Testing New Wilderness Weapons & Wilderness Boss Ramble
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- Опубліковано 15 лип 2024
- Discussing the new Wilderness weaponary & boss rework - Enjoy! Check out the Wildanator Playlists.
PP's Channel (More info on barrage tasks with new sceptre): / poisonedpotion - Ігри
First. sit nerds. Also realised I rendered in 480p. Soz
how did you get the amulet of averice in beta worlds??
@@renspk55 killed loads of revs for it, I joke they have it in the beta world banks already
I very much enjoy checking on your progress. Long live Wildanator!!!
Ty for the vid
Very welcome lad
I really like the thammy scepter changes especially as well as the other wildy weps with the spec bar, I hope in the future jagex adds some new tanks wilderness armour so that there's even more balance between anti pkers and pkers.
Yeah spec bar on all weps is also a gamechanger for anti-pking, I didnt even think about that!
Wait so only wilderness bosses drop these weapons?
"With some footage in the background" *farts* 00:44 XDDD
squeeky chair Nev
Sometimes I tend to ask myself the same thing ..
Bee..
I’m hoping the new sub-30 versions of the bosses are better, but it sucks they left out Scorpia.
certinally looking forward to what they come out with, guess scorpia is untouced like the other wilderness demi-bosses
Rare upload PogChamp
Same drop rate as viggoras chainmace confirmed
I think that the wilderness weapons should shred everything. The bosses should have high kph so that there is greater risk v reward. With more people in the wilderness you need there to be more loot faster so that PKers arent just killing pvmers for their gear rather than the boss loot.
Interesting, I feel with the proposed GP p/h and entry fee that killing PvMers could be good money, I agree it should be a good money maker for both PvMers and Pkers
Algorithm gang.
My man
Does it require the weapon to upgrade it to the new buffed version? (Iron Man BTW)
It certainly does, although they are talking about lowering the drop rate of wilderness weapons as most feel they are too rare currently
Really hope these changes pass, very good changes.
Me to man!!
Also, just saying, but the new fang beats v-mace at callisto for example
Yeah be interesting to see whats BIS when they get update, with silly def I can imagine fang is decent rn
You used to have to run around trying to find people or world hop on a single boss. They put all of them in one place now lol. Serving the pvmers up on a silver platter for pkers.
I don't think a world hopping simulator should be how the wilderness is, I like that it'll bring activity. Good anti-pkers could also make bank
Beeta world's! Lmao
Given Jagex I'm just going to say cautious, not cautiously optimistic
We go in hopeful! ... with reservations! XD
My only gripe about the new update is that it puts all three bosses into their own single boss cave.
It could had been just well enough to make a spider lair (maybe themed like a huntsman spider nest) for Vene, a big cave for Callisto, and then repurpose the dwarf cave to be a temple entrance to Vetion.
Having them all in the same cave, but with themed rooms is just weird. Why are they all flatmates? Is rent in the wildy too high?
I do think that they will all have their own caves similar to how you explained actually I just think when you exit it takes you into shared tunnels, that's how I read it anyway
@@Wildanator Then that is a whole different interpenetration than what I got.
To me it sounded like there is a shared entrance/entry cave that leads to the three boss rooms, and then a separate exit cave.. Kind of wish they made it more clear.
And I hope if they add combat tasks to them that they can be done in the singles mobs.
@@BanjoGate yeah I guess as it comes closer it'll become clearer, I know the fights will become a lot more engaging like venny spanwing small spider's you need to kill and stuff, I think they will for sure at cmb achievements
I remember hearing it would be a big cave with the 3 boss rooms and the boss room has its own exit so you can't go in and out to log. Kinda like the rev cave changes
I don't like the idea of a huge multi clan locking down the bosses and making 5m gp/hr
Unlike revs back in the day there is only 1 of each wildy boss, so it wouldn't actually be that profitable for massive teams to lock down. But I guess time will tell, I do like the multi and single split tho
@@Wildanator It would be if you stole multiple worlds.
This seems like a horrible update that will backfire more than it will help.
wilderness bosses are dead witht that update
why does your game look like a lofi hip hop beat
Wha chow mean
@@Wildanator it just seemed to have this sort of grainy texture overlaying the game screen