Honestly, as excited as I am for persistence in hangars, the removal of armistice in hangars might be the biggest win here! No more having to take off and fly out of armistice range before you can load your weapon rack or give a fellow player a gun or even just test out weapon fire rate, recoil and spread!
How about showing weapons with their attachments in the storage display so we can tell which of our dozen P4-ARs are equipped with which goodies? Also, when selling said weapons, include the sell price of the attachments and not just the base price of the weapon.
Glad to hear the Spirit, Cutty, etc. now will be assigned to medium hangars. I could barely get into those small hangars in my Spirit without grazing the wings on the impossibly tight door entrance.
I'd love to see a purchasable 4 SCU sized gun rack/weapon locker that snaps to cargo grids. It'd make moving weapon kits between locations much easier (as well as letting us build our own armories in our personal hangars).
While I really won't be doing a ton of shipping related stuff, I do recognize how important it is to the game as a whole. Inventory management branches into every aspect of the game.
I'm not sure about it, having "load/unload" from ground zero doesn't make logistic sense for bigger ships, I can get behind it for small ships sure, but in real life loading and unloading for large ships would most definitely happen slightly above atmosphere level to cut down on fuel and travel time, cargo would then be using a "space elevator" or some sort of platform that transports goods to and from space/ground, people often refer to this as building as a "space port", SC doesn't seem to be going on that route, which is a little of an immersion killer imo, not a huge deal
This Chad fellow seems like a sweetheart. You can tell he really cares about making things dope for the players and responding to feedback. Huge ups for implementing search, gonna be so huge
i hope they allow sets. set up favorite load outs for different things. so instead of looking through everything every time you just select your favorite load out and it all shows up in one click.
Welp...time to figure out how to haul a Big Benny's vending machine away. BUT..we're still waiting on some clarification on security measures at outposts. If you're loading cargo, I can run up to the terminal & send your boxes down the freight elevator, making them my boxes or I can just tractor beam them away.
tractor beam them away where? lol and thats if you don't get caught by the player. Alot of players these days are very cautious now, especially me. from watching recent videos of players getting hijacked haha.
I suspect we won't see those soon sadly. However, yesterday's teaser did show asteroid bases are coming. So perhaps, VFG will be locked to one of those.
@@brianorca I really wanna know let's say I have an asteroid hangar only in my pledge and I am on planet, how will my asteroid hangar make sense on the planet when they eventually give people their pledge hangars? Is there any discussion on this?
@@dhwajgoyal There will most likely be a wipe when they add pledge hangars and you will be able to choose from there. Right now it is only tied to the planet you have residence at.
@@dhwajgoyal Doubtful that you ever will. Like you said, if my home is in Area 18, what sense would it make that I could take an elevator into the city and end up at an asteroid hangar? I would argue that the "personal" hangars we have in our pledges will be tied to player built bases, not cities. Until then, you have whatever hangar the city has. Kinda like how if you live in a forest, you can't just choose to park your car in a desert.
Or at least let me connect my mobi to the location I'm in and let me see the prices of commodities. Taking the trip to the TDD so you can just find out that the location doesn't take any more off the stuff you have on board feels so lackluster...
Pretty sure they actually want you to travel around the stations. They don't want you to be able to do everything in your hangar. Maybe a compromise could be a "convenience" fee. Can connect to the station's shops and commodity traders, but it will cost 10-20% more to buy and will sell for 10-20% less than if you went to the place yourself.
Nice to see these larger systems falling into place. Still hoping to see an inside star citizen titled "NPC overhaul" tho. For me getting rid of the static t-poses, random npc standing on seats &spawns on top each other should be way higher in priority. Takes you right out of the world everytime. Also increased character interactions
So my main question is, will the autoloading fee be waived for ships that currently have NO ACCESS to their cargo bay? i.e like the Reclaimer and Carrak.
@pIaydagames you can get to them however you can not get cargo out of them in any meaningfully way. Because as of current the rear elevator is too small and the rear " opening" is also yo small to get a full cargo bay out of.
@RasakBlood you can look at the cargo, you can even shuffle it around the bay a bit for all the good that does you. But what you can't do is get it out of or into the ship. So fir now, these ships should get a reduced auto-timer and fee until CIG makes the cargo accessible for loading and unloading.
So let me get this right. You have to land at a location, then store your ship (maybe), travel to the TDD - which takes several minutes - to sell the cargo, get back on the transit, go back to the hangar, recall your ship (assuming you have to store it), to then unload it to get paid..? Glad to see CIG are really taking efficency and player enjoyment into account. I guess it'd be a completely insane idea to be able to sell from the hangar itself from a special TDD terminal, saving people literally 10 minutes of their life on every single cargo sell. I swear they have no one with bright ideas working at that place. 😂
I can remember my original hanger which held 7 ships most of the ships could not fly at that time. The one I was testing was RSI Aurora LX vs the Vanduul.
Not played this game in YEARS! many YEARS due to performance issues and bugs, I am just above the minimum requirements. I will be testing again soon,it should be good. Cant wait to get back into it..
Performance is getting better. But they do keep adding new things that are slowly increasing that minimum. At the same time the latest and near future patches are drastically changing some of the game, and I suspect more jank for a bit longer.
I know there's a seemingly infinite number of things to get done in this game's ongoing development, but I really wish that the Carrack (and any other ship that doesn't work with this new cargo system) could have gotten the necessary work to allow for manual cargo loading. It was released with a ton of asterisks from CiG years ago with the assurance that the ship would get some more modelling/design work, yet nothing has changed. No manual cargo loading because the cargo boxes don't open, no second method of ground entry (the rear elevator really should be an option for this), no cockpit glass shields (and the appropriate gameplay), and apparently no Jump Point arms when Jump Points soon become relevant.
Until you give us some way to have a personal hanger at a space station (even if only the 7 with cargo decks and GH), the simplest way may be to let us set them as out home upon first spawn of the patch, the personalized hangers are not really even on my radar, as all I usually do at my "home" is load up and go to the orbital station where I really make myself a home for the patch. As always the drawback of being up at a station would be limited size availability to the hangers, but many of us live with that anyways, Also, for locations that you can't store any haulers, you should enable a Hull-C like option for auto loading and unloading, both to enable ships like the Carrack or Reclaimer to be able to move cargo, given their poor access to the cargo holds, as well as giving players the option to focus on security at these more open locations
It would be a huge Quality of Life update to have the ability to set a few different preset outfits/load-outs so that we can equip different armor/clothing sets for different activities. I don't bring the same gear to bunker missions as I do for trading or other activities. Setting armor/weapon/utility item combinations as a preset would be amazing. If the items in that preset aren't available from the current inventory then you could edit that preset to fill it with available items instead.
Yeah. Instead of having them magically appear anywhere out of thin air, you have them magically appear out of thin air only where there is a screen. Because immersion.
How does this work if you are trying to move cargo in the Carrack? How do I get these big boxes thru a small/tiny door in the Carrack... asking for a friend
So, you can invite someone to your party - fully kitted for a certain mission and op - let him inside your personal hangar, kick him from the party, fill him with trespasser justice, and loot him. Cool!
So what happens when someone sneaks into your hangar and kills you? Will they get teleported back to the spaceport and get shot by local security or get teleported to GH?
i dont know how its implemented atm, but it makes sense to me that the automatic loading takes about as long as it would a single player. you are practically paying someone to load your ship while you go and do other stuff. i also wouldnt object to the ability to load 2, 3, or 4 times faster by paying 2, 3, or 4 guys to load the ship. time is money, so money should save you time.
I´d love to get something between loot crates and 1scu containers with configurable labels to keep my gear sets in order. And maybe dummies for those suits that look cool but will definetly never be used
Last ISC dedication was very moving. To be honest, I almost shed a tear I'd love a "meta" episode on ISC itself. First and foremost, the people behind the scene, video/sound capture and editing, doing the set(s), the various sets along with items crafted, given, collected over time, Jared himself of course, and other alike related to the show
As a solo scav usually on a vulture, I’m still a bit dubious about all of this (time wise), but gotta try it first. Sure love SC grounded mechanics, but there’s gotta be a sweet spot between realism and enjoyment.
You could simply chuck all your boxes into the elevator and send it down. Once you have a lot of them, load them all into a cargo ship and take it wherever you plan to sell up at. I wouldn't be too worried with something the size of a vulture. Now if you have a C2 full of boxes, that might take a good amount of time to transfer.
@@pIaydagames Because It is an Alternate Stop in a trade Route I have among Other small Outposts. Just means I'll Have to rework my routes when 3.24 Drops.
what this game really needs is social systems. (Like factions and groups that others can see and request to join or be invited to for different jobs etc.)
I do hope they've gone through all the cargo grids and made them sensible, because some ships can definitely be felt they were designed with the old cargo system in mind and are very hard to manually load/unload, or use a weird mix of boxes to fill it.... But perhaps they have because the loading of the C2 they showed filled up differently than it does on the PU so... Suppose we'll see...
these next 3.24 builds need to show significant improvements in regression bugs, stability, queue issues and ships not blowing for no reasons. 3.24 is in more peril than previous patch cycles (IMO) and this is the first time I am genuinely worried we dont see 4.0 Live this year. I think these feelings are broadly felt in all the communities I am apart of as well. SC and CIG need to show its players something to believe in
At least you can call them up the main elevator and park them to the side in personal hangars, but that's not helpful for us who want to load up at stations for now.
@@pIaydagames Because the CitizenCon video that first showed us the cargo elevators also showed them being used to bring ground vehicles out of storage.
I was starting to think everyone forgot about this. It's just 3.24 then 4.0, never you mind what's missing. It was never there to begin with. Smoke and mirrors.
In 2024, people buy and sell goods via an app on their smartphone. In the year 2954 in SC you have a Mobiglass, but after landing you have to walk awkwardly to the trading terminal to complete the deal and then back to the hangar.
Nice you buy a shirt at Amazon and it materialize at your home? Crazy! In my country im able to buy with apps but to get it it is hmmm let me think...it is still the way like since ever in trading. It needs to be moved from point a to b to get it.
for stores that would make sense but for trading it really wouldn't. Modern truckers use dispatchers/Qualcomm to communicate, never themselves. But an api is promised to monitor the market, but I'd be suprised if we see it within 5 years, it would require a complete game.
@@665Jan83 A) this isn't "the real world," this is a GAME. B) I already moved the stuff from point A, the origin point's cargo elevator, manually with a magic tractor beam that makes everything weightless, up through the atmosphere with a magic reusable single-stage-to-orbit craft, then through space to point B using magic faster-than-light drives, back in to the atmo without burning up my magic ship because it has magic invulnerable (but only to reentry thermodynamics) heat shields, then off my ship back to another cargo elevator with the same magic tractor beam...and you're going to tell me that having a computer in the hanger to be able to do the trading contract is somehow going to break immersion? If anything, _not_ having that kind of element is immersion-breaking, since we have that kind of technology today. You didn't think the people moving real cargo in real life still have to run paper forms back and forth did you? It's all electronic, mostly done on tablets, not unlike the magic Mobiglass.
I sure hope the MPUV tractor will be purchasable in game with the new patch. Loading my Caterpillar with a hand tractor seems rough since the cargo doors still don't lower to the floor.
Instead of stripping corpses then moving all the gear towards a box / ship storage then to a storage at a city/port, you think I can just have a giant pile of geared corpses in my hangar?
1:19 Since there are item banks all over the station, why not also have one in the hangar so you can get small items in the hangar without using the freight elevator? Thay way you can have people go from hab to hangar in street cloths and gear up in the hangar, which is probably what people would do in IRL. I mean, astronauts don't put on a space suit in their bedroom then take the shuttle to the launch pad.
Im willing to bet its on the table but probably not with the persistent hangars. That strikes me as more of a base building customization thing they will put in when we can actually start to make our own bases.
Unique Item Recovery Now that the Feature has been indefinitely postponed: Are there plans to add it with a x.x.x patch ? Are there plans to add it in the Coming Decade ? Is there any information at all ? Will we have to wait another three years since the inventory system was added to the game in November '21 with 3.15 before we can safely get our subscriber/paid content back in case we lose it due to a bug or your friendly neighborhood Murder Hobo? Any plans to just add a Tab to the Shops for Subscriber Stuff as a quick fix until the issue is Sorted out ?
Once everything gets ironed out, make sure Chris gets a vacation. He looks like he's felt every comment the last 3 months. You're doing amazing work for an impatient group of people, myself included. On behalf of all of us, thank you. Thank you for listening to our insanity and getting this project looking amazing.
It is probably already planned for hangars, or player bases when we get to that point, but I would like to have an area of the hangar to have a ship parked, probably no bigger than a heavy fighter, and display with it the weapons, similar to the load out screen from Strike Commander.
So, a list of everything stuck behind an inability to actually get functional, game mechanics that are in game now and just need to be combined in new locations. Ship spawning in, yeah they just have to add the moving up on a lift. Vehicles moving up on elevators/lifts in, (yeah ever see the ground vehicles and snubs on elevator cargo grids for the Connies or 600i). Having items spawn in from calling them up on a kiosk in. Yeah even easier than having them spawn in on ships as now its all-in-one location, a boxy little elevator and still optional to have all the various ships that they already have in the game with cargo spawning in the ships now just add a wait timer. Persistent hangers, Ok, so they are introducing persistence, wait nope that's in and one of the major factors is why servers degrade over time as all those assets in the game clutter up more and more data transfers between client and server and replication layer. Hangers, nope same. Kiosks and personal inventory. Nope in as well, they just now limit your local inventory access to specific kiosks. Making personal hangers as instanced locations, Ok found one new thing. Expecting that as servers fill up the need to partician off for the instanced location is likely going to create major hiccup in every city landing zone as personal hangers get added into the data packets between server and client in bulk. Maybe they would have been better off making instanced personal apartments in the habs first, then try to tie that once it was stable in with hangers. Oh well. The wait goes on. All for content originally slated for 3.23. And the regular servers without all this still in such a poor state as to make even bothering to play being an intent on self-abuse and time spent uselessly. I do hope CIG can turn this consistency they have around I truly do. However that would require them to do a significant change in direction from what has been a decade of consistency.
Huge bravo to CIG for making such an INCREDIBLE update! This is legitimately the first time in the verse where we have an actual home of our own to go to. Cargo looks AMAZING, and the wait times are perfectly suited to SCU crate size from the values shown. The ability to store commodities and wait for demand (looking at you RMC) is INCREDIBLE. It makes salvaging so, so much more effective. This is the patch of our dreams, and it’s so, so worth the wait.
I hope it's worth the wait. Because everyone will be doing much more waiting. But hey. More timesinks = making less money = more time to earn to buy in game = more people using real cash to jump the queue. Cos immersion.
1. What happens when you log out with cargo in your ship? 2. What happens if we drive a car or fly a ship into the freight elevator and then call something up?
@@ledocteurgonzo wrong I 30k'd in my C2 last night with $200k worth of cargo it's location is still unknown. This problem is still in the game and CIG doesn't reply to and help desk tickets. Rediculous! The need to fix the servers, what good are new features if you can't even play the game without 30k or not being able to bedlog, get up from bed, use elevators or even walk at times. 3.23 sucked!
Oh the ability to draw your weapons/tools and even use it in your hangar is great. I'm glad CIG listened to the suggestions (or perhaps it was they wanted to test it anyway). Anyway that solves multiple issues at once. Hope it'll work out fine and stay in the long run!
@@varietynews3512 With the recorded and actually successful Static Meshing tests that happened a couple months ago, both for Evo and public groups, probably this year.
@negative-7846 yeaaa.. I'm not really into pampering mentally capable people who would undoubtedly forget and ask again in 3 days. But you're welcome to take up that mantle. 🙂
Honestly, as excited as I am for persistence in hangars, the removal of armistice in hangars might be the biggest win here! No more having to take off and fly out of armistice range before you can load your weapon rack or give a fellow player a gun or even just test out weapon fire rate, recoil and spread!
Hangar shooting range T0 confirmed
@@joellouisfire Line up those Picos boys!
I remember the old 2013-era hangars and they had those mounts you could slap ship guns on and shoot at Vanduul cardboard targets. Man, I'm old now.
Why can't we just lock the doors for our hangars instead of having to live with people being able to just walk in there? It doesn't make any sense.
@@hanswurst9866they would have to be on your elevator. Kinda hard to stop that
How am I gonna load my Carrack???
u cant cause they are braindead
Common sense kinda screams automatically, no?? Until they update the storage compartment, what other choice is there???
You don’t 😊
Top hangar and front vehicle bay + auto load the rest in
With over 400 1 scu boxes :p and a lot of doors
How about showing weapons with their attachments in the storage display so we can tell which of our dozen P4-ARs are equipped with which goodies? Also, when selling said weapons, include the sell price of the attachments and not just the base price of the weapon.
If you sell weapons you don't deserve a refund lol
lets focus on not exploding coming in or out of hangers before we worry about that
Agreed!
@@chwompez haven't had that happen in a long time
The technology just isn't there yet, wait 12 more years
Glad to hear the Spirit, Cutty, etc. now will be assigned to medium hangars. I could barely get into those small hangars in my Spirit without grazing the wings on the impossibly tight door entrance.
Skill issue, tbh.
I agree, though I found getting them to fit quite fun.
i always land fast with any ship without hitting anything. you gotta get a feel for how wide and long your ship's parts are
@@Noodle-Ninjatry a full speed vertical landing in a station hangar with a spirit
Implementing the search functionality was a magnificent use of the extra time. Well done.
Thank God!
hopefuly it works better than starmap search function xD
@@Viktoria_Thaelin It does bug out a lot, true ^^
I'd love to see a purchasable 4 SCU sized gun rack/weapon locker that snaps to cargo grids. It'd make moving weapon kits between locations much easier (as well as letting us build our own armories in our personal hangars).
Me too! I'm hoping this is in the future!
6:55 editors are having a good time lol
What was it?
@@SetoNaikai I believe it was the Big Bennys Tardis that was in the previous episode.
The Doctor is needed!
So basically they went to a different universe and because this one doesn't have a police box it tried to blend in with different camouflage.
Timey Whimey, Wibbley Wobbley "shtuff"
Heh Big Benny Stone Henge in the hangar. Nice throw back.
What we need are functional beverage and coffee vending machines.
While I really won't be doing a ton of shipping related stuff, I do recognize how important it is to the game as a whole. Inventory management branches into every aspect of the game.
Personal hangers have been what I have waited for, since we got Crusader atmosphere. So exited.
I'm not sure about it, having "load/unload" from ground zero doesn't make logistic sense for bigger ships, I can get behind it for small ships sure, but in real life loading and unloading for large ships would most definitely happen slightly above atmosphere level to cut down on fuel and travel time, cargo would then be using a "space elevator" or some sort of platform that transports goods to and from space/ground, people often refer to this as building as a "space port", SC doesn't seem to be going on that route, which is a little of an immersion killer imo, not a huge deal
This Chad fellow seems like a sweetheart. You can tell he really cares about making things dope for the players and responding to feedback. Huge ups for implementing search, gonna be so huge
i hope they allow sets. set up favorite load outs for different things. so instead of looking through everything every time you just select your favorite load out and it all shows up in one click.
@aaronlane1970 loadouts like 5 Armour in your locker u can just click and the whole kit is equiped
Yeah just prepping stor all containers in my hangar is my plan for this.
Hopefully once they activate storage lockers in the future it will open up this more
the option to replenish your loudouts from the local stores might be nice too
Having a service to deliver loadouts to different ships would be pretty cool.
Loving how you guys made it sound like the Item Kiosks is a "convenience".
Welp...time to figure out how to haul a Big Benny's vending machine away. BUT..we're still waiting on some clarification on security measures at outposts. If you're loading cargo, I can run up to the terminal & send your boxes down the freight elevator, making them my boxes or I can just tractor beam them away.
Haul them? I have like 4 in my hangar already from back in the day.
tractor beam them away where? lol and thats if you don't get caught by the player. Alot of players these days are very cautious now, especially me. from watching recent videos of players getting hijacked haha.
@@jimmywatsup1 Anywhere...to their ship, to a buddy, over a building..
@@DigThat32 ah right you talking about outside the hangers. Yea thats true.
You can't send the elevator down. It won't let you.
6:52 gotta love the tardis from the last isc
i was wondering wtf that was xD
Thats Big Benny's
mine is blue
I remember when they added the hangar for the first time and we could visit our ships there. Now we are returning to them... properly! Its glorious.
and so fast it took onley 12 years. cant wait for the rest...
Im picturing people setting up airsoft arenas in their hangars with cargo containers and staging their own pvp events 😅
I wasn't thinking this but now that you said it we most definitely will!
Glad search is in. Please stack same items under one icon. And the ability to mark items as favorites to pin them.
Thank God they are adding the search function to the elevators. Thank you very much!
How are the 4 hangar types going in? I see Selfland and Aeroview in there but not the Revel & York or the VFG industrial hangartypes?
I suspect we won't see those soon sadly. However, yesterday's teaser did show asteroid bases are coming. So perhaps, VFG will be locked to one of those.
Hangar types are currently locked to the location you are in. It's not yet tied to the type(s) defined in your pledge.
@@brianorca I really wanna know let's say I have an asteroid hangar only in my pledge and I am on planet, how will my asteroid hangar make sense on the planet when they eventually give people their pledge hangars? Is there any discussion on this?
@@dhwajgoyal There will most likely be a wipe when they add pledge hangars and you will be able to choose from there. Right now it is only tied to the planet you have residence at.
@@dhwajgoyal Doubtful that you ever will. Like you said, if my home is in Area 18, what sense would it make that I could take an elevator into the city and end up at an asteroid hangar?
I would argue that the "personal" hangars we have in our pledges will be tied to player built bases, not cities.
Until then, you have whatever hangar the city has. Kinda like how if you live in a forest, you can't just choose to park your car in a desert.
Dear CIG please put buy and sell terminal in the hangar. Other than that looks good great job everyone.
No - they should create specialised hangers for trade, medical, refinery etc. not everything in one hanger.
Or at least let me connect my mobi to the location I'm in and let me see the prices of commodities. Taking the trip to the TDD so you can just find out that the location doesn't take any more off the stuff you have on board feels so lackluster...
@@QuotidianStupidity lol Yes I like it!
Dear CIG please hire Scooter Scooter to sell all this cargo to us with fiddy per cent discount while we eat some double dogs! Love your videos, man!
Pretty sure they actually want you to travel around the stations. They don't want you to be able to do everything in your hangar. Maybe a compromise could be a "convenience" fee. Can connect to the station's shops and commodity traders, but it will cost 10-20% more to buy and will sell for 10-20% less than if you went to the place yourself.
Nice to see these larger systems falling into place. Still hoping to see an inside star citizen titled "NPC overhaul" tho. For me getting rid of the static t-poses, random npc standing on seats &spawns on top each other should be way higher in priority. Takes you right out of the world everytime. Also increased character interactions
So my main question is, will the autoloading fee be waived for ships that currently have NO ACCESS to their cargo bay? i.e like the Reclaimer and Carrak.
You can get to all storage areas with the reclaimer via the elevator?
@@pIaydagames How about the Hull C? Can't access those...
@pIaydagames you can get to them however you can not get cargo out of them in any meaningfully way. Because as of current the rear elevator is too small and the rear " opening" is also yo small to get a full cargo bay out of.
Why would you think that? You can get to the cargo. So no.
@RasakBlood you can look at the cargo, you can even shuffle it around the bay a bit for all the good that does you. But what you can't do is get it out of or into the ship. So fir now, these ships should get a reduced auto-timer and fee until CIG makes the cargo accessible for loading and unloading.
Can we add in basic item stacking? There's really no need for separate icons for 50 of one helmet. And things like unedited/modified firearms.
helmets already stack, as do arms and undersuits (tho not novikov or pembroke). what we need is weapons, backpacks, legs, chests stacking
So let me get this right. You have to land at a location, then store your ship (maybe), travel to the TDD - which takes several minutes - to sell the cargo, get back on the transit, go back to the hangar, recall your ship (assuming you have to store it), to then unload it to get paid..?
Glad to see CIG are really taking efficency and player enjoyment into account. I guess it'd be a completely insane idea to be able to sell from the hangar itself from a special TDD terminal, saving people literally 10 minutes of their life on every single cargo sell. I swear they have no one with bright ideas working at that place. 😂
I can remember my original hanger which held 7 ships most of the ships could not fly at that time. The one I was testing was RSI Aurora LX vs the Vanduul.
Inventory search? Yes please and thank you!
what about actual LOADOUT SETS?
custom filtering has same functionality what text search does, so difference between them wont save time at all
First fixes the bugs so that the game is playable at all
+1 for Search. -1 for still not being able to stack items :(
Not played this game in YEARS! many YEARS due to performance issues and bugs, I am just above the minimum requirements. I will be testing again soon,it should be good. Cant wait to get back into it..
Performance is getting better. But they do keep adding new things that are slowly increasing that minimum.
At the same time the latest and near future patches are drastically changing some of the game, and I suspect more jank for a bit longer.
Im wondering if and when the live build will run as smooth and have as responsive interactions as it does in the video.
I know there's a seemingly infinite number of things to get done in this game's ongoing development, but I really wish that the Carrack (and any other ship that doesn't work with this new cargo system) could have gotten the necessary work to allow for manual cargo loading. It was released with a ton of asterisks from CiG years ago with the assurance that the ship would get some more modelling/design work, yet nothing has changed. No manual cargo loading because the cargo boxes don't open, no second method of ground entry (the rear elevator really should be an option for this), no cockpit glass shields (and the appropriate gameplay), and apparently no Jump Point arms when Jump Points soon become relevant.
Love how the interface is shown to be so fluid and respond quickly. Reality the servers are so bad you can't even call a lift.
Until you give us some way to have a personal hanger at a space station (even if only the 7 with cargo decks and GH), the simplest way may be to let us set them as out home upon first spawn of the patch, the personalized hangers are not really even on my radar, as all I usually do at my "home" is load up and go to the orbital station where I really make myself a home for the patch. As always the drawback of being up at a station would be limited size availability to the hangers, but many of us live with that anyways,
Also, for locations that you can't store any haulers, you should enable a Hull-C like option for auto loading and unloading, both to enable ships like the Carrack or Reclaimer to be able to move cargo, given their poor access to the cargo holds, as well as giving players the option to focus on security at these more open locations
I need that Big Benny's TARDIS as decoration in my hangar
Will the syulen be moved to a medium hangar? Because man it’s tight rn.
That's what they said in the video.
lol what???
that's what she said
Last I checked, that was the least of the Syulen's problems lol
It would be a huge Quality of Life update to have the ability to set a few different preset outfits/load-outs so that we can equip different armor/clothing sets for different activities. I don't bring the same gear to bunker missions as I do for trading or other activities. Setting armor/weapon/utility item combinations as a preset would be amazing. If the items in that preset aren't available from the current inventory then you could edit that preset to fill it with available items instead.
i hope things get less buggy and smooth out with 3.24 and these new features
Does the removal of armistace in hangars mean that intruders can kill me in my hangar?
If they have not been flung out, then they will have to be quick... they will get a crimestat though
It's a possibility but they'll get teleported out after a short while.
That would be awesome!
Yes, and eventually people will be able to kill you anywhere, since armistice zones are temporary and always have been a temporary feature.
@@wafflesinsanity yEsssss, goooooOoOd, mUrDeRiNg eVeRyWhErE. WhAt FuN! ...... Alright Voldemort, take it easy. Not everything is a muggle
shouldn't hangars just be coming with authorized access only? to magic away intruders isn't super immersive for anyone involved
@Maddock_ Yeah I don't like the timeout method.
@@Sarsour_ 10 bucks that it clips you through the floor after teleporting as well
I could see eventually them getting NPCs to tackle you, which would be hilarious.
They're def gonna add forced entry so people can steal your stuff while you're half a system away.
1) npc tackle on admisrice would be hilarious
2) authorization mechanics are planned for later
If this is not going to be physicalized what is the point of item banks ?
Why no just have the inventory interface at the press of a button anywhere ?
Because conjuring guns out of thin air breaks the inmersion
@@PingachuWarham But having access to an entire Walmart's worth of items in a 25 cubic foot container doesn't?
@@UA-camUserCMXVIICDIno. The items are stored elsewhere on the station and you just get them out of the banks🤓 makes total sense
Yeah. Instead of having them magically appear anywhere out of thin air, you have them magically appear out of thin air only where there is a screen. Because immersion.
@@minecraftprovie5076 Sending loaded weapons through a pneumatic tube makes about as much as sense as heavy armor fitting through that tiny slot.
How does this work if you are trying to move cargo in the Carrack?
How do I get these big boxes thru a small/tiny door in the Carrack...
asking for a friend
So, you can invite someone to your party - fully kitted for a certain mission and op - let him inside your personal hangar, kick him from the party, fill him with trespasser justice, and loot him. Cool!
So what happens when someone sneaks into your hangar and kills you? Will they get teleported back to the spaceport and get shot by local security or get teleported to GH?
There is no way to sneak into someone's hangar unless they get into the elevator with you and you somehow don't see them
Perfect c= great job CIG x3
i dont know how its implemented atm, but it makes sense to me that the automatic loading takes about as long as it would a single player. you are practically paying someone to load your ship while you go and do other stuff. i also wouldnt object to the ability to load 2, 3, or 4 times faster by paying 2, 3, or 4 guys to load the ship. time is money, so money should save you time.
I´d love to get something between loot crates and 1scu containers with configurable labels to keep my gear sets in order. And maybe dummies for those suits that look cool but will definetly never be used
Last ISC dedication was very moving. To be honest, I almost shed a tear
I'd love a "meta" episode on ISC itself. First and foremost, the people behind the scene, video/sound capture and editing, doing the set(s), the various sets along with items crafted, given, collected over time, Jared himself of course, and other alike related to the show
As a solo scav usually on a vulture, I’m still a bit dubious about all of this (time wise), but gotta try it first. Sure love SC grounded mechanics, but there’s gotta be a sweet spot between realism and enjoyment.
You could simply chuck all your boxes into the elevator and send it down. Once you have a lot of them, load them all into a cargo ship and take it wherever you plan to sell up at. I wouldn't be too worried with something the size of a vulture. Now if you have a C2 full of boxes, that might take a good amount of time to transfer.
How are Outpost Like "Gallete Family Farm" ie very small Outpost that do not have a Landing Pad? Will they continue to have a Trade Terminal?
Trade terminals have been removed from those locations.
@@CharlieFlyingfish So Gallete Family Farm is Pointless Then.
@@CJamesGoode other than a box mission, sadly.
@@CJamesGoodeWhy does that location matter to you so much? What is this weird connection you have with Gallete Family Farm?
@@pIaydagames Because It is an Alternate Stop in a trade Route I have among Other small Outposts. Just means I'll Have to rework my routes when 3.24 Drops.
6:54 That gave me a good chuckle!
what this game really needs is social systems. (Like factions and groups that others can see and request to join or be invited to for different jobs etc.)
Pyro..Time will tell.
I starting following this game in 2015 - I am still here and still supporting you guys LET'S GOOOO!
I do hope they've gone through all the cargo grids and made them sensible, because some ships can definitely be felt they were designed with the old cargo system in mind and are very hard to manually load/unload, or use a weird mix of boxes to fill it.... But perhaps they have because the loading of the C2 they showed filled up differently than it does on the PU so... Suppose we'll see...
Like the base Freelancer with its internal cargo grid.
I think they should adjust the flooring and allow it be a small freight elevator.
"I'm... I'm not sure what to do with my hands..." Love the updates! Great work Chad!
I have checked EVERY SINGLE DAY for 3.24 like a crazy person. Hurry up already.
these next 3.24 builds need to show significant improvements in regression bugs, stability, queue issues and ships not blowing for no reasons. 3.24 is in more peril than previous patch cycles (IMO) and this is the first time I am genuinely worried we dont see 4.0 Live this year. I think these feelings are broadly felt in all the communities I am apart of as well. SC and CIG need to show its players something to believe in
CIG development motto "How can we add more steps to everything they do?"
Can you select cargo by clicking on the SCU sizes? Left-click add one box and Shift+Left-click add 5 boxes.
Still can't call ground vehicles using the cargo elevators? :(
At least you can call them up the main elevator and park them to the side in personal hangars, but that's not helpful for us who want to load up at stations for now.
why would it come out of the cargo elevator?
@@KaryudoDS What?
@@pIaydagames Because the CitizenCon video that first showed us the cargo elevators also showed them being used to bring ground vehicles out of storage.
I was starting to think everyone forgot about this. It's just 3.24 then 4.0, never you mind what's missing. It was never there to begin with. Smoke and mirrors.
Why no mention of the MISC Hull series and how fit into all this?
Did I miss something?
Its docked, and auto load is the only option for cargo.
Don't know about hangar spawning it though.
@@festersmith8352 I was holding out for some type of EVA hangar. I thought that would be cool.
In 2024, people buy and sell goods via an app on their smartphone.
In the year 2954 in SC you have a Mobiglass, but after landing you have to walk awkwardly to the trading terminal to complete the deal and then back to the hangar.
Or you just find out that the location is full and doesn't take your commodity anymore...
Nice you buy a shirt at Amazon and it materialize at your home? Crazy! In my country im able to buy with apps but to get it it is hmmm let me think...it is still the way like since ever in trading. It needs to be moved from point a to b to get it.
for stores that would make sense but for trading it really wouldn't. Modern truckers use dispatchers/Qualcomm to communicate, never themselves. But an api is promised to monitor the market, but I'd be suprised if we see it within 5 years, it would require a complete game.
@@665Jan83as i wrote you buy it with the App and not with a terminal that is located somewhere in the city
@@665Jan83 A) this isn't "the real world," this is a GAME. B) I already moved the stuff from point A, the origin point's cargo elevator, manually with a magic tractor beam that makes everything weightless, up through the atmosphere with a magic reusable single-stage-to-orbit craft, then through space to point B using magic faster-than-light drives, back in to the atmo without burning up my magic ship because it has magic invulnerable (but only to reentry thermodynamics) heat shields, then off my ship back to another cargo elevator with the same magic tractor beam...and you're going to tell me that having a computer in the hanger to be able to do the trading contract is somehow going to break immersion? If anything, _not_ having that kind of element is immersion-breaking, since we have that kind of technology today. You didn't think the people moving real cargo in real life still have to run paper forms back and forth did you? It's all electronic, mostly done on tablets, not unlike the magic Mobiglass.
I sure hope the MPUV tractor will be purchasable in game with the new patch. Loading my Caterpillar with a hand tractor seems rough since the cargo doors still don't lower to the floor.
Instead of stripping corpses then moving all the gear towards a box / ship storage then to a storage at a city/port, you think I can just have a giant pile of geared corpses in my hangar?
Ewww.
Not sure if corpses will despawn. But you can make a pile of gear if that's what you want.
I'm so ready to be able to use my jukebox in my hanger finally
I wonder what would happen if you forget to turn it off before you leave.
@festersmith8352 some space Karen will drop a Colossus bomb on it
Can’t wait to test 3.24 in November
It's in Evocati right now. We're talking weeks, not months.
November 2026? xD
Interesting to see how ISCs artistically stepped up these last years. The sound and visual of this shot is really cool _while not "lying"_ 0:28
Nice home gym!
I just need my.R&Y hanger with some upstairs space to put stuff.
1:19 Since there are item banks all over the station, why not also have one in the hangar so you can get small items in the hangar without using the freight elevator? Thay way you can have people go from hab to hangar in street cloths and gear up in the hangar, which is probably what people would do in IRL. I mean, astronauts don't put on a space suit in their bedroom then take the shuttle to the launch pad.
There already is.
@@brianorca Thanks, I guess I did not know that
Really looking forward to this and the Persistent Personal Habs. Been a very long time coming.
I really hope ya'll implement Morphologist's idea about hangar modules
Im willing to bet its on the table but probably not with the persistent hangars. That strikes me as more of a base building customization thing they will put in when we can actually start to make our own bases.
Care to explain what it is for people who don't watch his channel?
If you can modular ship, you can modular a hangar
Wow that runs good on your guys internal server...
Unique Item Recovery
Now that the Feature has been indefinitely postponed:
Are there plans to add it with a x.x.x patch ?
Are there plans to add it in the Coming Decade ?
Is there any information at all ?
Will we have to wait another three years since the inventory system was added to the game in November '21 with 3.15 before we can safely get our subscriber/paid content back in case we lose it due to a bug or your friendly neighborhood Murder Hobo?
Any plans to just add a Tab to the Shops for Subscriber Stuff as a quick fix until the issue is Sorted out ?
Once everything gets ironed out, make sure Chris gets a vacation. He looks like he's felt every comment the last 3 months. You're doing amazing work for an impatient group of people, myself included. On behalf of all of us, thank you. Thank you for listening to our insanity and getting this project looking amazing.
I'm really glad CIG are changing hanger allocations. My C1 is already a squeeze, so the extra space will be great to see
wow inventory is now another time sink FUN
Love the idea of being able to pull out weapons in your own hanger.
just want to put my mark here, so i can see it again 5 years later
see you in 5 hopefully
See you in 5yrs, when we're all playing a different and better space game
@@donut3110 Got some inside info on who is currently building that?
This will be the biggest fundamental change to the game in a long time. Super excited and a hangar-sized thanks to everyone who worked on this!!!
I assume the intruder can’t shoot back in your hanger? Right…. Right?😂
even if they cant... intruders only get 30 seconds, so it shouldn't be too bad, so time (and individual circumstances of each trespass) will tell.
Almost certainly can shoot... but not legally!
I would assume not, which makes the 30 second magi-respawn kind of lame. Teleporting people doesn't really fit SC.
It is probably already planned for hangars, or player bases when we get to that point, but I would like to have an area of the hangar to have a ship parked, probably no bigger than a heavy fighter, and display with it the weapons, similar to the load out screen from Strike Commander.
SC: We try to make it feel as realistic as possible
Also SC: If you trespass you are automatically teleported
So, a list of everything stuck behind an inability to actually get functional, game mechanics that are in game now and just need to be combined in new locations.
Ship spawning in, yeah they just have to add the moving up on a lift. Vehicles moving up on elevators/lifts in, (yeah ever see the ground vehicles and snubs on elevator cargo grids for the Connies or 600i). Having items spawn in from calling them up on a kiosk in. Yeah even easier than having them spawn in on ships as now its all-in-one location, a boxy little elevator and still optional to have all the various ships that they already have in the game with cargo spawning in the ships now just add a wait timer. Persistent hangers, Ok, so they are introducing persistence, wait nope that's in and one of the major factors is why servers degrade over time as all those assets in the game clutter up more and more data transfers between client and server and replication layer. Hangers, nope same. Kiosks and personal inventory. Nope in as well, they just now limit your local inventory access to specific kiosks.
Making personal hangers as instanced locations, Ok found one new thing. Expecting that as servers fill up the need to partician off for the instanced location is likely going to create major hiccup in every city landing zone as personal hangers get added into the data packets between server and client in bulk.
Maybe they would have been better off making instanced personal apartments in the habs first, then try to tie that once it was stable in with hangers.
Oh well. The wait goes on.
All for content originally slated for 3.23. And the regular servers without all this still in such a poor state as to make even bothering to play being an intent on self-abuse and time spent uselessly.
I do hope CIG can turn this consistency they have around I truly do. However that would require them to do a significant change in direction from what has been a decade of consistency.
was anything done about outpost elevators? Last time anyone could move mission cargo into there inventory without being able to protect it.
Huge bravo to CIG for making such an INCREDIBLE update! This is legitimately the first time in the verse where we have an actual home of our own to go to. Cargo looks AMAZING, and the wait times are perfectly suited to SCU crate size from the values shown. The ability to store commodities and wait for demand (looking at you RMC) is INCREDIBLE. It makes salvaging so, so much more effective.
This is the patch of our dreams, and it’s so, so worth the wait.
I hope it's worth the wait. Because everyone will be doing much more waiting. But hey. More timesinks = making less money = more time to earn to buy in game = more people using real cash to jump the queue. Cos immersion.
automatic teleportation of bodies is incredible update?
1 HOUR of loading time is incredible update?
Operation "hangar box fort" is a go!
We better get the argo cargo tractor beam with this patch
Automatically kicking out the trespassers break the immersion
I think it is a placeholder till AI security becomes a thing, then it will turn into a mini fps battle within hangars!
Yeah what a stupid decision
@@dhwajgoyal Or, as has been suggested for high security areas, robotic turrets with stun weapons can mow down lawbreakers.
@@randlebrowne2048 That works too, anything but teleportation.
Personal hangers have been what I have waited for, since we got Crusader atmosphere. So exited.
Jared can we get a bobble head of you?
1. What happens when you log out with cargo in your ship?
2. What happens if we drive a car or fly a ship into the freight elevator and then call something up?
please i just want to not lose millions of credits worth of cargo when i get 30k'd
when u get 30Ked , you dont loose your freight. since long time ago.
Crash recover has worked for awhile now.
This is a vintage dig at SC
@@ledocteurgonzo wrong I 30k'd in my C2 last night with $200k worth of cargo it's location is still unknown. This problem is still in the game and CIG doesn't reply to and help desk tickets. Rediculous! The need to fix the servers, what good are new features if you can't even play the game without 30k or not being able to bedlog, get up from bed, use elevators or even walk at times. 3.23 sucked!
Not to mention having atmo issues on the Hercs so you either can't breath or catch fire just for using the elevator or sitting in the pilot seat.
Oh the ability to draw your weapons/tools and even use it in your hangar is great. I'm glad CIG listened to the suggestions (or perhaps it was they wanted to test it anyway). Anyway that solves multiple issues at once. Hope it'll work out fine and stay in the long run!
Aaaaaaany day now…….
month ... any month now ...
Literally aiming for wave 1 this week, so day is right @Em.P14
@@MrRoblcopter4.0 when?
@@varietynews3512 q3
@@varietynews3512 With the recorded and actually successful Static Meshing tests that happened a couple months ago, both for Evo and public groups, probably this year.
I said it in EVO, I said it on reddit and I'll say it here, the drawer part of the item terminals needs to go, it really really sucks.
So whats going to stop people from yoinking your cargo when you are on a landing pad a one of the points of interest
Nothing. Get friends.
Nothing at all.
Pretty sure it's the same method they use to stop people yoinking it out of your ship if it's not in soft death.
@@theshooter36 Name checks out, not a friend
Im going to confirm later by testing it but i heard a non party members tractor beam wont work on a non party members elevator_cargo
Does the loading time depend on the ship? For example, the ARGO Raft should probably the fastest ship out there to load/unload
When Pyro?
Stupid question.. Go read the progress tracker and reports.
dont ask and inform yourselve.
@@durtyred86 stupid answer, could just use alexa
4.0 cause no one would rather tell you
@negative-7846 yeaaa.. I'm not really into pampering mentally capable people who would undoubtedly forget and ask again in 3 days. But you're welcome to take up that mantle. 🙂
How many ISCs are we getting for this feature? What are we up to already like 5?