Thanks :) Yuel is really fun to play, one of the few characters that clicked with me as well. For neutral its alot to say in text, but thats the next video i will be making. I was giving alot of tips by a great Yuel player named Lukas :D But in short to start 66L is king you do 66l and then rotate through options 66L > 2L xx 236 L 66L and then dash throw 66L > 2L > 2M > 236 L / 22M 236 in neutral can be good u stance in H 5M in neutral etc i will make a video on this next week since its easier to show in a video :)
@@ditn If you space it properly, you can't be punished. Go into training mode with Yuel, press start, go into situational training, then go to the tab that says "Character Strategy" and look for the Yuel section, and you'll find a section called "Yuel: Hit Confirming". You can use that to practice using the proper range of M and learn how to combo into a super with it.
no problem on comment im bit confused xd you go in u stance and then press h i think and if spaced correctly you get a combo will double check tonight :)
@@Cirifanシ im confused right now lol :D lets take the notation with it (i think i now the confusion now) u stance > spaced H > 5L xx 236L what i mean here is that if you are in u stance and you spaced the follow up the h correctly you will be able to combo into 5l the other one is easier thats an error indeed :)
no problem :) if you have any question let me know, game is pretty new so it might not be 100% optimal (i already tried alot of things so should be close ) but this should be a good baseline to start :D
@@LittlePankek you are not the first one to say that xd, it used to be at the bottom but it was harder to read then so i moved it to the top the reason i didnt do screen inputs is because videos gets messy then :( all the combos i used you can also find in the description for ease of use but there youtube doesnt accept certain symbos so i had to use something else but i can help you with the inputs if you want for example 5H xx 236 means press H and then cancel into quarterforward 5L > 5M means press 5l and then 5M delay means wait a bit and then press if there is anything else let me know :) (im gonna see if i can do screen inputs in future again, but alot of people asked to remove it and do description on top xd)
thanks :) What is it that you dont understand, i can try to explain? > ⟶(this is because of youtube and ) 4 is back 2 is down 6 is forward etc(as on the keyboard) 66L⟶ 5MMM xx 236M for example this would mean do 66L or dash L then do M M M and then cancel into 236 or quarter forward and M
It always helps to remember the 6 directions of a stick like a numpad on an old phone or on your keyboard: (With 5 as center) 7 8 9 4 5 6 1 2 3 So a quarter circle forward on stick could be written as qcf, yes, or as “236” A dragon punch motion would then be “623” instead of that Z shape it’s always drawn as.
@@ditn can't wait to see it thanks for helping out the community. one thing I've struggled with alot is beating hold low block when it is tough to get a throw with the opposing normals. If you have any spice for that in the video it will be greatly appreciated.
@@LazyCB no problem :D i noticed there is a lack of granblue videos out there so i hope this helps abit I really like this fighting game and i hope it well help others as well. Im not sure if i 100% understand your question but do you mean when they just hold downback block and do like a delay button/throw to beat your throws. and it feels like you just cant open up the opponent defense If that is the question then this will be included but in short you have 2 options 1 you keep just piling on the pressure with 22M which is plus on block or pressure resets, eventually they will crack 2 you go for a delay heavy say for example 66L 5L 2M into special if you notice they keep blocking or delaying you do 66L 5L 22M and repeat or you can do for example 66L and then delay 5H(this timing is manual so its bit tricky) this way you will get a juicy counterhit combo from 5H
Was searching for this, could only find for the vanilla game. Thanks!!!
no problem :)
i was trying to find Yuel guides but most were updated so i made a new one :D
This is great! Thx for the guide!
no problem, hope it helps :D
Yuel is the only character that clicked with me, this guide is great! Any plans/tips on neutral?
Thanks :)
Yuel is really fun to play, one of the few characters that clicked with me as well.
For neutral its alot to say in text, but thats the next video i will be making. I was giving alot of tips by a great Yuel player named Lukas :D
But in short to start 66L is king
you do 66l and then rotate through options
66L > 2L xx 236 L
66L and then dash throw
66L > 2L > 2M > 236 L / 22M
236 in neutral can be good
u stance in H
5M in neutral
etc
i will make a video on this next week since its easier to show in a video :)
@@ditn M is also really good for spacing in the neutral game. It has a long reach.
@@oneechanknowsbest615 good tip will try it out, im bit scared on getting punished though :D
@@ditn If you space it properly, you can't be punished. Go into training mode with Yuel, press start, go into situational training, then go to the tab that says "Character Strategy" and look for the Yuel section, and you'll find a section called "Yuel: Hit Confirming". You can use that to practice using the proper range of M and learn how to combo into a super with it.
@@oneechanknowsbest615 will try thanks
1:26 spaced L instead H btw :) thanks for the video
no problem
on comment im bit confused xd
you go in u stance and then press h i think and if spaced correctly you get a combo
will double check tonight :)
@@ditnnope you chain u heavy into her lowkick which is a spaced light, also 2:23 you said dash heavy into far 5s which is a far 5m :)
@@Cirifanシ im confused right now lol :D
lets take the notation with it (i think i now the confusion now)
u stance > spaced H > 5L xx 236L
what i mean here is that if you are in u stance and you spaced the follow up the h correctly you will be able to combo into 5l
the other one is easier thats an error indeed :)
Thx
Imma use this to practice 👍
no problem :)
if you have any question let me know, game is pretty new so it might not be 100% optimal (i already tried alot of things so should be close )
but this should be a good baseline to start :D
What is the max combo damage we see in the last combo (10799 dmg ?) Thx for the vid
no problem
i wondered that myself for a long and then it hit me, its just the regular combo when to opponent has no bravery points left xd
can you show button inputs for scrubs like myself
you can see the button inputs in the black bar at the top or do you mean in the video itself?
or is it the notation of the combos?
@@ditn I didn't even see the black bar at the top but yeah like on-screen inputs because I don't understand terms like xx or 5H (sorry for the hassle)
@@LittlePankek you are not the first one to say that xd, it used to be at the bottom but it was harder to read then so i moved it to the top
the reason i didnt do screen inputs is because videos gets messy then :(
all the combos i used you can also find in the description for ease of use but there youtube doesnt accept certain symbos so i had to use something else
but i can help you with the inputs if you want
for example 5H xx 236 means press H and then cancel into quarterforward
5L > 5M means press 5l and then 5M
delay means wait a bit and then press
if there is anything else let me know :) (im gonna see if i can do screen inputs in future again, but alot of people asked to remove it and do description on top xd)
IF you still struggle with this i made on video on this now, hope that helps a bit :)
ua-cam.com/video/sX-Spk-2ftw/v-deo.html
nice but I am too new to understand the hieroglyphics :(. will try to replicate
thanks :)
What is it that you dont understand, i can try to explain?
> ⟶(this is because of youtube and )
4 is back 2 is down 6 is forward etc(as on the keyboard)
66L⟶ 5MMM xx 236M
for example this would mean do 66L or dash L then do M M M and then cancel into 236 or quarter forward and M
It always helps to remember the 6 directions of a stick like a numpad on an old phone or on your keyboard:
(With 5 as center)
7 8 9
4 5 6
1 2 3
So a quarter circle forward on stick could be written as qcf, yes, or as “236”
A dragon punch motion would then be “623” instead of that Z shape it’s always drawn as.
@@shaddykack good explanation :)
maybe i should make a video on this, or maybe i already did i cant remember lol
pressure and mix ups? guess I gotta sub
yes sir :)
currently working on it, i think maybe in 1/2 weeks or so :)
found some good ones.
@@ditn can't wait to see it thanks for helping out the community. one thing I've struggled with alot is beating hold low block when it is tough to get a throw with the opposing normals. If you have any spice for that in the video it will be greatly appreciated.
@@LazyCB no problem :D i noticed there is a lack of granblue videos out there so i hope this helps abit
I really like this fighting game and i hope it well help others as well.
Im not sure if i 100% understand your question but do you mean when they just hold downback block and do like a delay button/throw to beat your throws.
and it feels like you just cant open up the opponent defense
If that is the question then this will be included but in short you have 2 options
1 you keep just piling on the pressure with 22M which is plus on block or pressure resets, eventually they will crack
2 you go for a delay heavy
say for example 66L 5L 2M into special if you notice they keep blocking or delaying you do 66L 5L 22M and repeat
or you can do for example 66L and then delay 5H(this timing is manual so its bit tricky) this way you will get a juicy counterhit combo from 5H
Best wake up options to get out of pressure?
hi
most of the time i try to block it out and then take my turn
delay button/throw is good
and sometimes an ex dp.