All the poor naval controls were fixed in 1.6.1. You can now merge easily, assign missions in a better way, and cancel missions with one click. Also the XP gain was seriously nerved.
Complicating things isn't necessarily bad since it also adds a lot of depth! MTG actually has revised my will to play hoi4 because before it just seemed a really dumbed step down from hoi3. Paradox games should be complicated! That's how the immersion is created and how you can get tons of playtime and still be learning and discovering new things.
x999 more deep, not complex. This short video explained it really well for the naval stuff. I love how paradox adds depth with a lower complexity ratio.
For a lot of people have been saying a lot of the new things are very complicated compared to the old, which I can understand but then again I like a lot of the new stuff so
Other companies: put out the game they envision. Paradox: we'll just make the base game charge full price then sell the features intended to make it fun later. Also use a jank ass old engine and 32 bit
@@eq55 Why the sudden urge to swear? It only prooves my point. Look darling, a whole rework of the navy, 4 new focus trees and all the other changes aren't some fixes. PDX uses the DLC policies, but the only reason they are even allowed by the community for it, is because their DLCs or (mostly!) worth it. The games are amazing and this is what makes it worth to pay for it. It also allows PDX to keep making amazing games. This is a good update, a good rework and not a few fixes. I'd even question where you got that logic from...
I did notice an error. The strike force mission basically means that the ships sit in port until an enemy is spotted in the area they are assigned to, and then they go engage them. This is so they don't drain all your fuel. Not really an issue as the US, but a problem for pretty much everyone else. So you have small fleets doing patrol missions to spot targets (not sure if aircraft can also spot) and then strike force to destroy. Also, mine laying will primarily be a way for smaller nations to combat bigger navies. If there is a high likelihood of a battleship being damaged, or destroyers being sunk because an area is saturated with mines, a country would be more hesitant of sending their ships there.
Soooo essentially this will be Germany’s response to the British navy. Cause i fully expect the Kreigsmarine to have laid mines in the sea near their coast and off the coast of Norway, effectively cutting off Norway from allied support, or as a means of fucking with the British in the Atlantic if you could sneak some destroyers out there and then slip them back to a french port. I also love the path oriented commands for naval invasions, so now I can be the sneakiest of bastards
@@davidthorp01 Yep, or the Royal Navy to stop German sorties. Mines should be fairly ineffective in deep ocean like the north Atlantic, but we'll see how the balance works in practice
+@@davidthorp01 That's assuming that Norway isn't played by a human. They certainly mined the coast of Sweden. But the sea between Norway and Denmark and west of Denmark was firmly in our hands and *we* had the most mines there. Remember that mines can damage subs too. And you can spam destroyers to take out their subs. I was playing as Norway and rocking a destroyers + heavy cruiser fleet with a few subs left over from before the war. Germany managed to almost whipe out my fleet several times but they never quite managed to get superiority in the area nor lay mines.
golden comment, I have been so confused thinking my game was weird. I was so confused wondering why my ships were not out there. This needs to be pinned
My First game with the DLC (multiplayer): Decided to go as naval focused fascist dutch that just built submarines. 1st Month of the war 2 dutch submarines kill over 6 british battleships with no losses, the rest of the british navy is completely destroyed by dutch subs and a small german capital ship fleet. 2nd Month of the war- we sea lion Britain (player) and capitulate it. 3rd Month-6th month We naval invade france (player) and push through belgium, france falls. Naval casualties Dutch casualties-
I don't think fleet exercising will be nerfed since to upgrade your ships you need alot of naval xp. Because of this naval xp can also be used to hasten naval doctrine research and is needed alot more than before.
in USA's case, they have a big navy with unlimited oil. so before they enter the war, they can just rush through naval researches and make their new, powerful templates.
Thank you for your time and effort explaining these things about naval, aerial and martial mechanics. I keep on being destroyed by London and their attrition strategy or the Soviet plane's gaining air superiority because I have to patrol shipping routes but now at least I know how to actually do something about it. I wish paradox understood the premise of a tutorial so they didn't leave all that work to UA-cam but that's part of the fun I guess.
Dustin thanks for the heads up. Looks like a lot of new features but it really helps to have this video. Now my only question is how the hell you got the dlc before the rest of us. Do you have high contacts in Paradox. Ha, ha, ha.
Thanks Dustin for telling me that. I thought I missed something so I just checked my game to see if it was on there. :-) It sure is nice when you do these videos to prepare us for major changes in the game. Appreciate it. By the way, we'll need 50 more videos from you just to sort this DLC out. Ha, ha, ha. But seriously, thank you......
I might be late, and you might say this to another video but: 1/5 means that 1 task force out of 5 that are assigned to patrol that area is currently in that area. Each task force will go from one to another area (I had 2 TF in 3 areas and they beehive in that way). I had 2/2, 0/2 and 0/2 and that means that they aren't distributing around. Reason why you have strike force is for main fleet don't consume fuel, while smaller task force are searching for enemy. Not problem for USA with plenty of oil, but oil was stretchy for me in France.
UA-camrs and press got the game early, when I was doing it's at Oriole there was a bug in the game that caused Strikeforce to act the same as Search and Destroy from the last patch and wasn't updated yet, sorry
I recommend minelaying because I went with New Zealand and broke off from the allies then went to war with Australia and japan, though their navies were millions of times larger, I had 14 destroyers and 33 submarines (named the 33 Miner Boyz), and I gained naval superiority that way. It's useful for tiny nations.
my 38 destroyer on patrol mission got fucked by Japanese navy and my 120 battle force that were on searching and destroy mission sit right next to it and didn't even fucking flinch. this DLC is so fucking tough.
To be honest I've heard a lot of people complain about ships not engaging, the submarines are way too powerful, I've heard a bunch of problems but I would assume over the next few days or weeks Paradox we'll get it all sorted
Only problem with navy atm is if your playing a mod with no navy and the focus tree gives you none your just fucked. Your forced to import ships to train with. Because dispite knowing how to build destroyers you can build em without training on them
Had to scrap an entire game as USA in 1942 cuz I had no fuckin idea how to use new navy system and convoys we’re getting slaughtered. Land units were wiping out everyone in a mp game but I had no idea what to do
isn't strike force missing supposed to keep your fleet at port until an enemy is spotted by Patrols in the designated area?? I don't think you can actually spot the enemy if you have the fleet on Strike only because they're just sitting at port :/
You're correct. Dustin is wrong about them *actually* patrolling. However if you got a lot of different fights going on they might end up sallying from one fight to another again and again using tons and tons of fuel instead of ever going back to port. But that all depends on how much enemy activity there is in your waters.
From what I've seen so far he's actually right and I was wrong earlier, he's right in terms of that's how it's supposed to work however with the current update a lot of people are complaining missions do not being performed correctly
Is there anyway to move a fleet from one theater to another? Was trying to create an Atlantic and Pacific theater and move the fleets into the right ones but doesn't seem to let you.
I wanna know how to transport troops over the sea (not talking about the naval invasion) I had a lot of issues play as Japan because my troops couldn't find the path
Actually I have a couple videos on my channel that I've done in the last couple months about that, if you can't find them basically make sure you delete an order and just put a fallback line on the port you want them to go to
Just started playing with Waking the Tiger, My version doesn't have the "Request License Production" option. Is there a work around so I can use your strategies?
Yeah that is probably the most irritating thing to me as well, as the United States I get some really cool battleships ready for World War II and by the time I get Battleship threes for multiplayer they take two years to make a single one that's any good
Got a new PC and first thing I did is buy HoI4. 2 hours of download (slow Internet). Turned HoI4 on. Apparently my PC is too sh-- to run HoI4 I made sure like 30 times that my PC is good enough . Even did tests on CanYouRunIt and it said yeah. But still nothing. FML Great video tho.
Hum, what hardware configuration do you have? HoI4 is heavy on single threaded CPU performance (like all Paradox games) but otherwise fairly middle of the road in terms of hardware requirements. The game can get a bit slow at times on my R7 1700 running at stock speed but it got low utilization of all the threads that I have. The game *is* multi-threaded. But it's struggling with Amdahl's law. en.wikipedia.org/wiki/Amdahl%27s_law While parts of the code actually uses all 16 of my threads the wast majority of it just runs on 1 or 2 threads.
i like the focus trees in the DLC but i think the new naval mechanics are terrible, when i play japan none of my ships leave port on search and destroy and i never find the US Fleet so all my convoys are being sunk
I have a little problem and I am hoping some one can help me out with it, I am playing as Brazil and have two carrier 2s one with 55 fighters and one with 55 Nav bombers but both planes will not enter combat, they just sit on there carriers doing nothing, the numbers that show the fighters and Nav are both in red on the combat display but the game will not tell me what I am doing wrong.
Since you're saying you're playing is Brazil, do you have enough oil for them to be deployed in the battle? If that's not it it might have something to do with overcrowding in the airspace, or maybe even the naval Doctrine and the carriers aren't able to get into the battle in time for the planes to be deployed
@@dustinl796 Thxs for replying Dustinl796 : ), I have taken control of Venezuela so have a lot of oil, I have had a deeper look at the stats and my mission efficiency on both carriers is 0.00%, I did think overcrowding but not one plane takes off if it was overcrowding then some should still be taking off, it could be the Doctrines I went for Fleet in being and only have the first 3 lines of it, it also could be Because I have placed 55 of one type of plane on one carrier, it could all so be a bug I can not fix without starting a new game I may get that opportunity soon as that USA did not take kindly to me moving in to Venezuela XD
hoi 4 v1,3,3 still the best , i got the waking the tiger as last update and game is so fucking hard that you can play with major countries only . and it crashes all the time ,, v1,3,3 i played till 1960s and didn't crash once , i took over the entire world with fking albania on iron man mode .. now on new updates i'm with germany on easiest difficulty and can't win war first try ,, i gotta load fking saves or start over like 9 times ,, it's fking bullshit
Hey Dustin, Do you know if they fixed it so Democratic America can’t join the Allies during a Communist or Fascist civil war? I really hope they did because it’s going to be so annoying if America can join the Allies. Thus forcing you to fight the Allies as a fascist or Communist uprising.
Dustinl796 Videos ok, only reason I say anything is because I saw the dev stream where Democratic America joined the Allies during a Fascist civil war.
+@@americansyndicalist7602 Well, I've only played 3 games so far. In all of them there where several civil wars. And the US didn't join in on any of them in my games.
Wait...If torpedoes are locked to subs, does that mean destroyers and cruisers do not get them? And if they do get torpedoes, what other classes get them?
@@moogalooboogaloo Yeah I got the DLC and noticed that, this means...technically you can have capital ships with torpedoes, heavy cruiser armour and torpedoes, which is awesome
@@Nexsyana Yeah, in my latest game as Norway I relied on a Heavy Cruiser + Destroyer fleet. I didn't include torpedoes on most of my cruisers. But could have if I wanted to. I haven't checked if you can do torpedoes on battleships yet... But cruisers are *very* versitile. Norway get one cruiser hull that actually allow you to equip a battleship gun on it. So upgrade it with better engines as you unlock new hulls. Upgrade it with the best armor available as you unlock new ones. Upgrade it to have the dual purpose guns (good vs planes and light ships) And suddely you got quite a capable ship. You'll still need destroyers to deal with enemy subs and mines though and to help you keep her from taking too much fire from the enemy fleet.
I must be really stupid asking this, but I want to make my Yamato the pride of the fleet but can't find anything to make it possible. Where is this magical button everyone is using?
I'll make a video on it in a couple days before right now, click on your taskforce and then click the ship you want to become the pride of the fleet. You should see an option the tells you you can do it for 100 political power
UA-camrs and press are able to get it early, I haven't even done a livestream yet cuz I don't want to rub it in anybody's face instead I've just been making tutorials showing people how to play so once it is available people can go straight into single player or multiplayer knowing how to play
Ok... I think I might be done with this game. These mechanics take it into EveOnline complexity territory. Not my idea of fun. I'll keep watching your videos, and figure out if I can bother investing the time to fundamentally relearn this game from the bottom up. But I'm really disapointed that the latest update wasn't optional.
@@dustinl796 I think it's really counterproductive considering that they made this game with the concept of being more accessible for casual players while providing enough depth to ensnare fans of the older games. But this update basically devolves the game into hoi3 tedium of unnecessary micromanagement and forced rigid, linear historical gameplay. The only reason I fire this game up after playing it into the ground for two years is to fugure out how to take it off the rails, NOT get bogged down in the minute details of WWII logistics management. Leave that nonsense to simulators. I don't think I'm going to mess with this game again until some simplification mods come out and Paradox fixes the horrific new balancing issues they've unleashed.
One thing I have noticed is normally when a new DLC comes out more people by the game for this DLC it seems people just bought the DLC and not many new people came
@OP. Honestly it's not *that* bad. Join in on a multiplayer game with someone into helping newbies and play on the lowest speed while you try to work things out. =)
Yes but you need planty of xp for researching naval doctrine, and it gives you only 50% speed. In old patch XP helped to upgrade your ships very much. now, not really. you just slap modules and research doctrine. no more you make invincible ships :D thay changed importance of xp.
+@@dustinl796 Those majors also have a *lot* of other things they *need* to research though so a lot of the xp is burned on speeding up research and creating new hulls (since you as a major don't just have the small ship hulls to deal with but the big ones like carriers and battleships too). And even if you *do* end up with more xp you're capped out at 500 anyway and you can't really do much harm with any extra xp you might end up having. While at the same time the xp is needed for us minors in countries like Norway where xp is actually not that easy to come by.
+@@andy17769 You can also lay tons and tons of mines. Eventually there's so few capital ships left available to him that you can defeat whatever he got left at sea in detail or force him to retreat them till his ships are repaired (something you delay as much as you can with port strikes). And eventually you might wear down his screening fleet allowing you to poke holes in their naval defenses hopefully long enough to just barely get troops on the ground in England. (Although resupplying them with supply planes as well as convoys might be needed)
What did I say in here that was not correct? The only thing that I caught was the strike force Patrol mission but that was because the version that UA-camrs and Press got had not been correctly updated yet and Strike Force still worked as Search and Destroy
@@dustinl796 you didn't include for example that mission efficiency depends on amount of ship groups assigned to order and not on amount of ships and that you can't upgrade ship hulls and i feel like this is one of the most important things, that you can choose how many ports you want to use for repair i just feel like video was made without putting much though into it edit: choose'
You have a good few points, to be honest I did probably make this video a little early. I just had a bunch of people asking for me to put some type of guide out there for people to get any type of understanding for how to do basic things, it's not supposed to be a full in-depth guide but instead more of just Basics to get you playing
Well if it makes you feel any better I still haven't played a complete game on it yet, the only thing I've done is going to single player and try to figure out how things work so I can make tutorials on it to help people understand how things work once it does release in a few days
Well now it's more based around the idea that you can't really spam Capital ships since you can have a Max of 5 Naval dockyards on them, realistically it's one every 2 to 3 years
I am happy they’ve encouraged less doom fleet stacking with fleets moving around meaning for good cover you need to have multiple fleets *looks at England*
I can really see the naval invasion support actually coming in handy with the Axis and Allies at least in terms of late game stuff. Let’s say Germany has the opportunity to invade the US but wants to take the least obvious route to nock on the front door. Similarly, if Japan has the range, I foresee this being extremely helpful to them. Similarly, this can make the invasion of north Africa relatively interesting for the allies especially if it works out to being effective to halting UBoat interventions across the atlantic. Edit: SENPAI NOTICED ME AGAIN?!
+@@furkanavc8680 Yes. Add in some anti-sub destroyers in that mix though and those subs are going down. The destroyers locate the subs, drop some depth charges that force the subs to the surface and then the rest of the fleet finish them off. Some subs might also get discovered when firing off the torpedoes, especially early game leading to their destruction. If you're facing a big enemy fleet I'd say go for multiple smaller sub fleets and lay mines. Then when you got a decent mine coverage reconfigure your subs and start hunting their bigger ships. Most of them probably won't be outright destroyed, but they'll be damaged and limping back to port. Then you can send out a cruiser + destroyer fleet against their destroyers (possibly with 2-3 battleships for added punch against their cruisers) out their fleet. Basically, it's a bit rock-paper-scissors right now. Whatever fleet they decide to field you can hard counter it.
In theory it could but if you lose your screens like destroyers with depth charges and their submarines in the battle or if the enemy has aircraft carriers and you don't you're probably more than likely going to get wrecked
@@dustinl796 yea that probably wont work...... Just 1 more question: I saw in the video that a modified ship (carrier in this case) costs twice as much as a normal one. So is it even worth greatly modifiying youre ships or should you not greatly modify youre ships and keep the cost low? Anyways love ur cids! Edit:vids not cids
A short story from my Hoi4 game last night with my friends playing as UK while the rest played USA, Empire of Japan, and German Empire Hirohito: "You've been quite Alistair, what are you upto?" *me, an unintellectual, not knowing how the hull system worked and trying to put 3 task forces into 1 Home fleet but sending them to reserves* Neville Chamberlain: "I have no fucking clue dude"
You forgot something really important about the missions. All the missions will cost you Fuel per day, except for Strike Force. With Strike Force, your task force will stay at a port costing you no fuel. And when an enemy fleet is detected, the task force will leave the port, costing you fuel per day during their battle until they go back to the port, waiting for the next enemy to be detected. This allow you to use your fleet without completely empting your fuel reserve, but even better, this give a important purpose to smaller ship. Those ship were near useless in the past in big battle, but now you need them to patrol and detect the enemy fleet at a low fuel per day cost. Without smaller ship, you either need to spend a lot of fuel for your capital ship to patrol, or risk to never find the enemy and never engage it.
@@dustinl796 Weird indeed. I can't test it again, but I had all my navy doing nothing and tested only one task force. In patrol and convoy missions had the highest cost, exercise cost was smaller, but strike was free. Of course if an enemy is spotted, the strike force will start to cost fuel as they reach and engage the enemy. I just watch a video from Count Cristo and he say the same thing. Strike don't cost fuel when in port.
+@@dustinl796 I think I know why... You where fighting a enemy who had a lot of ships of their own out there so your strike force kept havying to sally out and fight more and more battles and they had to cover too big of an area. Try having more and smaller strike forces that cover less of an area with some overlap and see if that helps. In my game as Norway the strike force used very little fuel in the beginning of the war but more in periods with a lot of enemy naval activity. It's a bit like how your troops on land don't use much equipment when just standing still but when the enemy is attacking your troops you suddenly start burning through your equipment and manpower.
Moving ships around and sorting fleets is a huge pain in the ass if your fleet has more than a hundred ships in it. Microing Britain is even worse than the US because you've got nearly no oil (meaning no setting orders and leaving them alone like you used to be able to) and your fleets are spread out all over the globe. As is I really wish ships automatically redocked when taken off of an order like training. Having to manually move them is a huge pain, especially if I'm busy holding off a German invasion of Greece while having to fight the German and Italian naval forces. Also we need to be able to give orders directly from the fleet command level. Having to click all of them separately to give them the same order (go back to ports plz) is a pain in the butt. As for mines, spam your oldest destroyer or cruiser with nothing but mine layers or minesweepers. Get a fleet of about 30 of them and just leave them alone in a region you'd prefer the AI not go since they're good for sinking/damaging things when your fleet is out of oil and your planes are all grounded. They're also handy for ensuring naval dominance of a region on your coast where the enemy wants to land but can't just stick 3000 plans over. Minelaying in the channel is also a good idea while the french are still around as Britain. Edit: In regards to minesweeping, that's probably going to be more of a thing in multiplayer games in areas like the Pacific, Med, or North Atlantic. As is it's generally pointless to sweep heavily mined areas as they're generally in zones where the AI will spam you with bomber planes and you wouldn't want to sail into anyway.
@@tomasotto8980 The oil shortage isn't a pain in the ass. It's actually very manageable. Having to constantly micro everything is the actual issue because it'll mean any Britain or any Japan in a multiplayer game will pretty much need to either play on a far lower speed than what Germany, the US, or France, or Russia would prefer or they'll have to constantly neglect their Army and Airforce. It's also made worse because if I take a fleet off of convoy raiding they just sit in the middle of the ocean twiddling their thumbs instead of returning to port. Which is really annoying if any enemy fleet is around, because they're 100% going to get intercepted and there's fuck all you can do about it. Manually moving fleets around also requires way more oil for some reason and I have absolutely no idea why that is. The only practical alternative I've found as Britain is to do what the Germans actually did in WW2, and build yourself a massive oil reserve while cutting back on everything that uses oil. Mothballing most of the fleet and most of the airforce in the process. Next to no motorised divisions, limited tanks, only the best and most efficient equipment. Horses if speed is required. If you do that an oil reserve of about 3,000,000 fuel (with occasional US imports) will last you almost the entire war as Britain. In regards to historical accuracy, HOI isn't even close to it nor are the problems of the game similar to those of real life. HOI is a game and is supposed to be fun. WW2 was not fun. It was, like all wars, primarily made up of incredibly boring activities like logistics management, training, and so on. You could make a game about that if you want, but I'll take a hard pass thanks. Also the game totally ignores the actual German war goal, has a series of hilariously absurd national focuses, and focuses on a rectangular globe, meaning the Artic is way too small and Russia is way too big compared to real life so y'know, fun times with realism there. The Italians are also a major power with a serious military industry for some reason, which is hilarious because in real life Italy was just a very egotistical minor nation that could only barely outproduce Greece and which at no point ever came so much as close to exceeding the production statistics of Britain in the interwar years. Hence it's airforce was totally useless, it's army both worthless and dismally led, and its navy was hopelessly outmatched. The Germans are also really op compared to reality, where the Germans mostly did well due to the sheer incompetence of the allies in the early war and the fact that Germany was a semi-mobilised nation fighting against demobilised nations. The second Britain and the Soviets properly mobilised their military forces, the Germans were utterly fucked and it was only due to the genuine quality of the German NCOs and mid level officers that Germany wasn't defeated far sooner. Weather is also fucking irrelevant in game as well by the by. Tanks are universally far too reliable and too similar. The war is way too fair. I could go on, but you get my point. If you're going to add something to a video game, you need more than just historical accuracy.
Nice introduction! I've got one question though, is it just me or is the automatic reinforcement and strike force template mechanics broken? I made three fleets with the same template and gathered all remaining ships in the reserve fleet. The template included 39 ships but the automatic reinforcement screwed this up big time. Every ship was in the same area but one strike force got 7 ships, another got 11 and one got 48, what's up with that?
To be honest on a few discords people are complaining about the reinforced from Reserve fleet's too. I'm pretty sure it's just bug and will be patched soon
Trust me, after just trying it out, it's *MUCH* better. It's actually relatively intuitive. Just try the game. Don't start as the UK. Instead try to play as a minor like say New Zealand or some such and play around with it. You'll figure it out with time. =) It's quite enjoyable actually. =) Myself I played with Norway the first time. And third time... First game England and France didn't ally and I got invaded before England would do anything and the US stayed out of the alliance... Yeah, spent most of that game just as a goverment in excile. Sunk a few ships with my navy, got two land units but no convoys to transport them to the mainland and eventually the Allies where destroyed and the game ended... The second game I played on land without a coast, so not much interesting going on there. Third game I also played as Norway. This time I *barely* managed to keep the Germans off my coast with some help from England. The US still took their sweet time to join us. But between me, France and England we had superiority on the sea around Norway and England. It was quite a wacky game (I described it in more details in other comments on here that you can look at if you want =) But basically I managed quite well with a combo of destroyers and heavy cruisers. I was *planning* to include some subs in the mix, but never ended up having enough naval dockyards to spare to build them as my fleet kept loosing ships while still existing and contesting the seas of my coast enough to make naval invasions impossible for the Germans. I used the subs I started the game with to lay mines and help with patrolls. I upgraded my starting heavy cruisers and destroyers as I got new modules to use. And late game I managed to build a few new ships to help out my fleet. Mostly just new destroyers. The heavy cruisers took forever to build and I only managed to do a few of them. But they lasted a while and did good work. My pride of the fleet stayed the same (ship) throughout the war (I used the earliest starting date and the war lasted till the 1950s) despite being roughly equivalent to a rank 2 hull (Norway starts with a few ships with a special hull that allows a single battleship gun to be slotted in) I kept upgrading my ships though giving them new modules whenever possible.
I'm just going to come out and say it from what I've heard submarines are incredibly overpowered right now and a lot of people are asking them to be patched
@@dustinl796 Looks like they're slightly bugged. When you have two fleets engaging where one of them got subs and the other don't have sub-hunters then the side without sub-hunters will automatically flee because they can't deal with the sub. Likewise subs will flee when they encounter other subs. Apparently there isn't any check to see if there's *other* targets to fight. So two subs facing eachother while there's a convoy present will lead to both subs fleeing even though one of them should actually be able to sink the convoys.
Hey a little tip for mine laying. It's best to use it to ensure that you can navaly invade big naval nations such as America or Japan. But you've got to start doing it early. Lets say you're italy and you know you need to invade gibralter or suez to break out of the Mediterranean. You would start laying mines around Gibralter and Suez when at war with ethiopia so that you can combat Brittains better navy later. It's also good defensively. Like playing as Germany and laying mines in the Brittish chanel.
Really impressed with this DLC and the patch update. Lots to get into and HOI4 was getting a bit stale. I'm not a big fan of Stellaris (I fall asleep half way through sessions lol) however what i did like was the combat and how ship designs/upgrades worked. So to add this in here with some of the complexity of real ship building is really cool and for the most part its been implemented well. It look a little while to figure it all out but its not that complicated :)
I played a game as Britain, went the King's Party route and all that guff. I concentrated both the Home & Med fleet's together, sent them off and left them a few months while I utterley crushed Italy in Africa. When it came to making preparations for invading Sicily, I took a look at the fleets and found to my horror they were operating at much reduced capacity; Some 30 destroyers lost with a number of crusiers, both fleets in port licking their wounds. Granted, I had no air force contesting the skies or naval bombers harassing the Italian fleet. A re-think was required to my attempted doomstack............
Easiest way to combine: select the 2 fleets you want to combine and click and slide the ships you want to move. I think of you right click it work too.
This would have been more tolerable if they had left the commands the same in the vanilla game, but no all that (which was complex enough as it was) became convoluted. Now the game just sets my fleets to be based out of idiotic harbors and instead of sending ordered reinforcements it just docks them in onesies and twosies in random ports for um no reason.
Well this is...interesting for certain. The treaties and patrol system are an unexpected change. This new update is a real leap, the elimination of ship classes in favor of making your own really from hulls in my opinion is completely unnecessary and kind of hurts immersion. I think they should have just given the option to upgrade existing ships. I’ll miss seeing the names of these legendary ship classes in my tech tree.
But there are still HULL classes, you just gun them to fit a role, eg: a CL with guns is a combat cruisers, but if you add more AA it becomes a support cruiser for a fleet. This is more inmersive, you are not provided 5classes per size, you MAKE said classes using the correct hull and weapon placement
My issue with these components is how it will affect your research plan. I mean, with so much stuff that you already want to prioratize, if you want to really invest in your navy it seems it will take a LOT of time to actually get the stuff you want which seems too much in terms of research prioratizing. When will I get my navy all sorted? 1946??
I'm not entirely sure, I'd recommend to check the store page for the DLC on Steam and see specifically what it says the DLC would do to be positive so I don't give you misinformation
@@dustinl796 Thanks for replying. I have the 1944 Heavy Ship Hull for German Reich, but there are still some of the module slots that are still locked.
what is the best way to protect Capitals how meany of each ship sould compise a task force, i played us and went to war with UK the killed my whole fleet ?
I'll try to video about it soon but really right now to protect your Capital ships you just need heavy armor and heavy guns, then for screens destroyers that have depth charges and sonar along with Cruisers with armor and guns for AAA
I wonder if the type of guns on a ship effect offshore bombardment. I designed a cruiser with several level 2 medium turrets for this very purpose. I believe the more guns and heavier guns, the more effective the bombardment support. Like a cruiser with just a few light guns and lots of anti air i believe wont be as effective for bombardment? Seems this way to me in man the guns. I also wonder how to escort troops just moving on transports from one friendly port to another but through enemy war zone areas.
All the poor naval controls were fixed in 1.6.1. You can now merge easily, assign missions in a better way, and cancel missions with one click. Also the XP gain was seriously nerved.
They really didnt
its more fucking confusing now.
are you lebanese?
Who’s up for the next dlc “in the sky’s above” where air units are made x999 more complicated?
Ideally it should be unplayable upon release but Paradox makes a patch later. paradox= games to patch/mod/fix …
Complicating things isn't necessarily bad since it also adds a lot of depth! MTG actually has revised my will to play hoi4 because before it just seemed a really dumbed step down from hoi3. Paradox games should be complicated! That's how the immersion is created and how you can get tons of playtime and still be learning and discovering new things.
x999 more deep, not complex. This short video explained it really well for the naval stuff. I love how paradox adds depth with a lower complexity ratio.
Sorry but if you think this is complicated then thats on you
For a lot of people have been saying a lot of the new things are very complicated compared to the old, which I can understand but then again I like a lot of the new stuff so
Other companies patches - some fixes. Paradox - NEW GAME.
Paradox - some fixes for 20$.*
@@eq55 A whole rework isn't a few fixes. This DLC took longer than the Egyptians took to build the pyramids.
@@quintiax I hope you're being sarcastic; otherwise you're an idiot.
Other companies: put out the game they envision. Paradox: we'll just make the base game charge full price then sell the features intended to make it fun later. Also use a jank ass old engine and 32 bit
@@eq55 Why the sudden urge to swear? It only prooves my point.
Look darling, a whole rework of the navy, 4 new focus trees and all the other changes aren't some fixes. PDX uses the DLC policies, but the only reason they are even allowed by the community for it, is because their DLCs or (mostly!) worth it. The games are amazing and this is what makes it worth to pay for it. It also allows PDX to keep making amazing games.
This is a good update, a good rework and not a few fixes. I'd even question where you got that logic from...
I did notice an error. The strike force mission basically means that the ships sit in port until an enemy is spotted in the area they are assigned to, and then they go engage them. This is so they don't drain all your fuel. Not really an issue as the US, but a problem for pretty much everyone else. So you have small fleets doing patrol missions to spot targets (not sure if aircraft can also spot) and then strike force to destroy.
Also, mine laying will primarily be a way for smaller nations to combat bigger navies. If there is a high likelihood of a battleship being damaged, or destroyers being sunk because an area is saturated with mines, a country would be more hesitant of sending their ships there.
Soooo essentially this will be Germany’s response to the British navy. Cause i fully expect the Kreigsmarine to have laid mines in the sea near their coast and off the coast of Norway, effectively cutting off Norway from allied support, or as a means of fucking with the British in the Atlantic if you could sneak some destroyers out there and then slip them back to a french port. I also love the path oriented commands for naval invasions, so now I can be the sneakiest of bastards
@@davidthorp01 Yep, or the Royal Navy to stop German sorties. Mines should be fairly ineffective in deep ocean like the north Atlantic, but we'll see how the balance works in practice
+@@davidthorp01 That's assuming that Norway isn't played by a human.
They certainly mined the coast of Sweden.
But the sea between Norway and Denmark and west of Denmark was firmly in our hands and *we* had the most mines there.
Remember that mines can damage subs too.
And you can spam destroyers to take out their subs.
I was playing as Norway and rocking a destroyers + heavy cruiser fleet with a few subs left over from before the war.
Germany managed to almost whipe out my fleet several times but they never quite managed to get superiority in the area nor lay mines.
golden comment, I have been so confused thinking my game was weird. I was so confused wondering why my ships were not out there. This needs to be pinned
My First game with the DLC (multiplayer):
Decided to go as naval focused fascist dutch that just built submarines.
1st Month of the war 2 dutch submarines kill over 6 british battleships with no losses, the rest of the british navy is completely destroyed by dutch subs and a small german capital ship fleet.
2nd Month of the war- we sea lion Britain (player) and capitulate it.
3rd Month-6th month We naval invade france (player) and push through belgium, france falls.
Naval casualties
Dutch casualties-
i barely learned how to use navies pre-MTG and now they made it twice more complicated FKFKFKF
I don't think fleet exercising will be nerfed since to upgrade your ships you need alot of naval xp. Because of this naval xp can also be used to hasten naval doctrine research and is needed alot more than before.
Yea but its not that much, its only like 50 naval xp for a doctrie boost
@@dustinl796 For countries like Germany it could be a lot
Silver but fuelll
in USA's case, they have a big navy with unlimited oil. so before they enter the war, they can just rush through naval researches and make their new, powerful templates.
What do you mean? Are you saying me haven't Max Naval excuse the United States in September of 36 is it fair? 😂
Thank you for your time and effort explaining these things about naval, aerial and martial mechanics. I keep on being destroyed by London and their attrition strategy or the Soviet plane's gaining air superiority because I have to patrol shipping routes but now at least I know how to actually do something about it. I wish paradox understood the premise of a tutorial so they didn't leave all that work to UA-cam but that's part of the fun I guess.
😁
Nice and quick introduction to MTG. Great video!
Dustin thanks for the heads up. Looks like a lot of new features but it really helps to have this video. Now my only question is how the hell you got the dlc before the rest of us. Do you have high contacts in Paradox. Ha, ha, ha.
UA-camrs in press get it early
Thanks Dustin for telling me that. I thought I missed something so I just checked my game to see if it was on there. :-) It sure is nice when you do these videos to prepare us for major changes in the game. Appreciate it. By the way, we'll need 50 more videos from you just to sort this DLC out. Ha, ha, ha. But seriously, thank you......
Thanks for the guide. Maybe you could do some videos explaining the new multiplayer meta for man the guns?
Probably will
Right shift is the words of the day, my goodness I was mining the world's oceans due to me not knowing how to unassign. Thanks
Oof, well at least you got it now 😁
Love that I don’t have to watch 6 hours of footage to learn to have fun in this game.
I might be late, and you might say this to another video but: 1/5 means that 1 task force out of 5 that are assigned to patrol that area is currently in that area. Each task force will go from one to another area (I had 2 TF in 3 areas and they beehive in that way). I had 2/2, 0/2 and 0/2 and that means that they aren't distributing around.
Reason why you have strike force is for main fleet don't consume fuel, while smaller task force are searching for enemy. Not problem for USA with plenty of oil, but oil was stretchy for me in France.
UA-camrs and press got the game early, when I was doing it's at Oriole there was a bug in the game that caused Strikeforce to act the same as Search and Destroy from the last patch and wasn't updated yet, sorry
This video has totally helped, finally understand the fleet system now
Glad to help
I recommend minelaying because I went with New Zealand and broke off from the allies then went to war with Australia and japan, though their navies were millions of times larger, I had 14 destroyers and 33 submarines (named the 33 Miner Boyz), and I gained naval superiority that way. It's useful for tiny nations.
I'll have to try it again but whenever i tested it out it didn't do much for me
7:31 it doesn't work like that in game. i have 1 task force and patrol 2 region but they doesn't travel other region. they only stay 1 region
my 38 destroyer on patrol mission got fucked by Japanese navy and my 120 battle force that were on searching and destroy mission sit right next to it and didn't even fucking flinch. this DLC is so fucking tough.
To be honest I've heard a lot of people complain about ships not engaging, the submarines are way too powerful, I've heard a bunch of problems but I would assume over the next few days or weeks Paradox we'll get it all sorted
Only problem with navy atm is if your playing a mod with no navy and the focus tree gives you none your just fucked. Your forced to import ships to train with. Because dispite knowing how to build destroyers you can build em without training on them
At least it seems that fleets are a lot more similar to armies.
In a lot of ways they are, yes. =)
Wow it's been almost a year since this dlc released
Seems like yesterday doesn't it?
@@dustinl796 it really does, happy new years!
Had to scrap an entire game as USA in 1942 cuz I had no fuckin idea how to use new navy system and convoys we’re getting slaughtered. Land units were wiping out everyone in a mp game but I had no idea what to do
isn't strike force missing supposed to keep your fleet at port until an enemy is spotted by Patrols in the designated area??
I don't think you can actually spot the enemy if you have the fleet on Strike only because they're just sitting at port :/
Well I've had a mix of them doing that but also patrolling
You're correct.
Dustin is wrong about them *actually* patrolling.
However if you got a lot of different fights going on they might end up sallying from one fight to another again and again using tons and tons of fuel instead of ever going back to port.
But that all depends on how much enemy activity there is in your waters.
From what I've seen so far he's actually right and I was wrong earlier, he's right in terms of that's how it's supposed to work however with the current update a lot of people are complaining missions do not being performed correctly
@@dustinl796 Perhaps.
But I haven't observed any issues myself...
Just hold shift to select 2 things and then g to combine
Is there anyway to move a fleet from one theater to another? Was trying to create an Atlantic and Pacific theater and move the fleets into the right ones but doesn't seem to let you.
Pretty sure that's the only way
The carriers look like submarines on the research/production screen, that better change in the next few days or I'll be annoyed.
To be completely honest, I was incredibly confused at first too I thought it was submarines instead of carriers 🤣
I wanna know how to transport troops over the sea (not talking about the naval invasion) I had a lot of issues play as Japan because my troops couldn't find the path
Actually I have a couple videos on my channel that I've done in the last couple months about that, if you can't find them basically make sure you delete an order and just put a fallback line on the port you want them to go to
Just started playing with Waking the Tiger, My version doesn't have the "Request License Production" option. Is there a work around so I can use your strategies?
Nice Video thanks.
Thanks now i know how to win
Well tbh some of this stuff changed sense the mtg launch a few weeks ago, now you can drag ships to a new task force
Oohhh YOU DID ANSWER
I answer all (almost)
I hate how now for battleships for example, you can only assign 5 dockyards
Yeah that is probably the most irritating thing to me as well, as the United States I get some really cool battleships ready for World War II and by the time I get Battleship threes for multiplayer they take two years to make a single one that's any good
Got a new PC and first thing I did is buy HoI4. 2 hours of download (slow Internet). Turned HoI4 on. Apparently my PC is too sh-- to run HoI4 I made sure like 30 times that my PC is good enough . Even did tests on CanYouRunIt and it said yeah. But still nothing. FML
Great video tho.
Hum, what hardware configuration do you have?
HoI4 is heavy on single threaded CPU performance (like all Paradox games) but otherwise fairly middle of the road in terms of hardware requirements.
The game can get a bit slow at times on my R7 1700 running at stock speed but it got low utilization of all the threads that I have.
The game *is* multi-threaded.
But it's struggling with Amdahl's law.
en.wikipedia.org/wiki/Amdahl%27s_law
While parts of the code actually uses all 16 of my threads the wast majority of it just runs on 1 or 2 threads.
How do you do that fancy shit at the start of the video with the theatres and like sub armies?
Nvm I'm autistic that's for the fleet.
i like the focus trees in the DLC but i think the new naval mechanics are terrible, when i play japan none of my ships leave port on search and destroy and i never find the US Fleet so all my convoys are being sunk
You know it's funny, I've seen a lot of people complaining about things being broken way more now than before 😂
I just can't get my head around it and this is with 200 hours. I give up.
Anyone else having a problem with fleets not reinforcing from the reserve even though they have empty slots and the reserve has ships of that type?
That is a current bug that the Paradox devs have mention they're aware of, I'm expecting it to be patched next update probably
@@dustinl796 Hopefully they'll fix the bug where all my screens keep detaching from the fleet for absolutely no reason.
I have a little problem and I am hoping some one can help me out with it, I am playing as Brazil and have two carrier 2s one with 55 fighters and one with 55 Nav bombers but both planes will not enter combat, they just sit on there carriers doing nothing, the numbers that show the fighters and Nav are both in red on the combat display but the game will not tell me what I am doing wrong.
Since you're saying you're playing is Brazil, do you have enough oil for them to be deployed in the battle? If that's not it it might have something to do with overcrowding in the airspace, or maybe even the naval Doctrine and the carriers aren't able to get into the battle in time for the planes to be deployed
@@dustinl796 Thxs for replying Dustinl796 : ), I have taken control of Venezuela so have a lot of oil, I have had a deeper look at the stats and my mission efficiency on both carriers is 0.00%, I did think overcrowding but not one plane takes off if it was overcrowding then some should still be taking off, it could be the Doctrines I went for Fleet in being and only have the first 3 lines of it, it also could be Because I have placed 55 of one type of plane on one carrier, it could all so be a bug I can not fix without starting a new game I may get that opportunity soon as that USA did not take kindly to me moving in to Venezuela XD
@@dustinl796 It was because of having 55 planes of one type, it's working well now lol
To be honest with what you're saying it does sound like it might just be a bug, personally I have no idea what else the issue could be
Really? That's weird I've still been using full fighter builds for the carriers and it's been working in multiplayer fine
Repairs and refits don't progress for me, they get stuck at 40% or so and never increase.
Odd, check and make sure you don't have a old mod on that's possibly interfering, otherwise you can verify the game cache
@@dustinl796 I will try it with vanilla, but 56 is fairly bug free even after MTG
hoi 4 v1,3,3 still the best , i got the waking the tiger as last update and game is so fucking hard that you can play with major countries only . and it crashes all the time ,, v1,3,3 i played till 1960s and didn't crash once , i took over the entire world with fking albania on iron man mode ..
now on new updates i'm with germany on easiest difficulty and can't win war first try ,, i gotta load fking saves or start over like 9 times ,, it's fking bullshit
Split the selected ships
Split the selected ships
Split the selected ships
Now why would I do that again?
Guys you can send all the ships into the same port, than drag them together
Hey Dustin,
Do you know if they fixed it so Democratic America can’t join the Allies during a Communist or Fascist civil war?
I really hope they did because it’s going to be so annoying if America can join the Allies.
Thus forcing you to fight the Allies as a fascist or Communist uprising.
If it's done early enough I'm pretty sure it cannot be done, for democracies World tension has to be at least 50% before a democratic Nation can join
Dustinl796 Videos ok,
only reason I say anything is because I saw the dev stream where Democratic America joined the Allies during a Fascist civil war.
+@@americansyndicalist7602 Well, I've only played 3 games so far.
In all of them there where several civil wars.
And the US didn't join in on any of them in my games.
I suck at naval warfare, I just stick to my land forces. Im so bad at this game :'(
Tbh in a new video i did recently naval is so broken its funny
Wait...If torpedoes are locked to subs, does that mean destroyers and cruisers do not get them?
And if they do get torpedoes, what other classes get them?
You can only research torpedoes from the sub tree, they do still give bonuses to destroyers/cruisers equipped with torpedos.
@@moogalooboogaloo Yeah I got the DLC and noticed that, this means...technically you can have capital ships with torpedoes, heavy cruiser armour and torpedoes, which is awesome
@@Nexsyana Yeah, in my latest game as Norway I relied on a Heavy Cruiser + Destroyer fleet.
I didn't include torpedoes on most of my cruisers.
But could have if I wanted to.
I haven't checked if you can do torpedoes on battleships yet...
But cruisers are *very* versitile.
Norway get one cruiser hull that actually allow you to equip a battleship gun on it.
So upgrade it with better engines as you unlock new hulls.
Upgrade it with the best armor available as you unlock new ones.
Upgrade it to have the dual purpose guns (good vs planes and light ships)
And suddely you got quite a capable ship.
You'll still need destroyers to deal with enemy subs and mines though and to help you keep her from taking too much fire from the enemy fleet.
I love you Dustin! ;) (Not in the creepy way)
That's not how I feel 😂
I dont want to sound like a heathen after all thats been done. but can i put the whole navy onto AI till i know what to do with it?
Unfortunately no you can't
I must be really stupid asking this, but I want to make my Yamato the pride of the fleet but can't find anything to make it possible. Where is this magical button everyone is using?
I'll make a video on it in a couple days before right now, click on your taskforce and then click the ship you want to become the pride of the fleet. You should see an option the tells you you can do it for 100 political power
@@dustinl796 Thanks man, found it :)
Np ;)
How do you have this DLC already? It doesn't come out till the 28th.
UA-camrs and press are able to get it early, I haven't even done a livestream yet cuz I don't want to rub it in anybody's face instead I've just been making tutorials showing people how to play so once it is available people can go straight into single player or multiplayer knowing how to play
Ok... I think I might be done with this game. These mechanics take it into EveOnline complexity territory. Not my idea of fun. I'll keep watching your videos, and figure out if I can bother investing the time to fundamentally relearn this game from the bottom up. But I'm really disapointed that the latest update wasn't optional.
To be completely honest a lot of people don't really like how complicated the update made the game now,
@@dustinl796 I think it's really counterproductive considering that they made this game with the concept of being more accessible for casual players while providing enough depth to ensnare fans of the older games. But this update basically devolves the game into hoi3 tedium of unnecessary micromanagement and forced rigid, linear historical gameplay. The only reason I fire this game up after playing it into the ground for two years is to fugure out how to take it off the rails, NOT get bogged down in the minute details of WWII logistics management. Leave that nonsense to simulators. I don't think I'm going to mess with this game again until some simplification mods come out and Paradox fixes the horrific new balancing issues they've unleashed.
One thing I have noticed is normally when a new DLC comes out more people by the game for this DLC it seems people just bought the DLC and not many new people came
I want it Now!!!!
It makes you feel any better I still haven't played one full round yet
im confused , how to make carrier ship ?
The first cruiser tech gives escort carrier, the first battleship gives a covertable carrier hull for carriers,
If they do something similar with a 'take to the skies' type dlc, this game will officially be too complex for beginners to even attempt
Yea i somewhat agree
Just don't buy the dlcs and learn step by step
And then when you get bored by them all at once 😂
+@@10literparacetamol72 Or dissable them.
@OP.
Honestly it's not *that* bad.
Join in on a multiplayer game with someone into helping newbies and play on the lowest speed while you try to work things out. =)
The new fuel system is so confusing.
Not if your america 😂
Xp wont be nerfed. I am sure it will be lot of oil needed to train this ships.
Yeah because America can get 500 XP before the end of the first year, not o p at all 😂
Yes but you need planty of xp for researching naval doctrine, and it gives you only 50% speed. In old patch XP helped to upgrade your ships very much. now, not really. you just slap modules and research doctrine. no more you make invincible ships :D thay changed importance of xp.
As long as you play with any major that has at least 30 starting ships you can get almost a hundred Naval XP every 6 months
+@@dustinl796 Those majors also have a *lot* of other things they *need* to research though so a lot of the xp is burned on speeding up research and creating new hulls (since you as a major don't just have the small ship hulls to deal with but the big ones like carriers and battleships too).
And even if you *do* end up with more xp you're capped out at 500 anyway and you can't really do much harm with any extra xp you might end up having.
While at the same time the xp is needed for us minors in countries like Norway where xp is actually not that easy to come by.
Is this coming with a free update or do i have to pay for these new mechanics?
I believe the only thing new that you have to pay for that is not included in the DLC is the focus trees, and the new Naval design feature
hoi4.paradoxwikis.com/Man_the_Guns
1:00 when you think 25 + 2 = 41
Let's be honest we all have our off days 😄
@@dustinl796 true lol
As a German player MTG is not really helping me :\
Except those ambitious panzers
Well if you have good submarines you can Convoy raid knocking his fuel out so you can win the air war against UK pretty easily
Yeah it's gonna make those English cry even harder.
+@@andy17769 You can also lay tons and tons of mines.
Eventually there's so few capital ships left available to him that you can defeat whatever he got left at sea in detail or force him to retreat them till his ships are repaired (something you delay as much as you can with port strikes).
And eventually you might wear down his screening fleet allowing you to poke holes in their naval defenses hopefully long enough to just barely get troops on the ground in England.
(Although resupplying them with supply planes as well as convoys might be needed)
wowwwwwwwwwwww nice
Making guide on something that you have no idea how it works good job
What did I say in here that was not correct? The only thing that I caught was the strike force Patrol mission but that was because the version that UA-camrs and Press got had not been correctly updated yet and Strike Force still worked as Search and Destroy
@@dustinl796 you didn't include for example that mission efficiency depends on amount of ship groups assigned to order and not on amount of ships
and that you can't upgrade ship hulls
and i feel like this is one of the most important things, that you can choose how many ports you want to use for repair
i just feel like video was made without putting much though into it
edit: choose'
You have a good few points, to be honest I did probably make this video a little early. I just had a bunch of people asking for me to put some type of guide out there for people to get any type of understanding for how to do basic things, it's not supposed to be a full in-depth guide but instead more of just Basics to get you playing
How did you get man the guns it is not 28th February?
@@kinohoward2598 oh ok thanks
What he said
@@dustinl796 thanks for tutorial love your videos
How u get man the guns so early
It was sent to UA-camrs and press,
I hate this DLC with a damn passion.
Alota people do
Can't deploy my ships :(
Do you have enough manpower?
I would think that 10.8 Million is sufficient XD
I never understood the old Naval mechanics to begin with. It's good to be on the same level as everyone else now.
Because there were no old naval mechanics. It was just battleships trashing everything else.
Well unless you had total air superiority and some torpedo bombers, or kamikazes 🤣
@@dustinl796 Radar + Torp bombers would absolutely demolish the Royal Navy by early 1941.
fleets i HOI4 are very ugly and awkward to handle
ShamanMcLamie I still don’t get it lol and I barely got it before man the guns.
Stop it! ITS SO PAINFUL TO SEE SOMEONE PLAYING THE DLC AND KNOWING YOU HAVE IT IN 3 DAYS
Trust me, it is well worth it.
Dustinl796 Videos But I can’t wait any longer ;(
Well if it makes you feel any better I still haven't played a complete game on it yet, the only thing I've done is going to single player and try to figure out how things work so I can make tutorials on it to help people understand how things work once it does release in a few days
Dustinl796 Videos Well, but still..... Can I write you over Discord?
Sure,
>When every country needs a co-op just to play the navy mini game added in the new DLC
T_T
Too bad we can't Lend-Lease ships, would have loved A New Zealand Navy controller
Dustinl796 Videos watch us need a army controller in the next update, then a politics controller, espionage, industry...
Welsey Ferris Oooooh shit this is going to get complicated
Or maybe don't play the whole game at max speed.
@@Tercinarep GOTTAGOFASSST!
FML.. I thought the previous naval mechanic was the toughest.. FFFFF.. I'm gonna suck at Hoi4. Time to return to eu4..!
To be honest i think this dlc has made it easier
Ah yes eu4 naval warfare, spam 100 heavy ships and block the enemy coasts
Zotrax Gonnayank thats exactly how i do it
Well now it's more based around the idea that you can't really spam Capital ships since you can have a Max of 5 Naval dockyards on them, realistically it's one every 2 to 3 years
yes, now minors can take major nations BB's easily with their DD spams
I am happy they’ve encouraged less doom fleet stacking with fleets moving around meaning for good cover you need to have multiple fleets *looks at England*
But fleet stacking was British naval doctrine 😂
@@harryflashman3451 now it's "Omg I ran out of fuel in 2 days after deploying my fleet" doctrine
@@MegaOgrady omg yes it's so frustrating :(
I can really see the naval invasion support actually coming in handy with the Axis and Allies at least in terms of late game stuff. Let’s say Germany has the opportunity to invade the US but wants to take the least obvious route to nock on the front door. Similarly, if Japan has the range, I foresee this being extremely helpful to them. Similarly, this can make the invasion of north Africa relatively interesting for the allies especially if it works out to being effective to halting UBoat interventions across the atlantic.
Edit: SENPAI NOTICED ME AGAIN?!
Does that mean that i can't stack 1000 submarines and pulverize everything in my way ?
If the enemy has alota destroyers? Nope
In single player probably still.
wait can you kill a CV-BB-CL taskforce with just 1000 subs? is that real
+@@furkanavc8680 Yes.
Add in some anti-sub destroyers in that mix though and those subs are going down.
The destroyers locate the subs, drop some depth charges that force the subs to the surface and then the rest of the fleet finish them off.
Some subs might also get discovered when firing off the torpedoes, especially early game leading to their destruction.
If you're facing a big enemy fleet I'd say go for multiple smaller sub fleets and lay mines.
Then when you got a decent mine coverage reconfigure your subs and start hunting their bigger ships.
Most of them probably won't be outright destroyed, but they'll be damaged and limping back to port.
Then you can send out a cruiser + destroyer fleet against their destroyers (possibly with 2-3 battleships for added punch against their cruisers) out their fleet.
Basically, it's a bit rock-paper-scissors right now.
Whatever fleet they decide to field you can hard counter it.
1:30 you say there are 41 light ships, but there are 27 light ships 41 is the total number of ships.
its actually the total amount of ships in the fleet
Oof
But does spamming battleships work
In theory it could but if you lose your screens like destroyers with depth charges and their submarines in the battle or if the enemy has aircraft carriers and you don't you're probably more than likely going to get wrecked
@@dustinl796 yea that probably wont work......
Just 1 more question:
I saw in the video that a modified ship (carrier in this case) costs twice as much as a normal one. So is it even worth greatly modifiying youre ships or should you not greatly modify youre ships and keep the cost low?
Anyways love ur cids!
Edit:vids not cids
since you can only put a max of 5 naval dockyards to build heavier ships, there not gonne be much spamming.
@@glamscum thats why you build multiple at 1 time 5 slots of 5 dockyards on carriers out produces 15 dockyards on 2 carriers at least right now
@Ricardo Milos omg.... How did i **** that up.... Its vids.....
A short story from my Hoi4 game last night with my friends playing as UK while the rest played USA, Empire of Japan, and German Empire
Hirohito: "You've been quite Alistair, what are you upto?"
*me, an unintellectual, not knowing how the hull system worked and trying to put 3 task forces into 1 Home fleet but sending them to reserves*
Neville Chamberlain: "I have no fucking clue dude"
Yikes.
Perhaps not start with the UK for your *first* Man the Guns game?
I did Norway myself.
Was quite interesting. =)
When your America don’t know how the new navel combat works and as a result the Japanese now control Arkansas
“Alright time to get one help”
Arkansas? 🤔
Dustinl796 Videos Louisiana that better? How bout Tennessee? Minnesota? Kentucky?
Geographics weren't your strong suit were they?
Kione WinterHowl the joke is they’ve taken so much land they’ve taken such a middle of nowhere state. In the middle of the country more or less
That's quick xD
You forgot something really important about the missions. All the missions will cost you Fuel per day, except for Strike Force. With Strike Force, your task force will stay at a port costing you no fuel. And when an enemy fleet is detected, the task force will leave the port, costing you fuel per day during their battle until they go back to the port, waiting for the next enemy to be detected. This allow you to use your fleet without completely empting your fuel reserve, but even better, this give a important purpose to smaller ship. Those ship were near useless in the past in big battle, but now you need them to patrol and detect the enemy fleet at a low fuel per day cost. Without smaller ship, you either need to spend a lot of fuel for your capital ship to patrol, or risk to never find the enemy and never engage it.
That's really weird, with strike force my ships have been still burning oil
@@dustinl796 Weird indeed. I can't test it again, but I had all my navy doing nothing and tested only one task force. In patrol and convoy missions had the highest cost, exercise cost was smaller, but strike was free. Of course if an enemy is spotted, the strike force will start to cost fuel as they reach and engage the enemy. I just watch a video from Count Cristo and he say the same thing. Strike don't cost fuel when in port.
+@@dustinl796 I think I know why...
You where fighting a enemy who had a lot of ships of their own out there so your strike force kept havying to sally out and fight more and more battles and they had to cover too big of an area.
Try having more and smaller strike forces that cover less of an area with some overlap and see if that helps.
In my game as Norway the strike force used very little fuel in the beginning of the war but more in periods with a lot of enemy naval activity.
It's a bit like how your troops on land don't use much equipment when just standing still but when the enemy is attacking your troops you suddenly start burning through your equipment and manpower.
To be honest you're probably right, I only had been playing the DLC for about a day and a half and I remember the following day there was an update so
Fun game: take a drink every time he sais task force in this video
43 drinks late, PLEASE STOP!
Soo are you typing this in the hospital then 😂
Moving ships around and sorting fleets is a huge pain in the ass if your fleet has more than a hundred ships in it. Microing Britain is even worse than the US because you've got nearly no oil (meaning no setting orders and leaving them alone like you used to be able to) and your fleets are spread out all over the globe. As is I really wish ships automatically redocked when taken off of an order like training. Having to manually move them is a huge pain, especially if I'm busy holding off a German invasion of Greece while having to fight the German and Italian naval forces.
Also we need to be able to give orders directly from the fleet command level. Having to click all of them separately to give them the same order (go back to ports plz) is a pain in the butt.
As for mines, spam your oldest destroyer or cruiser with nothing but mine layers or minesweepers. Get a fleet of about 30 of them and just leave them alone in a region you'd prefer the AI not go since they're good for sinking/damaging things when your fleet is out of oil and your planes are all grounded. They're also handy for ensuring naval dominance of a region on your coast where the enemy wants to land but can't just stick 3000 plans over. Minelaying in the channel is also a good idea while the french are still around as Britain.
Edit: In regards to minesweeping, that's probably going to be more of a thing in multiplayer games in areas like the Pacific, Med, or North Atlantic. As is it's generally pointless to sweep heavily mined areas as they're generally in zones where the AI will spam you with bomber planes and you wouldn't want to sail into anyway.
That pain in the ass oil shortage with guarding waters all over the globe is historical accuracy.
Agreed
@@tomasotto8980 The oil shortage isn't a pain in the ass. It's actually very manageable. Having to constantly micro everything is the actual issue because it'll mean any Britain or any Japan in a multiplayer game will pretty much need to either play on a far lower speed than what Germany, the US, or France, or Russia would prefer or they'll have to constantly neglect their Army and Airforce. It's also made worse because if I take a fleet off of convoy raiding they just sit in the middle of the ocean twiddling their thumbs instead of returning to port. Which is really annoying if any enemy fleet is around, because they're 100% going to get intercepted and there's fuck all you can do about it. Manually moving fleets around also requires way more oil for some reason and I have absolutely no idea why that is.
The only practical alternative I've found as Britain is to do what the Germans actually did in WW2, and build yourself a massive oil reserve while cutting back on everything that uses oil. Mothballing most of the fleet and most of the airforce in the process. Next to no motorised divisions, limited tanks, only the best and most efficient equipment. Horses if speed is required. If you do that an oil reserve of about 3,000,000 fuel (with occasional US imports) will last you almost the entire war as Britain.
In regards to historical accuracy, HOI isn't even close to it nor are the problems of the game similar to those of real life. HOI is a game and is supposed to be fun. WW2 was not fun. It was, like all wars, primarily made up of incredibly boring activities like logistics management, training, and so on. You could make a game about that if you want, but I'll take a hard pass thanks. Also the game totally ignores the actual German war goal, has a series of hilariously absurd national focuses, and focuses on a rectangular globe, meaning the Artic is way too small and Russia is way too big compared to real life so y'know, fun times with realism there. The Italians are also a major power with a serious military industry for some reason, which is hilarious because in real life Italy was just a very egotistical minor nation that could only barely outproduce Greece and which at no point ever came so much as close to exceeding the production statistics of Britain in the interwar years. Hence it's airforce was totally useless, it's army both worthless and dismally led, and its navy was hopelessly outmatched. The Germans are also really op compared to reality, where the Germans mostly did well due to the sheer incompetence of the allies in the early war and the fact that Germany was a semi-mobilised nation fighting against demobilised nations. The second Britain and the Soviets properly mobilised their military forces, the Germans were utterly fucked and it was only due to the genuine quality of the German NCOs and mid level officers that Germany wasn't defeated far sooner. Weather is also fucking irrelevant in game as well by the by. Tanks are universally far too reliable and too similar. The war is way too fair. I could go on, but you get my point. If you're going to add something to a video game, you need more than just historical accuracy.
On naval invasion support once you choose a zone in the ocean how do you cancel your fleet going there
11:45 as someone who has spent far too much time researching hms nelson, i just had the biggest cringe ever
Great instructional video ... can't wait to get my hands on the DLC.
Nice introduction! I've got one question though, is it just me or is the automatic reinforcement and strike force template mechanics broken? I made three fleets with the same template and gathered all remaining ships in the reserve fleet. The template included 39 ships but the automatic reinforcement screwed this up big time. Every ship was in the same area but one strike force got 7 ships, another got 11 and one got 48, what's up with that?
To be honest on a few discords people are complaining about the reinforced from Reserve fleet's too. I'm pretty sure it's just bug and will be patched soon
I think it's sort of bugged.
It's close enough to working to be of *some* use though although I certainly hope they'll fix the issues...
I barely understood the old naval mechanics, looks like the new ones aren't much better.
Just takes a little while to learn
LOL, same here.
Trust me, after just trying it out, it's *MUCH* better.
It's actually relatively intuitive.
Just try the game.
Don't start as the UK.
Instead try to play as a minor like say New Zealand or some such and play around with it.
You'll figure it out with time. =)
It's quite enjoyable actually. =)
Myself I played with Norway the first time.
And third time...
First game England and France didn't ally and I got invaded before England would do anything and the US stayed out of the alliance...
Yeah, spent most of that game just as a goverment in excile.
Sunk a few ships with my navy, got two land units but no convoys to transport them to the mainland and eventually the Allies where destroyed and the game ended...
The second game I played on land without a coast, so not much interesting going on there.
Third game I also played as Norway.
This time I *barely* managed to keep the Germans off my coast with some help from England.
The US still took their sweet time to join us.
But between me, France and England we had superiority on the sea around Norway and England.
It was quite a wacky game (I described it in more details in other comments on here that you can look at if you want =)
But basically I managed quite well with a combo of destroyers and heavy cruisers.
I was *planning* to include some subs in the mix, but never ended up having enough naval dockyards to spare to build them as my fleet kept loosing ships while still existing and contesting the seas of my coast enough to make naval invasions impossible for the Germans.
I used the subs I started the game with to lay mines and help with patrolls.
I upgraded my starting heavy cruisers and destroyers as I got new modules to use.
And late game I managed to build a few new ships to help out my fleet.
Mostly just new destroyers.
The heavy cruisers took forever to build and I only managed to do a few of them.
But they lasted a while and did good work.
My pride of the fleet stayed the same (ship) throughout the war (I used the earliest starting date and the war lasted till the 1950s) despite being roughly equivalent to a rank 2 hull (Norway starts with a few ships with a special hull that allows a single battleship gun to be slotted in)
I kept upgrading my ships though giving them new modules whenever possible.
I'm just going to come out and say it from what I've heard submarines are incredibly overpowered right now and a lot of people are asking them to be patched
@@dustinl796 Looks like they're slightly bugged.
When you have two fleets engaging where one of them got subs and the other don't have sub-hunters then the side without sub-hunters will automatically flee because they can't deal with the sub.
Likewise subs will flee when they encounter other subs.
Apparently there isn't any check to see if there's *other* targets to fight.
So two subs facing eachother while there's a convoy present will lead to both subs fleeing even though one of them should actually be able to sink the convoys.
Hey a little tip for mine laying. It's best to use it to ensure that you can navaly invade big naval nations such as America or Japan. But you've got to start doing it early. Lets say you're italy and you know you need to invade gibralter or suez to break out of the Mediterranean. You would start laying mines around Gibralter and Suez when at war with ethiopia so that you can combat Brittains better navy later. It's also good defensively. Like playing as Germany and laying mines in the Brittish chanel.
My only problem is here is how frustrating it is to create task forces.
Yes. Everything seems very tedious and gets tiresome.
Really impressed with this DLC and the patch update. Lots to get into and HOI4 was getting a bit stale. I'm not a big fan of Stellaris (I fall asleep half way through sessions lol) however what i did like was the combat and how ship designs/upgrades worked. So to add this in here with some of the complexity of real ship building is really cool and for the most part its been implemented well. It look a little while to figure it all out but its not that complicated :)
I played a game as Britain, went the King's Party route and all that guff. I concentrated both the Home & Med fleet's together, sent them off and left them a few months while I utterley crushed Italy in Africa. When it came to making preparations for invading Sicily, I took a look at the fleets and found to my horror they were operating at much reduced capacity; Some 30 destroyers lost with a number of crusiers, both fleets in port licking their wounds.
Granted, I had no air force contesting the skies or naval bombers harassing the Italian fleet. A re-think was required to my attempted doomstack............
Easiest way to combine: select the 2 fleets you want to combine and click and slide the ships you want to move. I think of you right click it work too.
This would have been more tolerable if they had left the commands the same in the vanilla game, but no all that (which was complex enough as it was) became convoluted. Now the game just sets my fleets to be based out of idiotic harbors and instead of sending ordered reinforcements it just docks them in onesies and twosies in random ports for um no reason.
Well this is...interesting for certain. The treaties and patrol system are an unexpected change. This new update is a real leap, the elimination of ship classes in favor of making your own really from hulls in my opinion is completely unnecessary and kind of hurts immersion. I think they should have just given the option to upgrade existing ships. I’ll miss seeing the names of these legendary ship classes in my tech tree.
But there are still HULL classes, you just gun them to fit a role, eg: a CL with guns is a combat cruisers, but if you add more AA it becomes a support cruiser for a fleet.
This is more inmersive, you are not provided 5classes per size, you MAKE said classes using the correct hull and weapon placement
My issue with these components is how it will affect your research plan. I mean, with so much stuff that you already want to prioratize, if you want to really invest in your navy it seems it will take a LOT of time to actually get the stuff you want which seems too much in terms of research prioratizing. When will I get my navy all sorted? 1946??
@@dmau5e
you can use naval xp to research faster. and it's easier to earn xp now
also there are ship namelists that you can use for the historical names
How much of the update will be available outside of the DLC?
I'm pretty sure everything except the naval designer, and the focus trees. I would recommend checking the steam DLC page out first and make sure
Samuel Pomfret Telling your convoys to not go through the English Channel as Germany is an exotic option... oof
Dustinl796 Videos so well get the reworks?
I'm not entirely sure, I'd recommend to check the store page for the DLC on Steam and see specifically what it says the DLC would do to be positive so I don't give you misinformation
Oof
You forgot one thing, how do you add more module slots?
Unlocking the next level up ship, for example if you're on Destroyer 2 and want more slots you'll have to wait until you get Destroyer three
@@dustinl796 Thanks for replying. I have the 1944 Heavy Ship Hull for German Reich, but there are still some of the module slots that are still locked.
what is the best way to protect Capitals how meany of each ship sould compise a task force, i played us and went to war with UK the killed my whole fleet ?
I'll try to video about it soon but really right now to protect your Capital ships you just need heavy armor and heavy guns, then for screens destroyers that have depth charges and sonar along with Cruisers with armor and guns for AAA
Calm and informative as always. Thx! This will really help to get things going in two days.
I wonder if the type of guns on a ship effect offshore bombardment. I designed a cruiser with several level 2 medium turrets for this very purpose. I believe the more guns and heavier guns, the more effective the bombardment support. Like a cruiser with just a few light guns and lots of anti air i believe wont be as effective for bombardment? Seems this way to me in man the guns. I also wonder how to escort troops just moving on transports from one friendly port to another but through enemy war zone areas.
aye this helped me so much thx man! I kept getting my fleets destoryed by the japanese lol
Do you now?
Nope!
Well then ive failed -_-
New possible naval meta:
mines.
Maybe then submarines will be more useful.
Great tutorial. Thanks.Could not for the life of me figure out how to remove zones
only quiestion i have is how many for example sumbarines should be together in one fleet and in one attack.. i have submarines like 15+ - together .
Naval Invasion Support is the best.