i just realized i forgot to do the little subtitles with the descriptions of terminology: 0:08 - ADC Role: This role is generally played by hunters and a select few mages. This role consists of characters who are centered around ranged basic attacks, and use this unlimited resource of basic attacks to deal very high damage to structures and gods alike in lategame. 0:58 - Root: Hard cc which disables walking but the affected target may still use any abilties and/or basic attacks, but doing so does not cleanse the root. 1:14 - Self Peel: Referring to abilities/relics/items that allow the user to not require their tanks to Peel targets off of them who are damaging/ccing them, EX: Beads, Artemis ult, Magi's Zone Control: Usually referring to abilities which cover a large area and either deal too much cc or too much damage to safely traverse over and are too big to get around quickly. 1:25 - Stim: Also referred to as a steroid, stims increase a respective stat, this can be any stat in the game, but stims/steroids usually refer to Attack Speed stims. 1:55 - Wave Clear: Usually referring to a certain ability(s) of a character that they use to clear minion waves 3:27 - Slow: Soft cc which reduces the total movespeed of a target by a % amount. Multiple slows on the same target have reduced effectiveness. 4:54 - Ganks: Refers to when one player enters a lane that isn't their own with the intent to kill the enemy players in that lane, EX: when junglers enter your lane to kill your opponent, they're ganking 5:37 - CC Immunity: Refers to abilities, relics, and items which make you immune to crowd control (stuns, roots, etc) Examples are things like Anhur Ultimate, Purification Beads, and Magi's Blessing 7:41 - Engages: Refers to a team member stepping out of position in order to damage/cc an enemy with the intent to start a teamfight. 8:25 - Game Sense: A broad term referring to knowledge of various aspects of the game, in SMITE's case, especially matchup knowledge and a general understanding of what the next best move is. 9:27 - Taunt: Hard cc which slows the affected target and forces them to slowly chase the source of the Taunt while basic attacking. 10:17 - Rotations: Referring to when a player leaves the lane of their respective role in order to Gank or apply pressure to an area of the map that isn't considered "Their's" EX: Junglers are always Rotating
Have to comment, your guides are fantastic. I really feel i have been underperforming on Chernobog, this guide should really help. Thanks for the post.
If you mean the line of the ground: Settings > Targeting > Distance line > Ruler If you mean the square around enemies when you aim at them: Settings > Targeting > Enable Bracket Highlighting > on
That one is under settings > Targeting > Enable Bracket Highlighting. Then above that is the Distance Line which obviously has the distance on the ground in front of me. Other than that i think everything is default
Well, if you're referring to the root combo, you 1 and then use your 2 in the center of the 1 to stun all enemies in the area of the 1. But, if you're asking if you're able to lock on to enemies in SMITE with your basic attacks like in League of Legends, there is no such feature, you have to aim each basic attack.
in theory it's not bad, he's got decent cc and chasedown and can punish basically any gank or rotation with the ult, and late game you have an extra hyper carry on your team. The two biggest problems are 1: He is very bad early game when the jungle role, especially this patch, gets things rolling for their team by being heavily impactful on one of the side lanes which Chernobog just cant match damage wise. And two assassins are just very, VERY good right now thanks to their items as well as their new class bonus, so NOT going an assassin (other than Ao or He Bo) in the jungle role is already putting yourself at a disadvantage. Also his jungle clear is awful, he takes like twice as long as a lot of assassins to clear camps, and to clear quickly he needs to use 2 abilities.
i just realized i forgot to do the little subtitles with the descriptions of terminology:
0:08 - ADC Role:
This role is generally played by hunters and a select few mages.
This role consists of characters who are centered around ranged
basic attacks, and use this unlimited resource of basic attacks to
deal very high damage to structures and gods alike in lategame.
0:58 - Root:
Hard cc which disables walking but the affected target
may still use any abilties and/or basic attacks, but doing
so does not cleanse the root.
1:14 - Self Peel:
Referring to abilities/relics/items that allow the user to
not require their tanks to Peel targets off of them who
are damaging/ccing them, EX: Beads, Artemis ult, Magi's
Zone Control:
Usually referring to abilities which cover a large area and
either deal too much cc or too much damage to safely
traverse over and are too big to get around quickly.
1:25 - Stim:
Also referred to as a steroid, stims increase a respective stat,
this can be any stat in the game, but stims/steroids usually
refer to Attack Speed stims.
1:55 - Wave Clear:
Usually referring to a certain ability(s) of a character that
they use to clear minion waves
3:27 - Slow:
Soft cc which reduces the total movespeed of a target
by a % amount. Multiple slows on the same target have
reduced effectiveness.
4:54 - Ganks:
Refers to when one player enters a lane that isn't their own
with the intent to kill the enemy players in that lane, EX: when
junglers enter your lane to kill your opponent, they're ganking
5:37 - CC Immunity:
Refers to abilities, relics, and items which make you immune
to crowd control (stuns, roots, etc) Examples are things like
Anhur Ultimate, Purification Beads, and Magi's Blessing
7:41 - Engages:
Refers to a team member stepping out of position in order
to damage/cc an enemy with the intent to start a teamfight.
8:25 - Game Sense:
A broad term referring to knowledge of various aspects of
the game, in SMITE's case, especially matchup knowledge
and a general understanding of what the next best move is.
9:27 - Taunt:
Hard cc which slows the affected target and forces them to
slowly chase the source of the Taunt while basic attacking.
10:17 - Rotations:
Referring to when a player leaves the lane of their respective
role in order to Gank or apply pressure to an area of the map
that isn't considered "Their's" EX: Junglers are always Rotating
"that's the potency of chernobog..... (quietly) and me" that sent me lol great guide as always!
This guy looks fun. I didn't understand his skills at all before this. Thanks much.
Have to comment, your guides are fantastic. I really feel i have been underperforming on Chernobog, this guide should really help. Thanks for the post.
Thanks dude, Cherno has some weird mechanics but i know you can get the hang of him!
I was literally just looking for a guide yesterday and just watched a mast video than checked again and this popped up!
Man, this god is so much fun to play. I love him so much. Definitely my favorite hunter by a long shot.
how do you turn on the range thing and the hitboxes
If you mean the line of the ground:
Settings > Targeting > Distance line > Ruler
If you mean the square around enemies when you aim at them:
Settings > Targeting > Enable Bracket Highlighting > on
how do you get that better HUD? like squares around enemies?
That one is under settings > Targeting > Enable Bracket Highlighting. Then above that is the Distance Line which obviously has the distance on the ground in front of me. Other than that i think everything is default
@@Shenmoki you a homie fr
@@bfhtom no u
Awesome guide! One question how do you lock an enemy when basic attacking?
Well, if you're referring to the root combo, you 1 and then use your 2 in the center of the 1 to stun all enemies in the area of the 1.
But, if you're asking if you're able to lock on to enemies in SMITE with your basic attacks like in League of Legends, there is no such feature, you have to aim each basic attack.
@@Shenmoki I meant the little box around the enemy heroe when you were attacking him. :)
@@f3rnandoski ohh okay, for that you go to Settings > Targeting > Enable Bracket Highlighting
@@Shenmoki Awesome! Thank you so much 😊
thanks man
do u think i could go chernobog jungle
in theory it's not bad, he's got decent cc and chasedown and can punish basically any gank or rotation with the ult, and late game you have an extra hyper carry on your team.
The two biggest problems are 1: He is very bad early game when the jungle role, especially this patch, gets things rolling for their team by being heavily impactful on one of the side lanes which Chernobog just cant match damage wise.
And two assassins are just very, VERY good right now thanks to their items as well as their new class bonus, so NOT going an assassin (other than Ao or He Bo) in the jungle role is already putting yourself at a disadvantage.
Also his jungle clear is awful, he takes like twice as long as a lot of assassins to clear camps, and to clear quickly he needs to use 2 abilities.
and me 😭😭