These videos keep getting better and better and better every time I come back here. That rolling sound effect from the cockpit view was stellar. Nice video man. I wish I had even 1/4 of your video editing skills lol
It's not just a landing clip it's a movie about global warming caused a major flooding in Miami. Now all the smaller bridges are under water. Also I95 is empty, perhaps city is already evacuated.
Hey man, great video btw ! I was just wondering if you could tell me how to do these ground shots at the end where the camera follows the plane. It looks great !
Doubtless many MSFS fans have wondered why some videos look a lot more realistic than others. This often has to do with the source of the data, which generally falls into three categories or combinations thereof: handcrafted, photogrammetry, and autogen. Handcrafted is modeled in a 3D program (like Blender, Maya, or 3DS Max) and is usually reserved for a few selected airports. One of the reasons that this video looks so real is that this is one of 341 areas in MSFS that has been scanned by photogrammetry, not the more common autogen, which attempts to reconstruct the scene from satellite imagery using AI algorithms (handcrafted buildings and other items are often used in this regeneration). However, not only are satellite images restricted to one optimum angle due to orbit constraint and the increased thickness of the atmosphere at other angles, but they very limited in resolution due to diffraction (there is a practical limit to the diameter of the camera lens on the satellite which must be at least 550,000 feet away to avoid burning up in the atmosphere, usually a lot more). The best resolution available commercially is about 25 to 30cm (about 1 foot). Clearly, the AI software must use its noodle to fill in the blanks. The process is far from perfect. Photogrammetry uses images taken from different angles by airplanes. The images are much sharper due to the much closer distance of the camera, with larger lenes possible. There can be shots from many different angles, giving the software a lot more information to reconstruct the 3D model. In areas with closely spaced tall buildings, drones are sometimes used instead. The lens diameter is smaller, but they can be closer and can take photos from angles not feasible from an airplane. Photogrammetry made from conventional 2D images often has limitations in model accuracy due to weaknesses of these very tricky algorithms (there are several), but the growing use of depth cameras (which can measure distance) is quickly improving the results. Lidar scanners are now frequently used to augment the textures from the photos. Not all photogrammetry is created equal. These scans are done by different people with different equipment and varying levels of experience. Slowly, flight simulators are turning into flight replicators. These are not simulations, but scans of actual terrain, and are potentially capable of producing results indistinguishable from reality, because, in effect, that is what they are. How long it takes for this to translate from research papers to people's computers is a matter of time, money, and market resolve. Three of the better quality photogrammetry-scanned cities in MSFS are Miami, Orlando, and Fort Lauderdale. Even this video has issues. Notice that North Venetian Drive and the islands it connects do not transition to the (CGI) water correctly. The houses on these islands better be sure that their flood insurance is paid up. Future versions of MSFS need to improve both water and vegetation. MSFS fans who want the best results can benefit from researching where the best data has been collected, and how to enable and optimize photogrammetry.
Hello friend, you use default airports or freeware ? How can you be on Ultra and get the stream so smooth ? Unbelievable ! I have rtx3070 and get only 28 fps. Can you help me set my graphism ?
Porque el simulador no va perfectamente todavía y se queda Conil muchas veces....esque aún no tenemos la tecnología suficiente para que valla perfecto???? No lo entiendo,tampoco es una super realidad tan grande pienso yo para que un pc se quede Conil por ejemplo al aterrizar últimas imágenes,pero si hay tecnología para hoy Acer películas,.....menudo fraude
That was a helluva landing, good job Sam 👏🏾
These videos keep getting better and better and better every time I come back here. That rolling sound effect from the cockpit view was stellar. Nice video man. I wish I had even 1/4 of your video editing skills lol
Thanks very much!
4:00 Vice city Starfish Island
Si, definitivamente gta 6 va a ser hermoso
It's not just a landing clip it's a movie about global warming caused a major flooding in Miami. Now all the smaller bridges are under water. Also I95 is empty, perhaps city is already evacuated.
Gameplay de GTA 6 🙀
Great video! Do you use google maps or default bing scenery?
Hey man, great video btw ! I was just wondering if you could tell me how to do these ground shots at the end where the camera follows the plane. It looks great !
That landing was so good Jeff Favignano went green with envy. 😅
Jeff favignano. wish he would notice me :)
Doubtless many MSFS fans have wondered why some videos look a lot more realistic than others. This often has to do with the source of the data, which generally falls
into three categories or combinations thereof: handcrafted, photogrammetry, and autogen. Handcrafted is modeled in a 3D program (like Blender, Maya, or 3DS Max)
and is usually reserved for a few selected airports. One of the reasons that this video looks so real is that this is one of 341 areas in MSFS that has been scanned by
photogrammetry, not the more common autogen, which attempts to reconstruct the scene from satellite imagery using AI algorithms (handcrafted buildings and other
items are often used in this regeneration). However, not only are satellite images restricted to one optimum angle due to orbit constraint and the increased thickness of
the atmosphere at other angles, but they very limited in resolution due to diffraction (there is a practical limit to the diameter of the camera lens on the satellite which must
be at least 550,000 feet away to avoid burning up in the atmosphere, usually a lot more). The best resolution available commercially is about 25 to 30cm (about 1 foot).
Clearly, the AI software must use its noodle to fill in the blanks. The process is far from perfect. Photogrammetry uses images taken from different angles by airplanes.
The images are much sharper due to the much closer distance of the camera, with larger lenes possible. There can be shots from many different angles, giving the software
a lot more information to reconstruct the 3D model. In areas with closely spaced tall buildings, drones are sometimes used instead. The lens diameter is smaller, but they
can be closer and can take photos from angles not feasible from an airplane. Photogrammetry made from conventional 2D images often has limitations in model accuracy
due to weaknesses of these very tricky algorithms (there are several), but the growing use of depth cameras (which can measure distance) is quickly improving the results.
Lidar scanners are now frequently used to augment the textures from the photos. Not all photogrammetry is created equal. These scans are done by different people with
different equipment and varying levels of experience. Slowly, flight simulators are turning into flight replicators. These are not simulations, but scans of actual terrain, and
are potentially capable of producing results indistinguishable from reality, because, in effect, that is what they are. How long it takes for this to translate from research
papers to people's computers is a matter of time, money, and market resolve. Three of the better quality photogrammetry-scanned cities in MSFS are Miami, Orlando, and
Fort Lauderdale. Even this video has issues. Notice that North Venetian Drive and the islands it connects do not transition to the (CGI) water correctly. The houses on these
islands better be sure that their flood insurance is paid up. Future versions of MSFS need to improve both water and vegetation. MSFS fans who want the best results can
benefit from researching where the best data has been collected, and how to enable and optimize photogrammetry.
Butter
Wow, you have a 1080ti and can play with this quality? That is actually insane
Its a gtx not rtx
weird question but how do you get the head moving motion in the wing view?
✈️ 1:11
Hello friend, you use default airports or freeware ? How can you be on Ultra and get the stream so smooth ? Unbelievable ! I have rtx3070 and get only 28 fps. Can you help me set my graphism ?
🇺🇸 KMIA 💪🏻 OMG!!! 😱
Vice City International
Amazing video bro ! Can you give me the link of the original sound at the landing ? Fly safe ✈
sound is added post process - not an ingame mod
@@SamvanBreda Yes, I know that but what's the link of the original video (sound) ?
How u do so clean spottersview I need tutorial!!!!
Make sure you use showcase camera and position it to where you want to spot. Then lock the camera to the plane and unlock follow mode keeping it still
it's hard to tell if it's real or mfs2020 at certain times especially the beach
Give the man’s pc an Oscar😂
Vice City GTA 6
How much fps do you get in 4k
whats Reshade Graphics Injection
is it easy to install?
YES very easy! just look it up and follow instructions
wheer to get the same reshade mod as you have? It looks so real!
GTA 6 vibes
gta 6 is look good
Aaahh wtf they didnt put cell phone waiting area
💩💩💩💩💩💩💩💩💩💩💩💩💩💩💩💩💩💩💩💩💩💩💩💩💩💩💩💩💩💩💩💩💩💩💩💩💩💩💩💩💩💩💩💩💩💩
Water is unrealistic. All other like in real life.
Porque el simulador no va perfectamente todavía y se queda Conil muchas veces....esque aún no tenemos la tecnología suficiente para que valla perfecto???? No lo entiendo,tampoco es una super realidad tan grande pienso yo para que un pc se quede Conil por ejemplo al aterrizar últimas imágenes,pero si hay tecnología para hoy Acer películas,.....menudo fraude