milj, thats not included with the chest that have berserker. but thanks for the video and your contribution.
Which AR do you use and what’s the talents on your build to hit for 1.8mil dps?
@@Born2Game to add to this I would love to see your build interested in how you are hitting that hard... sounds a little bit fake....
@@jereererererermyhedges7437 I would almost say it's fake but part of me is thinking his "1.8m DPS" is more like doing one super close stationary target and landing all headshots, not like in this video doing further targets for body shots. If he is claiming far distance body shots 1.8m it's an obvious lie.
Wow my old tier 3 build.
Unstoppable forces buff is applied to BASE weapon damage, it's not as powerful as you think
What do you mean? Doesnt all +weapon damage talents just increase your base damage? Like everything is just additive +weapon damage?