I love that your videos have become more descriptive showing small examples of how to subtly manipulate the larger concept you're applying. Great evolution!
32:58 Isn't this the Minkowski distance? When k=2, the result is Euclidean; when k=1, Manhattan. Chebyshev distance creates a square pattern, Manhattan a diamond pattern. Minkowski approaches Chebyshev when k is large.
pretty pretty cool. one thing though...I have no idea how to take other tiling pattern and apply them. Maybe a beginner video would be to explain how and where to take and apply a new tiling.
Martin, thanks a lot for your channel, i am amazed by this magic! Could you give an advise for a beginner? im working as a unity developer, and a few days ago i came to an understanding, that to go forth i should learn to write shaders. Сan you advise, where should i start?
Start at my very first video: Shadertoy for absolute beginners. You can just go look at my videos, sort them by date, and watch them starting with the oldest. Everything I have ever done is explained.
Myeah that could be done. Although it's quite similar to ray marching for dummies. It's just that instead of marching to find the scene intersection, we use analytical methods to find the intersection point directly.
I love that your videos have become more descriptive showing small examples of how to subtly manipulate the larger concept you're applying. Great evolution!
Very impressive! The pattern seems so complex at first, but totally makes sense when you explain it.
Love the beauty of mathematics and code combined together
Enjoyed the video a lot. You have some serious computational thinking skills!
Amazing video Martijn, really enjoyed it!
After watching it i change distance to smoothstep on my mask and it exactly what i needed. Very talented weave pattern.
Mindblowing tutorial
Thank you so much for the resourceful video. So much fun watching this mesmerizing pattern being shaped through codes :)
I'm glad you get something out of it. Thanks for watching!
Thanks for the video, amazing as always!
Thanks for the video, super interesting !
if stephen hawking ever watched basketball he must have felt what i feel right now watching this
Isn't the difference between Hawking's and pro NBA. And you and pro NBA about the same?
Love your videos. Thanks
It is so cool! Thanks!!!
ive been making complete verses on a single soft, it seems everyone of these tutorials i find like to put a single instrunt on each
32:58 Isn't this the Minkowski distance? When k=2, the result is Euclidean; when k=1, Manhattan. Chebyshev distance creates a square pattern, Manhattan a diamond pattern. Minkowski approaches Chebyshev when k is large.
Turns out you are right :)
That notification bell sound continues to haunt me. It's so much louder than your voice, and it's so harsh.
Really needing a realistic water shader tutorial
Super Cool !
Superb !
cool tip on the Length!
pretty pretty cool.
one thing though...I have no idea how to take other tiling pattern and apply them. Maybe a beginner video would be to explain how and where to take and apply a new tiling.
Yeah I could do something about tiling specifically.
Love it
Martin, thanks a lot for your channel, i am amazed by this magic! Could you give an advise for a beginner? im working as a unity developer, and a few days ago i came to an understanding, that to go forth i should learn to write shaders. Сan you advise, where should i start?
Start at my very first video: Shadertoy for absolute beginners. You can just go look at my videos, sort them by date, and watch them starting with the oldest. Everything I have ever done is explained.
Thanks
❤❤❤❤
electric instrunt for tNice tutorials? Thank you.
How about "RayTracing for dummies"?
Myeah that could be done. Although it's quite similar to ray marching for dummies. It's just that instead of marching to find the scene intersection, we use analytical methods to find the intersection point directly.
palette cycling + parallax trick
not even gpu, only cpu
Kino Cartoon thanks
Whelp
note to self: chebychev distance!!!!!!!!
U looks so tired.
Superb!