Yes Part 2 for sure ! Can you make a pcg inside a pcg tutorial where each building having its own custom assets as doors,windows,mirrors,light&fans, colours etc etc.. which will work inside this full modular building pcg ?
Great tutorial. I like how short and to the point the tutorials are. Perhaps you should explain what each node does (e.g bounds modifier) quickly as well while you are implementing. A tutorial on PCG Grammers would be great too (though perhaps a bit advanced for beginners here)
This was quick and easy. Well done! As for a second part, yes please. Doors, maybe a random/standard selection of wall sections (example: 1 wall, 1 window), interior floors between them. For another PCG system, maybe something that uses a closed spline to create a small village inside it (building and tree placement, and interaction with road splines pacing through).
Let me know if you guys need a part 2 for the Gates and other cool stuff . Also if you want another PCG Tutorial ,What would it be?
Yes Part 2 for sure ! Can you make a pcg inside a pcg tutorial where each building having its own custom assets as doors,windows,mirrors,light&fans, colours etc etc.. which will work inside this full modular building pcg ?
Aight
That's pretty cool
Great tutorial. I like how short and to the point the tutorials are. Perhaps you should explain what each node does (e.g bounds modifier) quickly as well while you are implementing.
A tutorial on PCG Grammers would be great too (though perhaps a bit advanced for beginners here)
This was quick and easy. Well done!
As for a second part, yes please.
Doors, maybe a random/standard selection of wall sections (example: 1 wall, 1 window), interior floors between them.
For another PCG system, maybe something that uses a closed spline to create a small village inside it (building and tree placement, and interaction with road splines pacing through).