Excellent, thanks for sharing. Been looking into using LVGL with Core2 and Arduino, I know this is PlatformIO but I did manage to get it to work with Arduino IDE.
I'm using lvgl with LGFX on a wt32-sc01_plus, but I want my code to be flexible and also runnable on ESP32-S3 Box. Because I'm new to UI, I don't know how to switch from TFT_eSPI to LGFX without issues. Could you create another branch to show that? That would be cool. I know, that LGFX also supports SPI devices.
I've recently learned about LGFX and am quite impressed by the library. It was extremely easy to add to this project by using the 'LGFX_AUTODETECT' macro. Here is my branch using LGFX as a display and touch driver - github.com/RileyCornelius/Esp32-Box-Lvgl-Example/tree/LGFX
@@Riley-Cornelius Impressive. It just needed two changes. Instead of my custom LGFX class, where I defined all pins, I used the autodetect macro and the second change was the screen resolution. Okay, my current LVGL work in progress design isn't 100% responsive, but the code works perfect. - Now I can configure two deployment target in platformio and with defines I can use both scrrens. Thank you sooo much.
Excellent, thanks for sharing. Been looking into using LVGL with Core2 and Arduino, I know this is PlatformIO but I did manage to get it to work with Arduino IDE.
good job
Image Display Example ESP32 S3 BOX 3 I am flashing but not showing display
plz help
I'm using lvgl with LGFX on a wt32-sc01_plus, but I want my code to be flexible and also runnable on ESP32-S3 Box. Because I'm new to UI, I don't know how to switch from TFT_eSPI to LGFX without issues. Could you create another branch to show that? That would be cool. I know, that LGFX also supports SPI devices.
I've recently learned about LGFX and am quite impressed by the library. It was extremely easy to add to this project by using the 'LGFX_AUTODETECT' macro. Here is my branch using LGFX as a display and touch driver - github.com/RileyCornelius/Esp32-Box-Lvgl-Example/tree/LGFX
Nice. I will check it out, if I can transform it into my project. Thanks.
@@Riley-Cornelius Impressive. It just needed two changes. Instead of my custom LGFX class, where I defined all pins, I used the autodetect macro and the second change was the screen resolution. Okay, my current LVGL work in progress design isn't 100% responsive, but the code works perfect. - Now I can configure two deployment target in platformio and with defines I can use both scrrens. Thank you sooo much.