The making of "Temple of Shiva" | Unreal Engine Speed Tutorial | the bluedott
Вставка
- Опубліковано 24 вер 2024
- This is not a full tutorial, I tried to show some part of my workflow. This is a very 'close to my heart' kind of project. Taking time in making this. Have added the starting scene, in the last, do have a look.
Will try to do someday full tutorial, can't get enough time due to my job.
.
.
.
.
.
Fully created in Unreal Engine 5.4. Using assets from the Ancient Valley, Paragon characters & Skeleton Knights.
.
.
.
Environment inspired by @magnetvfx
Follow his channel if you want to learn Unreal Engine
Music : Theme of Shiva
NOTE TO VIEWERS
No artificial intelligence was employed in the creation of the visuals.
It was all done by a human.
I appreciate your support and hope you enjoyed this cinematic experience.
_______________________________________________________
#ue5 #UnrealEngine5 #ue6 #lumen #nanite #mood #unrealenginetutorial #ue5tutorial #tutorial #metahuman #omnamahshivaya #shiva #dark #Videogame #videogames #lighting #pcg #HDR #realism #artstation #matrix #nextgen #cinematic #rtx4090 #rtx4080 #nvidia #game #substance3dpainter #playstation #xbox #lighting #trending #quixel #megascans #realtime #cgi #vfx #animation #fluidflux #oceansystem #houdini #fluidninja #volumetrics #kitbash #kitbashing #kitbash3d
Notification nhi aa rha videos ka search karna pad rha h
Full support forever bro
Thanks bhai. UA-cam ka glitch hoga. Next time pe premier me set kar dunga
Nice!!!! Bro, a full tutorial please.
As soon as possible
From where did you get the crawl animation like while retargeting the character on the left and its animation,where did you get that?
And where did you get god shiva model?
I can give you a short hack, go to mixamo, use the character passive_marker_man from the prebuilt character. First download 'with skin' the T pose. Then add any animation to it, and download the animation without skin. Make a folder in the Unreal project, first add the Tpose, then add the animations, in the same folder. Right click on any animation, retarget it to any skeletal mesh present in your project. And in that way you can retarget any animation to any skeletal mesh, even the paragon characters. Hope this helps.
Is your focal length 15mm? Can you share your camera setting?
Sometimes for wide shot it's 15mm, but for max times, I use 50mm, 16:9 DSLR with 1.8mm aperture. For more close up shots 85mm.