Its about time someone made a video on this! VRCFury is amazing. I've replaced most of my workflow with it and it makes things so much simpler and faster!
WHAT SORCERY IS THIS?! Holy heck thank you for making this video. I'm so happy I don't have to manually add flying and scaling anymore omg. Now all I have to do is edit the Scale animation to go bigger and smaller than the default values in gogo
heya, an avatar creator here, i just wanted to say, i used to HATE furries but then i realized how helpful they are when it comes to helping with avatars. so thanks for letting me realize that not all of them are toxic people screaming at random people
I think its less of a furry thing and more of a VRChat thing ive met plenty of non-furrys that do the same as you describe (and furrys too) its all about finding the right people that mesh well with you! and thanks for the kind words
the location of the gogo loco prefab has changed in the newest update but there's a read me in it's place that sent me to the discord that explained how to properly install the prefab, this video was a HUGE help though!!
Bro every video you are making are so good, like everyone says, straight forward.. I am so new to this and everything is overwhelming ( in a fun way ) and you make it crystal clean on how to do stuff! GG WP
thank you so much. I've been scared to use vrcfury because it seemed so complicated but now I know it can make adding gogoloco so much easier than I was originally doing it.
Thanks for the quick and easy video to follow! Wanted GGL on my Winterpaw for AGES and this made it so much more simple to follow! Keep up the great work!
If anyone is having an issue of where they can't find the packages and/or the prefab will not work In the new update, when you install it to the SDK, it'll have you manually install the packages through there for your avi Once you have the packages installed properly, you can re-add the prefab to your avi like shown and it'll work
Thanks soo much!! I can't tell you how thankful i am and how appreciative of the half-body users (like me) out there. This was a really quick and easy tutorial and i hope you get really far in the future!!!!!!! ❤❤
Hello! Just a heads up that adding gogo loco the way shown in the video, breaks toggles for quest users. It took me hours to figure out what was wrong, after adding gogo loco my toggles for certain clothes broke for quest users, ontop of that certain gogo loco animation played toggles, so sitting down caused the shirt to turn off, or the pants to turn on. This didn't happen for pc users, only quest users seeing my avatar. So be warned!^^ Ps: using the newer supported unity and avatar SDK from vrchats website, up to date and all, not 2019. Im currently trying to figure out how to avoid my toggles from breaking when uploading gogo loco this way
I believe thats due to the parameters not matching between the 2 uploaded versions easy fix would be to force build the pc one, duplicate the parameter list, and then dropping that into the quest version
Last time I did this it ended up with the camera on my avatar being way above it and my arms were stuck being straight out and up, does anyone know how to fix thisss?
I'm having issues with mine it keeps saying "VRCFBuilderException: Your avatar contains multiple implementations for a base playable layer. Usually, this means you are trying to add GogoLoco, but your avatar already has a Base controller. The fix is usually to remove the custom Base controller that came with your avatar on the VRC Avatar Descriptor." And idk how to fix it or where
Same issue here, and if I am able to find and remove the controller, won't that mess up the avi and controls/features it already has? Don't want to give everything up for it
Hello, i solved the error. In the hierarchy, click on your avatar, then go to the right and look for "Playable Layers", then go to base and click in the X. Now you have default locomotion and everything would work fine. This happened to me because i added a custom sit and a custom prown.
Is there a way to move it on the first page of the radial menu? Wanna know cause I wanna make my thing look somewhat clean looking since I’m the top left I want my watermark to be there but instead it’s the gogoloco
certain parts of my avatar aren't affected by gogoloco, I imagine this is a hierarchy thing but do you have any suggestions? (I've also noticed that the parts of the mesh are also present in the hierarchy, like I can see the eyes in the hierarchy and they don't move with the rest of the avatar)
so everything worked mostly flawlessly, but prior to putting gogo loco on my model, my legs worked good, but now they bend out sideways. Any ideas why this happened?
Hello! I'm quite new to uploading avatars and when I tried this it told me that something else was using the controllers? It said I could fix it by reseting the custom controller? I have no idea how to do any of this.
been trying to figure this out but without breaking pre existing menu. i have a nardoragon ive been trying to add gogo loco to, but it has outfit and other customization options. when i load it into vrchat without adding gogo loco, the pre existing menu is fine, when i add gogo loco, the other menu disappears/breaks, i see the gogo menu but not the menu that came with the nardo. any ideas as to how i can add it without it breaking the other menu? tysm, your tutorials are always super helpful :3
I follow the steps exactly, but when I build the test avatar and try to use it, it isn't in the expression menu. Is it because I am using a test? Should I apply it to the final avatar? Is there something else I can try?
GoGo Loco uses constraints, colliders, and a few other things that quest does not support sadly. As for the scaling, I have not personally tested it on quest, so I can not give a 100% answer I do believe there are ways around it, but I do not use quest sided stuff so I can not comment on that sadly
i cant get my quest and pc avatars to work together with gogoloco, built them three times already, if i use gogoloco in either quest or pc, the resizing mechanism will either show as 100% or 0% and flying for the platform, so like when im using my avatar in 30% resize it will show like im flying and not actually resized to the platform (so if im using PC, it will show that i resized to 30% but on quest im basically flying), other than that the avatar idles and such work fine (n thx vry much for the tutorial)
@@PxINKY well, they are kinda one to one, both come from the same package and the only "big" difference being an addon collar to the PC version since i didnt wanted to rewrite all the animations for that specific avatar for the time being, but, every time that i change the characteristics of that collar, it resizes the avatar to 100% in the perspective of the other platform. So if my friend just had a small adjustment to that collar radialpuppet it would show his avatar as resized to 100% on my vision(pc) but he continues on 25% on his vision(quest). Now looking abit into it i think that the collar parameters might be somehow "colliding" with the gogoloco parameters
hi! first of all nice video, i wanted to know, i already added an old version of gogoloco to my avi, and i wanted to update it, should i do the same as here or i need to do something else? like gettin rid of the older version, am kinda new to this so i dont really know
Hey Ive seen in some avatars the gogoloco has a ghost (hiding your avatar aka invisible) option? What version of gogoloco is that? And is there setup process the same?
Hi there! I'm one of the moderators and helper with franada on the GoGo Loco system. The "Ghost mode" toggle had possible conflicts within VRChat's Community Guidelines that state against the obstruction of your VRChat nameplate. Therefore, we've decided to remove the feature from currently released versions of GoGo. I would advise against using it but I am in no power to stop those who still have access to it from using it, just thought I'd stop in to give some insight! Stay safe!
@@Prism5 I was under the influence they just wanted to hide the avatar, not the plate. How ever thank you for your comment! I have had people ask this in the past and told them that the guidelines say not to obstruct the plate
I did this tutorial step by step but when I use the wheels to lift and lower myself, the middle of my avi (more like where my head is stays in place but the rest moves) how do I fix this? I'm unsure what's causing this error. I also only see the All and Beyond prefab folders for the Gogo so I'm not sure if I'm doing something wrong with that too?
I keep getting an error "Failed to build VRChatFury component: ControllerConflictBuilder.Apply on" and it has something to do with "preuploadhook reported a failure"
@@PxINKYumm, I have another problem. What should I do if GoGoLoco icon doesn't show? Maybe this is due to the fact that I created an avatar using the VRoid program?
What VRC Fury components do we need to add? The only way I could get it to install is by using the Creator Companion and adding VRC Fury as a repository.
That may mean you have some things conflicting, unrelated to the video You can either debug them by reading the errors, or drop by my servers help channel
Good tutorial. Problem though -- The Expressions menu and everything seems right, however selecting "sit" doesn't make my avatar sit. None of the other selected poses work either. Fancy. What could be the issue?
My avi has their own afk animation,crouch and jumping but when I use vrcfury for gogoloco it changes it, is there a way to combine them or edit something? 😓
i do have a small question. so my goloco tends to shoot me up into the sky when i use vrchat. though i dont know if you have ran into this issue. i have ran into it quite a bit. if you know how to well. fix this issue. that would be grand. thank you sm
For some reason when i import vrc fury to my unity project it causes the vrc sdk to bug out, the control panel just disappears, and the avatar descriptor completely changes in appearance, making me unable to update the avatar. I dont really know if their is a way to fix this, but any help would be appreciated.
I tried doing the tutorial as said but the prefabs in vrcfury didnt show my gogo despite me following the steps, all it shows is a note that all prefabs moved to discord
So I added it and everything was working fine but my walking animation was bugged. I was just sliding across the ground and idk why, I am using the regulus model if that helps by any chance.
Did you ever find a fix or solution for this? I have the same issue. Everything else works as intended and nothing else on the avatar is broken, it's just the walking animation that is not there anymore, just sliding on the ground in a static standing pose.
Interesting issue, as I also added gogoloco to a regulus with no issues. Could it be perhaps something else messing with animations? or maybe Write defaults being missmatched?
Adding GoGo Loco to my avatar seems to break the MMD shape keys, does anyone know a fix for that? I've seen avatars that have working MMD shape keys and GoGo Loco
@@PxINKY The only error I got was in the inspector, saying: "The associated script can not be loaded. Please fix any compile errors and assign a valid script" [EDIT] I got the script to work, but now it says I am missing the gogoloco assets, despite having already downloaded the correct version of gogoloco and vrcfury from the links you provided Apologies for being late to reply..
thank you, this tutorial was so great! but there is a problem with the idle/standing animation? after doing this, for some reason its bringing my knees inward and making my legs go inward slightly. its normal when running and everything else but any idea how to fix this?
I got it to work but for some reason my base avatar menu options don't work. You can move overt to them and toggle....but nothing happens. It's like Gogo Loco is overwriting the base avatar features? I dunno.
@@PxINKY Every single other toggle (Clothing, body changes, ect) They all show up if I set them in the expressions menu but clicking on them in game does nothing.
Whenever I upload this it doesnt show up on the avatar. Even when Build & Upload it says that its making the copy of the original avatar. But it doesn't seem to work.
good news i somehow got it to work, not exactly sure what I did. I think it was adding the VRCFury community in the manage packages before adding anything.
Prefabs are now on there discord if anyone one is wondering.
Can''t find them, it's like paywalled behind a password :/
You just have to enter the password, there's no payment@@Pleiades.
whats the password?
Prefab moved again. You literally just drag the Gogo prefab into the scene and VRCFury is on it by default.
Jesus christ I hate that everything is on Discord.
Good to see guides like this appearing for such a useful tool. It makes such a difference to have go-pose on an avie.
Its about time someone made a video on this! VRCFury is amazing. I've replaced most of my workflow with it and it makes things so much simpler and faster!
Really good tutorial :D
straight to the point, no bullcrap. Cheers man, appreciate the help!
Glad you liked it! Appreciate the kind words :3
WHAT SORCERY IS THIS?! Holy heck thank you for making this video. I'm so happy I don't have to manually add flying and scaling anymore omg. Now all I have to do is edit the Scale animation to go bigger and smaller than the default values in gogo
Hey umm trying to do the same thing, can you explain where to find that animation in unity?
Figured it out, gonna put it here for posterity. Found the animation object in the gogo scale folder, was able to change it there
heya, an avatar creator here, i just wanted to say, i used to HATE furries but then i realized how helpful they are when it comes to helping with avatars. so thanks for letting me realize that not all of them are toxic people screaming at random people
I think its less of a furry thing and more of a VRChat thing
ive met plenty of non-furrys that do the same as you describe (and furrys too)
its all about finding the right people that mesh well with you!
and thanks for the kind words
the location of the gogo loco prefab has changed in the newest update but there's a read me in it's place that sent me to the discord that explained how to properly install the prefab, this video was a HUGE help though!!
i have a problem where after adding gogoloco, it just constantly say compiling scripts and just reloads the same thing over and over again
Bro every video you are making are so good, like everyone says, straight forward.. I am so new to this and everything is overwhelming ( in a fun way ) and you make it crystal clean on how to do stuff! GG WP
Thank you for the kind words! I will keep it up ^-^
thank you so much. I've been scared to use vrcfury because it seemed so complicated but now I know it can make adding gogoloco so much easier than I was originally doing it.
Thank you so much! I've been trying to get all the basics down and this really helped me understand how to add stuff like gogo so thank you!
omg this slaps, worked immediately for me too (on the skip chibi base so far) ty for the knowledge!!
Thanks for the quick and easy video to follow! Wanted GGL on my Winterpaw for AGES and this made it so much more simple to follow! Keep up the great work!
I absolutely love your videos. They're so concise and simple to understand. Thank you so much!!
I cannot find where it says gogoloco when you click on vrcfury, also does this work with unity 2022?
its not on there for me either
Check pins!
If anyone is having an issue of where they can't find the packages and/or the prefab will not work
In the new update, when you install it to the SDK, it'll have you manually install the packages through there for your avi
Once you have the packages installed properly, you can re-add the prefab to your avi like shown and it'll work
Thank you so much, I think this was the easiest setup for anything I've had to do for VRChat thus far! :)
Thanks soo much!! I can't tell you how thankful i am and how appreciative of the half-body users (like me) out there. This was a really quick and easy tutorial and i hope you get really far in the future!!!!!!! ❤❤
thanks dude you are best i uploaded my first avatar that i always wanted may you live peacefully ;D
Thank you so much for this, I've been pulling out my hair trying to get this working.
Hello! Just a heads up that adding gogo loco the way shown in the video, breaks toggles for quest users.
It took me hours to figure out what was wrong, after adding gogo loco my toggles for certain clothes broke for quest users, ontop of that certain gogo loco animation played toggles, so sitting down caused the shirt to turn off, or the pants to turn on. This didn't happen for pc users, only quest users seeing my avatar. So be warned!^^
Ps: using the newer supported unity and avatar SDK from vrchats website, up to date and all, not 2019. Im currently trying to figure out how to avoid my toggles from breaking when uploading gogo loco this way
I believe thats due to the parameters not matching between the 2 uploaded versions
easy fix would be to force build the pc one, duplicate the parameter list, and then dropping that into the quest version
It's very simple thank you
You my friend have saved me a lot of time and trouble, and for that. Thank you ❤
Wow, that really was so easy!! Thanks for the tutorial ^^
damn, this is sick! thanks dude! what a time saver
YOU SAVED MY LIFE! Thank you for this tutorial ❤❤
Happy to help!
thank u for ur service to the community
I don't see the vrcfury prefab folder when i import it
thank you!! this is the only tutorial that has worked for me, much appreciated 🙏
Thnks you you help my so much. I recomend thsi videos. It WOrks
Thanks so much plantning on buying a model for the first time and would love to have the gogo loco on it
Welcome to avatar creation! Good job making the first step!
Last time I did this it ended up with the camera on my avatar being way above it and my arms were stuck being straight out and up, does anyone know how to fix thisss?
This is a great tutorial! Thanks so much!!
Thank you, very easy to understand and very quick!
I'm having issues with mine it keeps saying
"VRCFBuilderException: Your avatar contains multiple implementations for a base playable layer. Usually, this means you are trying to add GogoLoco, but your avatar already has a Base controller. The fix is usually to remove the custom Base controller that came with your avatar on the VRC Avatar Descriptor."
And idk how to fix it or where
"Fix is usually to remove the custom base controller"
Go to your avatar and remove the base controller
@@PxINKYWhere can i find the custom base controllers in the avatar?
Same issue here, and if I am able to find and remove the controller, won't that mess up the avi and controls/features it already has? Don't want to give everything up for it
Hello, i solved the error.
In the hierarchy, click on your avatar, then go to the right and look for "Playable Layers", then go to base and click in the X. Now you have default locomotion and everything would work fine.
This happened to me because i added a custom sit and a custom prown.
@@drovastak6517 thx removing the locofixxand leaving default go loco fixed for me, all functs working
Love how easy this is to follow!
Also love your vtuber/pngtuber rig! What do you use? The hand following along is so cute!!
I commissioned someone for it a while back, Link to their discord is in the description ^-^
hello, i did everything in video but and i dnt got the animations wheel, i got a error called ¨animation is not playing an animator controller¨
Great tutorials as always :)
Keep it up!
Thank you nik, Interesting name change, but I respect it >:3
I LOVE YOU MY GLORIOUS KING
can you make a vid on updating from an old gogo loco to a new one per chance? and how to go about it ofc.
Ill add it to my list ^-^
2 Minutes , but the video is 4 Minutes XD
Good Video btw
The process does take ~2 minutes, i just like to explain a little so people can better see whats going on ^-^
Very good for half body. Seems the latest version updated the icons, many avatars I seen have old versions that are years behind now.
Thank you very much, it worked!
holy good god this is so much simpilier!!
Your tutorial worked, but now my face moods/emotions on my radial menu doesnt work. I just have a straight face all the time. Any way to fix that?
Is there a way to move it on the first page of the radial menu? Wanna know cause I wanna make my thing look somewhat clean looking since I’m the top left I want my watermark to be there but instead it’s the gogoloco
certain parts of my avatar aren't affected by gogoloco, I imagine this is a hierarchy thing but do you have any suggestions? (I've also noticed that the parts of the mesh are also present in the hierarchy, like I can see the eyes in the hierarchy and they don't move with the rest of the avatar)
so everything worked mostly flawlessly, but prior to putting gogo loco on my model, my legs worked good, but now they bend out sideways. Any ideas why this happened?
I believe gogo has a spot in their doc that explains this issue
To anyone struggling: You would have to make the avatar be the parent object to the prefab
Hello! I'm quite new to uploading avatars and when I tried this it told me that something else was using the controllers? It said I could fix it by reseting the custom controller? I have no idea how to do any of this.
want to drop by my discord? i would be happy to help you fix your issues
@@PxINKY I would love to! I'll join rn, my user should be AMOR ^^
Same problem here! Any solution? ;_;
when i use any poses my avatar floats higher than it should, is there any way to fix this?
same issue, click an animation and im 6 feet in the air :/
been trying to figure this out but without breaking pre existing menu. i have a nardoragon ive been trying to add gogo loco to, but it has outfit and other customization options. when i load it into vrchat without adding gogo loco, the pre existing menu is fine, when i add gogo loco, the other menu disappears/breaks, i see the gogo menu but not the menu that came with the nardo. any ideas as to how i can add it without it breaking the other menu? tysm, your tutorials are always super helpful :3
I believe the script allows you to select a submenu to build / bake it into to. Try reading the VCF script
I follow the steps exactly, but when I build the test avatar and try to use it, it isn't in the expression menu. Is it because I am using a test? Should I apply it to the final avatar? Is there something else I can try?
same w me -
I have one already organized it only costs $20dollars
@@sakura-2980 UPDATE it was because I was using a test avatar! Uploaded it once and everything works fine! Hope this helps
Thank you this helped so much!
question , once i upload the goco to my pc version would i also have to put it into the project while uploading the quest side ?
GoGo Loco uses constraints, colliders, and a few other things that quest does not support sadly. As for the scaling, I have not personally tested it on quest, so I can not give a 100% answer
I do believe there are ways around it, but I do not use quest sided stuff so I can not comment on that sadly
maaaan good tutorial. thanks ♥
Last time I tried this it took me 2 days and it worked but at what cost
Let's hope its easier now ...
Thank you so much! You have a very cute fursona!
Aww thank you very much
i cant get my quest and pc avatars to work together with gogoloco, built them three times already, if i use gogoloco in either quest or pc, the resizing mechanism will either show as 100% or 0% and flying for the platform, so like when im using my avatar in 30% resize it will show like im flying and not actually resized to the platform (so if im using PC, it will show that i resized to 30% but on quest im basically flying), other than that the avatar idles and such work fine (n thx vry much for the tutorial)
Very interesting, are your pc and quest 1 to 1 clones? or are they different in some ways?
@@PxINKY well, they are kinda one to one, both come from the same package and the only "big" difference being an addon collar to the PC version since i didnt wanted to rewrite all the animations for that specific avatar for the time being, but, every time that i change the characteristics of that collar, it resizes the avatar to 100% in the perspective of the other platform. So if my friend just had a small adjustment to that collar radialpuppet it would show his avatar as resized to 100% on my vision(pc) but he continues on 25% on his vision(quest). Now looking abit into it i think that the collar parameters might be somehow "colliding" with the gogoloco parameters
"ill cut back to when that is done"
doesn't cut to when it's done
I may have made a mistake, Im still a novice, mind pointing where i made this mistake?
y@@PxINKY I actually got a good laugh out of it dont worr
hi! first of all nice video, i wanted to know, i already added an old version of gogoloco to my avi, and i wanted to update it, should i do the same as here or i need to do something else? like gettin rid of the older version, am kinda new to this so i dont really know
best practive would be to nuke the old files from your project / avatar, then use this tutorial
so when I try this it removes the "animator" from my model
any advice
good morning, how are you, I really loved your tutorial, but I would like to ask you something, is this tutorial for quest avatars too?
would work the exact same, tho some stuff like the collider would be removed first
Hey Ive seen in some avatars the gogoloco has a ghost (hiding your avatar aka invisible) option? What version of gogoloco is that? And is there setup process the same?
Never heard about that, but i do have a separate video on that already!
Hi there! I'm one of the moderators and helper with franada on the GoGo Loco system. The "Ghost mode" toggle had possible conflicts within VRChat's Community Guidelines that state against the obstruction of your VRChat nameplate. Therefore, we've decided to remove the feature from currently released versions of GoGo. I would advise against using it but I am in no power to stop those who still have access to it from using it, just thought I'd stop in to give some insight!
Stay safe!
@@Prism5 I was under the influence they just wanted to hide the avatar, not the plate. How ever thank you for your comment!
I have had people ask this in the past and told them that the guidelines say not to obstruct the plate
@@Prism5 Didn't know that! Thank you for enlightening me. Yep just happened to come across a avatar that had the feature still in it. Thanks!
the gogo folder doesnt appear on vrc fury
Thanks for you amazing video!!!
I did this tutorial step by step but when I use the wheels to lift and lower myself, the middle of my avi (more like where my head is stays in place but the rest moves) how do I fix this? I'm unsure what's causing this error. I also only see the All and Beyond prefab folders for the Gogo so I'm not sure if I'm doing something wrong with that too?
Seems as if VRChat introduced there own scaling system recently, that could be why it doesn't work
My VRCFury package folder only has 2 folders in it, editor and runtime. How do I get the prefabs?
try updating, make sure you are looking in the right area
@@PxINKY it's showing up as 1.130.0 in VCC and I just updated it
Make sure you're looking in the folder
"Packages/VRCFury Prefabs/GogoLoco"
and not
"Packages/VRCFury"
@@johnathanreed98 I only have one VRCFury folder in packages and it doesn't say prefab
@@VintageFenrir Prefabs are currently not included in the VCC package. They are only available if you use the vrcfury installer package.
I keep getting an error "Failed to build VRChatFury component: ControllerConflictBuilder.Apply on" and it has something to do with "preuploadhook reported a failure"
Oh yeah I should mention I have the latest version of vrcfury but it doesn’t have gogoloco broke.
On second thought I think I solved the problem.
I don't have the VRCfury Prefabs in Packages for some reason
They moved it to the gogo loco folder now under assets
could you possibly help em solve a issue with my avatar flying up above the map? when using the newer version of gogo loco
Interesting issue, Have you contacted the help server for gogoloco yet?
okay its the pc side but what about the quest side since if i try to do the same on android i just get missing scripts for it.
Copy the param list and drop it into the quest upload (aka make sure the paramteres match up)
alternate video title : Speedrunning GoGoLoco install
What should I do if I get stuck on this: VRCFury Installer > Triggering Package Resolve
Are you using the most up-to-date sdk?
Do you have the right unity version?
@@PxINKYumm, I have another problem. What should I do if GoGoLoco icon doesn't show? Maybe this is due to the fact that I created an avatar using the VRoid program?
What VRC Fury components do we need to add? The only way I could get it to install is by using the Creator Companion and adding VRC Fury as a repository.
VRC fury is a script, you just need to add the prefab as showed in the video (make sure to import gogoloco too!)
Would i need to sync it to both versions so it works with both instead of removeing my assets like clothing etc on pc
you can remove stuff and such, but you MUST keep the params 1 to 1, or else your quest / pc will have bugs between the versions
not working for me, i did it exactly as it is in the video and all i get is a bunch or errors when i try to upload my avatar.
That may mean you have some things conflicting, unrelated to the video
You can either debug them by reading the errors, or drop by my servers help channel
Does this method still work even with the recent update (for rescaling) that broke go logo?
for the other features yes, but if you want to use it for scaling then there is no point, since VRChat has it natively now
Good tutorial. Problem though -- The Expressions menu and everything seems right, however selecting "sit" doesn't make my avatar sit. None of the other selected poses work either. Fancy. What could be the issue?
Perhaps write defaults missmatch? do any errors or warnings pop up when you attempt to upload?
My avi has their own afk animation,crouch and jumping but when I use vrcfury for gogoloco it changes it, is there a way to combine them or edit something? 😓
yup! its a little more advanced, but im pretty sure gogoloco has documentation on just those!
hi i did everything but in my vrcfury prefabs there is nothing, using just the unity not the creator company.
Vrcfury remapped prefabs to their discord server, youll need to go there to get them
@@PxINKY thanks ❤️
@@PxINKYwhat is their discord server?
@@imnottsuki7978 you can find a link on the vrcfury website or search vrcfury
i do have a small question. so my goloco tends to shoot me up into the sky when i use vrchat.
though i dont know if you have ran into this issue. i have ran into it quite a bit.
if you know how to well. fix this issue. that would be grand. thank you sm
Hmm, I would suggest using the Gogoloco discord server help channel, If you do end up there, let me know what they suggested to fix it!
Thanks again Pinky!
ok so what if I want the poses and scaling but nothing else?
In that case, you would probably want to go about adding it manually and editing what you want yourself
For some reason when i import vrc fury to my unity project it causes the vrc sdk to bug out, the control panel just disappears, and the avatar descriptor completely changes in appearance, making me unable to update the avatar. I dont really know if their is a way to fix this, but any help would be appreciated.
i have the same issue happening :((
Update your SDK
This is likely due to your VRCSDK being outdated (this happened to me, I had to go into "manage project" and manually update it)
I tried doing the tutorial as said but the prefabs in vrcfury didnt show my gogo despite me following the steps, all it shows is a note that all prefabs moved to discord
Correct, they decided to move all there prefabs over to their discord.
head over there to grab them
So I added it and everything was working fine but my walking animation was bugged. I was just sliding across the ground and idk why, I am using the regulus model if that helps by any chance.
Did you ever find a fix or solution for this? I have the same issue. Everything else works as intended and nothing else on the avatar is broken, it's just the walking animation that is not there anymore, just sliding on the ground in a static standing pose.
Interesting issue, as I also added gogoloco to a regulus with no issues. Could it be perhaps something else messing with animations? or maybe Write defaults being missmatched?
it keep saying prefab missing for vrc furry
any help is apreciated
I had to follow the advanced setup on how to get vrc fury properly imported because the normal package/installer didn't work for me
where you using vcc or an outdated SDK?
thank you so much! :O
Adding GoGo Loco to my avatar seems to break the MMD shape keys, does anyone know a fix for that? I've seen avatars that have working MMD shape keys and GoGo Loco
I did exactly what was on here, but I cannot see it on my expressions menu
Did you get any errors? did you make sure you imported both required packages? does your menu have space?
@@PxINKY The only error I got was in the inspector, saying:
"The associated script can not be loaded.
Please fix any compile errors
and assign a valid script"
[EDIT] I got the script to work, but now it says I am missing the gogoloco assets, despite having already downloaded the correct version of gogoloco and vrcfury from the links you provided
Apologies for being late to reply..
thank you, this tutorial was so great! but there is a problem with the idle/standing animation? after doing this, for some reason its bringing my knees inward and making my legs go inward slightly. its normal when running and everything else but any idea how to fix this?
It woukd be best to reach out to gogoloco themselfs, i dont know the full complexitys of how it all works
Do you need to add it to both quest and pc versions of your avatar or just one?
both if you want to have it on both
I carnt get it to work it keeps saying somethint about change my rig type to humanoid how do i do that
Does your avatar upload normally?
I have one already organized it only costs $20dollars
I got it to work but for some reason my base avatar menu options don't work. You can move overt to them and toggle....but nothing happens. It's like Gogo Loco is overwriting the base avatar features? I dunno.
yes, gogo loco over writes your base and uses its own
that is intended
@@PxINKY So would i need to manually add all my old toggles to Gogo loco? Is that possible?
@@infernodergo2527 Yes, and by base do you mean your base layer? or every single other toggle?
@@PxINKY Every single other toggle (Clothing, body changes, ect)
They all show up if I set them in the expressions menu but clicking on them in game does nothing.
Whenever I upload this it doesnt show up on the avatar. Even when Build & Upload it says that its making the copy of the original avatar. But it doesn't seem to work.
Is there enough spaces on the avatar menu? is there enough params left? did it spit any errors out during upload? (check console)
good news i somehow got it to work, not exactly sure what I did. I think it was adding the VRCFury community in the manage packages before adding anything.
@@Tyler-fg1pt awesome news! Have a good rest of your day ^-^
@@PxINKY thank you, you too I appreciate the tutorial!
quick question can I add a different version of GOGO LOCO
With VRCFury? probably not, since its made for latest-version
That being said, if you have older versions, you can always add them manually!
what about if it is an avie that it is not mine (i just copy in inworld)
You need the unity project of an avatar to do any kind of edits to it
But how does one merge this with their existing controllers to bypass the errors? You forgot to show that part
remove them from your avatar