Animation Showreel 2023

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  • Опубліковано 5 січ 2025

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  • @Supinori
    @Supinori 10 місяців тому +6

    Wow! Superb man, really incredible

  • @yunyynn7885
    @yunyynn7885 Рік тому +18

    The concept is good, and it looks good because it's elastic!

  • @sonnysantamaria9256
    @sonnysantamaria9256 29 днів тому

    Very Nice Kapatid. Love what you did with all these Rigs/Models.

  • @CaduBraz
    @CaduBraz Рік тому +4

    This is awesome! Congrats

  • @BUNNY.190
    @BUNNY.190 9 місяців тому

    wow beautiful well done my frend

  • @KayeDumagay
    @KayeDumagay 2 місяці тому

    Awesome job! I'm so proud of you!

  • @Fanimation_Studios
    @Fanimation_Studios 7 місяців тому +1

    Amazing walk cycles and run cycles! Those always are hard to nail. 😉

  • @ukmonk
    @ukmonk 4 місяці тому

    awesome work!!!!

  • @rasgacoin189
    @rasgacoin189 11 місяців тому +1

    "I really enjoyed the animation and 3D model. I think it would be great if you could make a tutorial teaching how to do it."

  • @bma4372
    @bma4372 7 місяців тому

    This is great work, and that CHONK Raphael at the end was the best, haha.

  • @P4nem___Et___C1rcenses
    @P4nem___Et___C1rcenses Рік тому +2

    Very smooth and clean.

  • @marionettemocap
    @marionettemocap 4 місяці тому

    amazing cycles🔥🔥🔥

  • @anup-kaushal
    @anup-kaushal 8 місяців тому

    Awesome

  • @bliss2_308
    @bliss2_308 9 місяців тому

    Nice animation ! I was wondering what reference you used in creating the animation for the Munkei rig? thanks

  • @allenliu7450
    @allenliu7450 Рік тому +7

    great stuff man, super smooth. Wonder where did you learn these? I'm teaching myself character animation these days, any online resources you recommend?

    • @abrey84
      @abrey84  Рік тому +5

      My first job had a training back when I started in animation. You can find a lot of tutorials, guides, and some more tips here on YT from a couple of animators like Sir Wade and a few more. You can also just google the rigs that I used. It's listed in the description.

    • @allenliu7450
      @allenliu7450 Рік тому

      @@abrey84 really appreciate your replying. Mind if I ask, when was that and where are you located? I'm currently in Canada, seems there are not a lot of entry-level opportunity🥲

    • @abrey84
      @abrey84  Рік тому +2

      ​@allenliu7450 This was way back, around 2005 or 6? I'm based in the Philippines. Back then, there were little to no resources to learn anything 3d related (to my knowledge, at least), so companies are willing to train artists. I actually applied as an illustrator but was assigned to 3d animation since there was almost no one applying for the spot.

  • @raplevision86417
    @raplevision86417 2 місяці тому

    nice work

  • @xbboyn9977
    @xbboyn9977 Рік тому

    Wow…that’s just.. wow

  • @samuelsun3560
    @samuelsun3560 11 місяців тому

    thats an interesting redesign of Samus there

  • @Tuntira
    @Tuntira 8 місяців тому

    Excellent work!!

  • @alionalion7825
    @alionalion7825 10 місяців тому +1

    Could you please share these rig files? They are only for practice~

    • @abrey84
      @abrey84  10 місяців тому

      It's posted in the description , you can just google search them, sorry if this is the best I can do, UA-cam's asking me to do another verification stuff before I 'm allowed to post links and I'm too lazy to do that :)

  • @floxxart_7088
    @floxxart_7088 11 місяців тому

    wow, crazy good

  • @azannaseer12
    @azannaseer12 7 місяців тому

    Amazing work 😘

  • @sahilsyd8618
    @sahilsyd8618 Рік тому

    Amazing Work !!!!! SSo, this is what 17 years of experience looks like May i ask how did u do the seamless background?

    • @abrey84
      @abrey84  Рік тому +3

      I rendered them out with a ground plane that I scaled up until the borders is not seen. Then I made a render pass for just the shadow matte and just the reflection (the character is there only to cast shadow and for the reflection (separate render layer for both), but the character is not being rendered out). In comp, I added those two passes as multiply for the shadows and linear light for the reflection pass.

  • @FebiMaster
    @FebiMaster 10 місяців тому +1

    Do you think as an animator we have to be able to create rigging as well? If so then can you recommend where we can start as a beginner on how to do rigging?

    • @abrey84
      @abrey84  10 місяців тому +3

      Hey, I think knowing how to rig helps a lot in understanding the mechanics and limitations of the controllers, I'm not too technical with it as some of the full-time technical artists but you essentially should know a little bit of the ins and out of your rig character file. And also, this is important, it helps you, ask the right questions and give out request to the technical artist when animating, specially when things doesn't work out the way you wanted (basically a review of the character, what it can and can't do, knowing how to rig even at basic at least helps tremendously).
      I don't have any specific link on rigging tutorial, but there's a ton here on youtube. Just start with the simplest one so you can get a feel on how they work.
      Edit: this mostly helpful in game dev btw.

  • @gunasundaris3
    @gunasundaris3 9 місяців тому

    Verry nice

  • @nightcorex746
    @nightcorex746 2 місяці тому

    genial

  • @butterflywarrioredits
    @butterflywarrioredits 8 місяців тому

    Guess I’m going to be the first. Your Ruby Rose and Crescent Rose from RWBY animation was beautiful.

  • @michaelsong741
    @michaelsong741 8 місяців тому

    Amazing

  • @jostasizzi818
    @jostasizzi818 Рік тому

    This is so much badass my brother
    Wohooo

  • @absencedev
    @absencedev 6 місяців тому

    🔥🔥🔥

  • @JacksonAcademy1
    @JacksonAcademy1 6 місяців тому

    These are amazing! Are you open to freelance work?

  • @lilgal9346
    @lilgal9346 2 місяці тому

    so awesome seeing the Sheik rig here! The animation you managed to make with them is so awesome!!
    Did you make these with maya 2024? I got the Sheik rig working on my maya 2024 but the colors on them look really bright and weirdly satured (not rendering, just regular maya interface) did you work around this issue too?

    • @abrey84
      @abrey84  2 місяці тому +1

      You can play around the color management of your scene in the settings/preferences. And yep, I used Maya 2024. Hope this helps.
      Edit: I actually think it's 2020? Sorry got confused since I'm currently using 2024 :)

  • @gunasundaris3
    @gunasundaris3 9 місяців тому

    Can u tell that prop red chair rig

  • @expandulardongus360
    @expandulardongus360 Рік тому

    Link's sword swings feel good

  • @FernandoCastro-x6m
    @FernandoCastro-x6m Рік тому

    uaaau

  • @rosseverson2597
    @rosseverson2597 Рік тому

    Excellent reel!

  • @nart0803
    @nart0803 8 місяців тому

    🔥🔥🤟🏻

  • @Displant
    @Displant Рік тому

    nice

  • @antonshakhovnin
    @antonshakhovnin Рік тому

    Great stuff!

  • @thffkfltm
    @thffkfltm Рік тому

    great

  • @86glint
    @86glint 2 місяці тому

    Noob question for anyone to answer but for the attack animations, do you animate the root mover as well or does your character leave that control as it's doing it's attack animation?

    • @abrey84
      @abrey84  2 місяці тому +2

      Generally speaking, for characters, you shouldn't touch the root controller except on special occassions. It's mostly for scene placement. Regarding the movement (forward) of the main character, if you're in game dev, it's within the discretion of the devs/programmers if you can do so. In this instance, I just animated the scene regularly, meaning I moved the "cog" controller forward and away from the "root" controller. Most cases they (devs) prefer to have the animation in place, there are ways to do so but it's a bit hard to explain.

    • @86glint
      @86glint 2 місяці тому

      @@abrey84 Thank you so much. You've allowed me to focus more on the quality of the animation, seriously it was so hard to get a concise answer like this. Appreciate your time and help. Coming from a film/show animation degree, this is a tremendous insight.

  • @notajd
    @notajd 7 місяців тому

    in which softawre you used to do this ?

  • @Gamingawesomeness121
    @Gamingawesomeness121 11 місяців тому

    What specs you need yo make something like this??

    • @abrey84
      @abrey84  10 місяців тому

      I think somewhere between i5 to i7 in terms of processor and a decent enough GPU will do, also around 32gb of ram? I'm not too sure about this. It actually depends on how "heavy" the model is in terms of demand on your PC, higher textures, complex rigging, etc.

  • @90sGamingWizard
    @90sGamingWizard 7 місяців тому

    WHERE YOU FROM?

  • @blurdt
    @blurdt Рік тому +1

    how do you do the lighting and render so nice?

    • @abrey84
      @abrey84  Рік тому +1

      I rendered them out in Arnold with a dome lighting and an outdoor HDRI, then added a few tweaks in post. Also the shaders helps with adding a touch of specularity in parts that needed it.

    • @blurdt
      @blurdt Рік тому

      @@abrey84thank you for the reply! are you willing to do a bit of demo. i really like the simple rendering or if you can direct me to existing guide would be great help

    • @abrey84
      @abrey84  Рік тому +1

      @blurdt you can search tutorials for Arnold here on UA-cam. It's a lot easier to use compared to other renderers. As for the comp/post work, it's all a matter of taste, really. All of it is just color grading and layering of other render passes.

  • @IsThatNaomiOmi
    @IsThatNaomiOmi 8 місяців тому

    Where do you get the models from?

  • @mymetaverse5709
    @mymetaverse5709 Рік тому

    amazing, am just starting out..do you teach?

    • @abrey84
      @abrey84  10 місяців тому

      Thank you! No, I don't teach, but there's a handful of amazing animators that put tutorials here on UA-cam!

  • @hynsxch
    @hynsxch Рік тому

    nice animation reel 😄

  • @minima_studios
    @minima_studios Рік тому

    Great work, are you available for hire?

    • @abrey84
      @abrey84  Рік тому

      I have my email posted at the end of the video if you want to send more details. Thanks!

  • @aaronpedercini5536
    @aaronpedercini5536 Рік тому

    really nice reel:how often do you get hired or get any requests?Because i'd love to work with animation(Right now i'm only studying)

  • @hoan.hi.
    @hoan.hi. Рік тому

    great combo

  • @WildKdeybladeWielder
    @WildKdeybladeWielder 10 місяців тому

    Question, what animation software you're using Maya or Blender?

    • @abrey84
      @abrey84  10 місяців тому

      I'm using Maya!

  • @Kirklandwalker
    @Kirklandwalker Рік тому

    where can I get the rig?

  • @YioshiEdit
    @YioshiEdit Рік тому +1

    this is great ! good work , any tips on improving in animation ?

    • @abrey84
      @abrey84  Рік тому +5

      It's kinda hard to give out specific tips. But in general, just keep studying mechanics, flow, momentum etc (I still study most of the time). It also helps being exposed to good choreography and just keep at it. There's no shortcut for the most part. You can also look up great tips and guides from Sir Wade Neistadt here on youtube. Hope this helps.

    • @YioshiEdit
      @YioshiEdit Рік тому +1

      @@abrey84 thanks ! yeah i know its a long way and a no ending path , ill keep going and studying a lot , huge thanks and keep going , your work is great!

  • @jimmyyang5611
    @jimmyyang5611 Рік тому

    Hi, a really good reel!
    What renderer did you use?

    • @abrey84
      @abrey84  Рік тому

      I used Arnold 👍

    • @jimmyyang5611
      @jimmyyang5611 Рік тому

      @@abrey84 did it take long for rendering? How long did it take for a frame?

    • @abrey84
      @abrey84  Рік тому

      @@jimmyyang5611 about 14 to 20 sec approximately.

    • @jimmyyang5611
      @jimmyyang5611 Рік тому +1

      @@abrey84 Thank you very much! I thought I also wanted to make an animation reel someday.

  • @4rtizimo
    @4rtizimo Рік тому

    nice animation what software did you use ?

    • @abrey84
      @abrey84  10 місяців тому

      I use Maya!

  • @nabinhro5043
    @nabinhro5043 Рік тому +3

    Hey, Aaron Reyes nice work man .....i just want to know that how many hours did you practise while studying animation in the beginning ... and which software are you using ????

    • @abrey84
      @abrey84  Рік тому +5

      My first job offered me a three month training with 11 exercises. There were no anything that taught animation back when I started. Typically, every exercise (mostly for body mechanics like from grabbing a bottle, walking, standing up, etc) it would range from 2-3 days to even a week(8 hours per day). Every motion presents different challenges, so it really varies. As for the software, I started out in 3dsMax, then Maya, depending on the project.

    • @nabinhro5043
      @nabinhro5043 Рік тому +1

      @@abrey84 thanks man, this helps me a lot......hope it goes well for you and me as well 😄😄🤗🤗

  • @ninam3136
    @ninam3136 Рік тому

    Question about the hair and accessories flowing: Did you animate those yourself, or did you add some rig dynamic hair/clothing into the parts?

    • @abrey84
      @abrey84  Рік тому

      I animated the hair and other accessories on both Link and Raphael (last two scenes) which takes up so much time so for the rest of them, it's tool assisted, you still need to guide the flow so it doesn't collide with the mesh.

    • @ninam3136
      @ninam3136 Рік тому

      @@abrey84 That's very impressive on animating their hair. You say tool assisted. Are you able to say what type of tool, or maybe there's a video on what you did? I feel like is would help me make my hair animations more efficient.

    • @abrey84
      @abrey84  Рік тому +1

      @ninam3136 i think the name is "overlappy", it's a lot similar to the other plug in "overlapper" which has a video here on UA-cam.

    • @ninam3136
      @ninam3136 Рік тому

      @@abrey84 thank you very much! I will check it out

  • @scarvello
    @scarvello 7 місяців тому +5

    Why don’t we ever gets games with this kind of quality in them?

    • @tixelz_nation
      @tixelz_nation 5 місяців тому +3

      Probably too expensive

    • @snick9314
      @snick9314 3 місяці тому +2

      Game animation usually serves a different purpose to movie animation. Game animation need to be fast snappy and reactive to cleanly transition form any action into any action. I agree a lot of Game animations can be better but it is a fine line a lot of them need to get across for a good end product.

  • @wornquest91
    @wornquest91 16 днів тому

    Is this maya ?

  • @TimSkovblleHolst
    @TimSkovblleHolst Рік тому

    It might not be specifically game oriented but its way better than I can animate so good luck!

  • @andryowyeh3531
    @andryowyeh3531 11 місяців тому

    where did u get the rig, are they free ?

    • @abrey84
      @abrey84  10 місяців тому

      Yes, all of them are free. It's in the description, you can just search them :)

  • @deletedddddddddd
    @deletedddddddddd Рік тому

    the hair moves more like rubber than hair, its really distracting

  • @eliottdeletraz97
    @eliottdeletraz97 Рік тому

    The animation of the catfish monster is probably the less well done. His way to breath does not looks natural and the way he screams with the fist is a little bit weak.

  • @shaunramkelawon
    @shaunramkelawon Рік тому

    beautiful

  • @oggy3D
    @oggy3D Рік тому

    Since when you learning brother?