For you to read specific part, i've noted the part with Number. 1 is overlook about skill and stat, 2 is tech and tactic and 3 is combo. 1.Boxer is like one of those skill required style. You have plenty of defense option and your damage is also decently good, so you can choose both defensive or aggressive since both of them benefit you pretty well. Boxer s1 is like toma said: " it can ignore everything in the game". And by everything, it is everything. You can even dodge heat action and grab with it and you can gain 5% heat for each attack you dodge during skill activation cuz the skill act like a dash. Boxer s2 however is a pretty bad move, not because it is bad on it own though. The s2 damage is pretty good and you can use it after s1 for good amount of damage + 5%( another 5% for foot stomp aftermath) so you basically have 10% after it. But aside from that, s2 have literally no more option than an opening into juggle or a extender into s1( i will say about this one later) 2. Now talking about the tech, the first and maybe the most famous tech is the s2 + foot stomp. This based on both the player's ping and the s2 cancel mid combo allow you to do every option aftermath of skill activation without any endlag, you basically can s1 after it and it can literally hit it even when the enemy got knock out far. The second one is not actually a tech, but more a tactic. If you want fast heat gain, remember M2 exist. First M2 acts like your first M1 while gives you 5% instead of 2,5%. So you can do M2 first then two M1 and finisher. This may make you messed up the combo for the first few times, but you will get used to it and you can gain a little more heat from the combo than usual combo. Keep in mind you will have endlag and can't use s1 mid combo if you failed on hitting M2 tho. This one is also feels like a tactic than a tech. We already know you can't land any other hit after they got knock back aside from M2 or agony strike. Boxer, however is in different case, if you have enough heat(50%), you can juggle them after they got knock back by dash + 2 M2s. 3. Now this might be the thing you guys are looking for. 1) No heat heat gaining combo: 3 m1s + s1 + m2 + 2 m1s + finisher ( main variation: 7,5% + 10% + 5%) 3 m1s + s1 + s2 + m2 + ( damage variation, 5% lesser heat gain) S1 + m2 + 2 m1s + finisher ( success s1 bait variation, heat gains depend on how much hit you dodged x 5% + 15%) 2) 50% or higher heat combo: 3 m1s + s1 + m2 + 2 m1s + s2 + foot stomp + optional juggle or finisher (most common variation, deplete your heat pretty much) 3 m1s + s2 + foot stomp + s1 + m2 + 2 m1s + finisher( heat keep variation, reset your heat back to the stage you start the combo) 3 m1s + s1 + timed s2(avoid heat drains) + juggle + m2 + 2 m1s + finisher ( hard variation, required a great timing to make s2 doesn't drain your heat, deplete small amount of your heat) 3) 80% or more heat combo: I recommend use the 50% combo i write for this since for boxer, you main goal is to either deals more damage or keep your heat, so reach this stage just kinda meaningless, tho i still have 1 combo that might not be true. 100% heat required Juggle + m2 + 2 m1s + s2 + foot stomp 1st finisher + m2 + 2 m1s + s2 + m2 + 2 m1s + finisher ( may not be true and kinda pointless to use, depletes lot of your heat) Hope this helps you and thanks for spending tike reading this stupid comment
@@Fanbying2825 yes exactly! He has boxing on shinsō! And 'THE NAKED PANTHER' , Hyuga Shou has MMA/Pro Wrestling (depends on the english patch here) So make it accurate a bit im saying
Easiest style to drop combo with. (Still my main) Also you did a mistake. Boxer health is 70% and not 80% Boxer have have a bug. But hes DASH + S1 doesn't have s even tho you able to cancel S1 while using dash. He's neutral S1 does have s normally. Another funny thing. S2 actually agony strikes during extreme heat. But it's stuns only when used in a neutral. If used from M1 cancel it won't stun
i main boxer and heres a quick combo does hella dmg and u can repeat it over and over again 60% heat required 3rd finisher+front dash+m2 once+S1+3rd finisher+front dash+S2+front dash+m2 twice+3rd finisher (they should juggle after the m2 twice)
Feel unnecessary but I want to correct the boxer's defense cuz boxer's defense is lower than the 80% defense style (step, sleuth, dragon) but higher than 60% defense style (rusher, bandit). I'd say it's a 70% defense style (should be renamed from "solid defense" to "weak defense" ngl) but cool showcase otherwise 🙏
Yagami from Lost Judgement, a spin off that's not related to the Yakuza series story (Although i think it also has a bit of Kuze and possibly just, other boxer references.)
For you to read specific part, i've noted the part with Number. 1 is overlook about skill and stat, 2 is tech and tactic and 3 is combo.
1.Boxer is like one of those skill required style. You have plenty of defense option and your damage is also decently good, so you can choose both defensive or aggressive since both of them benefit you pretty well.
Boxer s1 is like toma said: " it can ignore everything in the game". And by everything, it is everything. You can even dodge heat action and grab with it and you can gain 5% heat for each attack you dodge during skill activation cuz the skill act like a dash.
Boxer s2 however is a pretty bad move, not because it is bad on it own though. The s2 damage is pretty good and you can use it after s1 for good amount of damage + 5%( another 5% for foot stomp aftermath) so you basically have 10% after it. But aside from that, s2 have literally no more option than an opening into juggle or a extender into s1( i will say about this one later)
2. Now talking about the tech, the first and maybe the most famous tech is the s2 + foot stomp. This based on both the player's ping and the s2 cancel mid combo allow you to do every option aftermath of skill activation without any endlag, you basically can s1 after it and it can literally hit it even when the enemy got knock out far.
The second one is not actually a tech, but more a tactic. If you want fast heat gain, remember M2 exist. First M2 acts like your first M1 while gives you 5% instead of 2,5%. So you can do M2 first then two M1 and finisher. This may make you messed up the combo for the first few times, but you will get used to it and you can gain a little more heat from the combo than usual combo. Keep in mind you will have endlag and can't use s1 mid combo if you failed on hitting M2 tho.
This one is also feels like a tactic than a tech. We already know you can't land any other hit after they got knock back aside from M2 or agony strike. Boxer, however is in different case, if you have enough heat(50%), you can juggle them after they got knock back by dash + 2 M2s.
3. Now this might be the thing you guys are looking for.
1) No heat heat gaining combo:
3 m1s + s1 + m2 + 2 m1s + finisher ( main variation: 7,5% + 10% + 5%)
3 m1s + s1 + s2 + m2 + ( damage variation, 5% lesser heat gain)
S1 + m2 + 2 m1s + finisher ( success s1 bait variation, heat gains depend on how much hit you dodged x 5% + 15%)
2) 50% or higher heat combo:
3 m1s + s1 + m2 + 2 m1s + s2 + foot stomp + optional juggle or finisher (most common variation, deplete your heat pretty much)
3 m1s + s2 + foot stomp + s1 + m2 + 2 m1s + finisher( heat keep variation, reset your heat back to the stage you start the combo)
3 m1s + s1 + timed s2(avoid heat drains) + juggle + m2 + 2 m1s + finisher ( hard variation, required a great timing to make s2 doesn't drain your heat, deplete small amount of your heat)
3) 80% or more heat combo:
I recommend use the 50% combo i write for this since for boxer, you main goal is to either deals more damage or keep your heat, so reach this stage just kinda meaningless, tho i still have 1 combo that might not be true.
100% heat required
Juggle + m2 + 2 m1s + s2 + foot stomp 1st finisher + m2 + 2 m1s + s2 + m2 + 2 m1s + finisher ( may not be true and kinda pointless to use, depletes lot of your heat)
Hope this helps you and thanks for spending tike reading this stupid comment
As my former boxing coach always says: "Dance like a tomato, and bite like an Insane main"
Ah, Doc Louis such a smart and good man
@@VoxelMoxel866 I remember when he taught little Mac
no boxing coach said that
@@SlimyBoyAliWho do you think you are to say this,some man who erased his name?
I honestly did not expect myself to get in but anyway awesome vid 👍
Here we have the boxy Yagamer
Or Tatsuya... Or Old Man Kuze... Or Han Joongi
I started using this style a couple of days ago, thanks for the showcase (if they help me)
Boxer theme goes hard fr
HE USED 'THE NAKED PANTHER' AGAINNNN
GIVE SOME LOVE TO 'Iron Champion' PLEASEEE
Shima tetsuji
@@Fanbying2825 yes exactly!
He has boxing on shinsō!
And 'THE NAKED PANTHER' , Hyuga Shou has MMA/Pro Wrestling (depends on the english patch here)
So make it accurate a bit im saying
@@31Cekenokaner yes ik but people would love to hear naked panther more than iron champion for some reason
@@Fanbying2825 yep…
the *naked* panther…
woa tghis is very cool showcas- OMG, IS THAT KAMEN RIDER FAIZ ON 1:04????!!!?!!?!?!
S2 also agony stikes if you're at max heat, I have done it once before
we be putting pledge of a demon with boxer on this one 🗣️🗣️🗣️🗣️🔥🔥🔥🔥🔥
For some reason if i have enough heat my first finisher can extend the juggle
Kuze showcase 🔥🔥🔥
HE USED THE NAKED PANTHER AGAIN RAHHHHH
Believe it or not, I just met toma like 5 days ago lol and of course I ask him for a picture he said yes w toma
KUZEEEEEEE! HUAAAAAAAAAAAAAAAGGHH!
is it just me or do i feel like this is based off of kurohyou's boxer
It's based off boxer style from lost judgement
i only played judgment 1 so i guess i got kinda lost lol thanks for clarifying
it’s a mix of both judgement, tatsuya, and kuze (based on the S2 and M2)
It was based from Kurohyou's Boxer
But since many reworks it's now more of Judgement's Boxer
OMG HAJIME NO IPPO REFERENCE!!?!!??+!!!??
Easiest style to drop combo with. (Still my main)
Also you did a mistake. Boxer health is 70% and not 80%
Boxer have have a bug. But hes DASH + S1 doesn't have s even tho you able to cancel S1 while using dash. He's neutral S1 does have s normally.
Another funny thing. S2 actually agony strikes during extreme heat. But it's stuns only when used in a neutral. If used from M1 cancel it won't stun
literally kiwami godpseed combo style
Just give boxer weaving and we become ippo
Shinea bogea!
Time to dodge and demsey roll like a boxer
boxers scares me
i main boxer and heres a quick combo does hella dmg and u can repeat it over and over again
60% heat required
3rd finisher+front dash+m2 once+S1+3rd finisher+front dash+S2+front dash+m2 twice+3rd finisher (they should juggle after the m2 twice)
YES
Okay,but what about quadruple tiger drop...
Bro nando is mi fryend
How my friend get there
Im hapoy whint thay discober
Hi Toma, I appear a lot in the video, I am the Um_autsta
3:11 I'm in the video!!!!! I am N2C02008
Real optimal no juggle: m2 + 2 m1 + s2 + m2 + s1 + m2 + 2 m1 + m2
I want mr shakedown and dragon of dagaya in this game again.
rip mickey mouse in the thumbnail
Punch out
Feel unnecessary but I want to correct the boxer's defense cuz boxer's defense is lower than the 80% defense style (step, sleuth, dragon) but higher than 60% defense style (rusher, bandit). I'd say it's a 70% defense style (should be renamed from "solid defense" to "weak defense" ngl) but cool showcase otherwise 🙏
Naaaa why didn't you put theory of beaoty again, But hey, the video is appreciated. Take it 👍
random comment (i just clicked the notification)
truly an unsigma style
Can you do a demon on I don't know a combo for it
How u get that typa graphic’s
witch yakuza character owns this style
Yagami from Lost Judgement, a spin off that's not related to the Yakuza series story (Although i think it also has a bit of Kuze and possibly just, other boxer references.)
@@tomatheshowcaseguythx toma
Pls