Coding a crazy weave pattern

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  • Опубліковано 25 лис 2024

КОМЕНТАРІ • 41

  • @Jhat
    @Jhat 2 роки тому +6

    I love that your videos have become more descriptive showing small examples of how to subtly manipulate the larger concept you're applying. Great evolution!

  • @mikee.
    @mikee. 2 роки тому +5

    Very impressive! The pattern seems so complex at first, but totally makes sense when you explain it.

  • @tsarprince
    @tsarprince 2 роки тому +2

    Love the beauty of mathematics and code combined together

  • @joyboy95
    @joyboy95 2 роки тому +1

    Enjoyed the video a lot. You have some serious computational thinking skills!

  • @marioecg
    @marioecg 2 роки тому +1

    Amazing video Martijn, really enjoyed it!

  • @nicksavoon
    @nicksavoon 2 роки тому

    After watching it i change distance to smoothstep on my mask and it exactly what i needed. Very talented weave pattern.

  • @sergeys7603
    @sergeys7603 2 роки тому +1

    Mindblowing tutorial

  • @sashasooshi393
    @sashasooshi393 Рік тому

    Thank you so much for the resourceful video. So much fun watching this mesmerizing pattern being shaped through codes :)

  • @mariandev
    @mariandev 2 роки тому +2

    Thanks for the video, amazing as always!

  • @elliot_yoyo
    @elliot_yoyo 2 роки тому +1

    Thanks for the video, super interesting !

  • @eotikurac
    @eotikurac 2 роки тому +5

    if stephen hawking ever watched basketball he must have felt what i feel right now watching this

    • @dungensAreDragons
      @dungensAreDragons 2 роки тому

      Isn't the difference between Hawking's and pro NBA. And you and pro NBA about the same?

  • @cghow
    @cghow 2 роки тому +1

    Love your videos. Thanks

  • @СергейПавлов-в2е
    @СергейПавлов-в2е 2 роки тому +1

    It is so cool! Thanks!!!

  • @StudioDevapriya
    @StudioDevapriya 2 роки тому

    ive been making complete verses on a single soft, it seems everyone of these tutorials i find like to put a single instrunt on each

  • @jeremybehreandt3117
    @jeremybehreandt3117 2 роки тому +1

    32:58 Isn't this the Minkowski distance? When k=2, the result is Euclidean; when k=1, Manhattan. Chebyshev distance creates a square pattern, Manhattan a diamond pattern. Minkowski approaches Chebyshev when k is large.

  • @TankorSmash
    @TankorSmash 2 роки тому

    That notification bell sound continues to haunt me. It's so much louder than your voice, and it's so harsh.

  • @Haykke
    @Haykke 2 роки тому

    Really needing a realistic water shader tutorial

  • @lianggrander9233
    @lianggrander9233 2 роки тому

    Super Cool !

  • @realcygnus
    @realcygnus 2 роки тому

    Superb !

  • @pierretardif3242
    @pierretardif3242 2 роки тому

    cool tip on the Length!

  • @NikolaNevenov86
    @NikolaNevenov86 2 роки тому

    pretty pretty cool.
    one thing though...I have no idea how to take other tiling pattern and apply them. Maybe a beginner video would be to explain how and where to take and apply a new tiling.

  • @Napriiihm
    @Napriiihm Рік тому

    Love it

  • @ScarTissue8184
    @ScarTissue8184 2 роки тому +1

    Martin, thanks a lot for your channel, i am amazed by this magic! Could you give an advise for a beginner? im working as a unity developer, and a few days ago i came to an understanding, that to go forth i should learn to write shaders. Сan you advise, where should i start?

    • @TheArtofCodeIsCool
      @TheArtofCodeIsCool  2 роки тому +4

      Start at my very first video: Shadertoy for absolute beginners. You can just go look at my videos, sort them by date, and watch them starting with the oldest. Everything I have ever done is explained.

  • @baluc2975
    @baluc2975 2 роки тому

    Thanks

  • @leonardocalvo5927
    @leonardocalvo5927 Місяць тому

    ❤❤❤❤

  • @ApnCompany
    @ApnCompany 2 роки тому

    electric instrunt for tNice tutorials? Thank you.

  • @H336-p1v
    @H336-p1v 2 роки тому

    How about "RayTracing for dummies"?

    • @TheArtofCodeIsCool
      @TheArtofCodeIsCool  2 роки тому +1

      Myeah that could be done. Although it's quite similar to ray marching for dummies. It's just that instead of marching to find the scene intersection, we use analytical methods to find the intersection point directly.

  • @Jkauppa
    @Jkauppa 2 роки тому

    palette cycling + parallax trick

    • @Jkauppa
      @Jkauppa 2 роки тому

      not even gpu, only cpu

  • @Jopi-jz9te
    @Jopi-jz9te 2 роки тому

    Kino Cartoon thanks

  • @yourinformant9428
    @yourinformant9428 2 роки тому

    Whelp

  • @alvarobyrne
    @alvarobyrne 2 роки тому

    note to self: chebychev distance!!!!!!!!

  • @naktim
    @naktim 2 роки тому

    U looks so tired.

  • @CaduSaMotta
    @CaduSaMotta 2 роки тому

    Superb!