it happened to me just now, I was playing hardcore PvE when the Captain needs me and when I was in the middle of the call with HQ I got killed and the call was disrupted, the HQ calls again by saying "Can you say it again?"
Guy 1: "HEY NO FULL AUTO IN BUILDINGS BRO!" Guy 2: "it's not full auto" Guy 1: "it's not full auto??" Guy 2: "no, this is 2:36" Guy 1: "DAMN BRO! OKAY!"
Reed Sims red orchestra had this and an absolute slew of terrifying v.os and animations, very small example, but a dude turned the corner on me while I was moving down a hallway in the top floor of a warehouse aimed at me and was empty so he rushed me to try and beat me to death I was in the middle of reloading so I switched to my revolver and put one in his throat, the player model fell over slumped against a crate put his hands up to his neck and started trying to call out to his mother in russian while gurgling his own blood that was running out of his neck onto his own hands. 10/10 multiplayer game.
@@JayD_5446 weapon balancing for one. People have complained about the mp5s recoil since it came out it shoots 9mm and the fact that the fal is stronger than the g whatever it's called but they're supposed to be counterparts of each other and shoot the same bullet. Also the lack of close range maps every map they make is a sniper fest The whole game is just such a departure from the original insurgency But the biggest complaint is them removing skirmish. It's the second most popular mode but they say they removed it because it's less played than the other modes but in reality they removed it to push their shitty competitive game mode I love NWI I love insurgency 2014 and DOI but they're ruining sandstorm
@@ramiere1412 thank you for the clarification. I loved the original Insurgency and so I've been playing Sandstorm quite a bit recently. I was unaware about a lot of the issues. I haven't followed the community so I was unsure. Thanks again.
Sadist Fish 2 things 1 that's an ak74 not an ak47 you can tell by the curve of the mag or more accurately the lack of 2 if that wasnt sn ak74 ut would be an akm not an ak47 it's an updated model of the 47 you can tell by a few things the easiest is the ribbed dust cover this was done because the made it thinner to reduce weight then added ribs to increase the over all strength of the part othe changes are the gas tube having the same thing done the scope rail mount on the left side and some changes with internals notably the hammer retarder added to the rear of the bolt to help prevent out of bay discharges
@@tidepod10yearsago97 I gotta disagree, the game is much more unbalanced than MW that it's not even worth playing. The devs try to push their own agenda instead of listening to the playerbase. At least MW is listening to the community and trying to fix their mess.
@WaffleMinion Not gonna list them all, cause there's way to fucking many. - Community complains about claymores, claymores are nerfed. - community complains about Olympia, that gets nerfed - M4 got balanced - couple of the maps have been retweaked to prevent camping (with more to come) And so on. Tell me one thing this shitty ass development team for Insurgency has listened to from the community.
@Anonymous Person Insurgency isn't R6, it's supposed to be a battlefield vibe. Not saying MW a god tier game, as yeah it has its flaws, but it's so fucking unfair in some aspects. What would you prefer, an ultra realistic but unbalanced af game, or something actually fucking enjoyable?
Insurgency is one of the games that got the A-10 brrrt right ever since the first installment. In Sinjar (fuck that map though) you can sometimes hear an A-10 strafe in the background. Also most of these features were implemented in the previous games.
I mean the original Sinjar. It was hard to push A if insurgents have half decent snipers on the ridge. Then the B sec spawn is easily rocketable from a small house near spawn.
@@nooblangpoo Pretty sure A and C spawn was also rocketable from certain spots on the map as well, if I'm not mistaken. Sniping is also a big issue on the new Hillside, and you can still get easily annihilated trying to get to A. The other objectives are a bit better tho. For security, anyway. Insurgent layout is somehow worse lol.
@@VynalDerp but in sinjar insurgents has more cover than the security forces, making them hard to push if there is no one shooting rockets properly, and you need smokes I mean a *lot* of smokes and the security could still fail in the push because dark corner campers
Hearing bullets crack as they pass inches from your head is one thing. It's a whole different experience when you hear shrapnel do the same. Mortars, frag grenades, and artillery all have this effect and it's something no other game has ever had and it really makes you fear something most people have never even though about. You can even hear as it bounces around inside a room or or send fragments through thin walls.
probably my favorite detail. Hearing those pieces of shrapnel bouncing around is a little point I dont notice many games making but its huge in selling that realism. Bullets are terrifying as they pass your head, but so are 2 inch chunks of metal thatll take limbs off if it snags ya.
Shooting the door hinges off? Forward assist during normal L85A2 reload? AR-15 magazine catch and bolt release animations? Oh, and did I mention that charging handle is being used when reloading M4A1/M16A4/M16A2 with drum magazines? Drum magazines have bad reputation because of feeding issues, and charging your rifle with charging handle would be more appropriate.
@@incompetencelogistics8924 correction: the HK416 is an AR15 variant on look only. Also, the lower isn't compatible with a standard AR15 lower; that is the main reason why in USSOCOM the HK416 isn't as popular, officially stated as inferior modularity. Basically SOCOM operators like to change the upper receiver in a minute, but the fact they have to repurchase receivers and accessories just to mount it in a new, expensive platform really doesn't make the higher ups happy (well, I guess the budget isn't unlimited even to Special Forces, huh?)
@@ChickentNug it has a twin-barrel 30mm. Same caliber, slower RoF, and I think the barrels might be shorter. It's called a GSh-30-2 (numbers refer to bore, then barrel count, GSh is an abbreviation for the manufacturers). Not sure if they ever pinned as much anti-tank use on it as we did with our 30mm shell though. Most Russian fighter planes use a gun called a GSh-30-1 that's also a 30mm but with one barrel- compared to the 20mm M61 on American fighters it's lighter and shoots a larger shell, but slower-firing and also has a very short barrel life (rotary cannons put less stress on each barrel by dividing the work). The GAU-8 is of course a larger weapon than any of those and offers a combination of projectile size, rate of fire, and reliability as a trade-off for its mass. Since I mentioned both the US and Russia I'll mention that the EF2000 uses a 27mm revolver cannon (one barrel, but three rotating chambers), so it's kind of like an in-between, which is cool.
@@thefloppafanatic3450 Squad is supposed to be realistic? if you get shot, a medic can heal you back up within 10 seconds, and you can do this over and over.
There's also another line said by the male soldier security voice where it's the panic voice after all reinforcement waves are depleted and he says ALLAH AKBAR at the end it's pretty funny
Mericaaa fuk yeah. Comin our to save the motha fuckin day, yeah americaaaa fuck yeah. So lick my butt and suck on mah balls. Team America: World Police is the movie
Yea stuff like that bugs me like in the vr game I have when I remove an empty mag on certain guns they still have rounds in then or the mag clips through part of th gun when you insert it
as a gun nut a lot of these things calmed my OCD but trust me the attachments will drive you mad. Some of them are so bad... they did so much research but glued on attachments modeled by nerds
I disagree. I think the voice lines are great. They are very situational and will change if you are under fire or you are replying to another person's.
something i just noticed yesterday, the sprinklers in the garage on ministry actually exstinguish molotovs and are triggered by fire. i was fucking stunned :D
I think my favorite detail in this game is that the developers modeled the fact that light travels faster than sound, so you see the distant explosion before you hear it. I don't know why this is as satisfying as it is.
@@insanelyme938 thats what i meant by similar caliber. I can pick up ammo from a similar gun with a different magazine while using the L85a2 with a drum.
@@DurzoBlunts I see... Well, to be clear caliber means the size of a bullet (very generally). So, for example, you wouldn't be able to pick up a G36's mag for your L85, even though they both use 5.56x45mm caliber ammo. As for what you meant, yes you can pick up magazines compatible with your gun regardless of your initial loadout. So you can pick up drums for the L85 even if you started with mags, or pick up an extended mag for your gun even if you didn't select those at loadout. Awesome little detail :)
Josh Boucher "thats what I meant by similar caliber" you realize the m249 saw and the m4 both fire the same caliber right? Infact it's not just the same caliber but the same cartridge you could take rounds out of the saw belt load them into an m4 mah and be fine both fire the 5.56x45 NATO
Playing Devil’s Advocate for a second: Modern Warfare 2019 does this. Obviously it’s nowhere near as detailed as this but they do make a point that you can only reload from weapons that take the same caliber as the one you’re using. It’s made less impressive by the fact that there’s only like four or five different types of ammo in the entire game, but still.
I get this randomly on my recommendeds and I thought "I upgraded my PC since the last time I checked this game out, I want to buy it..." only to see it's on a week long free trial!
I think this is what a lot of people kinda miss with realism in games. Realistic elements like those open up options in gameplay not available in less realistic games. This can loop around and become restrictive in some games that go full simulator, hence while I'm probably going to stay in Ace Combat instead of DCS, but it's why I'm not going to go all the way down to Star Fox. These "little details" give you control over elements you otherwise would engage with only passively if they were present at all, it's not just so I can pretend I'm in the army. When I first heard of Insurgency it was through STAR_ who plays mostly just typical team-based FPS like, back at that time at least, TF2. He painted a very different picture of this game than this does.
These little first details saved me so often from dying 2:55 actually, they got a hybrid system, when aimed they come out of the center screen, if not, they come from the barrel
Wow. i love the game and i play it alot and some of the details in this videos i never notice them before and its make it even more of an amazing game. Absolutely amazing, good video thank you.
Olá moonasha. Nice observation and great edit! Is it possible to feature some of your videos on our social media pages? I need your approval. I'll also credit you of course. I'm sure our community will like it. Have a nice day and keep up the good work! 🙂
@@UnjustCrow Why? Why does every FPS game has to be reacted by people who served in the army? You know some civies have had just as much experience and/or trauma as a soldier has had. Also, im sure the devs of this game went through some extensive testing to get things right. Plus like in every game, it has got to have gameplay balances so yeah. That a thing.
Awesome video dude! This game is truly above the fray in so many ways. Battlefield and Call of Duty could really learn a thing or 2 (or 30) from insurgency sandstorm.
deathwish11120 maybe staged reloads, but battlefield 4 started putting it in a couple months after launch, I noticed a lot of things changed since beta
@@deathwish-gg8wz can you lean in battlefield? Do you have a magazine system, or is it a pool of bullets you magically spawn magazines from? Are headshots instakills with every weapon? Can you creak a door partially open? Is there dismemberment AT ALL in battlefield? Are there active ragdoll bleedout animations? Is there friendly fire? Are there suppression mechanics? Is there online coop? Are there choosable voiclines? Is there a fire support system? Battlefield has a few things that Sandstorm doesn't, like the kind of environmental destruction in battlefield, but to say battlefield has everything Sandstorm does, is ridiculously asinine.
Christ, I can’t tell whether it’s impressive that Insurgency has this or whether this or every other shooter on the market is just lazy. Shit like this bugs the hell out of me when it’s absent from other games, and in this day and age I’d expect this level of attention to detail from a lot of AAA studios.
Thanks, man. I already know all of these from playing the game a lot (so good, so underrated), but it's nice that you made a video about it so that others may know!
I love both, Tarkov because of the survival, sandstorm because of the action, I have both and they're my main online games, I even stopped other games for these, just got Tarkov though... Edited my dyslexia...
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Having acutally played the game I can tell you that behind that wall there is a piece of metal and that is what the bullets are hitting as the weapon he is using has a lot of penetration. The bullet holes can be seen at multiple points in the video as well.
There are bullet decals in the games, its just that 4.6x30mm isnt exactly a large round. Its a fast penetrating round that probably wouldnt leave a really large hole.
@Hee Lee audio in tarkov is terrible, very disappointing. However it is supposedly getting steam audio next patch/patch after, which should make things better.
except weapons license tho. Sandstrom got all of them except for Glock 17 (which they use the civilian version rn). Tarkov only got licenses for Russian weapons
@@uncle_winnie1998 How so? Aren't all the weapons named after their real life counterparts? The HK416 for example wouldn't be allowed to have that name since HK is a trademark from... well H&K.
Barzo madAM seyisin sırtlanı ok it has a pickup truck with a heavy machine gun on the back,. I think the game really wouldn’t be the same if everybody was running around in gunships and speedin about on motorbikes and blasting away in MBT’s. I think it would lessen the realism factor tbh. Also, the map sizes and map design is smaller and more claustrophobic than battlefield’s massive, open maps, so I think a gun-pickup truck is more than enough. I would enjoy destructible environments though, would make the RPG-7 more op, xd
The game has so many amazing aspects yet the SLOW AF RELOAD TIMES really make it a little annoying to play. I'm 16 and i've reloaded a scar 17S (the civilian semi-auto version of the Scar 17) just as fast as the supposedly trained professionals that you play as. (This is an example, the scar is one of the least annoying reloads in the game).
@@rrekki9320 what you just said is the stupidest fucking thing I’ve heard in this entire comment section lmao. Private Military Contractors and Mercenaries? Are literally career soldiers. They often do the work of the typical public sector jarhead dropout better than the jarheads do.
Holy shit that is nice... That grenade inside that hallway sounded exactly how I predicted it should have... Then the sound wave from the a-10 at the end being delayed.. that's nice.. i hate to have to wait till August to play it on console
You forgot you can lay on grenades to protect your teammates
Thanks, I actually didnt knew that!! Now I can be a hero like in movies and the heroes in real life!
1 AM u could literally do a 20 min showing even more
You could do that in Red Orchestra 2 too and it was a 2011 game…
@@user-njyzcip yeah and you cant in many modern games so...
@@user-njyzcip So? In most games today this detail isn't added sadly, so we should appreciate it that NWI did added this.
1 more thing: a fire support call can be disrupted if the observer is hit
Michael Chabanebko Pr if it’s too loud
as interesting as it is for gameplay, realistically why dont they just give the guy with the laser the radio too?
Toxiciron
For balancing reasons they can't.
it happened to me just now, I was playing hardcore PvE when the Captain needs me and when I was in the middle of the call with HQ I got killed and the call was disrupted, the HQ calls again by saying "Can you say it again?"
@@hazardous458 If the observer gets suppressed, it'll interrupt the call.
This game seems like an audiophiles wet dream.
Nah, in terms of sound effects yeah, but audio placement based on shots and footsteps is way off
Tust me. It is i always get wet when i play this game... xD
@@seras5978 Works on my machine.
imagine calling yourself an audiophile
@@JM-oh1yr
Imagine calling yourself Jaymar.
That’s how you know the developers actually put care into this game.
Not the community tho
@@radicalkonrad765 its been a while since i played, but is it doing better now?
@@easyvwj597 I mean, you can join and get a match like normal. Just not a high population game still, maybe 1-2k players avg.
ICE it’s a lot lower than 1-2k
@@DaSpineLessFish 1.5 is the usual during a weekend. right now it's at 6.2k (mainly from the free week)
Guy 1: "HEY NO FULL AUTO IN BUILDINGS BRO!"
Guy 2: "it's not full auto"
Guy 1: "it's not full auto??"
Guy 2: "no, this is 2:36"
Guy 1: "DAMN BRO! OKAY!"
IamRisottoNero 96 haha, I saw that video.
"Why did you do that?!"
"He burned my patch"
@@dunkmaster1564 wrong vid
not even exaggerated
Great video
one thing i really like about the bleedouts, is that you can go up to the squirming body, and shoot it in the head to make it stop moving
or heart
O....k...
@@truuuupR I'm not crazy.
I'm not crazy.
I'm not crazy.
I'm not crazy.
@Anime Is a plague true, but its not often that you see these types of details in a multiplayer fps
Reed Sims red orchestra had this and an absolute slew of terrifying v.os and animations, very small example, but a dude turned the corner on me while I was moving down a hallway in the top floor of a warehouse aimed at me and was empty so he rushed me to try and beat me to death I was in the middle of reloading so I switched to my revolver and put one in his throat, the player model fell over slumped against a crate put his hands up to his neck and started trying to call out to his mother in russian while gurgling his own blood that was running out of his neck onto his own hands. 10/10 multiplayer game.
Diffrent voice lines from commands when your in a certain situation
Yeah if you're being suppressed or just injured, you'll make a hilarious more aggravated voice line!
HeEelp!!
@@ResoluteDeicide like in tf2?
Felipe Alarcón like in real life you fuckling
Remember everyone freaking out about it in MW
I love the game, I wish it was more successful though.
It's the developers fault for not listening to the community at all
@@ramiere1412 I do not mean this in a combative way at all but I am genuinely curious, what did the developers not listen to?
@@JayD_5446 weapon balancing for one. People have complained about the mp5s recoil since it came out it shoots 9mm and the fact that the fal is stronger than the g whatever it's called but they're supposed to be counterparts of each other and shoot the same bullet. Also the lack of close range maps every map they make is a sniper fest
The whole game is just such a departure from the original insurgency
But the biggest complaint is them removing skirmish. It's the second most popular mode but they say they removed it because it's less played than the other modes but in reality they removed it to push their shitty competitive game mode
I love NWI I love insurgency 2014 and DOI but they're ruining sandstorm
@@ramiere1412 thank you for the clarification. I loved the original Insurgency and so I've been playing Sandstorm quite a bit recently. I was unaware about a lot of the issues. I haven't followed the community so I was unsure. Thanks again.
@@JayD_5446 no problem. I just hope nwi make smarter moves
Free “BRRRRRT” replay
6:31
Aw, thanks!
Okay, RRRRRRRRRRRRRRreloading
i had no idea how much i needed this
Democracy sound
@@shkaf_545 it's freedom sound brother
A10 thunderbolt: BRRRRRRRRRRRRRRRRRTTT
ak47: BRRRRRRRRRRRRRRRRRRRRTTTTTTTT
Sadist Fish 2 things
1 that's an ak74 not an ak47 you can tell by the curve of the mag or more accurately the lack of
2 if that wasnt sn ak74 ut would be an akm not an ak47 it's an updated model of the 47 you can tell by a few things the easiest is the ribbed dust cover this was done because the made it thinner to reduce weight then added ribs to increase the over all strength of the part othe changes are the gas tube having the same thing done the scope rail mount on the left side and some changes with internals notably the hammer retarder added to the rear of the bolt to help prevent out of bay discharges
@@royrogers3624 Ok but nobody asked
Agamemnon the Blessed yes and no body asked you but here you are
@@royrogers3624 Just trying to point out that nobody asked for your extreme gun-horny paragraph. You replied to a meme bud.
roy rogers BRRRRRRRRRRRRRRRRRTTTTTTTTT
its like the call of duty little details videos but with actual innovations
Dylan
This game is way better than cod (exept the old ones like waw)
@@tidepod10yearsago97 I gotta disagree, the game is much more unbalanced than MW that it's not even worth playing. The devs try to push their own agenda instead of listening to the playerbase. At least MW is listening to the community and trying to fix their mess.
@@lippa2642 gotta admit though, it has way better design.
@WaffleMinion Not gonna list them all, cause there's way to fucking many.
- Community complains about claymores, claymores are nerfed.
- community complains about Olympia, that gets nerfed
- M4 got balanced
- couple of the maps have been retweaked to prevent camping (with more to come)
And so on. Tell me one thing this shitty ass development team for Insurgency has listened to from the community.
@Anonymous Person Insurgency isn't R6, it's supposed to be a battlefield vibe. Not saying MW a god tier game, as yeah it has its flaws, but it's so fucking unfair in some aspects. What would you prefer, an ultra realistic but unbalanced af game, or something actually fucking enjoyable?
I feel like this is one of the games where little accurate details are actually gameplay features
Same with saving the mag or faster reloads, whole game's awesome
Insurgency is one of the games that got the A-10 brrrt right ever since the first installment. In Sinjar (fuck that map though) you can sometimes hear an A-10 strafe in the background. Also most of these features were implemented in the previous games.
Sinjar was a badass map m8...
What's you're opinion on Hillside, if you hate Sinjar so much?
I mean the original Sinjar. It was hard to push A if insurgents have half decent snipers on the ridge. Then the B sec spawn is easily rocketable from a small house near spawn.
@@nooblangpoo Pretty sure A and C spawn was also rocketable from certain spots on the map as well, if I'm not mistaken. Sniping is also a big issue on the new Hillside, and you can still get easily annihilated trying to get to A. The other objectives are a bit better tho. For security, anyway. Insurgent layout is somehow worse lol.
@@VynalDerp but in sinjar insurgents has more cover than the security forces, making them hard to push if there is no one shooting rockets properly, and you need smokes I mean a *lot* of smokes and the security could still fail in the push because dark corner campers
Hearing bullets crack as they pass inches from your head is one thing. It's a whole different experience when you hear shrapnel do the same. Mortars, frag grenades, and artillery all have this effect and it's something no other game has ever had and it really makes you fear something most people have never even though about. You can even hear as it bounces around inside a room or or send fragments through thin walls.
probably my favorite detail. Hearing those pieces of shrapnel bouncing around is a little point I dont notice many games making but its huge in selling that realism. Bullets are terrifying as they pass your head, but so are 2 inch chunks of metal thatll take limbs off if it snags ya.
Crazy how some bullets fly through walls from a gun fight happening 100s feet from you while it’s quiet where you at
first encountered that in Tarkov, and yeah - it definitely makes you go "huh."
"You made the most realistic war game ever"
"Yes"
"What did it cost?"
"16GB of RAM"
@@33up24 you missed the joke
Shooting the door hinges off? Forward assist during normal L85A2 reload? AR-15 magazine catch and bolt release animations?
Oh, and did I mention that charging handle is being used when reloading M4A1/M16A4/M16A2 with drum magazines? Drum magazines have bad reputation because of feeding issues, and charging your rifle with charging handle would be more appropriate.
Wait they have an ar-15 the us military doesn't use those?
@@georgeryan8267 AR-15 is the platform name. The M4, M16, and HK416* are all AR15-Pattern rifles
*same lower, but upper and gas are different
@@incompetencelogistics8924 correction: the HK416 is an AR15 variant on look only. Also, the lower isn't compatible with a standard AR15 lower; that is the main reason why in USSOCOM the HK416 isn't as popular, officially stated as inferior modularity. Basically SOCOM operators like to change the upper receiver in a minute, but the fact they have to repurchase receivers and accessories just to mount it in a new, expensive platform really doesn't make the higher ups happy (well, I guess the budget isn't unlimited even to Special Forces, huh?)
I dont play sandstorm, can you further explain your point?
Dang that drum magazine detail is pretty damn interesting, never noticed that when using drum mags on those guns.
The nuclear molotov is realistically modeled irl by my computer trying to run this game
2:35 suddenly turns into Su-25 frogfoot
I think it was A-10
@@esplooze AK-74= Su-25 because it's Russian
Or a GAU-8
The Komyeta does the SU-25 have any machineguns? I thought it was bomb/rocket specific
@@ChickentNug it has a twin-barrel 30mm. Same caliber, slower RoF, and I think the barrels might be shorter. It's called a GSh-30-2 (numbers refer to bore, then barrel count, GSh is an abbreviation for the manufacturers). Not sure if they ever pinned as much anti-tank use on it as we did with our 30mm shell though. Most Russian fighter planes use a gun called a GSh-30-1 that's also a 30mm but with one barrel- compared to the 20mm M61 on American fighters it's lighter and shoots a larger shell, but slower-firing and also has a very short barrel life (rotary cannons put less stress on each barrel by dividing the work). The GAU-8 is of course a larger weapon than any of those and offers a combination of projectile size, rate of fire, and reliability as a trade-off for its mass.
Since I mentioned both the US and Russia I'll mention that the EF2000 uses a 27mm revolver cannon (one barrel, but three rotating chambers), so it's kind of like an in-between, which is cool.
Yea this game qualifies on my list of Realistic FPS
Squad : allow me to introduce myself
@@thefloppafanatic3450 Squad is supposed to be realistic? if you get shot, a medic can heal you back up within 10 seconds, and you can do this over and over.
Lost Soul it’s realistic, but enjoyable. Its like the midpoint between ArmA and Insurgency
I think this game comes the closest to looking like GoPro combat vids. It's truly top of the line for realistic FPS games.
Escape from Tarkov
6:31 I'm pretty sure there's even a voice line related to that sound, I once heard a voice in game say "God I love that sound"
You definitely did
what sound i dont he-
There's also another line said by the male soldier security voice where it's the panic voice after all reinforcement waves are depleted and he says ALLAH AKBAR at the end it's pretty funny
"God, I love this sound"
"Hey, hey-hey, hey, listen to this"
"Allahu Akbar, that's the jet!"
And plenty more
I thought my dad was screaming at 4:03
Hahaha
I did so too, good quality but nah thanks
That's how realistic this game
fr same
Jajajajajjajaja
That scream at 4:03 made me think someone was in my house. Damn that scared the shit out of me.
6:30 Did I just hear a song yelling America before I see intense firepower?
That One Dude Everyone knows that A10s have sick sound systems attached blaring out America everytime it fires.
Mericaaa fuk yeah. Comin our to save the motha fuckin day, yeah americaaaa fuck yeah.
So lick my butt and suck on mah balls.
Team America: World Police is the movie
@@LocalGuardsman american jericho siren?
2:33 Empty mag still has ammunition in it
You just destroyed this man's whole career
Yea stuff like that bugs me like in the vr game I have when I remove an empty mag on certain guns they still have rounds in then or the mag clips through part of th gun when you insert it
No, its the new mag in his hand
@@Boy-pr2uz no, look at the magazine he ejects as it flips, it has rounds in it still.
@@leeonardodienfield402 lol, u right. How could you miss this while programming ?
As a gun nut these things being missing from most games has bugged me a lot. I may need to pick up a copy
as a gun nut a lot of these things calmed my OCD but trust me the attachments will drive you mad. Some of them are so bad... they did so much research but glued on attachments modeled by nerds
Ah yes the good old days of room clearing with a mosin nagant
And remember guys : "Okay, Rrrrrrrrreeeeeloading !"
The game is amazing, the voice lines, not so much.
Yeah I hate that voice/line
Agree
The voice line's amazing 👌
I disagree. I think the voice lines are great. They are very situational and will change if you are under fire or you are replying to another person's.
@@ATPH99PS3 misunderstanding there, the situational voice lines (ie : varies under fire/not engaging ennemies) are great but the *voice acting* isn't.
The only thing that I think this game is missing is some destruction physics (so you can breach a room etc.)
You can blow up the doors or shoot their hinges and kick them down
Breaching a wall with an explosive charge would be fun
6:51 "dont shoot let them burn" isnt that from saving private ryan
Fury
No it’s from Private Ryan when the flamer troops burn the bunker
@@Whiskey-cr9dq yeaah
This Pleases The Nut It’s from the Omaha scene in saving private ryan
It's in both Fury and Saving Private Ryan
5:00 speed of sound =331+0.6*temperature (meter per second)
The temperature in meter lol.
Speed is in m/s dude, what an awful format for an equation.
@@Blastgun1 the notation he's using means that its 331.06*temperature*meter, its just a different way to express the same formula.
LeCoolPepe That's not what he's saying you dumb fuck.
LeCoolPepe m/s though
@@Blastgun1 Shit you are stupid
something i just noticed yesterday, the sprinklers in the garage on ministry actually exstinguish molotovs and are triggered by fire. i was fucking stunned :D
You can shoot them to turn them off too
This is one of my favorite FPS games as of recently!
Same
May be not as a service game... but i love having it in my steam. Its a good fps to play casually!
I think my favorite detail in this game is that the developers modeled the fact that light travels faster than sound, so you see the distant explosion before you hear it. I don't know why this is as satisfying as it is.
Also you can pickup ammo from weapons on ground but only from your caliber.
Only if the magazines are compatible... You can't pickup an m249's box for your m4.
@@insanelyme938 thats what i meant by similar caliber. I can pick up ammo from a similar gun with a different magazine while using the L85a2 with a drum.
@@DurzoBlunts I see... Well, to be clear caliber means the size of a bullet (very generally). So, for example, you wouldn't be able to pick up a G36's mag for your L85, even though they both use 5.56x45mm caliber ammo.
As for what you meant, yes you can pick up magazines compatible with your gun regardless of your initial loadout. So you can pick up drums for the L85 even if you started with mags, or pick up an extended mag for your gun even if you didn't select those at loadout. Awesome little detail :)
Josh Boucher "thats what I meant by similar caliber" you realize the m249 saw and the m4 both fire the same caliber right? Infact it's not just the same caliber but the same cartridge you could take rounds out of the saw belt load them into an m4 mah and be fine both fire the 5.56x45 NATO
Playing Devil’s Advocate for a second: Modern Warfare 2019 does this. Obviously it’s nowhere near as detailed as this but they do make a point that you can only reload from weapons that take the same caliber as the one you’re using. It’s made less impressive by the fact that there’s only like four or five different types of ammo in the entire game, but still.
“Don’t shoot! Let ‘me burn!”
Insurgency even references movies, nice.
Damnit thought I was first to notice that
Loved the A-10 edit xD
"Little details"? Those details made almost 80% of my game experience.
I get this randomly on my recommendeds and I thought "I upgraded my PC since the last time I checked this game out, I want to buy it..." only to see it's on a week long free trial!
3:01 you love to see it
BestGore?
@@bleb2771 why would anyone watch that? I find gore in video games cool, but real life? How is that enjoyable
No, thanks
That’s a war crime
@@sk8terzane818 yes
You call staged reloads a little detail, I call it an extremely important mechanic. Same for dumping mags...
I think this is what a lot of people kinda miss with realism in games. Realistic elements like those open up options in gameplay not available in less realistic games. This can loop around and become restrictive in some games that go full simulator, hence while I'm probably going to stay in Ace Combat instead of DCS, but it's why I'm not going to go all the way down to Star Fox. These "little details" give you control over elements you otherwise would engage with only passively if they were present at all, it's not just so I can pretend I'm in the army.
When I first heard of Insurgency it was through STAR_ who plays mostly just typical team-based FPS like, back at that time at least, TF2. He painted a very different picture of this game than this does.
These little first details saved me so often from dying
2:55 actually, they got a hybrid system, when aimed they come out of the center screen, if not, they come from the barrel
Wow. i love the game and i play it alot and some of the details in this videos i never notice them before and its make it even more of an amazing game.
Absolutely amazing, good video thank you.
Olá moonasha. Nice observation and great edit! Is it possible to feature some of your videos on our social media pages?
I need your approval. I'll also credit you of course.
I'm sure our community will like it.
Have a nice day and keep up the good work! 🙂
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Would love to see marines reacting to this! 😊
@@UnjustCrow
Why?
Why does every FPS game has to be reacted by people who served in the army?
You know some civies have had just as much experience and/or trauma as a soldier has had.
Also, im sure the devs of this game went through some extensive testing to get things right.
Plus like in every game, it has got to have gameplay balances so yeah. That a thing.
@@ThatGuy-sw9ic because I like entertainment, and they don't have a show called "civvies react to".
Got ignored, r i p
Thank you for the A10 at the end. This made the video twice as worthwhile to watch
2:36 "Gunship mode enabled!"
"this isn't full auto. This is" (2:36)
"Damnnn bro.. Ok"
I bet that someone is gonna get r/woooosh here.
M231 firing port be like:
How about 6:30
@@Ona-H0L3
Not yet
4:03 I legit thought the scream was coming from outside of my bedroom door. The sound design for this game is amazing
At the end when you heard the voice yelling don't shoot, let em' burn... that was from saving private Ryan
When you fire an LMG for long enough your character starts screaming.
I love the sound design in Insurgency, the sounds actually feel like they're coming from somewhere
UA-cam recommended this to me today, letting me know it's free week.
They have done it again 👌🏻
4:09
“User suffers tinnitus, targets suffers worst.”
-TheRussianBadger
2:35 A10 Warthog be like
Well yes, but actually no 6:30
I also love how you see the explosion slightly before you hear the bang with grenades because light travels faster than sound
6:30 I love the "hmmmm" after the shots are fired
2:36 "CALL IN A WARTHOG!!!!"
6:30
@@counterfeit1148 lmao
Awesome video dude! This game is truly above the fray in so many ways. Battlefield and Call of Duty could really learn a thing or 2 (or 30) from insurgency sandstorm.
Battlefield has all of these details and more
deathwish11120 maybe staged reloads, but battlefield 4 started putting it in a couple months after launch, I noticed a lot of things changed since beta
Nothing’s above Tarkov!
Margareta Middeldorf sandstorm is
@@deathwish-gg8wz can you lean in battlefield? Do you have a magazine system, or is it a pool of bullets you magically spawn magazines from? Are headshots instakills with every weapon? Can you creak a door partially open? Is there dismemberment AT ALL in battlefield? Are there active ragdoll bleedout animations? Is there friendly fire? Are there suppression mechanics? Is there online coop? Are there choosable voiclines? Is there a fire support system?
Battlefield has a few things that Sandstorm doesn't, like the kind of environmental destruction in battlefield, but to say battlefield has everything Sandstorm does, is ridiculously asinine.
The sound design in this game is so good, weapons actually sound like weapons
2:42 I generally thought that was a warthog but then I realised it was an ak 47 sped up
Christ, I can’t tell whether it’s impressive that Insurgency has this or whether this or every other shooter on the market is just lazy. Shit like this bugs the hell out of me when it’s absent from other games, and in this day and age I’d expect this level of attention to detail from a lot of AAA studios.
4:03 i'm not the only one who jumped and check around my house right ??
2:30
-No fuull auto in the building!!!!
-This is not fuullll auto this isssssss
-damm kay broh
The nuclear molly was cool but it just amazed me on the voice acting when they said "Don't shoot! Let them burn!"
You know that part isn't really- you know what I think you already where that line actually originated from
1:30 this is amazing, I hate in cod and battlefield that all you do is slightly pull it closer to you and end up making the gun tiny
Thanks, man.
I already know all of these from playing the game a lot (so good, so underrated), but it's nice that you made a video about it so that others may know!
You shouldn’t Mess with me, because your guns goes Pew Pew
My gun goes 6:31
Cyanide
Halo
*AMERICA*
Mine goes 2:36
Big L!
4:04 I thought someone in my house started screaming
2:36 he burned my patch
mag pouch velcro noises when reloading, and your guy spitting out dirt when you get sprayed with rubble are some of my faves
Woah I love the a-10 sound effects, those are great!
I feel like you would like escape from tarkov if you like this
Tarkov and Sandstorm actually have very similar gunplay
i agree
deathwish11120 tarkov is way harsher, but yeah. Sandstorm is and always will be one of my favorites
Fellow tarkovian here, huh?
I love both, Tarkov because of the survival, sandstorm because of the action, I have both and they're my main online games, I even stopped other games for these, just got Tarkov though...
Edited my dyslexia...
Ah, insurgency. A perfect PTSD simulator...
i liked the "america, fuck yeah" in the background of the A10 clip
Details like this feel more next gen than shiny graphics
The best war realism a man could ask for.
Im glad staged reloads are in apex as well, makes stuff so much easier
3:50 why does that look like such a realistic situation
This game is a masterpiece. Definitely one of the top 3 best FPS games of our time, along with Squad and Post Scriptum.
Edit: 2:36 lol 👌😂
Holy shit, I never knew sandstorm is so great in aspects of weapons and firefights. Thx for the vid m8!
Every game should have this level of detail.
0:31 but uzi and belt fed machine guns the bullet don't left in chamber because they are open bolt
Yes queen yes
Great video! I'm very excited for Insurgency Sandstorm, haven't played it on pc yet but I'm patiently waiting for the console release.
Dude get a gamer pc. You will love it, consoles are meh at most
Imagine a game that has features of MW 2019, Killing floor 2, Escape from Tarkov, and this.
And the Battlefield Dice engine!!
Ohhh and add portal half life warcraft... mario... tetris...pacman...
@@mohdrafey4173 And then you have the best game ever made:
Raid: Shadow Legends
So stalker?
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I neveer noticed. The nuclear molotov at 6:52 the character says don't shoot let em burn.
I like how if you incapacitate someone instead of directly killing them they roll around in pain before bleeding out. Gruesome but awesome detail
A lot of the reload stuff has been in VR FPS games for a while, but this is still nice to see in a normal shooter
0:45 Has unique realistic reloading mag features.
Also,no bullet decals on walls and it sounds like the wall is made out of steel or iron.
Having acutally played the game I can tell you that behind that wall there is a piece of metal and that is what the bullets are hitting as the weapon he is using has a lot of penetration. The bullet holes can be seen at multiple points in the video as well.
Mistake there isnt metal behind the wall dude. Just stone
@@ChickentNug boot up the training level and see for yourself.
Mistake ok
There are bullet decals in the games, its just that 4.6x30mm isnt exactly a large round.
Its a fast penetrating round that probably wouldnt leave a really large hole.
"DON'T SHOOT, LET EM BUURN!"
The sound of that A-10 Warthog was pure bliss and super realistic, well done to the developers
AK10 doesn't exist, it can't hurt you
**AK10:** 2:36
Tarkov got all those things too if you appreciate it
Deangelo Granados true! And even more! EFT best game ever!
@Hee Lee audio in tarkov is terrible, very disappointing. However it is supposedly getting steam audio next patch/patch after, which should make things better.
Tarkov is a completely different game than sandstorm though,
except weapons license tho.
Sandstrom got all of them except for Glock 17 (which they use the civilian version rn). Tarkov only got licenses for Russian weapons
@@uncle_winnie1998 How so? Aren't all the weapons named after their real life counterparts? The HK416 for example wouldn't be allowed to have that name since HK is a trademark from... well H&K.
having magazines instead of a pool of bullets isn't a little detail, its a part of the core gameplay.
Just imagine this game has vehicles and desructable objects like battlefield 😳😳😳😳
Barzo madAM seyisin sırtlanı ok it has a pickup truck with a heavy machine gun on the back,. I think the game really wouldn’t be the same if everybody was running around in gunships and speedin about on motorbikes and blasting away in MBT’s. I think it would lessen the realism factor tbh. Also, the map sizes and map design is smaller and more claustrophobic than battlefield’s massive, open maps, so I think a gun-pickup truck is more than enough. I would enjoy destructible environments though, would make the RPG-7 more op, xd
Idk if I'm sleep deprived but I felt like the grenades' explosion visuals came before the sound effect. Very nice detail there
he forgot to mention at 5:30
the explosion, but since the speed of light is far more superior, we would he the explosion milliseconds after seeing it
I wish I could play it on ps4 🥺
Coming next year to Xbox and PS4
Do you hear about Escape from Tarkov?
That match based DayZ type game?
@@Avarice21 I dont think I'd call it day z type
@@rewzel9304 it definitely is.
Its a shit game
vnanswered ur insane, why do you have that opinion friendo
The game has so many amazing aspects yet the SLOW AF RELOAD TIMES really make it a little annoying to play. I'm 16 and i've reloaded a scar 17S (the civilian semi-auto version of the Scar 17) just as fast as the supposedly trained professionals that you play as. (This is an example, the scar is one of the least annoying reloads in the game).
its one of the things that many people have pointed out to the animator, the reloads are slower than actual soldiers lmao
Dont except yourself to reload faster in operation either especially when you are getting suppressed.
@@rrekki9320 what you just said is the stupidest fucking thing I’ve heard in this entire comment section lmao.
Private Military Contractors and Mercenaries? Are literally career soldiers. They often do the work of the typical public sector jarhead dropout better than the jarheads do.
Holy shit that is nice... That grenade inside that hallway sounded exactly how I predicted it should have... Then the sound wave from the a-10 at the end being delayed.. that's nice.. i hate to have to wait till August to play it on console
3:00 helmet cam footage from Blackwater Security Consulting, circa 2007