Definitely. There's no way to reach your end game against jade druid because they basically have an infinite number of jade golems at their disposal. The only reliable answer to Jade decks are Pirates, which is basically AIDS vs Cancer.
Disagree. My Reno Dragon Priest demolishes the majority of Jade Druid decks I play. You don't need to go all-out aggro, you just need to continuously pump out pressure while having a few answers to large threats.
My(non-reno) dragon priest does well against jade druid, it wins most the times but if I get a bad start and they get auctioneer out its GG for me. I tweaked it abit because it was getting demolished by pirate warrior and that made the match up against druid much weaker.
Michael Izquierdo I think a more aggressive, less greedy version of Dragon Reno Priest might be the best of both worlds. It can push out enough pressure to kill Jade Druid and Kazakus' mass Polymorph has clutched out MANY games for me. And you also have access to Reno and Raza for Pirates.
Well, no, but it _did_ kill control that can't kill with burst. The old days of "kill all your shit, then summon big dudes" are gone unless those big dudes are Golems.
What control deck has no burst? Maybe priest? Mage will just burn you, same as shaman. Warrior will either grom you or C´thun you, Warlock will Leeroy, rougue, durid and hunter don´t have a control archetype so it only priest and pally who doesn´t have bust (and pally can anyfin you for what matters)
I think the answer is somewhat? Reno Mage just gets utterly shit on by Jade Druid, but Renolock does have a chance. You basically only win with Reno Mage if you like in the video, get lucky with some late game freeze effects and just hit face.
to be fair, I also think you understand and play this matchup a lot better than most people given how much reno mage you've played compared to most other people
i all ways saw it like this... aggro>control control >mid/tempo mid/tempo>aggro well its not all ways true, but in my opinion most of the time. aggro kills control before he can use his late game cards, tempo have the board clear and the early game to deal with aggro and tempo cant kill control fast enough before he use his big guns.
If I'm understanding your post right, I think you have it backwards. Historically, aggro decks oppress midrange because they are too fast for midrange's durdly bigger guy plan. Meanwhile, midrange beats up on control because they have an endless stream of big threats that control can't possibly deal with forever. And control keeps aggro in check by removing everything aggro has to offer until aggro runs out of cards and then they just win easily with inevitability.While, of course, this doesn't hold 100% true, this is the classic definition of rock paper scissors within card games.
Seriously, Jade Shaman, Jade Rogue, and Idolless Jade Druid are all actually okay and balanced, a little bland but not offensive. Then they decided I have infinite dudes that keep getting stronger forever is a great thing to have.
Dank Sloth Ok...keep thinking that. It still wrecks your fatigue deck without jade idol though. In fact, many people believe semi aggro shaman is better than jade druid as is.
And now Druid is impossible to mill for the next 2 years, THATS a fun heritage (seriously can we fire ben brode and the entire balancing team already and hire whoever made duelyst instead)
Brian Kibler, I hope you see this -- the most surreal thing just happened. At 6:11 in the video, when you said "Alexa, how much is that dog in the window?" You activated my Amazon echodot and Alexa responded the same response verbatim as yours in your room! It was trippy and cool as fuark. I went back to play it again and it works every time.
Did Jade Druid kill control? Yes. Did it kill freeze mage? No. Some people have predicted from the start that freeze mage would be the counter to jade druid precisely because of the whole "the size of your minions doesnt matter" thing.
Well freeze mage is considered more of a combo deck than straight control due to your win condition also he got lucky from that tome and was able to pull a freeze otherwise I think he would have lost.
+Matthew Smith renolock has early-mid minions that druid can't kill all of them. And if Jaraxxus comes to play before jades are over 6/6, it's also gg. Some decks running combo that makes game like 100% win
Yeah, like starting out with a reactive hand which leads to tempo Reno, losing a 50/50 against Rag, top-deck swipe kills the 8/8 without taking face damage (his other cards were Living Roots, Feral Rage and Brann),not drawing Medivh until it's late, getting shitty Aestish summons when it counts, getting sub-par portals and getting a pretty bad Kabal Courier. The only real good RNG he got was Cone of Cold out of Tome, but it didn't actually matter since ice-block was up and if the opponent chose to trade instead of going face, Kibler still had lethal with attack, attack into Polymorph Boar. a lot of RNG indeed.
Jade Idol is indeed OP, but your comparison does not work. Jade Idol does not limit desing space, where as Bladeflurry (or Warsong commander while we are at it) does. It does not mean it's OP, it means that they simply can't print certain cards.
Reno Mage is not all that bad against Jade Druid. Jade Druid is actually exceptionally slow and minion dependent. What Reno decks should worry about is Jade Rogue and Shaman. They tend to be faster, and have plenty of burn to finish the game off instead of just relying on giant jades.
I seriously pray to the Ben brode God that Jades get nerfed..... Just when I had hope for the game getting better and more balanced, blizz fucking releases Jades....
playing an attrition game against jade druid is like playing against someone with a genie. "for my first wish, I summon a 10/10. for my second wish, I summon an 11/11. for my third wish, I wish for three more wishes."
Thebrokenness of Jade Druid against control decks could easily be solved if Blizzard just changed the way Gadgetzan Auctioneer worked. I swear that card has caused more problem decks than any other card in the history of Hearthstone.
nope you know all druide are playing jade because they read "meta report" acually i got rank legend by playing malygos druide (>jade) it even can win against +1/+1 Paladin :D
Jade druid killed those super greedy reactive control decks that can't put out any pressure. Which is cool because I always thought playing til fatigue and not even trying to kill your opponent was really boring although I get that some people enjoyed that style of play.
firedrake110 Maybe if there were more variation in decks. But games between control warriors or shamans or priests usually you'll have the exact same cards maybe 2 or 3 different.
In Standard maybe, but there's a lot more diversity in Wild with control. That being said, Jade Druid will most often win even without any Wild cards vs control, simply because Jade Idol smashes that strategy. That strategy is pretty much the only reason I play hearthstone so unless Blizzard nerfs this I'm out.
I find it REALLY hard with Reno decks usually. I think each of them has their own upsides. I prefer Reno Dragon Priest the most and your chance to win is usually solely based around tempo-ing them out of the game. I have a Ragnaros in the deck for this sort of situation. Getting a Rag drop on turn 8 after you've kept their board mostly clean with minion combat you can usually win. Especially so if you've saved your Death and Entomb for problematic cards.
EzioAuditore1500 You mean ping? It's to prevent that 'just in case' scenario where the opponent has mulch or naturalize, however unlikely it may be. It's only 1 dmg. Same logic as summoning a half decent minion with a doomsayer. If the opponent kills doomsayer, the other minion lives. If not, still ok as you cleared the board.
Probably experience -- he's been playing card games for a long time now and knows that what goes around comes around. Shiro probably also helps -- dogs have a way of reminding one what's really important. :-)
You just need to accept it's reasonable to lose, even when you play your best. You can play perfectly, and not make a single mistake, and still lose, so why worry about it? Leave your anger for when your opponent's luck is so great, that they win through clear, game ending mistakes.
+Jonathan Odne its not the problem of losing or wining, i love even if my opponent win, the problem is that i hate losing on game where skill is nothing and rng is all, you see?
I used to really enjoy the old removal control warrior which is now unplayable thanks to jade idol. I tried a list that runs Grom, Alex and Gorehowl for burst which has given me a bit of success against druid, but the match up is still almost impossible. Some players complain about how boring and frustrating it is to play against a removal control deck but i would argue it's far more frustrating to die on turn 5 consistently every second game.
Asubatsu Positive win rate is irrelevant , that still doesn't change the fact that its extremely slow against aggro. At around rank 4 I had to take it for jade idol in the hopes that it can be played for more wraths/living roots/swipes.
Kibbler, im not sure if you saw my post on reddit but my dragon reno mage i posted there is 8-8 vs druid and im at 250 legend right now, seems up your alley to try out!
Absolutely. Jade as a concept killed TRADITIONAL control. Go ahead and try N'zoth warrior right now and see how that goes for you. Reno decks can sometimes handle Jade just because they tend to either have competitive burst potential or board control but you're fucked if you're using a traditional control deck. I'd say 100% that traditional control is dead unless classes like warrior and priest get some tools that persuade them to not play faster decks and that counters the slew of bullshit druid and shaman is playing right now. I think my biggest gripe with this xpac is just that everything is too fast and the decks that normally punish aggression get molested by "midrange" decks that draw their deck in 7 turns, can't be fatigued out, and play threat after threat that requires hard removal.
L0LWTF1337 What about evidence from multiple streamers and high level players? Just because fatigue is no longer viable doesnt mean that control as a whole is gone. Just look at renolock.
missed your chance in the deathrattle brawl...as long as u didnt run into a aggro deathrattle hunter...or zoo or pirate warrior(yes i ran into like 4 pirate warriors in a deathrattle brawl THE FUCK???? why???)
Reno Lock isn't a traditional control deck though. It has heaps of hard removal, a 20 damage burst combo and plenty of dangerous on-board threats. It is a control deck but it has sort of moved into the realm of a hybrid deck. If you try to play control warrior or control priest right now, you'll quickly gather that control is weak. The best match-ups for control are barely over 50/50.
Strongside But thats just it. "Traditional control" isnt even the oldest form of control. Control warrior used to run alex + grom for burst and had ysera and the likes for alternate win cons. Handlock used to lock down the board with giants that were taunted up and try to win from there, heck even old school control priest ran ysera and light of the naaru as potential win cons and it was considered the most passive control deck by a mile. The fatigue style control of recent years were a product of the over printing of removal tools that allowed control decks to simply sit and wait out other decks. This however is not the only form of traditional control.
mac102938 Yeah but the old, old control decks were well before aggressive decks could rush you down in 5 turns. It isn't a valid set up any more because you'd lose if you ran burst combos in warrior, you wouldn't make it that far. I'm not saying all control decks should be fatigue but it is important for control classes to have a ton of removal to deal with all the aggressive shit that is sloshing around in the meta. It is purely a snowball.
Jade Druid won't be around much longer, it gets countered by EVERYTHING else but control decks. Miracle rogue is most popular at legend ranks right now which destroys it along with aggro shaman. This should open up the way for control decks to come back. Overhyped and not a very strong deck, just LOOKS insane in the matchups it is good against
Pretty one off example in my opinion. The other player shuffled jades into the deck the first time when he should have just put pressure on the board. Brian also got lucky he had no other follow up or jade when fandral hit. Another turn later Brian is surprised the other player didnt have more jade pressure and has to just float the mana. On top of all those misplays or bad luck for the other player its still required Brian draw a freeze effect late game to clutch it out. Personally I won a few control matches against players who didnt know how to pilot the jade deck. But 9/10 times I have no shot against one. If they remotely draw into a few jade things early its just over. I also think there a big difference when it comes to control mage (burst from hand, freeze effects) than control warrior or Priest that has to win with minions after they deal with the other threats.
I'd say yes but it seems like plenty of people are not playing the deck very well so good control play and a bit of help from RNGezus can make it doable. Plus there's Renolock which doesn't seem to have a bad match up when played well, maybe Reno Priest with an OTK combo? Not sure.
As a Jade Druid player, I believe Control hath not been slain. XD At the very least, I don't have nor go out of my way to craft the Class Packs' Gadgetzan Auctioneer... and I took out Wild Growth because that plus Jade Blossom lead to so much mana plus empty hand with nothing to do with it. Stay strong. Jade has not broken this meta, regardless of words I see, nor has Jade Idol. It's a momentum thing, and if one shuts down that momentum (Secret Mage and C'Thun Mage can do that easily, in my experience as a Jade Druid player), then we Jade Druids have nothing. But no, as far as so many I've read are concerned, it's Jade Idol that's the problem... a card that by itself can do very little. Oh, I'm going to fill my deck full of Jade Idols... and then I keep drawing them when I need something else out of my deck. Control is not dead, I believe. Nor are the Goons worthless in this game as I've seen some say. Hello, buffed Doppleganster, summoning three minions at once. How are you with your-OMIGOSH ITS A 10/10 x3!! D: Lol. Basically, I don't think cards in MY deck need to be nerfed. But that's my admitted bias. So if I wasted time and you read comments, I apologize.
Its not that hard to beat Jade decks, you just need to be smart when playing removal and board clears when playing a control deck push for all the damage when the line is clear. Even Kibler's choice to not save the value of that Kazakus spell is a big mistake for what I observed.
Dumb mistake on the druids part. If you're planing on going that far into the lategame with that ridicolous idol spell you basically HAVE to have a Gadgetzan Auctioneer in there just for the ridicolous combo turn that it enables as you cycle through a minimum of 4 idols
Reno Mage wins late game vs Jade Druid after playing a tempo Reno just to get a body on board. I have now seen it all. May the RNG be ever in your favor Mr. Kibler
They should have made it so that when you summon a jade golem, the cost of the card increases one That's my take on it, so it doesn't get too crazy by the end, but it probably won't get played as much. And Druids will lose more often from other jade decks, just an assumption and an idea
such a satisfying video! I can't stand those druids anymore :( Gimme my Hearthstone experience back, but without OP shamans, and OP warriors, and... oh wait...
Shouldn't Kibler have withheld Kazakus to get Brann value? His line of play made his Brann kind of weak, though perhaps it would have been too risky to wait for Brann and play the long game against Jade Druid
They fucked up majorly with this expansion. I used to love playing this game until every match up was against a jade druid or pirate warrior. It makes you wonder what goes through the designers heads when making these cards. I'm convinced they don't test the cards and just throw them out there.
All this about Jade Druid, but what about the +1/+1 decks? Those things are awfully strong, too. I'm not disagreeing Jade is super strong, and possibly overpowered, but I feel it's not alone. Both archetypes JUST came out, and every new expansion should change up the meta at least a little, so we need to give it more time before we start calling Blizzard on how unbalanced Jade is. Besides, people are ALWAYS complaining about some deck or another being cancer (Zoolock, Undertaker Hunter, Dr. Boom, etc.). Blizzard also responds to a lot of it, such as nerfing Undertaker, not to mention it's those kinds of decks that create the meta in the first place, possibly in every card game. It's a very old, tiresome trope to be complaining about a certain deck being cancer, and Jade is no different.
For the sake of anyone reading this: Pointing out one minor detail of an entire post does nothing to truly challenge the statement. It's fairly arbitrary whether I use 1 example or 3, as I don't really have to provide any examples in this case. If you'd prefer I gave more, fine; that's your opinion. But be careful that you're not just nit-picking. I only gave one example because I wanted to keep the post short (as I can over-write), and I didn't want to exhaust all of the examples out there. I could just as easily given a shorter list of things people have described as cancer. Even if Blizzard didn't do much with people's complaints, that doesn't mean they don't listen or fix things. In fact, I've seen Blizzard respond VERY well to fan feedback in the general Blizzardverse, and I'd expect that many "problems" I hear complained about in Hearthstone are never "fixed" because they're not actually problems, or because they're not a big enough deal to fix (e.g. it will soon be out of Standard, and then won't matter).
Jade druid is also very boring, though, tbh. Boy oh boy I do love me some generic stats and some more generic stats with a few spells in between. So much fun. At least with Zoo, you had lots of little basic arithmetic and stuff to entertain you, and it felt satisfying to have so many choices of things to play. And most of those minions at least had half-interesting effects. With Jade Druid, it's literally just generic power block minions, it's yeugh.
if he had cards to play the same time you had your dead turns, well.... it would be his win. I think Reno Lock has the biggest chances (strong burst potential) if any of the control decks have... or miracle Rogue. for Example, control warrior crumbles if i play to much jades as shaman (non aggresive version).
Jade decks really need some synergy requirement... Like dragons, if you don't have a dragon in hand, your other cards suck. Like only +1/+1 if a Jade golem is already in play or something, which would slow them down slightly at least... Jade is too easy for how effective it is.
Er... Jade IS a synergy of sorts. One needs to build the momentum with Jade Golems on top of more Jade Golems... otherwise, it's utterly worthless. At least, in my experience.
I'm no expert in HS balancing issues, but let's just say I stopped playing this game altogether after this patch because I can't compete against jade-Druids without spending lots of money to craft up-to-date power cards as a control player.
hahahahahahahahaha I know what you did there Brian ;) Must be the same case as mono-U control in legacy, everyone swears its dead ´till they get EOTFOFYL XDXD
Didn't kill anything but Control Warrior, imo. Haven't seen a single CW deck since the expansion's release. I don't even know how it could possibly thrive in the current meta, as it get's outclassed by Jade and Reno decks. Only thing that works for Warrior now is aggro and some mid-range decks.
What, you people are telling me that reno decks don't win against every other deck in the game? How horrible. If handbuff worked out as designed, it would be shitting all over the jade decks. Druid has no way to deal big minions other than a single mulch sometimes.
Definitely. There's no way to reach your end game against jade druid because they basically have an infinite number of jade golems at their disposal.
The only reliable answer to Jade decks are Pirates, which is basically AIDS vs Cancer.
Disagree. My Reno Dragon Priest demolishes the majority of Jade Druid decks I play. You don't need to go all-out aggro, you just need to continuously pump out pressure while having a few answers to large threats.
yeah but how often will that brann combo work and what do you do against aggro? With this deck you're highly unfavored vs aggro.
My(non-reno) dragon priest does well against jade druid, it wins most the times but if I get a bad start and they get auctioneer out its GG for me. I tweaked it abit because it was getting demolished by pirate warrior and that made the match up against druid much weaker.
Michael Izquierdo I think a more aggressive, less greedy version of Dragon Reno Priest might be the best of both worlds. It can push out enough pressure to kill Jade Druid and Kazakus' mass Polymorph has clutched out MANY games for me. And you also have access to Reno and Raza for Pirates.
kibier freze mage?
Well, no, but it _did_ kill control that can't kill with burst. The old days of "kill all your shit, then summon big dudes" are gone unless those big dudes are Golems.
What control deck has no burst? Maybe priest? Mage will just burn you, same as shaman. Warrior will either grom you or C´thun you, Warlock will Leeroy, rougue, durid and hunter don´t have a control archetype so it only priest and pally who doesn´t have bust (and pally can anyfin you for what matters)
LOL. Control Warrior. Don't you know the face is the place?
Exactly!! play grom, inner rage him and go for face. Easy games
I don't know, most of my decks had very limited burst. Of course, I'll just go netdeck some now that ladder is cancer again... like always?
+Rastrisfrustreslos Gomez my Priest deck is in the Garbage can vs this deck.
Also this deck didnt' cycle, no Auctioneer.
Jade Idol nerf: Summon a Jade Golem or Shuffle 3 Jade Golems into your deck that cost 1 mana. Kills the infinite loop but still value
Behold the rage of the firelands?
Make Jade Idol 1 mana jade golem, no choose. It's still very good instead of wayyyy too good.
How control wins against Jade, Control the Face.
The answer is yes, yes it did.
I think the answer is somewhat? Reno Mage just gets utterly shit on by Jade Druid, but Renolock does have a chance. You basically only win with Reno Mage if you like in the video, get lucky with some late game freeze effects and just hit face.
+Codename ZQ I've won about half my games against Jade Druid as Reno Mage. It's not as lopsided as people think
***** I don't know, maybe I just need to get better at the matchup.
to be fair, I also think you understand and play this matchup a lot better than most people given how much reno mage you've played compared to most other people
i all ways saw it like this...
aggro>control
control >mid/tempo
mid/tempo>aggro
well its not all ways true, but in my opinion most of the time. aggro kills control before he can use his late game cards, tempo have the board clear and the early game to deal with aggro and tempo cant kill control fast enough before he use his big guns.
If I'm understanding your post right, I think you have it backwards. Historically, aggro decks oppress midrange because they are too fast for midrange's durdly bigger guy plan. Meanwhile, midrange beats up on control because they have an endless stream of big threats that control can't possibly deal with forever. And control keeps aggro in check by removing everything aggro has to offer until aggro runs out of cards and then they just win easily with inevitability.While, of course, this doesn't hold 100% true, this is the classic definition of rock paper scissors within card games.
Pirate Warrior beats Jade idol,Jade idol beats Reno and Reno beats pirate Warrior.
Literally just nerf/remove Jade Idol. That card is the sole reason the archetype is so cancerous. So much power in a 1 mana card shouldn't be allowed.
Seriously, Jade Shaman, Jade Rogue, and Idolless Jade Druid are all actually okay and balanced, a little bland but not offensive. Then they decided I have infinite dudes that keep getting stronger forever is a great thing to have.
Should make it either summon a golem or the three spells it throws in your deck CAN'T shuffle more cards.
Dank Sloth Ok...keep thinking that. It still wrecks your fatigue deck without jade idol though. In fact, many people believe semi aggro shaman is better than jade druid as is.
Or possibly, the first shuffled cards can put 2 cards into your deck. Then the next shuffled cards don't have that option whatsoever.
And now Druid is impossible to mill for the next 2 years, THATS a fun heritage (seriously can we fire ben brode and the entire balancing team already and hire whoever made duelyst instead)
Leave it to Kibler to assemble such a rag tag group of minions and lead them to victory. Great game!
Brian Kibler, I hope you see this -- the most surreal thing just happened. At 6:11 in the video, when you said "Alexa, how much is that dog in the window?" You activated my Amazon echodot and Alexa responded the same response verbatim as yours in your room! It was trippy and cool as fuark. I went back to play it again and it works every time.
Did Jade Druid kill control?
Yes.
Did it kill freeze mage?
No.
Some people have predicted from the start that freeze mage would be the counter to jade druid precisely because of the whole "the size of your minions doesnt matter" thing.
isphus
Well freeze mage is considered more of a combo deck than straight control due to your win condition also he got lucky from that tome and was able to pull a freeze otherwise I think he would have lost.
I tend to only play control decks, and any time I go up against jade Druid it's a insta loss. :(
how renolock normally can beat it pretty easily
+Matthew Smith renolock has early-mid minions that druid can't kill all of them. And if Jaraxxus comes to play before jades are over 6/6, it's also gg. Some decks running combo that makes game like 100% win
With Jade druid running 3 taunts combo is nowhere near 100%
Shannon Mcgraw 3 taunts LOL renolock has enough clears to not give a shit
If Druid starts generating 4/4 or 5/5 by turn 6-7 you have lost as a renolock.
So you just need a lot RNG to win a Jade Druid with Control? It's so much fun!
Yeah, like starting out with a reactive hand which leads to tempo Reno, losing a 50/50 against Rag, top-deck swipe kills the 8/8 without taking face damage (his other cards were Living Roots, Feral Rage and Brann),not drawing Medivh until it's late, getting shitty Aestish summons when it counts, getting sub-par portals and getting a pretty bad Kabal Courier. The only real good RNG he got was Cone of Cold out of Tome, but it didn't actually matter since ice-block was up and if the opponent chose to trade instead of going face, Kibler still had lethal with attack, attack into Polymorph Boar.
a lot of RNG indeed.
Denis Cavalcanti Martins Kibler got trashy rng what on Earth are you talking about?
Ben Falkner He would probloby lose with cards that discorvers other cards. SO it means he needed RNG to Win.
Denis Cavalcanti Martins But he won and the cards he discovered barely did anything. The RNG was trash
Evolve shaman destroys jade druids
12:46 You know Kibler is getting rekt when he unenthusiastically says thanks to his new subs
Missed lethal at 13:00 feelsbadman
They nerfed bladeflurry to open design space and then they made jade idol. realy?
And Ferryman...and Shadow Rager...and no weapons...
The_Toxic_ Avenger All they had to do was not let it hit face but they buried it.
Jade Idol is indeed OP, but your comparison does not work. Jade Idol does not limit desing space, where as Bladeflurry (or Warsong commander while we are at it) does. It does not mean it's OP, it means that they simply can't print certain cards.
They were opening design space for jades and pirates.
Working as intended. Kappa
Reno Mage is not all that bad against Jade Druid.
Jade Druid is actually exceptionally slow and minion dependent. What Reno decks should worry about is Jade Rogue and Shaman. They tend to be faster, and have plenty of burn to finish the game off instead of just relying on giant jades.
... You know, it's weird I'm going through these comments and thumbs-upping those that say Jade Druid is quite beatable. XD And I play Jade Druid.
That was incredible. I thought you had no chance after ten minutes or so. You're a genius.
Until the day the sun consumes the earth Freeze Mage will always be viable.
But then the Freeze Mage will just Ice Block the damage the Sun does.
Yeah but by then I'm sure the freeze mage will be out of cards and will die to fatigue next turn =(
I've been playing BGH for specifically jade golems and other control decks, and it has been fantastic.
"That was a pretty sick game"
That's how I feel every time I beat Jade Druid with my Reno Mage hahaha
That was a hell of a game -- nice timing with the music too.
I seriously pray to the Ben brode God that Jades get nerfed..... Just when I had hope for the game getting better and more balanced, blizz fucking releases Jades....
Ryan Ianaro i think the new cards are great especially the new stuff around reno decks. but jade is just destroying every fun round.
Ryan Ianaro
Don't worry man, Blizzard released Goons for the Warrior, Hunter and Paladin.
That's kinda hard to do. If they nerf one or two important jade cards (like Aya) they should give full disenchant value for every jade card.
Even if you put a cap on how large the golems could get, say 7/7 or 8/8, would it be enough?
playing an attrition game against jade druid is like playing against someone with a genie. "for my first wish, I summon a 10/10. for my second wish, I summon an 11/11. for my third wish, I wish for three more wishes."
cone of cold the true mvp
Pavel's Tome
Thebrokenness of Jade Druid against control decks could easily be solved if
Blizzard just changed the way Gadgetzan Auctioneer worked. I swear that card
has caused more problem decks than any other card in the history of
Hearthstone.
Hearthstone is dying.
is it?
Nah just the druid
nope you know all druide are playing jade because they read "meta report" acually i got rank legend by playing malygos druide (>jade) it even can win against +1/+1 Paladin :D
I've never had more fun with Hearthstone than I do now
Look!It's "That" guy.
So the answer is yes. because all you did was Smorc at the end and got away with usual Mage shenanigans.
Medivth into frost nova doomsayer into cabalist tome. Ya´know the usual mage shennanigans -_-
Rastrisfrustreslos Gomez
Frost Nova doomsayer - yes.
Cabalist Tomes into perfect answer - yes
As we both said, the usual mage shennanigans -_-
Rastrisfrustreslos Gomez lol I don't understand your "-_-" lol that's usually a sarcastic face
-_-
Control warrior was my favorite deck to play, took months grinding up the dust to make it. Then they made Jade druid, now its unplayable.
same here... just finished my nzoth warrior..and then this :(
awesome awesome, bc of the video title i thought kibler would concede at any moment
It didn't kill control. It IS the new control.
Jade druid killed those super greedy reactive control decks that can't put out any pressure. Which is cool because I always thought playing til fatigue and not even trying to kill your opponent was really boring although I get that some people enjoyed that style of play.
It's always fun to take your opponent's whole deck on, and see if you can outdo everything they can muster
firedrake110 Maybe if there were more variation in decks. But games between control warriors or shamans or priests usually you'll have the exact same cards maybe 2 or 3 different.
In Standard maybe, but there's a lot more diversity in Wild with control.
That being said, Jade Druid will most often win even without any Wild cards vs control, simply because Jade Idol smashes that strategy.
That strategy is pretty much the only reason I play hearthstone so unless Blizzard nerfs this I'm out.
This was so satisfying to watch
Do pirates go face?
BRIAN I NEED YOU TO RESPOND TO THIS!!! I PEE'D NEXT YOU AT A MAGIC GP!
I find it REALLY hard with Reno decks usually. I think each of them has their own upsides. I prefer Reno Dragon Priest the most and your chance to win is usually solely based around tempo-ing them out of the game. I have a Ragnaros in the deck for this sort of situation. Getting a Rag drop on turn 8 after you've kept their board mostly clean with minion combat you can usually win. Especially so if you've saved your Death and Entomb for problematic cards.
10:56 why do this?!
EzioAuditore1500
You mean ping? It's to prevent that 'just in case' scenario where the opponent has mulch or naturalize, however unlikely it may be. It's only 1 dmg. Same logic as summoning a half decent minion with a doomsayer. If the opponent kills doomsayer, the other minion lives. If not, still ok as you cleared the board.
why not?
Just in case he kills the doomsayer
Andrew Y P I see, thx
Caio Melo now i get it
damn that game was intense
Hey Brian, if you read this can you respond, how you manage not to be angry when you lose ? You put some relaxing music or something ? :)
Probably experience -- he's been playing card games for a long time now and knows that what goes around comes around. Shiro probably also helps -- dogs have a way of reminding one what's really important. :-)
+caliscribe for sûre animals can help you ^^
You just need to accept it's reasonable to lose, even when you play your best. You can play perfectly, and not make a single mistake, and still lose, so why worry about it?
Leave your anger for when your opponent's luck is so great, that they win through clear, game ending mistakes.
+Jonathan Odne its not the problem of losing or wining, i love even if my opponent win, the problem is that i hate losing on game where skill is nothing and rng is all, you see?
+Jonathan Odne i meen i hate losing because of rng
11:01 ahhh what are you doing. Nova doomsayer was your garenteed win card once he ran out of everything but idols
still won anyways, wp
I used to really enjoy the old removal control warrior which is now unplayable thanks to jade idol. I tried a list that runs Grom, Alex and Gorehowl for burst which has given me a bit of success against druid, but the match up is still almost impossible. Some players complain about how boring and frustrating it is to play against a removal control deck but i would argue it's far more frustrating to die on turn 5 consistently every second game.
Ono, Hearthstone's first ever legit Attrition-style deck. GG BLIZZO.
Hello Kibler, keep up the good work! :D
I had to cut back on watching hearthstone videos so I cut everyone else out execpt Kibler lol
these games are why I watch kiblertube
sample size of 1 game.
i love it.
he just shows us the one game, this dude plays HS several hours every day. He just outs in one video that highlights a point he is trying to male.
He doesnt play auctioneer?What a fail jade druid
A card that's shit against aggro? In a deck that loses to aggro? Makes sense to me.
lel auctioneer is 6 mana dude, have fun with it in ur starting hand
Blael The hell are you talking about? I actually have a positive Win-rate against aggro with my jade druid with auctioneer.
Asubatsu Positive win rate is irrelevant , that still doesn't change the fact that its extremely slow against aggro. At around rank 4 I had to take it for jade idol in the hopes that it can be played for more wraths/living roots/swipes.
Kibbler, im not sure if you saw my post on reddit but my dragon reno mage i posted there is 8-8 vs druid and im at 250 legend right now, seems up your alley to try out!
Where is auctioneer in that jade druid deck?
Warriors are looking less and less like face decks and more and more like rebels fighting the Jade Empire.
That lethal was disappointing. He could have polymorphed the mirror image into huffer and went face, but he went for the boring holy smite
well at least fatigue decks...
Absolutely. Jade as a concept killed TRADITIONAL control. Go ahead and try N'zoth warrior right now and see how that goes for you. Reno decks can sometimes handle Jade just because they tend to either have competitive burst potential or board control but you're fucked if you're using a traditional control deck.
I'd say 100% that traditional control is dead unless classes like warrior and priest get some tools that persuade them to not play faster decks and that counters the slew of bullshit druid and shaman is playing right now. I think my biggest gripe with this xpac is just that everything is too fast and the decks that normally punish aggression get molested by "midrange" decks that draw their deck in 7 turns, can't be fatigued out, and play threat after threat that requires hard removal.
Great vid!
I think you could turn down the music a bit. It's a little loud.
Sweet content regardless :)
There go my hopes for a working mill rogue...
And btw anecdotal evidence from 1 video does not count.
L0LWTF1337 What about evidence from multiple streamers and high level players? Just because fatigue is no longer viable doesnt mean that control as a whole is gone. Just look at renolock.
missed your chance in the deathrattle brawl...as long as u didnt run into a aggro deathrattle hunter...or zoo or pirate warrior(yes i ran into like 4 pirate warriors in a deathrattle brawl THE FUCK???? why???)
Reno Lock isn't a traditional control deck though. It has heaps of hard removal, a 20 damage burst combo and plenty of dangerous on-board threats. It is a control deck but it has sort of moved into the realm of a hybrid deck.
If you try to play control warrior or control priest right now, you'll quickly gather that control is weak. The best match-ups for control are barely over 50/50.
Strongside But thats just it. "Traditional control" isnt even the oldest form of control. Control warrior used to run alex + grom for burst and had ysera and the likes for alternate win cons. Handlock used to lock down the board with giants that were taunted up and try to win from there, heck even old school control priest ran ysera and light of the naaru as potential win cons and it was considered the most passive control deck by a mile.
The fatigue style control of recent years were a product of the over printing of removal tools that allowed control decks to simply sit and wait out other decks. This however is not the only form of traditional control.
mac102938 Yeah but the old, old control decks were well before aggressive decks could rush you down in 5 turns. It isn't a valid set up any more because you'd lose if you ran burst combos in warrior, you wouldn't make it that far.
I'm not saying all control decks should be fatigue but it is important for control classes to have a ton of removal to deal with all the aggressive shit that is sloshing around in the meta. It is purely a snowball.
That was a pretty sick game!
I'm supposed to be playing Game Of War but this one player keeps kicking my ass.
Such grumpy people here in the comments.
The fatalism of these comments ain´t funny no more :C
So, do you think it's possible to combine jade and dragon in a rogue deck?
possible? yes.
good? no
This video wasn't in my sub box
I found it in my recommended...
Jade Druid won't be around much longer, it gets countered by EVERYTHING else but control decks. Miracle rogue is most popular at legend ranks right now which destroys it along with aggro shaman. This should open up the way for control decks to come back. Overhyped and not a very strong deck, just LOOKS insane in the matchups it is good against
Just faced off against a C'Thun Warrior while playing Jade Druid. He got destroyed.
Jade Druid is life my man
Johhny Smith ye
Pretty one off example in my opinion. The other player shuffled jades into the deck the first time when he should have just put pressure on the board. Brian also got lucky he had no other follow up or jade when fandral hit. Another turn later Brian is surprised the other player didnt have more jade pressure and has to just float the mana. On top of all those misplays or bad luck for the other player its still required Brian draw a freeze effect late game to clutch it out. Personally I won a few control matches against players who didnt know how to pilot the jade deck. But 9/10 times I have no shot against one. If they remotely draw into a few jade things early its just over.
I also think there a big difference when it comes to control mage (burst from hand, freeze effects) than control warrior or Priest that has to win with minions after they deal with the other threats.
Well played, Sir.
I'd say yes but it seems like plenty of people are not playing the deck very well so good control play and a bit of help from RNGezus can make it doable. Plus there's Renolock which doesn't seem to have a bad match up when played well, maybe Reno Priest with an OTK combo? Not sure.
even kibler is salty facing this deck
As a Jade Druid player, I believe Control hath not been slain. XD At the very least, I don't have nor go out of my way to craft the Class Packs' Gadgetzan Auctioneer... and I took out Wild Growth because that plus Jade Blossom lead to so much mana plus empty hand with nothing to do with it.
Stay strong. Jade has not broken this meta, regardless of words I see, nor has Jade Idol. It's a momentum thing, and if one shuts down that momentum (Secret Mage and C'Thun Mage can do that easily, in my experience as a Jade Druid player), then we Jade Druids have nothing.
But no, as far as so many I've read are concerned, it's Jade Idol that's the problem... a card that by itself can do very little. Oh, I'm going to fill my deck full of Jade Idols... and then I keep drawing them when I need something else out of my deck.
Control is not dead, I believe. Nor are the Goons worthless in this game as I've seen some say. Hello, buffed Doppleganster, summoning three minions at once. How are you with your-OMIGOSH ITS A 10/10 x3!! D: Lol. Basically, I don't think cards in MY deck need to be nerfed. But that's my admitted bias.
So if I wasted time and you read comments, I apologize.
How is this any different from when control Warrior owned the late game? I feel that its really similar overall.
Its not that hard to beat Jade decks, you just need to be smart when playing removal and board clears when playing a control deck push for all the damage when the line is clear. Even Kibler's choice to not save the value of that Kazakus spell is a big mistake for what I observed.
NeoSeraphi He didn't even get to punch 8 damage with that demon lol.
The new name of the game is druidstone
Dumb mistake on the druids part. If you're planing on going that far into the lategame with that ridicolous idol spell you basically HAVE to have a Gadgetzan Auctioneer in there just for the ridicolous combo turn that it enables as you cycle through a minimum of 4 idols
They just need to nerf Jade Idol and it's all good
Reno Mage wins late game vs Jade Druid after playing a tempo Reno just to get a body on board. I have now seen it all. May the RNG be ever in your favor Mr. Kibler
They should have made it so that when you summon a jade golem, the cost of the card increases one
That's my take on it, so it doesn't get too crazy by the end, but it probably won't get played as much.
And Druids will lose more often from other jade decks, just an assumption and an idea
such a satisfying video! I can't stand those druids anymore :( Gimme my Hearthstone experience back, but without OP shamans, and OP warriors, and... oh wait...
Shouldn't Kibler have withheld Kazakus to get Brann value? His line of play made his Brann kind of weak, though perhaps it would have been too risky to wait for Brann and play the long game against Jade Druid
He wanted to out-tempo the druid, so he couldn't afford to hold it
Kibler you are the best, I love you.
They fucked up majorly with this expansion. I used to love playing this game until every match up was against a jade druid or pirate warrior. It makes you wonder what goes through the designers heads when making these cards. I'm convinced they don't test the cards and just throw them out there.
All this about Jade Druid, but what about the +1/+1 decks? Those things are awfully strong, too.
I'm not disagreeing Jade is super strong, and possibly overpowered, but I feel it's not alone. Both archetypes JUST came out, and every new expansion should change up the meta at least a little, so we need to give it more time before we start calling Blizzard on how unbalanced Jade is.
Besides, people are ALWAYS complaining about some deck or another being cancer (Zoolock, Undertaker Hunter, Dr. Boom, etc.). Blizzard also responds to a lot of it, such as nerfing Undertaker, not to mention it's those kinds of decks that create the meta in the first place, possibly in every card game. It's a very old, tiresome trope to be complaining about a certain deck being cancer, and Jade is no different.
"responds to a lot of it" lists one things they respond to
For the sake of anyone reading this:
Pointing out one minor detail of an entire post does nothing to truly challenge the statement. It's fairly arbitrary whether I use 1 example or 3, as I don't really have to provide any examples in this case. If you'd prefer I gave more, fine; that's your opinion. But be careful that you're not just nit-picking. I only gave one example because I wanted to keep the post short (as I can over-write), and I didn't want to exhaust all of the examples out there. I could just as easily given a shorter list of things people have described as cancer.
Even if Blizzard didn't do much with people's complaints, that doesn't mean they don't listen or fix things. In fact, I've seen Blizzard respond VERY well to fan feedback in the general Blizzardverse, and I'd expect that many "problems" I hear complained about in Hearthstone are never "fixed" because they're not actually problems, or because they're not a big enough deal to fix (e.g. it will soon be out of Standard, and then won't matter).
Jade druid is also very boring, though, tbh. Boy oh boy I do love me some generic stats and some more generic stats with a few spells in between. So much fun. At least with Zoo, you had lots of little basic arithmetic and stuff to entertain you, and it felt satisfying to have so many choices of things to play. And most of those minions at least had half-interesting effects. With Jade Druid, it's literally just generic power block minions, it's yeugh.
Decklist?
Nonsense, Control is alive and well. It just has to have a strong win condition.
Haha, control doesn't have a strong win condition. This sample size is bad obviously, but Jade Druid shits all over control now.
Oh that Brahms
Jade Druid didn't kill control, just sacrificed it to the gods of RNG
Hi kibler im very early so is there any chance you would respond?
if he had cards to play the same time you had your dead turns, well.... it would be his win.
I think Reno Lock has the biggest chances (strong burst potential) if any of the control decks have... or miracle Rogue.
for Example, control warrior crumbles if i play to much jades as shaman (non aggresive version).
Jade decks really need some synergy requirement... Like dragons, if you don't have a dragon in hand, your other cards suck. Like only +1/+1 if a Jade golem is already in play or something, which would slow them down slightly at least... Jade is too easy for how effective it is.
Er... Jade IS a synergy of sorts. One needs to build the momentum with Jade Golems on top of more Jade Golems... otherwise, it's utterly worthless. At least, in my experience.
Should have made one of your 0/0 taunts into a boar and finished it with :'(
I'm no expert in HS balancing issues, but let's just say I stopped playing this game altogether after this patch because I can't compete against jade-Druids without spending lots of money to craft up-to-date power cards as a control player.
WELL PLAYED!
hahahahahahahahaha I know what you did there Brian ;) Must be the same case as mono-U control in legacy, everyone swears its dead ´till they get EOTFOFYL XDXD
Wow, perfectly played
So one pro player played one game and that's suppose to be a viable sample size?
TheReccher I'm sure that is the point of the video
to win jade druid : just play aggro.
i didnt get the one night in kharazan pack ;-;
Kappa Last card Arcane Intellect Kappa
Didn't kill anything but Control Warrior, imo. Haven't seen a single CW deck since the expansion's release. I don't even know how it could possibly thrive in the current meta, as it get's outclassed by Jade and Reno decks. Only thing that works for Warrior now is aggro and some mid-range decks.
Not even the best version of jade Druid though
What, you people are telling me that reno decks don't win against every other deck in the game? How horrible. If handbuff worked out as designed, it would be shitting all over the jade decks. Druid has no way to deal big minions other than a single mulch sometimes.
Everytime i run reno mage to jade druid i get fcked because i dont have many solution to burst him down :s
I desotry jade Druid with freeze mage I only lost once I literally just freeze emperor
And like archmage freeze get some fireballs and shit then play Alex and maly combo his ass if he do the armor spell thing