Yes, engineer is more interesting in defence than in attack. Still, even if you run alongside, no one will even look that you are an engineer and allies themselves will try to cut wire, build FP, plant bomb... Still, ability to have carbine + revolver and armour combination keeps you from getting bored.
Man, what would I give for a guide on Caporetto. I always play as Italians and either hold them off on the first point, or the Germans painfully push through all the way without any stoppages
It is like you say, either you stop them at the first stage or you loose at Caporetto. But there is nothing a single person can do. It ahs to be a team effort. Some things that do help while deffending are: -having engineers building fixed and additional barbed wire and sandbags -having mountaineers spotting directly and indirectly -people focusing the objective that mater/playing a team game and not for K/D ratio -spreading over the whole front and comunicating breaches and similar -adapting to situation at hand I could add some more reasons but these are the major ones in my oppinion. It is not like you have to do only 1 thing to win, it is multiple and most of them depend on other people, not just you.
@@gaming.teacher well, I did screw the whole German team at Piave multiple times by holding the small bridge on the 3d hold... But the thing about Caporetto is that no matter the players, it always seem like germans are piercing our lines with rows of broomhandles and lugers supported by their mg. Meanwhile, the defending team is too spread out to really react, and after the first point the hillside is too open for defenders to counterattack. The same hill defence against hungarians (I forgot the name of the map) feels more balanced, somehow. Maybe Caporetto is just too wide...
Fiore ... well personally not my favourite map because of abundance of "mushroomers" (campers who cant be seen in woods and grass) on both sides in first two stages. Even with that fact in mind, its quite realistic to win defensively at each stage, and further away easier it is.
It's great gameplay
Cool. Looks like a tough class
Yes, engineer is more interesting in defence than in attack. Still, even if you run alongside, no one will even look that you are an engineer and allies themselves will try to cut wire, build FP, plant bomb...
Still, ability to have carbine + revolver and armour combination keeps you from getting bored.
Always wondered how you have to Play that class on offense.
Now you could see it. Also I do explain it on my tutorial video of the engineer. :)
Man, what would I give for a guide on Caporetto. I always play as Italians and either hold them off on the first point, or the Germans painfully push through all the way without any stoppages
It is like you say, either you stop them at the first stage or you loose at Caporetto. But there is nothing a single person can do. It ahs to be a team effort. Some things that do help while deffending are:
-having engineers building fixed and additional barbed wire and sandbags
-having mountaineers spotting directly and indirectly
-people focusing the objective that mater/playing a team game and not for K/D ratio
-spreading over the whole front and comunicating breaches and similar
-adapting to situation at hand
I could add some more reasons but these are the major ones in my oppinion. It is not like you have to do only 1 thing to win, it is multiple and most of them depend on other people, not just you.
@@gaming.teacher well, I did screw the whole German team at Piave multiple times by holding the small bridge on the 3d hold... But the thing about Caporetto is that no matter the players, it always seem like germans are piercing our lines with rows of broomhandles and lugers supported by their mg. Meanwhile, the defending team is too spread out to really react, and after the first point the hillside is too open for defenders to counterattack. The same hill defence against hungarians (I forgot the name of the map) feels more balanced, somehow. Maybe Caporetto is just too wide...
Is Fior a good or bad map, I see reddit usually detesting defending on Fior
There are some people who detest defending in general, but I do not think that Fior is a bad or good map.
Fiore ... well personally not my favourite map because of abundance of "mushroomers" (campers who cant be seen in woods and grass) on both sides in first two stages.
Even with that fact in mind, its quite realistic to win defensively at each stage, and further away easier it is.
it's because the defense team doesn;t have good strong points of straffexpedition maps
yer supposed to demo the wire so they can;t re-seal you off