Can u try my combo? Wind or shiver ken: Q Dokei: 1st Acid :5th Dokei: 2nd Acid: 2nd Full m1 Powder: 3rd Order: 3rd Done Full moveset: Wind Ken Dokei and Powder Dynamic stomp Ember entry Acid and Order Tai body dodge
Hi do you remember Mr DoofenSmirt if you do can you do my moveset of magma and kamaki bloodlines cement and earth or chaos and can your weapon for the combo be either apol spear or Arazashi kunai
Rating this moveset because yes. combo damage/overall damage: the combo deals high damage, but it costs 3 extra moves just to deal 50-60k more damage, which isnt the best trade off. this moveset deals an average of 33.7k damage per move, which is below the 35-37k norm. slightly below average. mobility: this moveset has 5 mobility moves, but, 2 of them only target players, and the other 3 arent anything too special. slightly below average. range: average. combo starters (mainly focuses on block breakers): this moveset only has 1 block breaker, however, azarashi kunai can technically bypass block (but its extremely hard to hit which makes it worse). chaos 2nd has a good hit-box, but its 3 handsigns and extra startup make it predictable to anyone paying attention, and it can simply be jumped over and/or avoided with a mobility move and/or d. minus reworked senko bomb, this moveset doesnt really have many moves to start combos with outside of block breakers. slightly below average. combo extenders (you can use them after m1s and air combos, and you can m1 after them aswell): this moveset has 7 combo extenders following this criteria, due to reworked senko bomb and its endlag. slightly below average. punishing moves: this moveset doesnt have the most punishing potential. sure, reworked senko bomb is really good for punishing, but it barely has anything else for punishing outside of it. average. pressure: this movesets lack of combo starters and mobility lowers its pressure, however its still decent in this category. average. s/defense: this moveset has the normal amount of s, and its punishing is average, but the lack of mobility hurts it here too. slightly below average. chi/stm cost & cool downs: average. modes: both modes are pretty mid and outdated. below average. overall moves: its clear this moveset was made with a limited amount of bloodlines. even ignoring the bloodline moves, stuff like chaos 2nd and that red tai move really lower the overall move quality of this moveset. below average. flaws/counters: this moveset is countered heavily by defensive movesets/playstyles, since it isnt the best at starting combos and its low mobility makes it harder run away from opponents (however its targetting mobility makes it better at chasing, its lack of block breakers and whatnot hurts it). this moveset can still win u matches, its not unusable or anything, but ur def at a disadvantage in most cases. anything else worth mentioning: n/a rating: 3.5/10 (below average but still usable).
@@incessantrblx Rating this moveset because yes. combo damage/overall damage: this combo cant be auto-dodged... unless ur opponent has a brain and just autododges a little before dokei (like right before wind ken fully hits or something). sure, u can try to use ur opponent dodging early to try and trick them, but if they catch on they can also adapt. also, 6 moves is kind of pushing it for a combo, thats over half of ur moves on cd. its a good combo in the right circumstances, but its not the most reliable. anyways, this moveset deals around 30k damage per move, far below the 35-37k norm. below average. mobility: this moveset has 5 mobility moves, however 1 of them only targets and 2 of them just arent all that special. slightly below average. range: average. combo starters (mainly focuses on block breakers): this moveset has 2 block breakers, which are wind ken q spec which is pretty good and acid waves which just arent good at combo starting. minus that, this moveset has practically no combo starting potential. dokei is a grab move but it doesnt actually grab the opponent and if they used a long lasting move before it they can counter it, and six path naru 1st is just super easy to predict and block. below average. combo extenders (you can use them after m1s and air combos, and you can m1 after them aswell): this moveset has 8 moves that follow this criteria. average. punishing moves: this moveset has a similar problem with its combo starting in that its grab moves arent really the best outside of combo extending. slightly below average. pressure: i will redirect you to the mobility and combo starting categories. below average. s/defense: this moveset has only 1 , which is below the normal 2, and it has low mobility and punishing. below average. chi/stm cost & cool downs: average. modes: both snail sage and six paths naru are good modes. above average. overall moves: yeah this is even worse than before. these moves simply are for combo extending, and having too many moves that are good at combos but not at anything else is really bad, since most of the fighting ur going to be doing is outside of them. also these moves are just outdated and there are reasons nobody uses un-auto-dodge-able movesets. below average. flaws/counters: literally just not being combo'd, this moveset can barely fight outside of them. anything else worth mentioning: btw, dont get me wrong, u can still win with this moveset against the right opponents and/or with the right skill. its just that nearly every opponent ur gonna fight will have an objectively better moveset. rating: 2.5/10 (far below average but not entirely bad).
@@incessantrblx moves & modes: acid 5th moon ken 1st (or any ken 1st move that doesnt knock back) taijutsu body dodge senko 1st chaos 3rd acid 2nd moon ken q spec (or any ken q spec) dagai wire dokei 1st six paths naru 2nd bruce 1st six paths naru mode snail sage mode combo damage/overall damage: this moveset has an un-auto-dodge-able combo, although it can still technically be autododged due to its combo starter. at least the combo only takes 5 moves. this moveset deals 40.3k damage per move, above the 35-37k norm. average. mobility: this moveset has pretty good mobility. average. range: average. combo starters (mainly focuses on block breakers): this moveset has 3 block breakers. ken q spec is really good while acid waves isnt and senko is only good when opponents arent moving too much or for setting up ken q spec. minus that, this moveset is good at starting combos. average. combo extenders (you can use them after m1s and air combos, and you can m1 after them aswell): this moveset has 9 combo extenders, above the usual 8. slightly above average. punishing moves: good combo starting = good punishing. average. pressure: good mobility + good combo starting = good pressure. average. s/defense: this moveset has the normal amount and has good mobility and punishing. average. chi/stm cost & cool downs: average. modes: both snail sage and six paths are good. above average. overall moves: this moveset doesnt have the best meta moves, but they arent bad and they flow well together, while most movesets use OP moves that dont work as well together. average. flaws/counters: simply doesnt use good enough moves. anything else worth mentioning: the reason this moveset is so much better is because it focuses less on comboing. not only is its combo better, (acid 2nd + m1s into bruce instead of dokei 2nd into bruce 1st and 2nd) it has more moves to use outside of combos. same reason for other moveset i will send. rating: 5.25/10.
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Discord Server: discord.gg/TTFZNRZqtZ
Can I use other block breakers other than acid?(i still don't have it)
Can u try my combo?
Wind or shiver ken: Q
Dokei: 1st
Acid :5th
Dokei: 2nd
Acid: 2nd
Full m1
Powder: 3rd
Order: 3rd
Done
Full moveset:
Wind Ken
Dokei and Powder
Dynamic stomp
Ember entry
Acid and Order
Tai body dodge
I have idea use the worst moveset ever mud explosion and other bad stuff please?
@@Bruh-qh8vl maybe soon but didn’t dead eye use that
@@Nomoraikun0250 yeah any block breaker would replace it
The guy in the 3rd match was max 82 and Incessant was max 48 and he got the guy with the combo but also rank don’t matte
“this combo is bad” him doing 260k burst in comp
Cry
💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀
@og sai yo dummy that burst he uses is mine 19k is my duo even ask him if u want and that burst does 300k-400k dmg so sthu or run 1s
yes armegedon is my duo
@@ogsai357why you slow bro can you not read
Damn, next level stuff. Respect👍
The first combo is satisfying
W vid
so good man keep it up.
Ty 😅
THe content got better before it was just pvp but now it's challenges
W vid, W 19k, Very creative.
The 2:45 is so satisfying
New series lets gooo
Even with bad move sets ur still OP
I used Kamaki akuma and the other bloodlines and I was good
I already know this gonna be good
☠️ imagine you got only common bl
Hi do you remember Mr DoofenSmirt if you do can you do my moveset of magma and kamaki bloodlines cement and earth or chaos and can your weapon for the combo be either apol spear or Arazashi kunai
Soon maybe but I already have a video idea
Oh ok
DO NOT SCROLL OR ELSE U WILL BE RUINED
M
STOP
SCROLLING
WHAT THE DOG DOIN YO?
WALTER WHITE YO
YAH
EDIT: IDK
Read this please
????
Hey I versed you in competitive the other day man your good 👏 and I defeated a max 211 player beacause of that moveset video
Nice
I’m trying to be like you but the mobile version
Yo I was wondering do I need a mouse to be able to play Shindo life on laptop ?
Yes 100%
@@incessantrblx k thanks
Rating this moveset because yes.
combo damage/overall damage: the combo deals high damage, but it costs 3 extra moves just to deal 50-60k more damage, which isnt the best trade off. this moveset deals an average of 33.7k damage per move, which is below the 35-37k norm. slightly below average.
mobility: this moveset has 5 mobility moves, but, 2 of them only target players, and the other 3 arent anything too special. slightly below average.
range: average.
combo starters (mainly focuses on block breakers): this moveset only has 1 block breaker, however, azarashi kunai can technically bypass block (but its extremely hard to hit which makes it worse). chaos 2nd has a good hit-box, but its 3 handsigns and extra startup make it predictable to anyone paying attention, and it can simply be jumped over and/or avoided with a mobility move and/or d. minus reworked senko bomb, this moveset doesnt really have many moves to start combos with outside of block breakers. slightly below average.
combo extenders (you can use them after m1s and air combos, and you can m1 after them aswell): this moveset has 7 combo extenders following this criteria, due to reworked senko bomb and its endlag. slightly below average.
punishing moves: this moveset doesnt have the most punishing potential. sure, reworked senko bomb is really good for punishing, but it barely has anything else for punishing outside of it. average.
pressure: this movesets lack of combo starters and mobility lowers its pressure, however its still decent in this category. average.
s/defense: this moveset has the normal amount of s, and its punishing is average, but the lack of mobility hurts it here too. slightly below average.
chi/stm cost & cool downs: average.
modes: both modes are pretty mid and outdated. below average.
overall moves: its clear this moveset was made with a limited amount of bloodlines. even ignoring the bloodline moves, stuff like chaos 2nd and that red tai move really lower the overall move quality of this moveset. below average.
flaws/counters: this moveset is countered heavily by defensive movesets/playstyles, since it isnt the best at starting combos and its low mobility makes it harder run away from opponents (however its targetting mobility makes it better at chasing, its lack of block breakers and whatnot hurts it). this moveset can still win u matches, its not unusable or anything, but ur def at a disadvantage in most cases.
anything else worth mentioning: n/a
rating: 3.5/10 (below average but still usable).
What about the 2nd one 😭
@@incessantrblx
Rating this moveset because yes.
combo damage/overall damage: this combo cant be auto-dodged... unless ur opponent has a brain and just autododges a little before dokei (like right before wind ken fully hits or something). sure, u can try to use ur opponent dodging early to try and trick them, but if they catch on they can also adapt. also, 6 moves is kind of pushing it for a combo, thats over half of ur moves on cd. its a good combo in the right circumstances, but its not the most reliable. anyways, this moveset deals around 30k damage per move, far below the 35-37k norm. below average.
mobility: this moveset has 5 mobility moves, however 1 of them only targets and 2 of them just arent all that special. slightly below average.
range: average.
combo starters (mainly focuses on block breakers): this moveset has 2 block breakers, which are wind ken q spec which is pretty good and acid waves which just arent good at combo starting. minus that, this moveset has practically no combo starting potential. dokei is a grab move but it doesnt actually grab the opponent and if they used a long lasting move before it they can counter it, and six path naru 1st is just super easy to predict and block. below average.
combo extenders (you can use them after m1s and air combos, and you can m1 after them aswell): this moveset has 8 moves that follow this criteria. average.
punishing moves: this moveset has a similar problem with its combo starting in that its grab moves arent really the best outside of combo extending. slightly below average.
pressure: i will redirect you to the mobility and combo starting categories. below average.
s/defense: this moveset has only 1 , which is below the normal 2, and it has low mobility and punishing. below average.
chi/stm cost & cool downs: average.
modes: both snail sage and six paths naru are good modes. above average.
overall moves: yeah this is even worse than before. these moves simply are for combo extending, and having too many moves that are good at combos but not at anything else is really bad, since most of the fighting ur going to be doing is outside of them. also these moves are just outdated and there are reasons nobody uses un-auto-dodge-able movesets. below average.
flaws/counters: literally just not being combo'd, this moveset can barely fight outside of them.
anything else worth mentioning: btw, dont get me wrong, u can still win with this moveset against the right opponents and/or with the right skill. its just that nearly every opponent ur gonna fight will have an objectively better moveset.
rating: 2.5/10 (far below average but not entirely bad).
@@incessantrblx want me to send 2 movesets that use the same bloodlines u spun but are better?
Sure lol
@@incessantrblx moves & modes:
acid 5th
moon ken 1st (or any ken 1st move that doesnt knock back)
taijutsu body dodge
senko 1st
chaos 3rd
acid 2nd
moon ken q spec (or any ken q spec)
dagai wire
dokei 1st
six paths naru 2nd
bruce 1st
six paths naru mode
snail sage mode
combo damage/overall damage: this moveset has an un-auto-dodge-able combo, although it can still technically be autododged due to its combo starter. at least the combo only takes 5 moves. this moveset deals 40.3k damage per move, above the 35-37k norm. average.
mobility: this moveset has pretty good mobility. average.
range: average.
combo starters (mainly focuses on block breakers): this moveset has 3 block breakers. ken q spec is really good while acid waves isnt and senko is only good when opponents arent moving too much or for setting up ken q spec. minus that, this moveset is good at starting combos. average.
combo extenders (you can use them after m1s and air combos, and you can m1 after them aswell): this moveset has 9 combo extenders, above the usual 8. slightly above average.
punishing moves: good combo starting = good punishing. average.
pressure: good mobility + good combo starting = good pressure. average.
s/defense: this moveset has the normal amount and has good mobility and punishing. average.
chi/stm cost & cool downs: average.
modes: both snail sage and six paths are good. above average.
overall moves: this moveset doesnt have the best meta moves, but they arent bad and they flow well together, while most movesets use OP moves that dont work as well together. average.
flaws/counters: simply doesnt use good enough moves.
anything else worth mentioning: the reason this moveset is so much better is because it focuses less on comboing. not only is its combo better, (acid 2nd + m1s into bruce instead of dokei 2nd into bruce 1st and 2nd) it has more moves to use outside of combos. same reason for other moveset i will send.
rating: 5.25/10.
I wish u hit 100k subs as u helped me so much in making my moveset and be a good at pvp
Wow thanks
Bro playing with random bl better than me
incessant I need help from you bc your a pro I keep losing In competitive pls do a best moveset vid
Just practice more in training
Wait did they change the perfect block damage amount you need to perfect block because none of the perfect blocked at 200k btw I love your vids❤
No it’s 200k it’s just my first combo was to quick for the others to perfect block
@@incessantrblx oh ok ty
what mentor do you use?
Shindai
Nice vid but i would use any shiEn in a pvp
Lol
@@incessantrblx I meant i wouldn't use any shizen in pvp
@@BrickManFilms ok lol
W Vid
Why are you so big brain, I’m jealous.
Crippled man
POV: When your just tooooooooppo good
Fr
@@incessantrblx i keep losing
Fight more people in training and you can improve
Also add me on discord we can 1v1 and I can tell you where you need to improve
@@incessantrblx ok!
Interesting Idea
lol i enjoyed this one
W
resect what if u spun mud?
😂
What id cloak?
Try making a combo with shiver akuma 1st move.
Soon maybe
@@incessantrblxI used it in comp and the stun outlasts the damage counter.
@@ultronactivation326 Cant even use it, takes a lot of handsigns that the other guy can block it
@@AbadNO I used many times in a fight. Skill issue ig
@@ultronactivation326 after the m1s still with martial jokei u cant extend it, u need to use almost chaos 2 to do it without the other guy blocking
Its not rlly pvping what u spin if u keep spinning till u get something u like lol..anyways good vid u do come up with good combos props on that
vickeblanka :0 nicec hoice
in a good way
tho
what are your stats?
Maxed shindai
@@incessantrblx all the stats increased maxed?
@@akemi1858 yes
@@incessantrblx that means you did the mentor training to increase 50 stats 2 times a day to max it out?
(that is like almost a month non stop)
@@akemi1858 yes a while ago
Ima steal your drip bruh, then either we will share drip or you'll have to change >:)
Bruh 🗿
How u mark players 1:15
Senko storm rework kunai
@@incessantrblx thanks
Nice one
hey how do I beat gen3 users
You run 👍
jk just equip a braindead mode like them
@@incessantrblx best gen 3 tailed beast?
@@Amzhino maybe chocho
@@incessantrblx thanks
nice
wishes
you are amazing my guy please help me i uh kinda suck
Join my discord server and add me
Sup bbg B)
😭😭😭😭
what if the "san" was taken way in ur username
ohio
W vid
Ofc ofc I'm first 💀
noob
:>
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO 😭😭😭😭😭