great stuff man, super smooth. Wonder where did you learn these? I'm teaching myself character animation these days, any online resources you recommend?
My first job had a training back when I started in animation. You can find a lot of tutorials, guides, and some more tips here on YT from a couple of animators like Sir Wade and a few more. You can also just google the rigs that I used. It's listed in the description.
@@abrey84 really appreciate your replying. Mind if I ask, when was that and where are you located? I'm currently in Canada, seems there are not a lot of entry-level opportunity🥲
@allenliu7450 This was way back, around 2005 or 6? I'm based in the Philippines. Back then, there were little to no resources to learn anything 3d related (to my knowledge, at least), so companies are willing to train artists. I actually applied as an illustrator but was assigned to 3d animation since there was almost no one applying for the spot.
It's posted in the description , you can just google search them, sorry if this is the best I can do, UA-cam's asking me to do another verification stuff before I 'm allowed to post links and I'm too lazy to do that :)
I rendered them out with a ground plane that I scaled up until the borders is not seen. Then I made a render pass for just the shadow matte and just the reflection (the character is there only to cast shadow and for the reflection (separate render layer for both), but the character is not being rendered out). In comp, I added those two passes as multiply for the shadows and linear light for the reflection pass.
Do you think as an animator we have to be able to create rigging as well? If so then can you recommend where we can start as a beginner on how to do rigging?
Hey, I think knowing how to rig helps a lot in understanding the mechanics and limitations of the controllers, I'm not too technical with it as some of the full-time technical artists but you essentially should know a little bit of the ins and out of your rig character file. And also, this is important, it helps you, ask the right questions and give out request to the technical artist when animating, specially when things doesn't work out the way you wanted (basically a review of the character, what it can and can't do, knowing how to rig even at basic at least helps tremendously). I don't have any specific link on rigging tutorial, but there's a ton here on youtube. Just start with the simplest one so you can get a feel on how they work. Edit: this mostly helpful in game dev btw.
so awesome seeing the Sheik rig here! The animation you managed to make with them is so awesome!! Did you make these with maya 2024? I got the Sheik rig working on my maya 2024 but the colors on them look really bright and weirdly satured (not rendering, just regular maya interface) did you work around this issue too?
You can play around the color management of your scene in the settings/preferences. And yep, I used Maya 2024. Hope this helps. Edit: I actually think it's 2020? Sorry got confused since I'm currently using 2024 :)
Noob question for anyone to answer but for the attack animations, do you animate the root mover as well or does your character leave that control as it's doing it's attack animation?
Generally speaking, for characters, you shouldn't touch the root controller except on special occassions. It's mostly for scene placement. Regarding the movement (forward) of the main character, if you're in game dev, it's within the discretion of the devs/programmers if you can do so. In this instance, I just animated the scene regularly, meaning I moved the "cog" controller forward and away from the "root" controller. Most cases they (devs) prefer to have the animation in place, there are ways to do so but it's a bit hard to explain.
@@abrey84 Thank you so much. You've allowed me to focus more on the quality of the animation, seriously it was so hard to get a concise answer like this. Appreciate your time and help. Coming from a film/show animation degree, this is a tremendous insight.
I think somewhere between i5 to i7 in terms of processor and a decent enough GPU will do, also around 32gb of ram? I'm not too sure about this. It actually depends on how "heavy" the model is in terms of demand on your PC, higher textures, complex rigging, etc.
I rendered them out in Arnold with a dome lighting and an outdoor HDRI, then added a few tweaks in post. Also the shaders helps with adding a touch of specularity in parts that needed it.
@@abrey84thank you for the reply! are you willing to do a bit of demo. i really like the simple rendering or if you can direct me to existing guide would be great help
@blurdt you can search tutorials for Arnold here on UA-cam. It's a lot easier to use compared to other renderers. As for the comp/post work, it's all a matter of taste, really. All of it is just color grading and layering of other render passes.
It's kinda hard to give out specific tips. But in general, just keep studying mechanics, flow, momentum etc (I still study most of the time). It also helps being exposed to good choreography and just keep at it. There's no shortcut for the most part. You can also look up great tips and guides from Sir Wade Neistadt here on youtube. Hope this helps.
@@abrey84 thanks ! yeah i know its a long way and a no ending path , ill keep going and studying a lot , huge thanks and keep going , your work is great!
Hey, Aaron Reyes nice work man .....i just want to know that how many hours did you practise while studying animation in the beginning ... and which software are you using ????
My first job offered me a three month training with 11 exercises. There were no anything that taught animation back when I started. Typically, every exercise (mostly for body mechanics like from grabbing a bottle, walking, standing up, etc) it would range from 2-3 days to even a week(8 hours per day). Every motion presents different challenges, so it really varies. As for the software, I started out in 3dsMax, then Maya, depending on the project.
I animated the hair and other accessories on both Link and Raphael (last two scenes) which takes up so much time so for the rest of them, it's tool assisted, you still need to guide the flow so it doesn't collide with the mesh.
@@abrey84 That's very impressive on animating their hair. You say tool assisted. Are you able to say what type of tool, or maybe there's a video on what you did? I feel like is would help me make my hair animations more efficient.
Game animation usually serves a different purpose to movie animation. Game animation need to be fast snappy and reactive to cleanly transition form any action into any action. I agree a lot of Game animations can be better but it is a fine line a lot of them need to get across for a good end product.
The animation of the catfish monster is probably the less well done. His way to breath does not looks natural and the way he screams with the fist is a little bit weak.
Wow! Superb man, really incredible
The concept is good, and it looks good because it's elastic!
Very Nice Kapatid. Love what you did with all these Rigs/Models.
This is awesome! Congrats
wow beautiful well done my frend
Awesome job! I'm so proud of you!
Amazing walk cycles and run cycles! Those always are hard to nail. 😉
awesome work!!!!
"I really enjoyed the animation and 3D model. I think it would be great if you could make a tutorial teaching how to do it."
This is great work, and that CHONK Raphael at the end was the best, haha.
Very smooth and clean.
amazing cycles🔥🔥🔥
Awesome
Nice animation ! I was wondering what reference you used in creating the animation for the Munkei rig? thanks
great stuff man, super smooth. Wonder where did you learn these? I'm teaching myself character animation these days, any online resources you recommend?
My first job had a training back when I started in animation. You can find a lot of tutorials, guides, and some more tips here on YT from a couple of animators like Sir Wade and a few more. You can also just google the rigs that I used. It's listed in the description.
@@abrey84 really appreciate your replying. Mind if I ask, when was that and where are you located? I'm currently in Canada, seems there are not a lot of entry-level opportunity🥲
@allenliu7450 This was way back, around 2005 or 6? I'm based in the Philippines. Back then, there were little to no resources to learn anything 3d related (to my knowledge, at least), so companies are willing to train artists. I actually applied as an illustrator but was assigned to 3d animation since there was almost no one applying for the spot.
nice work
Wow…that’s just.. wow
thats an interesting redesign of Samus there
Excellent work!!
Could you please share these rig files? They are only for practice~
It's posted in the description , you can just google search them, sorry if this is the best I can do, UA-cam's asking me to do another verification stuff before I 'm allowed to post links and I'm too lazy to do that :)
wow, crazy good
Amazing work 😘
Amazing Work !!!!! SSo, this is what 17 years of experience looks like May i ask how did u do the seamless background?
I rendered them out with a ground plane that I scaled up until the borders is not seen. Then I made a render pass for just the shadow matte and just the reflection (the character is there only to cast shadow and for the reflection (separate render layer for both), but the character is not being rendered out). In comp, I added those two passes as multiply for the shadows and linear light for the reflection pass.
Do you think as an animator we have to be able to create rigging as well? If so then can you recommend where we can start as a beginner on how to do rigging?
Hey, I think knowing how to rig helps a lot in understanding the mechanics and limitations of the controllers, I'm not too technical with it as some of the full-time technical artists but you essentially should know a little bit of the ins and out of your rig character file. And also, this is important, it helps you, ask the right questions and give out request to the technical artist when animating, specially when things doesn't work out the way you wanted (basically a review of the character, what it can and can't do, knowing how to rig even at basic at least helps tremendously).
I don't have any specific link on rigging tutorial, but there's a ton here on youtube. Just start with the simplest one so you can get a feel on how they work.
Edit: this mostly helpful in game dev btw.
Verry nice
genial
Guess I’m going to be the first. Your Ruby Rose and Crescent Rose from RWBY animation was beautiful.
Amazing
This is so much badass my brother
Wohooo
🔥🔥🔥
These are amazing! Are you open to freelance work?
so awesome seeing the Sheik rig here! The animation you managed to make with them is so awesome!!
Did you make these with maya 2024? I got the Sheik rig working on my maya 2024 but the colors on them look really bright and weirdly satured (not rendering, just regular maya interface) did you work around this issue too?
You can play around the color management of your scene in the settings/preferences. And yep, I used Maya 2024. Hope this helps.
Edit: I actually think it's 2020? Sorry got confused since I'm currently using 2024 :)
Can u tell that prop red chair rig
Link's sword swings feel good
uaaau
Excellent reel!
🔥🔥🤟🏻
nice
Great stuff!
great
Noob question for anyone to answer but for the attack animations, do you animate the root mover as well or does your character leave that control as it's doing it's attack animation?
Generally speaking, for characters, you shouldn't touch the root controller except on special occassions. It's mostly for scene placement. Regarding the movement (forward) of the main character, if you're in game dev, it's within the discretion of the devs/programmers if you can do so. In this instance, I just animated the scene regularly, meaning I moved the "cog" controller forward and away from the "root" controller. Most cases they (devs) prefer to have the animation in place, there are ways to do so but it's a bit hard to explain.
@@abrey84 Thank you so much. You've allowed me to focus more on the quality of the animation, seriously it was so hard to get a concise answer like this. Appreciate your time and help. Coming from a film/show animation degree, this is a tremendous insight.
in which softawre you used to do this ?
What specs you need yo make something like this??
I think somewhere between i5 to i7 in terms of processor and a decent enough GPU will do, also around 32gb of ram? I'm not too sure about this. It actually depends on how "heavy" the model is in terms of demand on your PC, higher textures, complex rigging, etc.
WHERE YOU FROM?
how do you do the lighting and render so nice?
I rendered them out in Arnold with a dome lighting and an outdoor HDRI, then added a few tweaks in post. Also the shaders helps with adding a touch of specularity in parts that needed it.
@@abrey84thank you for the reply! are you willing to do a bit of demo. i really like the simple rendering or if you can direct me to existing guide would be great help
@blurdt you can search tutorials for Arnold here on UA-cam. It's a lot easier to use compared to other renderers. As for the comp/post work, it's all a matter of taste, really. All of it is just color grading and layering of other render passes.
Where do you get the models from?
amazing, am just starting out..do you teach?
Thank you! No, I don't teach, but there's a handful of amazing animators that put tutorials here on UA-cam!
nice animation reel 😄
Thank you!
Great work, are you available for hire?
I have my email posted at the end of the video if you want to send more details. Thanks!
really nice reel:how often do you get hired or get any requests?Because i'd love to work with animation(Right now i'm only studying)
great combo
Question, what animation software you're using Maya or Blender?
I'm using Maya!
where can I get the rig?
this is great ! good work , any tips on improving in animation ?
It's kinda hard to give out specific tips. But in general, just keep studying mechanics, flow, momentum etc (I still study most of the time). It also helps being exposed to good choreography and just keep at it. There's no shortcut for the most part. You can also look up great tips and guides from Sir Wade Neistadt here on youtube. Hope this helps.
@@abrey84 thanks ! yeah i know its a long way and a no ending path , ill keep going and studying a lot , huge thanks and keep going , your work is great!
Hi, a really good reel!
What renderer did you use?
I used Arnold 👍
@@abrey84 did it take long for rendering? How long did it take for a frame?
@@jimmyyang5611 about 14 to 20 sec approximately.
@@abrey84 Thank you very much! I thought I also wanted to make an animation reel someday.
nice animation what software did you use ?
I use Maya!
Hey, Aaron Reyes nice work man .....i just want to know that how many hours did you practise while studying animation in the beginning ... and which software are you using ????
My first job offered me a three month training with 11 exercises. There were no anything that taught animation back when I started. Typically, every exercise (mostly for body mechanics like from grabbing a bottle, walking, standing up, etc) it would range from 2-3 days to even a week(8 hours per day). Every motion presents different challenges, so it really varies. As for the software, I started out in 3dsMax, then Maya, depending on the project.
@@abrey84 thanks man, this helps me a lot......hope it goes well for you and me as well 😄😄🤗🤗
Question about the hair and accessories flowing: Did you animate those yourself, or did you add some rig dynamic hair/clothing into the parts?
I animated the hair and other accessories on both Link and Raphael (last two scenes) which takes up so much time so for the rest of them, it's tool assisted, you still need to guide the flow so it doesn't collide with the mesh.
@@abrey84 That's very impressive on animating their hair. You say tool assisted. Are you able to say what type of tool, or maybe there's a video on what you did? I feel like is would help me make my hair animations more efficient.
@ninam3136 i think the name is "overlappy", it's a lot similar to the other plug in "overlapper" which has a video here on UA-cam.
@@abrey84 thank you very much! I will check it out
Why don’t we ever gets games with this kind of quality in them?
Probably too expensive
Game animation usually serves a different purpose to movie animation. Game animation need to be fast snappy and reactive to cleanly transition form any action into any action. I agree a lot of Game animations can be better but it is a fine line a lot of them need to get across for a good end product.
Is this maya ?
It might not be specifically game oriented but its way better than I can animate so good luck!
where did u get the rig, are they free ?
Yes, all of them are free. It's in the description, you can just search them :)
the hair moves more like rubber than hair, its really distracting
I found it amazing
The animation of the catfish monster is probably the less well done. His way to breath does not looks natural and the way he screams with the fist is a little bit weak.
beautiful
Since when you learning brother?