The Hydra Game - Numberphile

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  • Опубліковано 17 тра 2024
  • Tom Crawford discusses Hercules and The Hydra Game. See brilliant.org/numberphile for Brilliant and 20% off their premium service & 30-day trial (episode sponsor). More links & stuff in full description below ↓↓↓
    Tom Crawford's website, with links to his work and other outreach: tomrocksmaths.com
    More Tom videos on Numberphile: bit.ly/Crawford_Videos
    Tom on the Numberphile Podcast: • The Naked Mathematicia...
    Tom Crawford is based at University of Oxford as Early Career Teaching and Outreach Fellow at St Edmund Hall and Public Engagement Lead at the Oxford University Department for Continuing Education.
    Watch The Josephus Problem - • The Josephus Problem -...
    POST-PUBLICATION NOTE: Have seen a number of people saying the 4 case should be 1,114,111 rather than 983,038 - I'm not qualified to comment but you can read some discussion and coding here: redd.it/1c6z1t4
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  • Наука та технологія

КОМЕНТАРІ • 870

  • @thedanielsturgeon
    @thedanielsturgeon 29 днів тому +1808

    Flash forward 11 months: ‘Hi, I’m Matt Parker, this is standupmaths, and today we’re calculating pi with the Hydra game.’

    • @stefanalecu9532
      @stefanalecu9532 29 днів тому +228

      Bonus: we get to see some extremely inefficient Python code

    • @ironpro7217
      @ironpro7217 29 днів тому +52

      Calculating pi by killing a hydra

    • @KaewSaBa
      @KaewSaBa 29 днів тому +52

      *Fast forward 3 month 14 days and 15 hours later

    • @IceMetalPunk
      @IceMetalPunk 29 днів тому +59

      "I've calculated the answer for y=5 to within an error margin of about ten orders of magnitude, and that's close enough for me." The introduction of the Parker Hydra.

    • @annyone3293
      @annyone3293 29 днів тому +18

      ​@@IceMetalPunk, to be honest, the y=5 number has got to be so huge that being of by ten orders is not that bad.

  • @PopeLando
    @PopeLando Місяць тому +1573

    Long computation required? Better get Matt Parker to knock up some inefficient Python!

    • @11Natrium
      @11Natrium Місяць тому +171

      Get Matt Parker to *WHAT* some inefficient Python!?

    • @derekdjay
      @derekdjay Місяць тому +77

      @@11Natrium Do not the python!

    • @TheRealSeus
      @TheRealSeus Місяць тому +25

      nah a spreadsheet will do

    • @jeremylakeman
      @jeremylakeman Місяць тому +44

      Python, Hydra, what's the difference....?

    • @ErikOosterwal
      @ErikOosterwal Місяць тому +33

      ​@@jeremylakeman- ...the number of feet. 🤔😁

  • @ntecleo
    @ntecleo Місяць тому +689

    "obvious" and "trivial" are the words that haunted me throughout university

    • @jimmyzhao2673
      @jimmyzhao2673 29 днів тому +53

      ikr. I think it's some kind of inside joke amongst university lecturers.

    • @GauravKumar-pl5ki
      @GauravKumar-pl5ki 29 днів тому +1

      ok bro

    • @NStripleseven
      @NStripleseven 29 днів тому +32

      Flashbacks to “this proof is trivial and is left as an exercise”

    • @logstargo627
      @logstargo627 29 днів тому +13

      The "look at how smart I am you are inferior to me" stuff in university- all the posing in math- became quite clear to me off of those words. "The proof of this result is trivial." Then you look it up. It's complicated. Not only that but mathematicians had been trying to figure it out for YEARS before somebody came up with it and it was celebrated at the time as this great advance. And if there's an easy proof it sure doesn't use any of the machinery that existed at the time or any machinery someone in that class would have.

    • @hughcaldwell1034
      @hughcaldwell1034 29 днів тому +9

      @@logstargo627 Damn, that sounds awful. At my uni "trivial" was only ever used for things that you could essentially demonstrate at a glance with a simple diagram. Also, anyone else here familiar with the The Proof Is Trivial website?

  • @Rubrickety
    @Rubrickety Місяць тому +682

    Hercules should simply have dammed the water source. The monster would then eventually become dehydrated. Job done.

    • @docwhogr
      @docwhogr Місяць тому +93

      then you'll have what is known as an anhydrous hydra..

    • @anniehocter4694
      @anniehocter4694 29 днів тому +54

      I applaud this joke. The best of mythical/mathematical dad jokes. I salute you, stranger on UA-cam. You are the champion.

    • @soumilshah1007
      @soumilshah1007 29 днів тому +32

      De-hydra-ted. Yes.

    • @jonathanwalther
      @jonathanwalther 29 днів тому +5

      Well done, very well done. Great joke.

    • @bruzie900
      @bruzie900 29 днів тому +7

      I was never big on Greek mythology, but didn't he redirect a river to clean out the stables?

  • @AFastidiousCuber
    @AFastidiousCuber Місяць тому +447

    There's a version of this game where, instead of adding individual leaves, you add copies of the whole subtree. In this case, the length of the game grows so fast that proving it ends is independent of Peano arithmetic.

    • @abigailcooling6604
      @abigailcooling6604 Місяць тому +46

      What does 'independent of peano arithmetic' mean please?

    • @matsbeentjes9549
      @matsbeentjes9549 29 днів тому +82

      @@abigailcooling6604 I believe it means that you can proof it true or false in different models of Peano arithmetic, by adding axioms. Solely using Peano arithmetic is not enough to proof it either true or false. Like how the axiom of choice is independent of Zermelo-Fraenkel set theory.

    • @davejacob5208
      @davejacob5208 29 днів тому +8

      by "subtree" you mean...? everything from the root to the level of the parent of the head you just shopped off?

    • @ahoj7720
      @ahoj7720 29 днів тому +37

      Actually, you can choose any computable function f(n) and at each step you add f(n) copies of the subtree. It still ends. The proof is not very difficult, but you need ordinals for it. Proving that Peano arithmetics is not enough to conclude is difficult.

    • @alexandrem.792
      @alexandrem.792 29 днів тому +55

      @@abigailcooling6604 I am not sure that 'independent of Peano arithmetic' is the accurate way to tell it, but what I think he means is that, in the case where you add to the grand-parent N copies of the subtree above the grand-parent, it has been proved that 1) the game always finishes, but 2) you CANNOT prove that the game always finishes using ONLY peano arithmetic. You need a more extensive theory to prove it, like ordinal numbers.

  • @Tekay37
    @Tekay37 Місяць тому +443

    The Comic "The Order Of The Stick" solved the problem on page 325 / 326. They just chopped of heads until the hydra has too many heads for its blood supply and passes out. You don't actually need to chop off all heads.

    • @lawrencecalablaster568
      @lawrencecalablaster568 Місяць тому +22

      I knew someone would reference this!

    • @stevecummins324
      @stevecummins324 Місяць тому

      There are weedkillers which consist of plant hormones that encourage growth of top part of plants. In the end roots can't support the metabolic demand of such, and plant dies.

    • @wiseSYW
      @wiseSYW 29 днів тому +20

      mmmm hydra steak

    • @mahxylim7983
      @mahxylim7983 29 днів тому +40

      A Hydra that follows physics and biology?😂

    • @Gordy-io8sb
      @Gordy-io8sb 29 днів тому +11

      This is a mathematical hydra, nincompoop.

  • @tttITA10
    @tttITA10 Місяць тому +298

    That's an adorable hydra design.

    • @Devieus
      @Devieus 29 днів тому +15

      I would certainly not say no to a plushie of one of those heads.

    • @SaveSoilSaveSoil
      @SaveSoilSaveSoil 29 днів тому +8

      I felt a tinge of sadness when the hydra died

    • @KSignalEingang
      @KSignalEingang 28 днів тому +4

      Something about seeing all the heads blink in unison tickles my brain.

    • @MutohMech
      @MutohMech 25 днів тому +1

      I liked the sound it made

    • @kjve3683
      @kjve3683 15 днів тому

      too little horrifying to be "accurate", but adequate to an educational maths video

  • @zakmaniscool
    @zakmaniscool Місяць тому +154

    the whole time I was watching this all I could think of was Danny DeVito shouting "Will you quit with the head-slicing thing?!?!"

    • @phiefer3
      @phiefer3 Місяць тому +14

      GET UP ON THE HYDRA'S BACK!

    • @WaterShowsProd
      @WaterShowsProd 28 днів тому +5

      It's nice to know that I'm not actually alone.

    • @ShardtheWolf
      @ShardtheWolf 19 днів тому

      ​@@phiefer3My first thought

  • @EebstertheGreat
    @EebstertheGreat 29 днів тому +44

    It's interesting looking at how the myth of the Lernaean Hydra changed with time. At first, it just had six heads, and they didn't regrow. Later, it had nine heads, or just an unspecified multitude. The heads would grow back, either a single head replacing the old, or two, or sometimes three in the one's place. The way Heracles eventually defeated the Hydra changed as well. According to Apollodorus, his squire Iolaus cauterized each neck wound after Heracles severed the head, preventing it from regrowing. But according to later authors, he used the venom from the first neck wound to irreparably destroy the other heads.

    • @archerelms
      @archerelms 17 днів тому +1

      I think the squire with the fire is the most well known but I could be wrong
      It is fascinating how mythology changes over time though

  • @OffGridSupplies
    @OffGridSupplies 29 днів тому +75

    Hercules was lucky that Tom Crawford didn't define his labours or he would have spent forever sharpening his sword.

  • @xtieburn
    @xtieburn Місяць тому +107

    This reminds me of the TREE sequence that goes TREE[1] = 1, TREE[2] = 3, TREE[3] = Is a number so absurdly large one of the only things we know about it is that it far exceeds the size of Grahams number.
    (and I believe numberphile has some videos on the TREE sequence already.)

    • @minirop
      @minirop 29 днів тому +8

      yes, great video by Tony Padilla.

    • @TheNameOfJesus
      @TheNameOfJesus 29 днів тому +3

      I need to know how it compares to those numbers.

    • @alansmithee419
      @alansmithee419 29 днів тому +7

      We actually know a lot more about it than that but it's only in relation to other absurdly large numbers/fast growing series.

    • @aceman0000099
      @aceman0000099 29 днів тому +1

      ​@@miniropyeah isn't it funny how the Smosh guy is a genius mathematician

    • @DarkestValar
      @DarkestValar 29 днів тому +1

      the hydra game grows alot slower than the TREE sequence

  • @_1derscore
    @_1derscore 29 днів тому +159

    missed opportunity to say w_d = 40

    • @TomRocksMaths
      @TomRocksMaths 29 днів тому +36

      this is why I'm in the comments

    • @aceman0000099
      @aceman0000099 29 днів тому +1

      ​@@TomRocksMaths woah.. your profile picture needs a haircut dude!

  • @TomRocksMaths
    @TomRocksMaths 29 днів тому +68

    Send your drawings of the y=4 case to Dr Tom Crawford, St Edmund Hall, Oxford, UK.

    • @codahighland
      @codahighland 29 днів тому +8

      The postage costs would be astronomical!

    • @Nope-w3c
      @Nope-w3c 29 днів тому +3

      @@codahighland Won't the Postmaster Generals split the difference, or is that too soon?

    • @professorcalculus7885
      @professorcalculus7885 28 днів тому

      @@codahighland The Hydra will pay for you

    • @michaelmurray6197
      @michaelmurray6197 25 днів тому +2

      The interesting thing is that if you just chopped off the furthest layer each time, instead of the rightmost head, then it would be a significantly smaller number.

    • @t.estable3856
      @t.estable3856 25 днів тому

      ​@@michaelmurray6197Yeah, 48.

  • @sbevecat
    @sbevecat 28 днів тому +36

    Okay, some things I've figured out:
    -The correct number of steps for n=4 is 1114111, not 983038. This number appears on an old blog and in wikipedia, so it probably was copied by some editor without checking and then by numberphile on this video.
    -You can also calculate "equivalents". For example, for a [0,0,0] hydra, the equivalent would be a [0,1] hydra starting on step 2. So, n=5 would be the same as a [0,0,0,1] hydra starting on step 2. I can't calculate that yet, but I've calculated a [0,0,0,0] hydra starting on step 2, and it is on the order of 10^6785212601122 steps. That number is still way, WAY smaller than the number of steps for n=5, which continues to grow a lot.
    Maybe someone with more time or a mathematical background can make a formula to calculate these; I know it's possible for n

    • @evanfrench3040
      @evanfrench3040 27 днів тому +3

      I also got 1114111 when calculating n=4 with a method I had that might be quite similar to yours, Where did you find the correct answer? Wikipedia had 1,3,37,>graham's number which was not the same function. I'd be keen to correspond more on that. I haven't looked at 5 yet but I don't think it's quite as big as you say, although it would be ridiculous (intuitively, I'm not actually certain)

    • @evanfrench3040
      @evanfrench3040 27 днів тому +1

      I take it back, your size for n=5 makes more sense on some experimentation, but I'd be curious to hear how you got that value exactly

    • @OriAlon100
      @OriAlon100 25 днів тому

      ​@@evanfrench3040 can anyone share a code example or link on the head determination algorithm?
      I have a working code that got n=1,2,3 the same and after logging the operations n=4 seems logically consistent but produces 327,677 steps,
      and n=5 is bigger then 10^(10^( ...million more times.. .^(10^10)))) which I would write as 10 ^^ 1,000,000,
      after my code reached the max supported number I made an estimation using the growth pattern and would place n=5 around 10 ^^ 1,441,792.
      ( and n=6 would be around 10 ^^^ (10 ^^ 6,291,453) and yes that's 10 ^^ (10 ^^ (10 ^^ ... 10^^6,291,453 times)) )

    • @AlissonNunes
      @AlissonNunes 25 днів тому +1

      I got 1114111 too

    • @OriAlon100
      @OriAlon100 25 днів тому +4

      after some research it seems that:
      1114111 is what you get if you cut at the lowest height with 2+ nodes or the highest if all 1.
      327677 if you cut the highest with most nodes total.
      720891 if you cut the lowest with most nodes total or highest if all 1.

  • @samrichardson5971
    @samrichardson5971 Місяць тому +49

    A variation of this was explained on PBS Infinite Series a few years ago, there’s a relation to infinite ordinals!

    • @qwerty11111122
      @qwerty11111122 29 днів тому +9

      Ah, i thought this was a remaster! I miss that channel

    • @guillaumelagueyte1019
      @guillaumelagueyte1019 28 днів тому

      Yeah, I saw this is my recommendations like 2 or 3 times and thought it was a suggestion for that video so I didn't click it because I thought I had already seen it. Then I checked and lo and behold, actually a new one!

  • @ant0n1o13
    @ant0n1o13 Місяць тому +72

    I love the animation. I've never seen such a cute hydra!

    • @Gordy-io8sb
      @Gordy-io8sb Місяць тому

      No one cares about "cuteness" in math.

    • @unvergebeneid
      @unvergebeneid 29 днів тому

      @@Gordy-io8sb or battle!

  • @NzOrangutan
    @NzOrangutan 29 днів тому +25

    Just chopping off all heads generated by chopping the highest level head in the 5-level Hydra (following the rule of always chopping off the most recently generated lowest head) is removing a total of 21,990,232,555,519 heads (i think). Therefore Chopping the one remaining new highest level head (original 4th level head) generates 21,990,232,555,520 heads at level 3. Chopping one of these will generate 21,990,232,555,521 heads at level 2. All told, removing these lvl 2 heads (in the correct sequence) will generate (21,990,232,555,522 + 1)*(2^(21,990,232,555,521)-1) - 21,990,232,555,521 heads at level 1 (directly connected to root, generates no more heads) to be removed before the next of the 2E13 remaining level 3 heads is removed (i think).

    • @marklundeberg7006
      @marklundeberg7006 29 днів тому +2

      Yeah it would have been nice to see him make a crack at it and see how far he can get...

    • @alansmithee419
      @alansmithee419 28 днів тому +6

      I have discovered a truly marvellous proof for a lower bound for arbitrary d, which this comment is too small to contain.

    • @misslolitapink
      @misslolitapink 28 днів тому +2

      I calculated that chopping the 2nd head of level 4 would been done at the step 22,539,988,369,407 but maybe I did something wrong. But it still pretty close to your number (for that magnitude).

    • @ShawnPitman
      @ShawnPitman 28 днів тому

      Thank you for this, I started programming a Hydra game and the rules for cutting heads wasn't clear -- I ended up slaying the hydra much too quickly.

    • @WaterShowsProd
      @WaterShowsProd 28 днів тому

      That Hydra would need to use a lot of toothpaste.

  • @5445tashi
    @5445tashi 29 днів тому +10

    i just love the animations, it's SO CUTE

  • @miroslavhoudek7085
    @miroslavhoudek7085 28 днів тому +15

    The true solution to the Hydra game is to join Hydra. Hail Hydra.

  • @marasmusine
    @marasmusine 29 днів тому +58

    "You enter a 20' by 80' room. A long oak table runs down the center surrounded by chairs. Sunlight filters in through windows on the west wall. The north and east wall are lined with bookshelves laden with old tomes. Some are kept imprisoned behind brass grills, as though yearning for escape."

    • @freddiewm1502
      @freddiewm1502 27 днів тому +10

      The old library in St Edmund Hall, Oxford.
      A bit scary at night.....

    • @serversurfer6169
      @serversurfer6169 27 днів тому +16

      *examine table*

    • @marasmusine
      @marasmusine 27 днів тому +16

      @@serversurfer6169 Nononono no, you're not drawing me into DMing a game in the comments section :)

    • @Machtyn
      @Machtyn 26 днів тому +6

      @@marasmusine Fine... I cast Magic Missile!

    • @TruthNerds
      @TruthNerds 26 днів тому +3

      I…
      cast…
      extremely…
      slow…
      Internet…
      on you all!

  • @sternmg
    @sternmg 29 днів тому +30

    The sequence {1,3,11,983038,…} for the simple linear starting graph _very roughly_ (in order of magnitude) grows like power towers of increasing height: {1, 2, 3^2, 4^(3^2), …}. If this holds, there could well be on order of 5^(4^(3^2)) steps for _n_ = 5, or _roughly_ 10^(183,000) steps, give or take a factor of _n_ ( _in the exponent_ ). No wonder this number isn't known exactly!

    • @RebelKeithy
      @RebelKeithy 29 днів тому +10

      I wrote a super quick python script to see what would happen. It crashed around step 10^4300

    • @newkobra
      @newkobra 28 днів тому +3

      That's wrong estimate. I have written a script and it estimates value to be above: 2^2^2^2^...^22539988369409, with height of this tower 22539988369407. Just one step of this tower is going to produce a number with 6.7*10^12 digits.

    • @alansmithee419
      @alansmithee419 28 днів тому +4

      That only vaguely matches the numbers in the sequence, and we don't have enough information to verify that based on the sequence alone.
      Also, looking into it some more I've concluded that it actually seems to grow in hyperoperators - i.e. moving through exponentiation, tetration, pentation etc as d increases.
      Heads on each layer create loops at lower layers. These loops are n long - n being the number of heads cut off so far. This leads to loops of loops of loops of... etc... of successorship (cutting off a head from the root node) - which is how hyperoperators are defined, each as a repeated form of the previous.

    • @alansmithee419
      @alansmithee419 28 днів тому

      @@newkobra Yeah, that seems right. A few people in the comments have got very similar answers.
      What does your script do btw? No way it's brute force.

    • @newkobra
      @newkobra 28 днів тому +3

      @@alansmithee419 it possible to prove that if level_1 has only 1 node and on level_2 there are x nodes and you currently on step S, then you will get to the state with level_1 and level_2 having 1 node at step 2^(x-1)*(S+1) - 1. Using this equation it's very easy to write a script that will quickly decrease first two levels. In less than 10 iterations I got to the point where I had next number of nodes on each level 1, ~22*10^12, ~22*10^12, 0, 0. But using an equation after this point is impossible as I need to evaluate 2^(22*10^12) and this number has 6.7*10^12 number of digits. And this will just reset first two levels to one, after that we need to remove one head from level 3, and repeat but with this huge number instead.

  • @k0sashi
    @k0sashi 29 днів тому +21

    There's actually a game called Hydra Slayer that's all about chopping off these pesky hydra heads! And it also offers a nice mathematical puzzle, but not the same as the one described here - there's no "tree" of hydra heads, but instead you have a choice of weapons that chop off different amount of heads and cause different amounts to regrow, and you need to get the count to 0 exactly.

    • @MajkaSrajka
      @MajkaSrajka 20 днів тому

      negative infinitely amplyfying hydra heads, where you have to supply it with a hydra head to counterbalance a negative hydra head, but still having more negative hydra heads appear somewhere else on the negative hydra.
      Spooky.

  • @TheEg-ct1co
    @TheEg-ct1co Місяць тому +21

    The extremely circular hydra looks like 3blue1brown

  • @sfogarty2
    @sfogarty2 20 днів тому +1

    I need to use this when I'm teaching induction and inductive variables. It's such a nice bridge from "inducting purely over the naturals" to "inducting over sets"

  • @fierydino9402
    @fierydino9402 27 днів тому +2

    I really love the animations you provide! They are whimsical, sounds are hillarious but at the same time delivers the content of the explanations. Thank you for making me happy

  • @mstmar
    @mstmar 29 днів тому +17

    the answer for y=4 being 983038 doesn't make sense. lets assume we're close to finishing the game where we have reached a tree with 2 parts left: the root plus 1 more head after having made c cuts. if we cut the top head, we'll grow c+1 heads. to get down to the root, we'll need 2c+2 cuts in total (c that we started with, +1 to cut the top + c+1 to cut all the heads that got attached to the root). after that, we need to cut the last head giving us 2c+3 cuts. 983038 being even, is not of the form 2c+3 so can't be the correct answer. when i went through it, i got 1114111.

    • @cara-setun
      @cara-setun 22 дні тому

      It looks like they just copied from Wikipedia

    • @Matthew-eu4ps
      @Matthew-eu4ps 9 днів тому

      I also got this result

  • @DukeBG
    @DukeBG Місяць тому +25

    this is related to A180368 in OEIS, but there the process is not like described in the video. Instead of growing N on step N, a new copy of the parent is spawned from the grandparent.
    it goes like this: 0, 1, 3, 8, 38, 161915
    Next term is not known, but it feels like should be computable just like in the sequence described in the video.
    The sequence described in the video (1, 3, 11, 983038) doesn't seem to be on OEIS.

    • @unvergebeneid
      @unvergebeneid 29 днів тому +15

      "Computable" is actually a rigorously defined mathematical term and yes, all of these numbers are computable in that sense. Doesn't necessarily mean they are computable in the sense that there is an actual computer that can spit them out ;)

    • @DukeBG
      @DukeBG 29 днів тому +5

      I've thought about it some and I might've been wrong. This grows more like a power towers sequence. 1, 2^2, 3^3^3, 4^4^4^4, ...
      So it's not going to be just few thousand decimal digits, more like few trillions decimal digits. And the next one will have its amount of decimal digits being represented by a number with millions of digits.

    • @alansmithee419
      @alansmithee419 28 днів тому +1

      @@DukeBG That doesn't really match the numbers in the sequence.
      Also, looking into it some more I've concluded that it actually seems to grow in hyperoperators - i.e. moving through exponentiation, tetration, pentation etc as d increases.
      Heads on each layer create loops at lower layers. These loops are n long - n being the number of heads cut off so far. This leads to loops of loops of loops of... etc... of successorship (cutting off a head from the root node) - which is how hyperoperators are defined, each as a repeated form of the previous.

    • @DukeBG
      @DukeBG 28 днів тому

      @@alansmithee419 I'm not sure what you mean by matching, I'm using a subjective description of "this grows like". I would say hydra(5) might be between 3^3^3 and 4^4^4^4

    • @alansmithee419
      @alansmithee419 28 днів тому

      @@DukeBG
      Well, they just don't line up at all so I don't know where you got this from.
      1, 3, 11, 983038
      1, 4, 7.6e12, 4^(1.4e154)
      These sequences are nothing alike?

  • @uzqap
    @uzqap 29 днів тому +10

    Always cutting off one of the longest heads on the single line hydra should result in the fewest cuts. With the regrowth from 16:27 a recursive function can be formulated:
    f(x)=x+(f(x-1)^2+f(x-1))/2
    f(3)=9
    f(4)=49
    f(5)=1230
    f(6)=757071

    • @kindlin
      @kindlin 24 дні тому

      True, but they have a very different view of what "right-most" means. You should at least get the 11 they get for 3, in your formula, before you try and change the rules.

    • @danielcgallagher
      @danielcgallagher 23 дні тому +1

      I got the same (numerically, I didn't think about a function). As @kindlin points out, it's not the approach they took but I also noticed that they chose a clearly not optimized approach. But maybe it's because cutting off the rightmost head is less efficient that makes it blow up in a less predictable way and therefore makes it more interesting, I guess.

    • @uzqap
      @uzqap 23 дні тому

      @@kindlin my hydra grows the heads to the left

    • @SackWaXXenTV
      @SackWaXXenTV 23 дні тому

      @@uzqap to the left, to the left

  • @collinmcclellan4724
    @collinmcclellan4724 16 днів тому +2

    TLDR; for n=5 the number of steps is 2 * f^N (N) + 1 where f^N is f applied N times and f(x) = (x+2) * 2^x - 1 and N = 41 * 2^39.
    We can think of the hydra problem as a process applied to an array of whole numbers, such as [1, 2, 3, 2, 2, …] for example, where there is also a step counter x. Each step removes the last number n and (if n > 1) appends x copies of n-1 to the list. I will denote f_L(x) as the value of the counter when the process has finished clearing a list L, if the process started at time x. First useful property: f_[a, b] (x) = f_[a] (f_[b] (x)). So we can decompose lists into a composition of functions. When k>1, f_[k] (x) = f_[k-1]^x (x+1) which is f_[k-1] applied x times at time x+1. Since any 1 will be removed in a single step, f_[1] (x) = x+1. We can now use the recursive formula to inductively prove that f_[2] (x) = 2x+1 and f_[3] (x) = (x+2) * 2^x - 1. We can check that this is correct by finding the known answers for n=1,2,3,4.
    n(1) = f_[1] (1) - 1 = 1
    n(2) = f_[1, 2] (1) - 1 = 3
    n(3) = f_[1, 2, 3] (1) - 1 = 11
    n(4) = f_[1, 2, 3, 4] (1) - 1 = f_[1, 2, 3, 3] (2) - 1 = 17 * 2^16 - 1 = 1114111
    Let’s find n(5) = f_[1, 2, 3, 4, 5] (1) - 1. We can simplify it to n(5) = 2 * f_[3, 4, 5] (1) + 1 since f_[1, 2] (x) - 1 = 2x+1. Setting N = 41 * 2^39, we can directly compute f_[5] (1) = f_[3, 3] (3) = N-1. Now, putting this together and using the recursive formula, we get n(5) = 2 * f_[3, 4] (N-1) + 1 = 2 * f_[3] (f_[3]^(N-1) ((N-1) + 1) + 1 = 2 * f_[3]^N (N) + 1 which is the simplest form I could get it down to. If we make the approximation f_[3] (x) = 2^x, we get a lower bound of 2 * 2^2^…^2^2^N + 1 where the power tower has height N. It’s really big. Please let me know if you find any mistakes I’ve made!

  • @Dragoonking17
    @Dragoonking17 29 днів тому +3

    No real Hydras were harmed during the making of this video.

  • @ehudkotegaro
    @ehudkotegaro 29 днів тому +8

    There was an episode of Infinite series about this! My favorite pbs channel.

    • @marctelfer6159
      @marctelfer6159 28 днів тому +1

      PBS Infinite, alongside Numberphile and 3Blue1Brown, were probably the biggest influences on me trying to get into learning maths more, so it's always nice when Numberphile makes me think "I'll go back and rewatch those!". Is a shame Infinite didn't hang around for two long, but there are so many great maths channels out there right now :D

  • @Ansixilus
    @Ansixilus 24 дні тому

    "A geometric series is where to go from one term to the next, you multiply by the same thing."
    I've tried and failed to find a ready, layperson-comprehensible way to explain what a geometric progression was, and you summed it up in one neat sentence all but flawlessly.

  • @abigailcooling6604
    @abigailcooling6604 Місяць тому +13

    This is giving me TREE(3) vibes.

    • @Gordy-io8sb
      @Gordy-io8sb 29 днів тому

      What about TREE(3+3i)?

    • @alansmithee419
      @alansmithee419 29 днів тому +3

      @@Gordy-io8sb I doubt it's defined for non-natural numbers.

    • @Gordy-io8sb
      @Gordy-io8sb 29 днів тому

      @@alansmithee419 TREE(a)+TREE(b)i is a possibility, dimwit.

    • @DarkestValar
      @DarkestValar 29 днів тому +1

      like tree sequence, this is also a graph theory problem

    • @Gordy-io8sb
      @Gordy-io8sb 29 днів тому

      @@DarkestValar Category theory*

  • @suan22
    @suan22 28 днів тому +3

    Steps for killing a level 1 hydra is constant: 1.
    Calculating steps for killing a level 2 hydra needs addition: 1+1+1 = 3
    Calculating steps for killing a level 3 hydra needs multiplication: ((1+1)*2+1)*2+1 = 11
    Calculating steps for killing a level 4 hydra needs power: (1+1+4*(2^2-1)+1+17*(2^15-1)+1)*2+1 = 1,114,111
    So i believe killing level 5 hydra will require tetration, and i expect it to be astronomical.

    • @kindlin
      @kindlin 24 дні тому

      How did you come up with those formula? If the tetration is relatively small, a computer could handle it.

    • @peguera_eu
      @peguera_eu 16 днів тому

      by my calculations (really inaccurate), if you were to develop a software for it and allocate the graph to RAM (where the node is defined as a set of memory adresses to its children) it'd take roughly 10 petabytes(10*1024TB) of ram (which still fits 64-bit architectures on a single computer)

    • @suan22
      @suan22 15 днів тому

      @@kindlin I just followed my back-of-the-envelope model to count the steps. No formula for level 5 because there are too many terms to write it down.

    • @suan22
      @suan22 15 днів тому

      @@peguera_eu You only need to store the step counter and the number of heads on each level to run the calculation. But i think even the step counter alone would be too big to store in a computer.

    • @peguera_eu
      @peguera_eu 15 днів тому

      @@suan22 maybe it fits on an unsigned long/bigint
      btw I'm aware that you don't need a graph structure to make the calculation, I just wanted to state how big one'd be

  • @user-zz6jp6fk6l
    @user-zz6jp6fk6l 29 днів тому +10

    Why take the rightmost leaf in the algorithm? The topmost leaf would have a smaller path right? I'm curious to see how much by?

    • @iankrasnow5383
      @iankrasnow5383 29 днів тому +4

      Because the goal is to get the biggest number, not minimize the length of the game.

    • @SolMasterzzz
      @SolMasterzzz 25 днів тому +3

      Isn't it much more interesting to see how fast the minimum length of the game grows, though? If I want to move 10 centimetres West and go East around the entire world to do so nobody's going to be impressed by how long it took me to move the 10 centimetres. Sure it's a big number but it's horribly inefficient, why would you ever want to do that?

  • @magusofthebargain
    @magusofthebargain 29 днів тому +2

    Assuming that the mythical hydra doesn't follow the rules of your hydra game, and there is a never ending supply of 2 heads that grow for each head chopped off, my answer would be to fight the hydra in a cave with the cave opening being smaller than the cave itself. Eventually, the hydra would grow so many heads that it would be trapped inside the cave, unable to squeeze its way out. Even if it gnaws off one of its heads, two grow back, right? Alternatively, if conservation of mass is considered, and heads grow back smaller and smaller (like Jake stretching too far in that one Adventure Time episode, even if the Hydra escapes the cave, each head would eventually be so small that the bite would be ineffective, and the beast with thousands of tiny heads would be easily defeated before it could escape the cave and grow larger.

  • @davidfraser2946
    @davidfraser2946 29 днів тому +4

    when Wd is 40, does the hydra stop squeaking?

  • @markorezic3131
    @markorezic3131 Місяць тому +29

    Bro out here looking like Machine Gun Kelly while talking about "killshot" and thought we wouldn't notice

  • @LeviATallaksen
    @LeviATallaksen 29 днів тому +14

    y=3 is too small to demonstrate what counts as rightmost. Are we assuming the heads are positioned from left to right in such a way that the most populous level also contains the rightmost head? And in that case, if two levels have the same number of heads, do we start with the one highest up?

    • @JamesGuillochon
      @JamesGuillochon 29 днів тому

      Yeah I didn’t get this either. In the y=3 when they were chopping off heads from the root node, those nodes were not the rightmost in the way the hydra was drawn. So “rightmost” must be defined some other way.

    • @patrickrobertshaw7020
      @patrickrobertshaw7020 29 днів тому

      Yeah I was also very confused by the definition of right-most.
      I'm assuming, since it's the simplest, that the rightmost is simply the most recently created node, and the root is the first node created, and that satisfies the video, but you're right that the y=3 example doesn't have enough heads in the early steps to make a determination between these interpretations of the rules.

    • @LeviATallaksen
      @LeviATallaksen 29 днів тому

      @@patrickrobertshaw7020 I was thinking the same at first, but in that case it's not too hard to compute the numbers. Also, if my math is correct, y=4 will be about 500 steps, nowhere near what Tom said. Which made me think it's as described in my comment, as that pattern is way less predictable and should lead to bigger numbers too.

    • @patrickrobertshaw7020
      @patrickrobertshaw7020 29 днів тому +1

      @@LeviATallaksen Hmm. Not so sure. I haven't done the numbers here, but intuitively you'll get the smallest numbers if you chop the higher depth heads as early as possible, that's because chopping a higher head with a higher n will scale the number of future heads needed to be chopped quicker. So you want to get that out of the way.
      This strategy, fully resolves a head and its creations before moving onto the next one, which should have incremented n as much as possible before moving to the next head at the same depth.
      The other interpretation allows for chopping higher heads sooner in the cycle

    • @magefreak9356
      @magefreak9356 29 днів тому

      ​@@patrickrobertshaw7020 yeah I think that's correct. And to clarify, it sounds like you must chop a head that is at the lowest level. So if there are heads at levels 2, 3, and 4, then you must chop the heads at level 2. Once you chop the head at level 2, you'll have heads at level 1, which then you must chop the heads at level 1 before moving back up to level 2

  • @nina.homeniuk
    @nina.homeniuk 29 днів тому +2

    When N is variable total number of steps becomes dependant on the order of chopping. As Hercules we want to minimize that number. In the last example if we go by levels from highest to lowest, instead of right to left, we can lessen number of steps dramatically because biggest steps will happen on the level where nothing can grow.

  • @Zneb
    @Zneb Місяць тому +21

    Question. Why is it not 31? Because if onely R remains shouldn't that point then be converted into a head?

    • @oliverfalco7060
      @oliverfalco7060 Місяць тому +1

      7:02 I think they specified that in this minute

    • @trucid2
      @trucid2 Місяць тому +8

      You can think of it as the body of the hydra. Without any heads, the body dies.

    • @MrMctastics
      @MrMctastics Місяць тому +3

      no more edges to cut

    • @miorioff
      @miorioff Місяць тому +4

      I'm also confused why stumps become heads. It's kinda like 1 chop - 3 heads, which is against the rules

    • @HereticB
      @HereticB Місяць тому +2

      cause you can't chop off the root so even if it did turn into a head, it coudn't be chopped

  • @KipIngram
    @KipIngram 29 днів тому +1

    I agree with Brady on this one - this is obvious. In my opinion the fact that you can clear a level without any new heads growing on that level is the full proof. As long as your n's are finite, there's no way you won't finish. I don't see that any other steps are necessary.

  • @miniwheatz93
    @miniwheatz93 17 днів тому

    I love how mathematicians say things with such confidence, like the hydra game always has an end, but quickly skip past the 'if we assume' part :p

  • @Uuugggg
    @Uuugggg 28 днів тому +1

    Please do not edit these videos to start with a trailer for the video. We are already here and ready for 20 minutes of numbers, we don't need a 5-second dramatic clip to get us interested.

  • @m.h.6470
    @m.h.6470 Місяць тому +42

    You can prove just by pure logic, that it will always end: You only ever reduce complexity (number of parents) or keep it the same - you never add to it. No matter how many steps it takes to reduce the complexity, it *will* always happen. And once the complexity is down to one level (only on parent - the root), you have basically already won.

    • @NikozBG
      @NikozBG Місяць тому +15

      That's basically what he did with the induction, but his method being a bit more mathematical subsequently gave him an algorithm which he used to derive the formula for the number of steps required.

    • @justforplaylists
      @justforplaylists 29 днів тому +2

      ​@@NikozBGI don't think that's true. The induction doesn't care about the structure. That's why it only gives an answer in the first case.

    • @unvergebeneid
      @unvergebeneid 29 днів тому +3

      If your proof is not based on "pure logic", I don't think it counts as a proof ;) I don't think your intuition counts as "pure logic" though, especially since you state that the number of parents never increases, which is not actually true. And you didn't define "complexity" rigorously.

    • @m.h.6470
      @m.h.6470 29 днів тому +1

      @@unvergebeneid Where exactly do I use "intuition"? And what about "number of parents" isn't rigorous? Your comment makes no sense.

    • @m.h.6470
      @m.h.6470 29 днів тому

      @@NikozBG My point was, that you DON'T need math to prove it.

  • @Grato537
    @Grato537 29 днів тому +2

    I'll note that when you get to that last game the order of operations matters quite a bit. For example for the y=3 case if you focus on not the 'right-most head' (which honestly seems a tad ill defined since where do you add heads?) but rather the available head at the greatest depth the number of steps reduces from 11 to 8, and I anticipate that for y=4 the effect is even more dramatic.

    • @bebe8090
      @bebe8090 29 днів тому +1

      I tried it for y = 4, and if I did the math right it is 48 total cuts if you always chop off the highest most head. Y = 5 is 1179, assuming I didn't make a mistake here either. Thank you friend.

    • @Grato537
      @Grato537 28 днів тому +1

      @@bebe8090 nice! I also got 48 for 4. It was so low I was worried I did something wrong, but seems not. It's amazing how much of a difference the order of things matters here.

  • @chrissabal7937
    @chrissabal7937 29 днів тому +1

    Hang on, there was a big assumption in the straight chains example at the end, in that new heads grew to the right of existing steps. If new heads grew to the left of old heads for y=3, it would only take 9 steps. "Right most" needs a more robust definition if we're gonna follow that rule.

  • @Lessinath
    @Lessinath 29 днів тому +2

    I absolutely love the silly animated hydras!

  • @KuroroSama42
    @KuroroSama42 19 днів тому

    As a programmer by trade... Making a program to brute force that would be simple.
    You just need an array of size distance, each cell is the number of heads at each distance. Have a counter to keep track of step.
    Then you go through the array, remove 1 from the top cell, add step count to the cell 2 lower, and add 1 to step count.
    When you add, repeat the previous process for the cell added to - repeat until cell value = 1.
    That iteration will mean it goes deeper down as it needs to before going back up.
    The issue is that it would take quite a while to process. At 1 operation per ms, you'd need 1s just for d=4... If 5 is a result a million higher, that's a million seconds to process. 11 days. And it's probably bigger than that.

  • @michael.huepkes
    @michael.huepkes 29 днів тому +3

    @Numberphile: I tried to reproduce your number for y = 4 by Matt Parker method (inefficient Python script), but I don't reach the same values.
    What head do you consider the "rightmost"?
    For example: after step 14 I again have a hydra of length 3 [1, 1, 1, 1]. Cutting of the outmost head, yields [1, 1, 16] in step 15, [1, 17, 15] in step 16, ..., [1, 15, 15] in step 18. Which one is now the rightmost head?

    • @Matthew-eu4ps
      @Matthew-eu4ps 9 днів тому

      I tried it and got 1114111 cuts. My logic is:
      Whichever leaf you cut, following it up with cutting "the rightmost leaf" will always work through all of the new leafs that have been produced by that cut, until you are left with your original tree minus the first leaf you cut.
      Let f(n,s) be the cost of cutting off a leaf at level n where s is the number of the cut. Then f(n,s) = 1 + f(n-1,s+1) + f(n-1,s+1+f(n-1,s+1)) + ... repeated s times
      Then you cut down the original tree by cutting an end leaf at level n (taking f(n,s) cuts), incrementing s by the number of cuts needed, and repeating with the next end leaf at level n-1

    • @michael.huepkes
      @michael.huepkes 2 дні тому

      @@Matthew-eu4ps Mhm, I tried going with the following rule for "rightmost head":
      If one level has more heads than all the other levels, than the overall rightmost head is the rightmost head in this level.
      If there is a tie between levels, I go with the highest level. (Following the example in the original comment, step 19 would be [1, 34, 14])

  • @mrvargarobert
    @mrvargarobert 29 днів тому +3

    It is not clear what they mean by the left-most head. If I replace that with the last added head, I get 1114111 steps for a path of length 4.

    • @alansmithee419
      @alansmithee419 29 днів тому +2

      I did the lowest available head in the tree and got the same result as you (which thinking about it it does seem we did the same thing by thinking about it in different ways). So I'm not sure. Maybe if they gave a source for the ~950,000 number.

    • @Minecraftgnom
      @Minecraftgnom 24 дні тому

      Ah, okay. So I'm not the only one then.
      I also think 1114111 is a way more interesting result, simply due to the shape of the number itself. xP

  • @matoz22
    @matoz22 29 днів тому

    Was looking for this genzlemans nametag, till I saw the description.
    Great video through and through

  • @Jaylooker
    @Jaylooker 29 днів тому +1

    When n is fixed, the formula is a generating function which can have recurrent relations between the coefficients.

  • @miketate3445
    @miketate3445 27 днів тому +1

    This is peak animation.

  • @ScienceMeetsFiction
    @ScienceMeetsFiction 29 днів тому

    Working it out on paper, the reason the jump from 3 to 4 is so large is because the leaves at the base grow exponentially over the course of the game. Or in other words, steps where you cut off level 2 leaves grow exponentially far apart. If you start from a level 5 hydra, I'm pretty sure cutting off level 3 leaves will be exponentially far apart, and solving the whole game will require tetration.

  • @Jesiah_Darnell
    @Jesiah_Darnell 28 днів тому +2

    Idk if this would help anybody computing terms of this sequence, but the algortihm can be interpreted as adding 1 to the total if you remove a head not directly connected to the root and multiplying by 2 whenever you remove all of the heads connected directly to the root. So ((1+1)2+1)2+1 = 11 and ((((((((((((((((((1 + 1 + 1)×2 + 1)×2 + 1 + 1)×2 + 1)×2 + 1)×2 + 1)×2 + 1)×2 + 1)×2 + 1)×2 + 1)×2 + 1)×2 + 1)×2 + 1)×2 + 1)×2 + 1)×2 + 1)×2 + 1)×2 + 1)×2 + 1 = 1114111.

  • @jaromsmith9562
    @jaromsmith9562 24 дні тому

    For those who are confused by the video counting 30 heads @4:58, but then later calculating the result as 33 @15:36 (or "total=3+30" [but the graphic display erroneously shows 30. pause and look at the brown paper]), the calculation is accurate, but the counting has omitted the three extra heads that grow, as mentioned @3:47. Counting these 3 extra heads makes the count match the calculation.

  • @MrAB2357
    @MrAB2357 28 днів тому +2

    Loving the animation on this.

    • @numberphile
      @numberphile  27 днів тому +1

      Thanks to Pete McPartlan

    • @polymations
      @polymations 17 днів тому

      ​@@numberphile You should make another video on the Buchholz Hydras, a more powerful version of the Kirby-Paris Hydras. It creates bigger numbers than even TREE(3)!

  • @spiderwiz08
    @spiderwiz08 29 днів тому

    Can I ask if there is a video for the "Large Number Garden Number" in the works? There are very limited resources on this subject...at least for the layman!

  • @alansmithee419
    @alansmithee419 29 днів тому +6

    tried to do the d=4 tree myself and got the very weird result of 1114111.
    Not sure what I did wrong but the result was fun.

    • @barstiryaki4441
      @barstiryaki4441 29 днів тому +1

      Me too. I can't get 983038

    • @RVanton35
      @RVanton35 29 днів тому

      Same here...

    • @barbendersweden
      @barbendersweden 29 днів тому

      also get 1114111.

    • @alansmithee419
      @alansmithee419 29 днів тому +2

      Yeah some others got 1114111 as well. Seems unlikely none of us would get it right.
      d=5 is interesting though. It is *very very big.*

    • @alexanderdaum8053
      @alexanderdaum8053 29 днів тому +1

      I also got 1114111.
      Also I'm pretty sure 983038 cannot be correct, as the correct solution must be an odd number, I would be happy if someone could check my reasoning.
      Since we always chop of the newly generated heads next, the d=4 hydra will eventually become a d=2 hydra. Call the number of steps it took to get here m-1, then cutting the d=2 head is step m.
      Then this action spawns m new heads at d=1.
      There are now m+1 heads (m generated + 1 original) at d=1, which take m+1 steps to cut, after which we are finished.
      In total, this means, cutting all the heads took 2*m + 1 steps, which must be an odd number, regardless of m.

  • @BlacksmithGen
    @BlacksmithGen Місяць тому +13

    Surely it depends where you draw the new heads? For the y=3 example. Because if you draw the s2 heads to the left you'll get a different final number. This only works because you've drawn them as the right most heads?

    • @karmachameleon326
      @karmachameleon326 29 днів тому +2

      Yes, that was the result for that specific rule set. If you draw the heads a different way, that’s a different rule set.

    • @alansmithee419
      @alansmithee419 29 днів тому +1

      I think "right most" actually was intended to mean "the right-most *lowest available* head."
      E.g. if you can cut off a head at the base of the hydra you must.
      In this case though the specifier "right-most" doesn't actually matter, so I'm not sure what they were doing.

    • @SethLavender
      @SethLavender 29 днів тому +4

      I watched it again and they never mentioned a rule where the heads have to grow back to the right. Was that an actual rule that they accidentally omitted from the video?

    • @BlacksmithGen
      @BlacksmithGen 29 днів тому

      @@SethLavender that's the only way I can see it working so I assume so.

    • @BlacksmithGen
      @BlacksmithGen 29 днів тому

      @@karmachameleon326 but the drawing of the heads isn't specifically mentioned in the rules right? Just their starting node, not which side to draw them on?

  • @barstiryaki4441
    @barstiryaki4441 29 днів тому +2

    I am getting 1, 3, 11, 1114111 instead of 983038

  • @DavidPimentel
    @DavidPimentel 29 днів тому

    Are the total algorithm steps smaller if the new leaves are added on the left instead of the right?

  • @TobiliGames
    @TobiliGames 29 днів тому +4

    for y = 4 I counted 1114111 heads. After 15 steps we arrive at a position, where when chopping one head of we add the current number of step to the bottom node. I.e. after step 16 we added 16 heads to the bottom. This requires another 16 steps. Then we can chop of one of the next "parents" heads. This happens at step 33. Therefore, after step 33 we have 15 heads on the parent node and 33 heads on the grandparent node. eliminating those 33 Grandparents, we delete the next parent head at step 67, adding now 67 heads to the grandparents node. We eliminate those 67 heads and chop of the next parents head at step (67*2)+1 adding 67*2+1 heads to the bottom. We can keep on playing this game until all parents heads are chopped of. Therefore, I found: let k be the number of initial steps and n be the number of parents head in this position. The function is defined as \( f(x) = (x+1) \cdot 2 \). Applying this function recursively \( n \) times from \( x = k \) gives the following transformations:
    \[
    x_0 = k
    \]
    \[
    x_1 = (k+1) \cdot 2
    \]
    \[
    x_n = (k+1) \cdot 2^n + \sum_{i=0}^{n-1} 2^i
    \]
    Where the sum of the series \( \sum_{i=0}^{n-1} 2^i \) is the sum of a geometric series:
    \[
    \text{Sum} = 2^0 + 2^1 + \ldots + 2^{n-1} = \frac{2^n - 1}{2-1} = 2^n - 1
    \]
    Simplifying the formula, we get:
    \[
    x_n = (k+1) \cdot 2^n + 2^n - 1 = 2^n \cdot (k+2) - 1
    \]
    For example, with \( k = 15 \) and \( n = 16 \):
    \[
    x_{16} = 2^{16} \cdot (15+2) - 1 = 1114111
    \]
    Interestingly the answer presented can be expressed as 2^(16)*15 -2, so maybe I made some errors.
    Given my rule of thumb (the formula can be applied for all of those combinations). I can predict that one has to chop of approximately 45079976738815 heads for y=5.

    • @alansmithee419
      @alansmithee419 29 днів тому +2

      You, I, and at least on other I've seen in the comments all got that result too for d=4.
      As for d=5, that seems incredibly small. I'm having a hard time articulating why but the number should be vastly larger than that.
      Remember each head on the grandchild of the root node (the one that gets 15 heads which leads into this exponential mess for d=4) will trigger an entire similar exponential back and forth between heads attached to the root node and heads attached to the root node's child. Only once that's over you will have to return to the root node's grandchild, cut off another head there, and then launch into another one of these exponential loops with >1000000 steps in it. Rinse repeat I guess a few dozen times (it will be bigger than the 15 that happened for d=4) and you get ridiculously big numbers.
      Edit: just have a look at it by hand by doing some of the initial steps, you'll soon see that not only are you going to get huge numbers but you're going to get them long before your tree even reduces to being smaller in depth than the d=4 case. Meaning you will eventually have something similar to the d=4 case, but starting with an n that is vastly larger than 1 (which is what we started with in the d=4 case).

    • @TobiliGames
      @TobiliGames 29 днів тому

      @@alansmithee419 Exactly the problem can be solved recursively. Now it turns out actually that the formula applies always, when we have n hydra heads emerging from a parents node above the grandparents node, where when cut off the heads do not respawn. That being said one can apply the formula in between calculation steps, and predict at which step this entire set of hydra heads are cut of entirely, while leaving the main strain untouched. (you have to subtract 1 to actually end up at that step, where only the main strand is left, because otherwise you would have deleted another head an spawn a new one at respective positions.) Using this information one ends up with a configuration where one has 40 parents heads at step 39. plugging into the formula yields:
      2^40*(39+2) -1.

    • @TobiliGames
      @TobiliGames 29 днів тому

      @@alansmithee419 I also have it written down by hand, but maybe you might be able to cook up with the same solution. At least that would be great.

    • @alansmithee419
      @alansmithee419 29 днів тому

      @@TobiliGames My point is that after you've done this (minus one step because you've skipped to the end) you will be left with a tree that is the same as the d=4 one, only you now have n=~2.25e13 as your starting point. This will continue to explode.

    • @alexanderdaum8053
      @alexanderdaum8053 29 днів тому

      ​@@TobiliGames I created a recursive solution similar to yours, but a bit different. I also get 1114111 for the d=4 case.
      However, my estimate for d=5 is vastly larger.
      Using a computer simulation, I determined, that it takes 22,539,988,369,406 (~2*10^13) steps until the d=5 case will turn into a d=4 graph.
      Then, cutting the d=4 node creates 22539988369407 (call this number m-1) d=3 nodes.
      The first d=3 node is removed in Step m, creating m d=2 nodes, we'll now look how many steps removing them takes.
      Step m+1: Remove first d=2 node, leaving (m-1) and creating (m+1) d=1 nodes.
      Step 2(m+1): All d=1 nodes removed.
      Step 2(m+1)+1: Remove next d=2 node, leaving (m-2) and creating 2(m+1)+1 d=1 nodes.
      Step 4(m+1)+2: All d=1 nodes removed again.
      Step 4(m+1)+3: Remove next d=2 node, etc....
      repeat until no d=2 and d=1 nodes are left.
      We can see, that the steps where a d=2 node is removed follow the pattern: a(n) = 2^n*(m+2) - 1, when removing the nth node (starting at 0).
      This operation has to be repeated m-times and after removing the last d=1 nodes, one d=3 node can be removed (fits well into the sequence).
      So the step at which the next d=3 node is removed is a(m) = 2^m * (m+2) - 1.
      Removing this d=3 node now creates a(m) d=2 nodes, so we can again remove all these node, finding a new sequence for their steps: a2(n) = 2^n * (a(m)+2) - 1.
      Since we need to remove a node a(m) times, this results in removing the next d=3 node at step a2(a(m))
      If we simply define a(n) to be 2^n*(n+2) - 1, this simplifies to a(a(m)).
      We now define a new sequence for the steps at which the d=3 nodes are removed, call it b(n).
      We know b(1) = m (by definition).
      By the last two steps, we see a pattern, that b(n) = a(b(n-1)).
      The last d=3 node will then be removed by step b(m-1).
      Computing a direct formula for b(n) is not simple, but we can find a lower bound for it by disregarding some terms.
      We can use the exponential ã(n) = 2^n as an approximation, as ã(n) < a(n) for n > 1.
      Using the exponential, we can see, that this lower bound for b(n) is just repeated exponentiation (a power tower), which we can write using Knuths arrow notation as
      b(n) > 2 ↑↑ n.
      So our total number of steps until all d=3 nodes are removed is at least
      2 ↑↑ 22,539,988,369,406
      Which is really a gigantic number

  • @samtux762
    @samtux762 27 днів тому

    I am impressed, how slow it grows. Roughly like a factorial. Noware near to Graham sequence (not to mention tree sequence aka tree(3)).
    Had an impression that in a hydra game it grows faster.

  • @namkromh6381
    @namkromh6381 27 днів тому +4

    So I've done some coding, and the value of n=5 is so so so far out of the realm of computability. Using various shortcuts to reducing the computational load, after reducing the head of the Hydra by height 2, It gets in the shape (lowest height first) [0 22539988369408, 22539988369407, 0, 0], at round: 22539988369409. To reduce all nodes on the second height? That's 2^22539988369408 * 22539988369409 more moves. That is approximately 10^6,785,212,601,122. Once you;'ve done that, you make that amount more heads which takes (2^(10^6785212601122))*10^6785212601122 more moves, then again for 2^((2^(10^6785212601122))*10^6785212601122) * ((2^(10^6785212601122))*10^6785212601122) until you've done it 22539988369403 more times.
    It's a big big number.

    • @OriAlon100
      @OriAlon100 25 днів тому

      I implemented it in javascript with "rightmost" defined as at the highest step with most nodes total:
      it overflowed to infinity after reaching step 1.23e308 with [1.23e308, 4324378, 1441789] remaining,
      but after doing some abstract math estimations from there,
      and defining a notation for repeated exponent-first power called ^^ here
      and for example 3^^4 = 3^(3^(3^3))
      I estimated n=5 to 2 ^^ 1441794.04 within 0.01 digit accuracy on the "super" exponent.

    • @OriAlon100
      @OriAlon100 25 днів тому

      you can also define ^ as ^1, ^^ as ^2, and x ^n y = x ^n-1 ( y times total (x ^n-1 x))
      these are repeated exponent-first powers of the previous order
      with these high operations and "highest step with most nodes total" logic,
      chopping all x hydra heads on any height n and below once equal can be estimated at once !
      and have the rounded effect of increasing the step total from (2 ^n-1 y) to (2 ^n-1 y+x)
      its not perfectly accurate but would not deviate beyond less then a digit of the relevant exponent :)
      you can estimate until overflow in code and describe the remaining estimate steps as
      a nesting of the appropriate power functions for the remaining higher head heights and the value before overflow.

  • @gartazweagle
    @gartazweagle Місяць тому +3

    At 5:00 shouldn‘t there grow a new head at the root if you chop of all leaves adding one more head, so its‘s 31 heads to chop?

    • @ariqmaulanatazakka-0394
      @ariqmaulanatazakka-0394 Місяць тому +5

      i think because the root doesn't have a parent, a leaf node (head) should always have parent

  • @outputcoupler7819
    @outputcoupler7819 26 днів тому +1

    The reason you can just throw a supercomputer at this is that supercomputers are massively _parallel_ devices. This isn't a parallel problem. Each step requires the output of the previous step to be executed because you might need to remove a leaf added by that step. So you can't split it up and run it in parallel. We could if you modified the rules to allow selecting any leaf. That means each step only cares about two nodes, instead of the entire tree.
    Even the modified version still isn't super trivial to implement. If your unit of work was a single step, you're going to have massive contention keeping the step count synchronized. So you'd need to divvy up the tree into subtrees or something like that. But that doesn't seem to be an option because our starting graph is so small, simple and degenerate. Instead you might need some kind of rules for selecting a leaf to guarantee you can merge the output of all workers. If there are N workers, pruning at most 1/N of the leaves from any node, for instance.

  • @trimeta
    @trimeta 25 днів тому

    This vaguely reminds me of the Ackermann function, with how each step decrements a value from one variable (W_d) while perhaps dramatically increasing the value for another variable (W_d-1). Is there a known connection between the two? Can one design a graph and rule for the n's such that the number of steps exactly equals the Ackermann function for some chosen values?

  • @Haagimus
    @Haagimus 28 днів тому +1

    Hercules should have just cut of all the heads at once from the base root, steps always = 1 that way! 🤣 Great video Numberphile love the content, as always it makes me want to go program something lol

  • @thecosmickid8025
    @thecosmickid8025 29 днів тому +2

    Does the root become a leaf at the end? Would that make the length of the game one step longer?

  • @patrickrobertshaw7020
    @patrickrobertshaw7020 29 днів тому +2

    It appears that "right-most" is very under specified here. How do you compare the "rightness" across depths? The ones that grow back, are they always right-most? Does it depend on how many are left in the depth above it?
    Rightmost here just depends entirely on how you draw it which is surely not mathematically deterministic

  • @Aderon
    @Aderon 29 днів тому

    The bit at the end really reminds me of TREE(3), except that Linear-Hydra(n) becomes incomputable at 5 instead of where TREE(n) does at 3. So now I have a new monster of TREE(Linear-Hydra(G(63))).
    It's always mind boggling to see us stumble into these mathematical beasts where we can likely never compute them, and even if we could, they're just so absurdly large that knowing the specifics of how many digits long the number is contains enough information to turn your head into a black hole.

  • @hurtee1807
    @hurtee1807 29 днів тому

    For the rapid growth example with length 4 my result of steps is 392. what’s my mistake? The „rightmost“ head I interpreted as the lowest possible head (as in the length 3 example executed). And if I go from top to bottom I only need 40 steps. What am I missing.

  • @nnelg8139
    @nnelg8139 18 днів тому

    So, I just calculated the 5 step rapidly growing hydra except with the strategy of cutting the farthest head first, and I got 9,472 steps. The same strategy defeated the rank-6 rapidly growing hydra in 132,985,715 steps.
    I calculated this with a hand calculator through reducing the steps to "super-steps" per layer and creating a simple formula the next layer's heads based on the previous layers and the number of heads of all previous. (I could probably make a formula for the entire hydra this way...)

  • @alansmithee419
    @alansmithee419 29 днів тому

    I estimate the second version of the Hydra game described in this video is somewhere between f_w on the fast growing hierarchy and grahams's g series (of which graham's number is g64), both it and graham's function would then be between f_w and f_(w+1).
    This is because as depth of the initial tree increases, the hyperoperator that would represent its growth increases (d=4 is described by an exponential, d=5 can be described with tetration etc), and all of the finite order FGH functions are fixed in place in the hierarchy of hyperoperators (f_2 is exponential, f_3 is tetrational etc).
    It is possible (by which I mean I haven't personally proven otherwise) that it is instead the case that the hydra series is faster-growing than all finite order FGH functions (f_a where a is any integer), but slower than any transfinite order FGH function (where f_w is the first such function). But in any case it should be on a similar order as f_w (increasing hyperoperators with function input).

  • @BrianSpurrier
    @BrianSpurrier 29 днів тому

    16:09 Because of how quickly the heads compound, it is much faster to stick with the initial strategy of clearing the highest level first before moving down. But even then, the number of moves explodes quickly. I found the following recursive formula for it:
    H(1) = 1
    H(2) = 3
    Let p = H(n-1) and q = H(n-2)
    H(n>2) = 1/2 * [(p+1)(p+2)-q(q-1)]
    The series goes: 1, 3, 9, 49, 1230, 757071, 2.86E+11, 4.10E+22, 8.43E+44, 3.55E+89, 6.31E+178
    Excel couldn’t calculate anything past n=11. In the limit, the value is squared each time

  • @jimmyzhao2673
    @jimmyzhao2673 29 днів тому +4

    I think *Tom's mind* has the strength of Hercules. Excellent explanation.

  • @cmknoll3
    @cmknoll3 28 днів тому +2

    When you say the "rightmost" head is the target for each decapitation, what is the definition of the "rightmost" head? I am under the assumption that the rightmost head would be head(s) on the lowest depth that is not on the original branch, right? Because any new head on a lower branch would be, by default, to the right of the original branch, and all of those at higher depths would be have to be off of the original branch since the tree will never grow upwards.
    I'm wondering because I coded this up in a python script with that logic for the head target selection for decapitation and I get the correct outputs for y = 1, y = 2, and y = 3. That is 1, 3, and 11, respectively. But for y = 4, I get 1,114,111, not 983,038. I think I'm missing some understanding in the rules. Also, either way, y = 5 makes my PC angry. Haha!
    EDIT: I've also retried this algorithm where the target head is the one on the depth with the maximum number of heads, prioritizing those on lower depths first, and then prioritizing those on the higher depths. In both cases, y values 1 through 3, again, came out correctly. But the resulting values for y = 4 for either of these rightmost selection algorithms were 720,891 and 327,677, respectively. None of these methods for choosing the "rightmost" head align with the expected outcome. I can see no other way to define what the "rightmost" head is. Help me, please!
    EDIT(2): Also, side note, using original selection algorithm (where lowest branch not on original branch is selected for decapitation unless completely pruned, then highest head on original branch chosen) I've tried to optimize the process somewhat by bulk decapitating when the target is on the lowest branch. I've been letting it run for just over 5 minutes so far and the number of decapitations is already greater than 10e62500 and it's nowhere near done (still over 22 trillion heads on the 2nd and 3rd nodes each). This definitely wouldn't finish in my lifetime. I'm not sure that it would finish before the heat death of the universe.

    • @arandomchannel4769
      @arandomchannel4769 28 днів тому

      Yeah I got your values of 720891 and 327677. There is too much ambiguity

    • @F_0.1828
      @F_0.1828 27 днів тому

      I also got 1114111, 327677, and 720891, depending on how "rightmost" is defined, and where new heads are growing (be it immediately right of the existing heads on that level, or further right than any currently existing leaf on any level). Poorly defined procedure indeed.

  • @aepokkvulpex
    @aepokkvulpex 17 днів тому

    Getting to D=1 is like when computer solitaire reaches the end and lets you hit the auto finish button

  • @renemunkthalund3581
    @renemunkthalund3581 29 днів тому +1

    Lovely sound design

  • @TheReca88
    @TheReca88 29 днів тому

    Is there a version where instead of the right most head you always do those with the highest D value 1st - would that not be the most efficient way?
    (Massive assumption, i aint able to do the calculations)

  • @UMosNyu
    @UMosNyu 29 днів тому

    not cutting of the right most head but just one of the highest ones: can we just write the number of heads connected to a joint to an array?
    like [0 0 1] would be one head.
    Each step we remove the topmost number by one and add n at index -2.
    But about the "cut right head": why would the heads grow right of the stem we are currently working on? why not on the left so we can focus on the highest heads?

  • @flamewing7851
    @flamewing7851 8 днів тому

    One question I have. How do you know where to draw the new heads. because for the last problem, where you draw the heads changes what the answer is. If you draw every new head to the left of the higher branches, you chop off from top to bottom. but if you don't, you can end up increasing n on smaller layers before chopping the higher ones.

  • @joshuamiller9186
    @joshuamiller9186 23 дні тому

    Math enjoyer here: why not attempt to plot it using an exponential regression in something like Excel? With the first four points and the number of cuts, a spreadsheet program should be able to calculate the function representing the hydra game with these rules.

  • @scott_the_engineer
    @scott_the_engineer 28 днів тому +1

    The answer for 4 levels is wrong. No one can replicate it and we're all getting 1,114,111 for the number of steps. Also, there is no citation for the 983,038 in the wiki so that might help figure out where that number came from.

  • @yagoduppel
    @yagoduppel 29 днів тому +2

    I tried implementing it in code and while it works fine for trees of size 1,2 and 3, for size 4 I am not getting 983 038 but rather 1 114 111. Is there any chance that number was incorrect? I tried looking it up in the encyclopedia of sequences but apparently it doesn't exist with either number.

    • @JackOSergius
      @JackOSergius 29 днів тому

      Same! I think wikipedia got it from a blog, and the blog is wrong :)

    • @kevinmontero4158
      @kevinmontero4158 29 днів тому

      Holy cow, I got the same too! I am thinking maybe there's something wrong with how we define the "rightmost" leaf. The way I implement this is just by adding new leaves at the top of the queue. But apparently this is incorrect because the answer is not the same with the video

    • @alansmithee419
      @alansmithee419 29 днів тому

      Many people in the comments have been reaching the same result, and no one seems to have any idea where the 983038 figure came from. Definitely seems to be wrong.

  • @dante224real1
    @dante224real1 4 дні тому

    this game is also called the central finite curve game of convergence.

  • @Marlosian
    @Marlosian Місяць тому +22

    Cool idea but it needs a different name.
    I mean.. unless the heads grow from where you just cut, it's not a hydra is it?
    P.s. Proposed alternative name: The Bush Pruning Game.

    • @floral1474
      @floral1474 Місяць тому +5

      I disagree. There are countless mathematical analogies to objects that does not exhibit a fundamental property of that object. It's not the Herculean hydra but that doesn't mean it can't be a hydra in some sense.

    • @fatsquirrel75
      @fatsquirrel75 Місяць тому +4

      What name would you suggest for when you cut something off and more of it comes back? Is an excellent choice if yoi ask me, they simply arent interested in the trivial case where it blows up to infinity.

    • @Marlosian
      @Marlosian Місяць тому +3

      ​@@fatsquirrel75They could just go with the analogy of pruning a bramble bush. Snip one branch and 2 new ones pop up at the grandfather node a few days later. It's also a closer analogy to something that exists.

    • @SgtSupaman
      @SgtSupaman 29 днів тому +4

      @@Marlosian , mathematicians like Greek mythology more than gardening, apparently. I like your idea, though. It sounds like a more fitting name.

    • @mcv2178
      @mcv2178 29 днів тому

      ​@@SgtSupaman Instead of hydra....kudzu?

  • @TheReaverOfDarkness
    @TheReaverOfDarkness 17 днів тому

    I suppose this is a clever way to format the proof, but I would have just said that since the rules state that the new head has to be at a lower level but can't sprout below the base level, therefore the "game" will always end "shortly" after all non-base-level heads have been removed (although technically this point is reached less than halfway through all of the head-chopping).

  • @NoneBusiness-lw4zy
    @NoneBusiness-lw4zy 17 днів тому

    So that's crazy i haven't learned like this, thank you

  • @TheRMeerkerk
    @TheRMeerkerk 29 днів тому

    What does rightmost mean? Do all the heads grow back on the right? And if Wd > Wd', does that automatically mean that at distance d there is a head more to the right than on distance d'?

  • @alansmithee419
    @alansmithee419 29 днів тому

    19:30
    The thing is if it's larger than a few quadrillion/quintillion (exact boundary not known to me) you need more than brute force to compute that.

  • @LoneTiger
    @LoneTiger 15 днів тому

    Phil: _"Will you forget the head slicing thing!"_

  • @Elfcheg
    @Elfcheg 25 днів тому

    But how big this number is? Is it Graham's number big? Is it TREE(3) big? Can it be written using arrow notation? Do we have an upper limit?

  • @Samashado
    @Samashado Місяць тому

    this remind me of the trees in 2x+1.!!
    is there any conection?

  • @rtg_onefourtwoeightfiveseven
    @rtg_onefourtwoeightfiveseven 28 днів тому +1

    I'd love to see a video on the Buchholz Hydra. The one covered in the above video is neat but the Buchholz Hydra just breaks my brain.

  • @thefirstsurvivor
    @thefirstsurvivor 29 днів тому +2

    Any estimates or lower bounds for y=5?

    • @OriAlon100
      @OriAlon100 25 днів тому

      with the logic of cut at the highest with most nodes total as "rightmost" I actually estimated y=5 pretty well !
      but to describe it you need repeated power
      so I defined x ^^ y as x^(x^( ..y times total .. (x^x)))
      and with this I can write it down as 2 ^^ 1,441,794.04 and its accurate up to 0.01 of the "super" exponent.

  • @heisergroup2838
    @heisergroup2838 26 днів тому +1

    I found a solution for the order of growth if we assume that taking the rightmost always results in removing the lowest head.
    An endpoint head on layer a of the hydra has an assocaited reduction function, fa(n) which is the number of cuts it takes on step n to return to an identical hydra without that head.
    For y = 1, f1(n) = n+1
    For y = 2 f2(n) = 2n+2
    For y = 3 f3(n) = 2^(n+2) + n*2^(n+1) + 2^(n+1) - 2, and so forth.
    Now, define a function Ga(n) , with G1(n) = n+1 and Ga(n) = n iterations of Ga-1(n). These will follow the form
    G1(n) = n+1
    G2(n) = 2n
    G3(n) = n*2^n, which behaves like 2^n for large n, and so on.
    As n gets very large, only the behavior of fastest growing part of each function fa(n) matters. To see why only the fastest growing portion matters, consider reducing a height 3 head on step 1000. This will result in a value of approximately 1000*2^1001. Increasing n at this point only marginally increases the multiplying term, while massively increasing the exponetiated term. This same logic applies to fa(n) for greater y, so the rate of growth roughly follows Ga(n).
    Due to the magnitude of growth by higher Ga(n) absolutely dwarfing the growth of lower Ga(n), one only needs to consider the heads generated by the initial cutting down of the hydra to find what order of n needs to be plugged into the largest Ga(n). This generates a number of end heads on layer i following
    1 for i = a-1
    a-1-i for 1 < i < a-1
    a-1 for i = 1
    As this occurs on step a-1, it is equivalent to starting with a hydra containing 2(a-1) layer one heads and the rest of the hydra as it appears on step a-1. Taking the associated Ga(n) functions, one obtains the form of H(a).
    The lower bound for the growth of straight hydras of height a follows H(a) = Ga-1(Ga-2(Ga-3(Ga-3(...(0)...)))), with the number of compositions of Gi equal to
    1 for i = a-1
    a-1-i for 1 < i < a-1
    2(a-1) for i = 1.
    There are various ways to improve this lower bound, such as replacing Ga(n) functions by their assocaited fa(n), but this doesn't effect the growth rate of H(a).

    • @heisergroup2838
      @heisergroup2838 26 днів тому

      Also for those curious, the size of y = 5 is a power tower of roughly 2.25 trillion 2s. So not at all computable

  • @rustycherkas8229
    @rustycherkas8229 Місяць тому +2

    Smells a bit like the Collatz Conjecture...
    Yes, the nodes and values can grow like "Ladders" (in surprising ways),
    there's always a "Snake" that eventually takes the value back down toward the ground floor...

    • @iankrasnow5383
      @iankrasnow5383 29 днів тому

      I guess i can see a slight resemblance, but they're actually very different in terms of which areas of math they are relevant to. The hydra game is about combinatorics and the proof that they will always eventually count down to 0 is not difficult. However, we have no idea whether the Collatz conjecture is true or not. Only that if there are counterexamples, they are so large that we can't find them on supercomputers. The d=5 hydra has too many steps to calculate (at least with brute force) on any supercomputer, but we still know it's finite.