Thank you for making a video like this! As you might know, Flesh and Blood launches in México this upcoming weekend. Unfortunately, there was a delay in our shipment here in Tijuana, but the small community that's anxiously waiting for the products to arrive grew quickly and is excited to get playing. We'll stay tuned and follow your content as we grow as a community. Cheers!
Have been seeing So many new players showing up to my game stores weekly draft. So I'm glad you are producing this introductory what to do video to steer people in the right direction :)
While the 6 months I have been playing isn't that new to F&B the First Strike decks with reminders in parentheses have been great because I end up playing a lot of different Heroes and how keyword work is a test of my brain power, if the cards has room I wish there was more cards with reminders how the card works and the armory decks have been amazing for collecting without having to fully commit. It was a struggle first learning the game but, now it feels even better these days.
To new players, you might get curb stomped at your first armory. Don't get discouraged, take it as a learning experience to figure out what your local community is playing and what cards to add to your deck to play against them. Also don't feel bad to ask other players for tips and deck ideas. Most players are really friendly and helpful.
How do the traditional aggro, midrange, control, and combo archetypes translate to FaB? I've been super excited to dive in, but the lack of a local scene and no direct parallels to the other TCGs I've played has held me back.
They are all in the game, but diferent, agroo heroes are focus on playing their hands without blocking, midrange goes for value, blocking important attacks and sending 2 cards attacks with better value, control decks play for blocking and disrupting players hands and quite offen finishes games by deck out (fatigue), combo decks can be control or midrange, and use de pitch system to actually make a hand that will kill (helo kano's, and verdance's)
Aggro tends to yeah, never block, throw 4+ cards at opponent face every turn. Lots of Go again. Brute, Ninja are good examples. Control can focus on efficient blocking and attacking with a weapon and tries to outlast the opposing deck, or focuses on disruption effects like forcing opponents to discard or setting up permanents that can change how your opponent can approach combat. Guardians and Illusionists are good examples. Combo tends to play to try to either stack a combo over several turns and then will try to win on one turn or set up a sequence that can lock out opponents. Mechanologist, Wizard are good examples. Midrange is somewhere in the middle - they try to block with some, attack with another, and setup for another. Warrior, Runeblade are good examples. There's also assassins and rangers which focus on lots of disruption. What's nice is that each class can be played in any of these archetype styles. The Brutes have Kayo which is pure aggro with cards like pulping and wild ride, Rhinar who can be played as control with cards like romping club, and dig up dinner. Theres Levia who looks to setup her transformation by playing value and midrange with blood debt. All of them can play a combo style with cards like bloodrush bellows, agility tokens, or mandible claws. All of them can play any style, but some will be better than others - Kayo will always be the best of the three brutes at aggro since he generates mights every turn and can play more draw discard no block cards, for example, but Rhinar can play an aggressive list with cards like alpha rampage or midrange with like barraging beatdowns and send packing or splatter skulls for disruption. Warriors can play combo with attack reactions setup with vigor tokens, or aggro with agility and 2 go again weapons. Wizards can play control, Runeblades can play combo, so on and so forth.
There isn't a single product that can fill all gaps, but history packs definitely give you a lot of staples you can still find them! I definitely recommend buying singles and checking out what heroes you like before buying boosters that connect with them
This is a bit tongue in cheek, but pick a hero that is near the bottom of the Living Legend ladder so that you get to play them more than a few months. ;)
so i am really thinking about getting into this game. i have a couple questions, roughly how many different heroes are there...and also if i get an armoury deck or find a hero in a booster i like how would i build them up just buying more boosters? which im totally game for just wanna know lol
@@brittfire3842 there are about 33 heroes in the main format of the game right now, and if any of the Armory deck heroes are interesting I would recommend starting their first! Otherwise, I would build some budget lists with just buying singles or boxes of a relevant set that connects to a hero.
Enjoyed your video. Kind of dropped out of FAB after Uprising thru Bright Lights and so many “new” releases ($)coming so frequently. Moved over to Sorcery with only 1 release/year. Is there a better FAB rules book or summary anywhere?
To answer your question YES I would love you to make gameplay videos. Im new to the gameajd although many videos do a good job of explaining the basics. I'd love it if someone like youmadee a video about like going DEEP into the combat chain. I get confused sometimes, especially when it comes to "breaking the chain" and like if i use an action card before an attack does that mean im done for that round because im out of action points? And how are people breaking the chain in their turn with a new attack card when they only get 1 AP per round? Some help with understanding these situations as they unfold would he greatly appreciated! Love the channel!
If I just want to make a new deck for a hero I find interesting after buying an armory deck, can I still have success with a cheaper deck and how much does the average deck run someone?
This game rewards you for investing in off meta heroes. We always circle back around to talents and heroes that have fallen off. I started the games with Rhinar and Dorinthea and was able to buy every card for both classes for the price of a competitive deck at the time. Good examples of cheaper alternatives are any of the Rangers, Warriors, Guardians, Katsu, Ira, Vynnset , Kayo, Rhinar. Good investments for future releases are Draconic heroes(next year?), light or shadow (2026), and Rangers ( we haven't had a new one for quite a while). We also have a Guardian focused set early next year, and the return of an Ice Guardian next month. If you have a specific hero, I'm sure everyone could help with a budget build for most of them.
Buy a blitz/armory deck and set a budget of $5-$10 per week or whatever your budget is and order singles or play sets to slot in. My $10 Victor deck probably has between $50 and $80 worth of cards now and seems competitive. I don’t have the gear yet but is next on the list. $20 chest and shield basically should get me 90% to where the deck can be. If you want to go harder you can buy the too end cards but get a couple wins under your belt without it first so you know the difference that those cards make. Play on Talishar with and without them for instance. Good luck
@@Mushi25 you can certainly start with an armory deck, build it up over time, and find success with it. I'd recommend starting with the new Dash I/O deck coming out this Friday as it'll be one of the best decks in the current format once you've fully upgraded it!
Hey I don’t really want to start with blitz but better with the full format (armory?). But there only seem to be four armory decks. So should I just buy singles?
@@-Ambos- The four Armory decks are great starting points to jump into the classic constructed format. If you don't like those heroes, then definitely buy singles!
Has anyone made a "how to get better" video? One thing that killed the game for me is that I sucked and I didn't know how to get better. Id go to locals and id just get destroyed I don't think I won a single game.
There was a video I watched called something like "intro guide to value" or something like that, and it completely changed the way I thought about each card in my hand. To be honest even that wasn't enough on its own to help me start winning games, but when people at my local game store started giving me tips on how my deck "should" be played, I started losing by less, and eventually winning a few matches! I strongly recommend you pick one of the friendly regulars at your local game store and ask them to play a bunch of matches, and ask them to show you where you could be making different decisions and why they think doing things differently would help. Getting one-on-one tutoring and advice will help so much faster than a video because you can ask "why" when they say "this is a good idea/bad idea/whatever" and really get into the weeds.
I think they push it for beginners using precon decks. The format can be fun in that setting since it's not overly optimized and a 3-4 turn game like in competitive settings where people just copy pro decks.
Thank you for making a video like this!
As you might know, Flesh and Blood launches in México this upcoming weekend. Unfortunately, there was a delay in our shipment here in Tijuana, but the small community that's anxiously waiting for the products to arrive grew quickly and is excited to get playing.
We'll stay tuned and follow your content as we grow as a community.
Cheers!
Soy de México y estoy esperando el Flesh and Blood como no tienes idea. ¿Cómo nos contactamos? Me interesaría comprar producto.
I always love seeing new people coming in to enjoy Flesh and Blood! Welcome everybody! Happy 5 years and long live Flesh and Blood!!!
Have been seeing So many new players showing up to my game stores weekly draft. So I'm glad you are producing this introductory what to do video to steer people in the right direction :)
While the 6 months I have been playing isn't that new to F&B the First Strike decks with reminders in parentheses
have been great because I end up playing a lot of different Heroes and how keyword work is a test of my brain power, if the cards has room I wish there was more cards with reminders how the card works and the armory decks have been amazing for collecting without having to fully commit. It was a struggle first learning the game but, now it feels even better these days.
Thank you for making this video, I've recently got into flesh and blood about 2 weeks ago. Still got alot to learn but I'm loving this game 💯🔥
Always great to see these new players guides! Thank you!
To new players, you might get curb stomped at your first armory. Don't get discouraged, take it as a learning experience to figure out what your local community is playing and what cards to add to your deck to play against them. Also don't feel bad to ask other players for tips and deck ideas. Most players are really friendly and helpful.
There's a learn to play event at my local tcg shop this Saturday. Can't wait for it, I've been looking to play a good fantasy TCG other than Pokemon.
@@MMOToaster this is a GREAT one!
Armory deck are ready to play or you need the "basic" variant ?
@@foxsnipushiwa8431 they're ready to play!
Fantastic video mi amigo.
How do the traditional aggro, midrange, control, and combo archetypes translate to FaB? I've been super excited to dive in, but the lack of a local scene and no direct parallels to the other TCGs I've played has held me back.
They are all in the game, but diferent, agroo heroes are focus on playing their hands without blocking, midrange goes for value, blocking important attacks and sending 2 cards attacks with better value, control decks play for blocking and disrupting players hands and quite offen finishes games by deck out (fatigue), combo decks can be control or midrange, and use de pitch system to actually make a hand that will kill (helo kano's, and verdance's)
@@deluezian_helix this is a great video topic! I'll make sure to put it on my list!
Aggro tends to yeah, never block, throw 4+ cards at opponent face every turn. Lots of Go again. Brute, Ninja are good examples. Control can focus on efficient blocking and attacking with a weapon and tries to outlast the opposing deck, or focuses on disruption effects like forcing opponents to discard or setting up permanents that can change how your opponent can approach combat. Guardians and Illusionists are good examples. Combo tends to play to try to either stack a combo over several turns and then will try to win on one turn or set up a sequence that can lock out opponents. Mechanologist, Wizard are good examples. Midrange is somewhere in the middle - they try to block with some, attack with another, and setup for another. Warrior, Runeblade are good examples. There's also assassins and rangers which focus on lots of disruption.
What's nice is that each class can be played in any of these archetype styles. The Brutes have Kayo which is pure aggro with cards like pulping and wild ride, Rhinar who can be played as control with cards like romping club, and dig up dinner. Theres Levia who looks to setup her transformation by playing value and midrange with blood debt. All of them can play a combo style with cards like bloodrush bellows, agility tokens, or mandible claws. All of them can play any style, but some will be better than others - Kayo will always be the best of the three brutes at aggro since he generates mights every turn and can play more draw discard no block cards, for example, but Rhinar can play an aggressive list with cards like alpha rampage or midrange with like barraging beatdowns and send packing or splatter skulls for disruption.
Warriors can play combo with attack reactions setup with vigor tokens, or aggro with agility and 2 go again weapons. Wizards can play control, Runeblades can play combo, so on and so forth.
What booster product would be best to build a general collection of staple cards? i heard History Packs fill that niche, are they worthwhile?
There isn't a single product that can fill all gaps, but history packs definitely give you a lot of staples you can still find them! I definitely recommend buying singles and checking out what heroes you like before buying boosters that connect with them
This is a bit tongue in cheek, but pick a hero that is near the bottom of the Living Legend ladder so that you get to play them more than a few months. ;)
@@WiLDRAGE777 I think that's a bit hyperbolic lol
so i am really thinking about getting into this game. i have a couple questions, roughly how many different heroes are there...and also if i get an armoury deck or find a hero in a booster i like how would i build them up just buying more boosters? which im totally game for just wanna know lol
@@brittfire3842 there are about 33 heroes in the main format of the game right now, and if any of the Armory deck heroes are interesting I would recommend starting their first! Otherwise, I would build some budget lists with just buying singles or boxes of a relevant set that connects to a hero.
@@DMArmada awesome thank you for the quick response really loving your channel !
Enjoyed your video. Kind of dropped out of FAB after Uprising thru Bright Lights and so many “new” releases ($)coming so frequently. Moved over to Sorcery with only 1 release/year. Is there a better FAB rules book or summary anywhere?
Cc got nothing on blitz. I'm joking. Or am I?
Honesty upf is the best format, but it's hard to get people to play it sometimes😅
would be easier if UPF allowed adult heroes. I don't got the kind of income to build and keep up to date two separate decks
@fencingfireferret1188 take one of each of your playsets out? Boom, upf deck
To answer your question YES I would love you to make gameplay videos. Im new to the gameajd although many videos do a good job of explaining the basics. I'd love it if someone like youmadee a video about like going DEEP into the combat chain. I get confused sometimes, especially when it comes to "breaking the chain" and like if i use an action card before an attack does that mean im done for that round because im out of action points? And how are people breaking the chain in their turn with a new attack card when they only get 1 AP per round? Some help with understanding these situations as they unfold would he greatly appreciated! Love the channel!
If I just want to make a new deck for a hero I find interesting after buying an armory deck, can I still have success with a cheaper deck and how much does the average deck run someone?
This game rewards you for investing in off meta heroes. We always circle back around to talents and heroes that have fallen off.
I started the games with Rhinar and Dorinthea and was able to buy every card for both classes for the price of a competitive deck at the time.
Good examples of cheaper alternatives are any of the Rangers, Warriors, Guardians, Katsu, Ira, Vynnset , Kayo, Rhinar.
Good investments for future releases are Draconic heroes(next year?), light or shadow (2026), and Rangers ( we haven't had a new one for quite a while).
We also have a Guardian focused set early next year, and the return of an Ice Guardian next month.
If you have a specific hero, I'm sure everyone could help with a budget build for most of them.
Buy a blitz/armory deck and set a budget of $5-$10 per week or whatever your budget is and order singles or play sets to slot in. My $10 Victor deck probably has between $50 and $80 worth of cards now and seems competitive. I don’t have the gear yet but is next on the list. $20 chest and shield basically should get me 90% to where the deck can be. If you want to go harder you can buy the too end cards but get a couple wins under your belt without it first so you know the difference that those cards make. Play on Talishar with and without them for instance. Good luck
@@Mushi25 you can certainly start with an armory deck, build it up over time, and find success with it. I'd recommend starting with the new Dash I/O deck coming out this Friday as it'll be one of the best decks in the current format once you've fully upgraded it!
Great video!
great vid ty
Hey I don’t really want to start with blitz but better with the full format (armory?). But there only seem to be four armory decks. So should I just buy singles?
@@-Ambos- The four Armory decks are great starting points to jump into the classic constructed format. If you don't like those heroes, then definitely buy singles!
Ty mate
Has anyone made a "how to get better" video? One thing that killed the game for me is that I sucked and I didn't know how to get better. Id go to locals and id just get destroyed I don't think I won a single game.
There was a video I watched called something like "intro guide to value" or something like that, and it completely changed the way I thought about each card in my hand. To be honest even that wasn't enough on its own to help me start winning games, but when people at my local game store started giving me tips on how my deck "should" be played, I started losing by less, and eventually winning a few matches!
I strongly recommend you pick one of the friendly regulars at your local game store and ask them to play a bunch of matches, and ask them to show you where you could be making different decisions and why they think doing things differently would help. Getting one-on-one tutoring and advice will help so much faster than a video because you can ask "why" when they say "this is a good idea/bad idea/whatever" and really get into the weeds.
Been away for awhile, is duskblade banned ?
Step 1. Take out a 1000 dollar loan
TIL Your name is Steven lol
First
Why do people keep pushing Blitz products when even LSS would rather act as if the format does not exist
I think they push it for beginners using precon decks. The format can be fun in that setting since it's not overly optimized and a 3-4 turn game like in competitive settings where people just copy pro decks.