"if you wanna know what these are you can just go back to that" YES! thank you for not explaining things over again, wish more people understood this. great video
I was wondering what you were doing in the practice range for like an hour. Also, i didn't even know half of these settings even existed, so this video is very useful for me.
for the hazard wall setting if you set it to go on ability release then it will still place the same if you just tap the button but you can also hold if you want to be careful with your placement of the wall
Hello, otp Lucio here o/, just the wall jump on release on lucio u want it off, u can drop like u did in the video or press again jump for jumping, it gives u more possibilities
Not true, You can still lateskim by just pressing crouch to detach from the wall. Having wall jump on release off is definitely more intuitive and easier to learn but Lucio surf world records are generally done with it enabled.
@@KanjiGames My bad. I haven't surfed in a bit and that was the concensus at the time when I left. What I gathered from reading up on it is that having jor on gives a slight advantage over it off unless you use scroll wheel to jump, in which case it doesn't really matter Subjectively, I find jor off to be more consistent as surfing times almost always boil down to how fast you can start, so having a simpler imput string is better. Outside of surfing, I would also say for me jor off is better because the high t you go the longer it takes to fall and that makes you an easier target. Also helps you to not commit a violet level ajax.
I'd advocate for Ball's "Toggle Quick Melee during Roll". Otherwise you need to learn the timing for how soon your melee button-press will register after leaving Ball form, and even then you probably won't press it at the soonest possible moment (I forget if you can buffer it by holding the button). I think it's quick enough that you wouldn't change your mind mid-melee. For Hazard, if you pair "Jagged Wall uses preplacement controls: ON" with "Confirmation Input: Release", you have the option of either tapping the button to fire the wall instantly or holding to preview the placement and releasing when you're ready to fire, kinda like a "Toggle: Off" setting. You can use them in different situations. The preview is strong because his Jagged Wall doesn't have a max range; you can block off some doorway in the distance as you're walking to the fight.
1:46 They need to add to this list dva matrix, orisa javelin spin, sigma grasp, it's trivial to add this setting to these heroes but theres others they should do like junkrat rip tire, the tech with that ult is very flicky and console could use some help with that
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Yup you sold me
"if you wanna know what these are you can just go back to that" YES! thank you for not explaining things over again, wish more people understood this. great video
I try
The way you said “I can’t put the orb on them” sounded really funny to me, especially with how hard you were pressing the keys
5:45 you forgot the shadow step confirmation input, I use ability 2 Release.
Didn't think I should go through the button changing one's but maybe I should've.
I was wondering what you were doing in the practice range for like an hour.
Also, i didn't even know half of these settings even existed, so this video is very useful for me.
I only use toggle grapple on Ball so I can hang around and type in dms between matches. Infiinite hook time is the best thing they brought back.
Valid
for the hazard wall setting if you set it to go on ability release then it will still place the same if you just tap the button but you can also hold if you want to be careful with your placement of the wall
Hello, otp Lucio here o/, just the wall jump on release on lucio u want it off, u can drop like u did in the video or press again jump for jumping, it gives u more possibilities
Yeah, I'd say to just never turn that on. Missing out on late jumps will make some rollouts impossible.
Not true, You can still lateskim by just pressing crouch to detach from the wall.
Having wall jump on release off is definitely more intuitive and easier to learn but Lucio surf world records are generally done with it enabled.
@@KanjiGames My bad. I haven't surfed in a bit and that was the concensus at the time when I left. What I gathered from reading up on it is that having jor on gives a slight advantage over it off unless you use scroll wheel to jump, in which case it doesn't really matter
Subjectively, I find jor off to be more consistent as surfing times almost always boil down to how fast you can start, so having a simpler imput string is better. Outside of surfing, I would also say for me jor off is better because the high t
you go the longer it takes to fall and that makes you an easier target. Also helps you to not commit a violet level ajax.
Thank you. Personal notes: try "recoil recovery aim composition," change Symm barrier, change Zarya sensitivity, add dupe/nano confirmation, add Hazard wall confirm, remove Sombra cam lock, try Kiri reload cancel, try Illari/Juno settings.
I'd advocate for Ball's "Toggle Quick Melee during Roll". Otherwise you need to learn the timing for how soon your melee button-press will register after leaving Ball form, and even then you probably won't press it at the soonest possible moment (I forget if you can buffer it by holding the button). I think it's quick enough that you wouldn't change your mind mid-melee.
For Hazard, if you pair "Jagged Wall uses preplacement controls: ON" with "Confirmation Input: Release", you have the option of either tapping the button to fire the wall instantly or holding to preview the placement and releasing when you're ready to fire, kinda like a "Toggle: Off" setting. You can use them in different situations. The preview is strong because his Jagged Wall doesn't have a max range; you can block off some doorway in the distance as you're walking to the fight.
You could just hold melee if you wanted that
1:46 They need to add to this list dva matrix, orisa javelin spin, sigma grasp, it's trivial to add this setting to these heroes but theres others they should do like junkrat rip tire, the tech with that ult is very flicky and console could use some help with that
If you're on console, juno aim assist for allies is at 0% by default
REAL
ow is azz marvel better
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Thank you for your input crispyLover974
Little crispy
Little cwispy