To clear up any potential confusion: Patch 1.03 has been out since launch. The only way to see 1.00 is to deliberately never update the disc copy of the game on PS5. The Steam version already had the updates included in its release, so there is no way to see this old content on PC. No, I didn't mislabel any of the clips. There are indeed things that were broken with the updates. If you want to see the unpatched Dog ending in fullscreen, click here: ua-cam.com/video/PaUgizTJVwE/v-deo.html As of November 22nd, patch 1.06 has re-added the moving flesh walls to the abstract daddy fight!
Could you one day make a video of the ending of Stillness but with the original version of Overdose Delusion? I think this would make it more broken and it would be perfect.
Very true, people were never really shown from a front-facing perspective in the original (none of the first 4 originals, as far as I can remember). Front-facing is too grounded, and it lacked the off-putting nature of OG camera angles, or slightly tilted, etc.
@@DeadEndScreamerit looked just fine in the first version. Not having every single camera angle match is fine as long as the scene works well and carries the right energy which it did but going ahead and matching the camera angles anyway is still a nice touch from the devs and it's always good to see good small improvements like that. Yes I understand that "amazing" is a bit of a stretch but come on considering it the bare minimum as if the scene was just broken or bad before is more than a little too much.
2 things: 1)i REALLY wish they kept the flesh walls moving. that wouldve been really unsettling.. 2) the 1.0 version of the angela staircase scene looks miles better. u see the fire light reflecting off the characters it looks so good.
It's probably an artistic choice because the fire isn't really there. It's a manifestation, and it isn't really emitting light, so there shouldn't be any bounce lighting or reflections from the fire. It makes it look more surreal imo.
At least for the first two seconds it looks better, because it is just way too saturated and bright to the point the characters appear gloomy, it hurts to watch, plus the brightness/exposure is poorly set, which becomes noticeable from a certain angle. Besides, the fire isn't really supposed to be there - it's just what James is seeing in his own perception, thus making sense it not being able to fully interact with the scenery.
Even though it's oversaturated, I like 1.00 better. In 1.03, the fire seems like a "minor inconvenience", while 1.00 gives off that needed "It's hot as Hell in here" vibe....
Pretty sure they DOWNGRADED some lighting for performance. Her hair doesn't cast a shadow on herself anymore at 19:44. It has nothing to do with color.
With the amount of pressure they had on their hands thanks to the internet, i can't blame them for backing up last minute. I love the original version they had in mind and it made me laugh way more than the one we got
@@VicariousNickk Male genitals thrusting.... No good way to put it really lol
2 місяці тому+376
1. So glad they changed PH movements, it looked like he was fortnite dancing. 2. The flesh walls in Angela's otherworld, OMG, it is so disturbing, so sad they removed that. 3. In water/stilness ending kinda confirmed the intent from bloober to make stilness the "real" in water, I'm glad they changed it because it was buiding up to much for the loop theory.
I disagree about Pyramid Head’s movements. I feel like the ones he made in 1.0 not only made him look more alien-like, but they also looked like some very violent spasms, as if PH himself was suffering from something that made his body completely out of control. The new movements are way smoother and look a lot more intentional, which removes a bit of uneasiness.
Yeah, thank God! I just finished the game, and that section was disturbing af! The pistons don't move, as far as I can tell, but the "breathing" walls compensate for them.
i assume they were afraid that fans would say that the depiction of moving flesh and breathing might have been not subtle enough. but what ended up happening by changing it to unmoving walls is turning it into a boring hallway. most people i watched playing this part totally missed the moving pipes in the ceiling.
@@Acantophis3rd I think that's the point. The pipes are far up in the celling because they didn't want it to be too obvious like the moving pistons in holes in the OG. However, I'd argue that making it unsettling with animated walls, even if it makes it obvious, is better than just being boring static flesh walls.
@@YouYubeEnjoyerNum1 Or, they could have been just made the holes in the wall move in and out like the original? Hmm? They didn't do it in either version of the patch. Instead of staying faitful, they just made them into static walls with zero implications. Any movement would have been better than none.
I actually really like the 1.0 dog ending it's hilarious! I see why they changed it tho it's much more faithful to the original. Also that frosted glass bug is ridiculous even in 1.04 it's still there... annoying. Great vid
@@ShiningEternity neither hold a candle to the original. That one extends all the way through the credits with blooper like shots of scenes in the game accompanied by a barking song and maria moaning at the end. Remake is not even close
Honestly I just seen this now and I'm ready to reinstall without the patch and play the entire game again😂 I wanna get the Dog ending especially and clip it to my capture gallery
I guess they wanted it to be more subtle. Either way, I think people will still complain whether or not they kept it in the final product. There's no winning with SH fans.
Only thing I would have kept is the moving flesh walls. The orange fire is nice, but maybe a little too distracting and doesn't compliment too well with the rest of the art direction. They removed the embers too which is interesting. Only reason I don't like the extended dog ending is because it implies James was ready to fire his gun at Mira even after being revealed as a dog.
Bloober is an indie dev and a novice one. They have yet the skill to optimize their games so they downgrade. So stupid to outsource this game. Now you have a huge mess of different interpretations of the game with all of these scene changes.
Maybe it was an artistic choice. Only Angela is supposed to be able to see the fire, so the light bouncing off everything doesn't make sense from James' POV.
2 things that are better in earlier version. 1 - Frosted windows looks so off in the final version. 2 - Flesh walls! Why did they changed it? And personally I prefer the final version of staircase scene, it added the dreamy version to the scene, the vibrant version just looks too "happening", like the place is catching up fire just at that moment, and they should have run kinda feel.
Bloober is an indie dev and a novice one. They have yet the skill to optimize their games, so they downgrade. So stupid to outsource this game. Now you have a huge mess of different interpretations of the game with all of these scene changes.
I'm betting they made it make sound so more players would find it. Also the other comment is right, can totally be sitting there running without moving.
I can totally explain the fire scene color and visual changes. its simple: oversaturated fire and heatwarp everywhere + depending on the fire emission as a light source itself means you lose all the hard work and detail in the character acting. They also dont have a lot in the game with just straight "orange" fire, theres a lot of amber tones with the diffused light of the environment leading up to that scene, so coloring the fire now matches it a lot better. The bloom is really overkill in 1.0 too, they really made it less so, you can actually see now. The characters are now really clear and well lit, its a great mix of both lighting them proper and the fire being a main element in the scene. The staircase scene reminds me a lot of the more "heated" scenes in hereditary now, iykyk lol, no spoilers. Wonder if it was a reference for the new pallete. They also wanted to downplay how "hot" it actually was and made the flames feel more psychological , with them ramping up a bit more at the end, note the new placement of the fire "closing" behind her like a curtain in 1.03. A ton of work and great changes all around in framing and composition here. As someone who has done comp with fire, its easy to start at 11 and realize you need to turn things down and mess with color a lot more. Fire is super hard to "play with" in realtime lit scenes too.. pun unintended. Add the dynamic range / hdri you can mess with in modern games and it doesnt surprise me they did an edit with more subtle tones
The 1.0 stairway scene lacks focused direction. For the sake of realism you lose a lot of visual clarity and speculation on whether it's real or not. The flesh walls needed to stay tho.
I love the old Glimpses of the Past sound effect- It's just the old SH2 pickup sound effect but pitched down, fitting for the fact that they're... well, Glimpses of the Past.
They should have used the sound from the original when you selected "continue" or "new game" for those Glimpses of the Past. "Begin Nightmare". I love that sound. So creepy.
They really did Angie dirty tho, the 'alive' flesh walls were part of the visual metaphor and heavily symbolical, getting rid of it somehow weakens the last part of the cutscene (it is perfect otherwise, I wouldn't miss the metal pumps straight on the face when you enter her room in the OG if they kept the last part like in 1.00... oh well). And as for the staircase scene, I also preferred the realistic blazing fire, it really gets the point across that it's Angela's nightmare we're seeing RN. The greenish-yellow hue is thematically James' color palette, as Eddie's is grey-blue and Angela's hell is rosy/pink/red. The red shadows effect on her face was PHENOMENAL, she really did look like a lost soul engulfed in hellfire... ç_ç PH's movements are cool either way, still scary and creepy WTF. I thought for a moment they were going to give us a frontal shot of the mannequins scene LOL
Although I'd argue that the staircase scene shows us what JAMES perceives is Angela's hell, I agree. They could have gone for a mix btw the blazing saturated red and the fact that it is not really there, perhaps by showing its effects on Angela's face but not James idk Back pedaling on the flesh walls was a misstep, I'm afraid they made them censor it (I swear these days the difference btw shocking and offensive is LOST to the West wtf)
they should patch that old fire scene back in tbh, everything else is a solid upgrade though. i do kinda like just being able to see out of the cell you are locked in waiting for a jumpscare that never comes instead of something banging on the door tho
Thank you for a wonderful video! I can't help but hear Twin Perfect's narration during many of these. I'm not even joking, in many aspects the differences between the April, 15th and 1.03 feel like those between the OG and the HD Collection. I guess HDC is that cursed
Thanks for the info, great video! This is something I do love in having physical discs: you can play games before they patch (and sometimes DOWNGRADE features/graphics/useful glitches). For example, being able to play the version 1.00 of Red Dead Redemption 2, or even unpatched version of RDR1 on 360/PS3 to enjoy the mananimals glitches, or the homing molotovs hahaha.
It's heartbreaking that Angela's last words are "for me it's always like this.." I think it's fascinating that there shared trauma allows them to bleed into one another's "silent hill" the games lore/world is so complex
Lol remember saying pyramid head in the remakes looks like doing a Fortnite dance compare to the original where his just explicit on the movement. Be fun if you get options to play version of the game
I feel bad cause the fire stair scene looks sm better (yes her face needed a couple tweeks) but I think they got scared with the backlash and changed her scenes which resulted in a slightly lower quality outcome probably cause they had to rush to fix it. Cause the fire scene looked amazing it even was reflecting off her face. her face does look better in the final product ofc but still sad we didn’t get to see this high quality stuff cause people got mad about her face
I'm honestly surprised to see that they changed a lot in the update. I'm glad I have experienced the 1.03 update on my first playthrough. Though, it is such a shame that they changed some of Angela's section like the Flesh walls and the fire lighting. Not sure what was the point of changing that.
They need to bring the fire back from 1.0. I thought the fire in updated version was bland when I first got to that scene. They also need to bring the old dog ending back because it is hilarious.
Back in old days it used to be called ghosting. It can be caused by various factors, but commonly it's either FPS issues or rendering issue. We don't know the exact reason for ghosting in the current version of the game, but the fact that it was minimal or non-existant in pre-patch is damming.
@@LoreDanka87 It's probably a limitation with how Unreal Engine pulls off some of the visual effects. For example, the engine has issues with rendering things in water reflections which are in front of it/between the reflection and the camera. As good as Unreal Engine looks, it seems to be lazy with its rendering in order to achieve better performance. At least this is what I've witnessed.
They also updated the full set of animations with chainsaw: - the way he stands with it - they way he runs/walks with it - They've removed the stomp with leg hit animation with chainsaw equpped with later patches - I think they also changed a bit animation for breaking windows with chainsaw but I'm not sure - And the slice hit with chainsaw became much more impactful - the idle animation/reference to lollipop chainsaw became a bit laggy at the ending of the animation by later patches - they listened to critique and added some camera shaking work during the combat with meele attacks to make it more impactful. (Compare the gameplay trailer that showed the Pyramid Head boss fight at the end of it) - They adjusted the zoom of the aiming of different weapons - The flashes from shooting the Pyramid Head to its head were much brighter (Also compared to the mentioned above gameplay trailer) - The way Pyramid Head reacted to getting shot from the pistol to the arm while he approaches you was also a bit updated. He's arms and the whole model don't swing to the random directions with each contact of the bullet. - The cutscenes had 50/50 chance to start working with some sort of micro stutters or as if you would play with much less Hz than your monitor/TV actually shows. Also the cutscene when you approach and the very first monster for the very first time (when James didn't realise that it wasn't human yet) didn't have the transition from the gameplay to cutscene but still has it from the cutscene to the gameplay. - Unfortunately, there was no opprtunity to switch off that stupid red screen when you have low HP
I do find it odd how they have a build from April on the disc. I have a feeling the game was meant to shipper much sooner but the fan backlash totally changed up plans.
tbh the game got release date somewhere around when 1.01 is dated to, so I guess it was more like they had a functional product that konami approved for publishing. Some changes could've been due to the feedback yes, but i don't think that postponed a release date that didn't exist until april anyways.
Weirdly enough, I actually said to my roommate after getting the "Stillness" ending that I wish they had used the letter reading there instead of during the "In Water" ending. I can't believe it's actually oriented that way in the 1.00 version. I wish they hadn't changed it.
If i’m being honest, the fleshwalls don’t really need to be there to get the point across of what happened to angela, in 1.03 the walls are still flesh and if you look around you will still see pumping machinery (piston?) which is probably a more straight forward way to show what happened.
Although the Angela fire scene’s colours were changed, the blur they added to make the fire seem more real was better in 1.03 as well as the fire spreading to Angela when she finally decided to walk up the stairs.
playing PS5 digital, never experienced the frosted glass issue. i actually remember standing there and staring at the first frosted glass door and remarking damn that looks amazing.
They really need to patch back in the flesh walls moving. Something felt off or missing in that part and now I know what it was. That would have just completed the atmosphere in that area. Really do needs this back in the game at all costs.
After reading some of these comments it all boils down to this: it's all subjective. In the end, they made the choice to patch to 1.03. Some will like it, some won't. It's always a tough decision for the devs to go through with these kinds of choices (trust me, it really is as I've had to design/develop some stuff for university). The game is still great, the game still looks great and plays well. It's really cool when people make these kinds of videos though, because it's a kind of catalogue/record keeping, and personally I'll always appreciate that.
One thing I remember is before entering the hospital with maria, the ambient was regular and changed suddenly when you entered the hospital with a warm sunset light, and now they changed it when you come outside the cinema, the ambient has the same moody light
so, in version 1 the chainsaw is clearly running but not making any sound. then they patched it, so it wouldn't be running but added the sound of it running. two ways to patch it, they chose both.
Except mods exists. So nice try. Don't fool yourself. Not only can we flx this but when can also add better QOL mods. As I say, Just another reason why I prefer digital over the locked down console versions of games.
@@wood1066 wut? I have so many physical console exclusives you will never own because you are broke. Why get the PS5 physical copy when you can get the superior PC version that can be modded into something better. Keep coping nerd. I don't even give 2 shits about this game because it's outsourced indie trash with a budget. I'm just enjoying the shit show aftermath. They clearly don't know what silent hill 2 is because they keep changing their interpretations around.
@@warchiefvenomn7612 Exactly. so that sucks for you. You explained my point. PC version is better because mod fixes. Console versions you can't and that's what you own. You sound so stupid right now. Have fun not having QOL fixes because YOU are on console.
I understand why they changed the fire scene- in the original it was so bright and intense that the faces were like less detailed. Even if the flames were more realistic in the first version. The moving walls were also cool, but way too intense in my opinion. Would've been cool if they kept the moving walls, but had the movements kind of fluctuate between intense, and more subtle.
The Jukebox audio in 1.00 is really hauntingly beautiful. Wish they left it like that tbh even if the new one is more unsettling. The old fire looked really rough, the warmth of the color I think is more striking visually but the actual flames look like ps3 era stuff. I also think the scene just looks more refined in 1.03 overall, I think it could benefit from higher contrast and maybe a bit more saturation but I also think the extreme saturation in 1.0 doesn’t feel like sh2 which is probably why they reduced it.
Some changes to the final version is a downgrade lol. Like the moving flesh wall and angela stairscene. If the reason for that change is " it is way too disturbing" then the person whos incharge failed at doing their job.
the video is wrong, it's the opposite... hard misinformation this video has several people commenting on something that was added in 1.3, just look for the fight at launch and you will see that there is no pulsating wall.
Absolutely, the frame in the elevator where its just him and you can see the doors around him, panning out slowly, making him feel small, looks amazing
What were they thinking for the staircase scene? First version looks SO much better. In the second version, literally no light is being reflected at all despite THE ENTIRE STAIRCASE OF FIRE.
THE ONLY legitimate change that they need to make is 1) the dialogue in the hospital hallway where Maria gets angry. The delivery on that one severely missed the mark. 2) Mary’s final letter reading. While I think it’s fine and does a passable job, it doesn’t capture the sheer raw motion that the original reading does. I know you almost never catch lightning in a bottle twice, but I don’t think anything will ever top that original reading.
I think the angry Maria scene is fine, acting performance wise. It’s just her facial expressions that don’t match the intensity of her dialogue too well
1. Moving walls were miles better 2. Staircase scene got better color grading but worse lighting, that's why men bodies on the walls are almost invisible now
None of these changes are better nor worse. Just different. I also much prefer the look of the fire in the Angela stairway scene. You can focus on the characters more and it's better to look at. The 1.0 version was a bit too much, overly saturated.
I'm glad i got the physical game because my wifi was out before the game was set to be released the next day. Man the flesh wall was creepy as hell thats for sure 😅
The colours in 1.0 were nice but lets talk about how 1.3 restored the staircase going more on fire to seal off angela from james. Without that it would be just like. So much worse
Okay so stuff improved overall. I dont like how oversaturated and orange looking the angela stair scene is. But they could improve lightning/reflections to make it look more realistic. But maybe they changed it because the fire cant harm them? Because angela goes through the fire like nothing happens. What i cant understand is why the flesh walls dont move anymore but the sound is there. Maybe a bug in that version that prevents it from moving and they havent noticed it yet?
Staircase is horrible. The characters do not cast shadows on themselves anymore. Removed the reg volumetric fog. 21:03 does show Angelas nose or hair casting a shadow. THEY REMOVE LIGHTING. DOWNGRADE
To clear up any potential confusion:
Patch 1.03 has been out since launch. The only way to see 1.00 is to deliberately never update the disc copy of the game on PS5.
The Steam version already had the updates included in its release, so there is no way to see this old content on PC.
No, I didn't mislabel any of the clips. There are indeed things that were broken with the updates.
If you want to see the unpatched Dog ending in fullscreen, click here: ua-cam.com/video/PaUgizTJVwE/v-deo.html
As of November 22nd, patch 1.06 has re-added the moving flesh walls to the abstract daddy fight!
Ah, cause I was confused with the Steam version since I've played SH2 as soon as the deluxe edition is out.
Thing what you see - it's a treasure.
I was confused since my game looked exactly like 1.03.
Could you one day make a video of the ending of Stillness but with the original version of Overdose Delusion? I think this would make it more broken and it would be perfect.
Thanks for the clarification
the fact they change the camera in the first cutscene with Angela to match the original one camera rotation IS Amazing
Very true, people were never really shown from a front-facing perspective in the original (none of the first 4 originals, as far as I can remember). Front-facing is too grounded, and it lacked the off-putting nature of OG camera angles, or slightly tilted, etc.
Bare minimum is amazing by today's standards apparently.
@@DeadEndScreamerit looked just fine in the first version. Not having every single camera angle match is fine as long as the scene works well and carries the right energy which it did but going ahead and matching the camera angles anyway is still a nice touch from the devs and it's always good to see good small improvements like that.
Yes I understand that "amazing" is a bit of a stretch but come on considering it the bare minimum as if the scene was just broken or bad before is more than a little too much.
@@tntbomber793 if they hadn't done the camera angles it wouldn't be "fine" it would have been lazy and felt phoned in.
they changed it because Angel's chest was front and center. lol
2 things:
1)i REALLY wish they kept the flesh walls moving. that wouldve been really unsettling..
2) the 1.0 version of the angela staircase scene looks miles better. u see the fire light reflecting off the characters it looks so good.
Even the light bouncing off her face had better fidelity. wtf?
the 1.0 staircase scene kinda hurts my eyes lol, maybe thats why
Orange is too saturated and distracting.
It's probably an artistic choice because the fire isn't really there. It's a manifestation, and it isn't really emitting light, so there shouldn't be any bounce lighting or reflections from the fire. It makes it look more surreal imo.
At least for the first two seconds it looks better, because it is just way too saturated and bright to the point the characters appear gloomy, it hurts to watch, plus the brightness/exposure is poorly set, which becomes noticeable from a certain angle. Besides, the fire isn't really supposed to be there - it's just what James is seeing in his own perception, thus making sense it not being able to fully interact with the scenery.
1.00 it actually looks hot as hell in there.
They downgraded to have better performance.
sad@@milesbbop9563
@@milesbbop9563 Not really. Color grading doesn't cost performance. It's just a questionable design choice.
@@TheKain202 This is not just changing colors. Learn how the engine works before spouting nonsense.
@@milesbbop9563its not bc of this its to match the original vision
Where fire was something from her mind and not real
Even though it's oversaturated, I like 1.00 better. In 1.03, the fire seems like a "minor inconvenience", while 1.00 gives off that needed "It's hot as Hell in here" vibe....
They already have color mode that is less saturated.
honestly 1.0 looked so much better tho
The fire itself looks kinda bad though
@@kingsmerte3629yeah, the fire effects aren't the best.
Pretty sure they DOWNGRADED some lighting for performance. Her hair doesn't cast a shadow on herself anymore at 19:44. It has nothing to do with color.
I like the extended Dog ending, seems they decided to be more faithful in the last minute.
With the amount of pressure they had on their hands thanks to the internet, i can't blame them for backing up last minute.
I love the original version they had in mind and it made me laugh way more than the one we got
Too afraid to offend those veteran I guess.
@@lambolim2178Half the veterans never even played the games. There’s no other franchise that has more pathetic grifters than Silent Hill
Honestly I kinda just prefer it it's meant to be a stupid completely unserious ending.
At least it exists in 1.0 and isn't entirely cut content, we wouldn't have known it existed otherwise
Oh man, the flesh walls look so unsettling. I hope they patch it back into the game.
They should keep it. We got the message of the living walls. No need to be too on the nose, like how the og was.
I think the sound of them moving is still there, so it definitely sounds like maybe it was unintentional? Who knows though.
@@WhirlingMusic But those mechanical "arms" are not arms, if you look closely in some parts, you'll see what they resemble
@@WhirlingMusic What do the pistons represent in the original? I honestly don't fully understand it
@@VicariousNickk Male genitals thrusting.... No good way to put it really lol
1. So glad they changed PH movements, it looked like he was fortnite dancing.
2. The flesh walls in Angela's otherworld, OMG, it is so disturbing, so sad they removed that.
3. In water/stilness ending kinda confirmed the intent from bloober to make stilness the "real" in water, I'm glad they changed it because it was buiding up to much for the loop theory.
I disagree about Pyramid Head’s movements. I feel like the ones he made in 1.0 not only made him look more alien-like, but they also looked like some very violent spasms, as if PH himself was suffering from something that made his body completely out of control. The new movements are way smoother and look a lot more intentional, which removes a bit of uneasiness.
That scream James makes... especially the way he kinda runs out of breath halfway through
@@sinner2133I think you’re getting them confused, the newer one is the one with the more muscle spasm-esc movements
@@sinner2133 Yea, no lol
You got them confused, the better one is the new one
@@sinner2133the 1.03 version is superior lmao
They fixed and put the breathing walls back in!! Version 1.06
Yeah, thank God! I just finished the game, and that section was disturbing af!
The pistons don't move, as far as I can tell, but the "breathing" walls compensate for them.
They REALLY need to bring back the moving flesh walls. Why the heck did they think removing that was a good idea?
i assume they were afraid that fans would say that the depiction of moving flesh and breathing might have been not subtle enough. but what ended up happening by changing it to unmoving walls is turning it into a boring hallway. most people i watched playing this part totally missed the moving pipes in the ceiling.
@@Acantophis3rd I think that's the point. The pipes are far up in the celling because they didn't want it to be too obvious like the moving pistons in holes in the OG. However, I'd argue that making it unsettling with animated walls, even if it makes it obvious, is better than just being boring static flesh walls.
@@YouYubeEnjoyerNum1 Or, they could have been just made the holes in the wall move in and out like the original? Hmm? They didn't do it in either version of the patch. Instead of staying faitful, they just made them into static walls with zero implications. Any movement would have been better than none.
@@Acantophis3rd It was for performance gain. They do not know how to optimize their games because indie dev.
Because they Don't understand or they Don't Care to faithfully recreate what SH2 was.
Modern audience gonna modern.
I've notice that in the trailer, where james pulled out the wood effortlessly without a struggle.The patch nailed it! I mean de-nailed?
I actually really like the 1.0 dog ending it's hilarious! I see why they changed it tho it's much more faithful to the original. Also that frosted glass bug is ridiculous even in 1.04 it's still there... annoying. Great vid
No fucking way 1.0 dog ending is real
How could they remove such peak?? They need to patch it in ASAP!
It's pretty funny, but I like the final version better.
@@ShiningEternity neither hold a candle to the original. That one extends all the way through the credits with blooper like shots of scenes in the game accompanied by a barking song and maria moaning at the end. Remake is not even close
@@Aycheffe get a life, imaging arguing about a joke ending.
@@hyril86 You don't GET IT BRO. THE GAME IS RUINED BECAUSE OF THE LACKLUSTER DOG ENDING!!11 *explodes%^$%*
@@hyril86cry harder bloober shill
So glad I opted for the disc copy, I can experience the game in different ways.
Honestly I just seen this now and I'm ready to reinstall without the patch and play the entire game again😂 I wanna get the Dog ending especially and clip it to my capture gallery
Yup! Same here.
Wow those breathing walls… very uncomfortable to look at.
Wish they kept them
They probably will if there is enough feedback
Time stamp pls i can’t understand what part of the video shows these walls
@@Natan_Korkot 14:15
That's why they took them out. Some people would have gotten offended, as usual.
@@lucylu3342 as opposed to the pistons fcking up there? 😂
why did they change the flesh walls? that's awesome.
I agree
Only thing I can think of is fear of 'triggering' someone, being too traumatic? It is cool, though.
I guess they wanted it to be more subtle. Either way, I think people will still complain whether or not they kept it in the final product. There's no winning with SH fans.
They're saving it for the room😉
the movement looks looks unpolished and rough. would've been great if they'd included it with a bit more polish.
Only thing I would have kept is the moving flesh walls. The orange fire is nice, but maybe a little too distracting and doesn't compliment too well with the rest of the art direction. They removed the embers too which is interesting. Only reason I don't like the extended dog ending is because it implies James was ready to fire his gun at Mira even after being revealed as a dog.
James becomes Eddie 😮
#BRING BACK FLESH WALLS!!!
@@Jurgir09 #BRINGBACKDOGENDING
bruh fuck that dog lmao fucker bringing on pyramid head and evil sexual manifestation monsters and shit
Bloober is an indie dev and a novice one. They have yet the skill to optimize their games so they downgrade. So stupid to outsource this game. Now you have a huge mess of different interpretations of the game with all of these scene changes.
BRING BACK THE FLESH WALLS MOVING!
1.0 version of angela staircase is much more dramatic and more visceral, wished they kept that look instead of the washed out look in the final.
visual clarity my friend, it looked way too saturated, nothing like a real fire. And you couldn't see the characters expressions clearly
@@aymanbhr4436 not everything needs to be seen but heard, its fine the way it was
@@aymanbhr4436 last I checked the light produced by fire wasn't bright yellow
Maybe it was an artistic choice. Only Angela is supposed to be able to see the fire, so the light bouncing off everything doesn't make sense from James' POV.
Just a great, high-quality comparison video. Thanks for uploading this.
2 things that are better in earlier version.
1 - Frosted windows looks so off in the final version.
2 - Flesh walls! Why did they changed it?
And personally I prefer the final version of staircase scene, it added the dreamy version to the scene, the vibrant version just looks too "happening", like the place is catching up fire just at that moment, and they should have run kinda feel.
14:15 you changed the videos in the versions, I played and saw this fight at launch, and in 1.0 the wall doesn't move. DISLIKE for lack of attetion
Bloober is an indie dev and a novice one. They have yet the skill to optimize their games, so they downgrade. So stupid to outsource this game. Now you have a huge mess of different interpretations of the game with all of these scene changes.
3:52 I love it, in the 1.00 the chainsaw is on but makes no sound, and in the 1.03 the chainsaw is off but does make sound.
people were probably missing it during playtests or something
A chainsaw can be on and have the chain be completely still. The new version is accurate
I'm betting they made it make sound so more players would find it. Also the other comment is right, can totally be sitting there running without moving.
duuurrrrr Figure that all by yourself by watching the video? Is this really the modern audience? Kill me.
@@milesbbop9563 and 20 people liked it as if he said something profound
I can totally explain the fire scene color and visual changes. its simple: oversaturated fire and heatwarp everywhere + depending on the fire emission as a light source itself means you lose all the hard work and detail in the character acting.
They also dont have a lot in the game with just straight "orange" fire, theres a lot of amber tones with the diffused light of the environment leading up to that scene, so coloring the fire now matches it a lot better. The bloom is really overkill in 1.0 too, they really made it less so, you can actually see now. The characters are now really clear and well lit, its a great mix of both lighting them proper and the fire being a main element in the scene.
The staircase scene reminds me a lot of the more "heated" scenes in hereditary now, iykyk lol, no spoilers. Wonder if it was a reference for the new pallete. They also wanted to downplay how "hot" it actually was and made the flames feel more psychological , with them ramping up a bit more at the end, note the new placement of the fire "closing" behind her like a curtain in 1.03. A ton of work and great changes all around in framing and composition here.
As someone who has done comp with fire, its easy to start at 11 and realize you need to turn things down and mess with color a lot more. Fire is super hard to "play with" in realtime lit scenes too.. pun unintended. Add the dynamic range / hdri you can mess with in modern games and it doesnt surprise me they did an edit with more subtle tones
The 1.0 stairway scene lacks focused direction. For the sake of realism you lose a lot of visual clarity and speculation on whether it's real or not. The flesh walls needed to stay tho.
Real shame taking out the pulsating walls. Turned into a normal hallway.
he didn't remove the wall it was added, he reversed the videos. It's then you look for a fight at launch with the boss you'll see.
I love the old Glimpses of the Past sound effect- It's just the old SH2 pickup sound effect but pitched down, fitting for the fact that they're... well, Glimpses of the Past.
Its nice but I love the final sound effect way more
They should have used the sound from the original when you selected "continue" or "new game" for those Glimpses of the Past. "Begin Nightmare". I love that sound. So creepy.
14:15 they should have kept the walls moving, its so cool and symbolic!
They really did Angie dirty tho, the 'alive' flesh walls were part of the visual metaphor and heavily symbolical, getting rid of it somehow weakens the last part of the cutscene (it is perfect otherwise, I wouldn't miss the metal pumps straight on the face when you enter her room in the OG if they kept the last part like in 1.00... oh well).
And as for the staircase scene, I also preferred the realistic blazing fire, it really gets the point across that it's Angela's nightmare we're seeing RN. The greenish-yellow hue is thematically James' color palette, as Eddie's is grey-blue and Angela's hell is rosy/pink/red. The red shadows effect on her face was PHENOMENAL, she really did look like a lost soul engulfed in hellfire... ç_ç
PH's movements are cool either way, still scary and creepy WTF. I thought for a moment they were going to give us a frontal shot of the mannequins scene LOL
Although I'd argue that the staircase scene shows us what JAMES perceives is Angela's hell, I agree. They could have gone for a mix btw the blazing saturated red and the fact that it is not really there, perhaps by showing its effects on Angela's face but not James idk
Back pedaling on the flesh walls was a misstep, I'm afraid they made them censor it (I swear these days the difference btw shocking and offensive is LOST to the West wtf)
What a bunch of yapping.
@@robinhoney4874 yeah they toned it down in some parts idk why
So it was the old camera pov that was making Angela look so frumpy!
no they literally remodeled her face in those scenes. Less cheeks and less eye-brows
@@crust5909 sounds good to me!
i need that flesh walls damnit
mods
they should patch that old fire scene back in tbh, everything else is a solid upgrade though. i do kinda like just being able to see out of the cell you are locked in waiting for a jumpscare that never comes instead of something banging on the door tho
They should patch in the flesh walls, and the old fire seen but slightly less saturated
I prefer the door being locked since it builds tension for something you aren’t entirely sure of.
As of 1.06, breathing walls are back in.
Patch back in original dog ending, moving flesh walls, and Angela staircase scene
Thank you for a wonderful video!
I can't help but hear Twin Perfect's narration during many of these. I'm not even joking, in many aspects the differences between the April, 15th and 1.03 feel like those between the OG and the HD Collection.
I guess HDC is that cursed
*I don't mind most of the changes, but why change the flesh walls?? T_T*
Because of wokies
Where.
@@superiorknight3820 Brother you're not important.
@@superiorknight3820 Oh no they got our walls! Everybody tear your house down right now!!!
THEY'RE IN THE WALLS
Absolute brainrot answer.
Thanks for the info, great video! This is something I do love in having physical discs: you can play games before they patch (and sometimes DOWNGRADE features/graphics/useful glitches). For example, being able to play the version 1.00 of Red Dead Redemption 2, or even unpatched version of RDR1 on 360/PS3 to enjoy the mananimals glitches, or the homing molotovs hahaha.
It's heartbreaking that Angela's last words are "for me it's always like this.." I think it's fascinating that there shared trauma allows them to bleed into one another's "silent hill" the games lore/world is so complex
17:57 the fire in the 1.00 looks way better I don't get why they change it into a less colorful fire
It's not real fire. That's the point :)
Agree
Lol remember saying pyramid head in the remakes looks like doing a Fortnite dance compare to the original where his just explicit on the movement. Be fun if you get options to play version of the game
I personally really glad they haven’t released it with the first version, and took some extra time. Really love the changes made to v1.03.
Finally someone comparing a 1.00 version of a game thanks.
I feel bad cause the fire stair scene looks sm better (yes her face needed a couple tweeks) but I think they got scared with the backlash and changed her scenes which resulted in a slightly lower quality outcome probably cause they had to rush to fix it. Cause the fire scene looked amazing it even was reflecting off her face. her face does look better in the final product ofc but still sad we didn’t get to see this high quality stuff cause people got mad about her face
I'm honestly surprised to see that they changed a lot in the update. I'm glad I have experienced the 1.03 update on my first playthrough.
Though, it is such a shame that they changed some of Angela's section like the Flesh walls and the fire lighting. Not sure what was the point of changing that.
Experiencing 1.03 in your first run ruins your experience since it's ay worse
It might be and it's a hunch....it was TOO good at being scary?
Since I've got disc edition, I wanna unpatch the game and get the OG dog ending
Having the chainsaw on with the update doesn’t even make sense because when he picks it up, it’s not running.
They need to bring the fire back from 1.0. I thought the fire in updated version was bland when I first got to that scene. They also need to bring the old dog ending back because it is hilarious.
The subtle/complete angle changes in the cutscenes didn't seem necessary but in the new patch just look so good
5:52 , WTF happened to the window
yeah they're very annoying you can see some kind of these weird line around james's body in entirely game
Back in old days it used to be called ghosting. It can be caused by various factors, but commonly it's either FPS issues or rendering issue.
We don't know the exact reason for ghosting in the current version of the game, but the fact that it was minimal or non-existant in pre-patch is damming.
@@LoreDanka87 It's probably a limitation with how Unreal Engine pulls off some of the visual effects. For example, the engine has issues with rendering things in water reflections which are in front of it/between the reflection and the camera. As good as Unreal Engine looks, it seems to be lazy with its rendering in order to achieve better performance. At least this is what I've witnessed.
They also updated the full set of animations with chainsaw:
- the way he stands with it
- they way he runs/walks with it
- They've removed the stomp with leg hit animation with chainsaw equpped with later patches
- I think they also changed a bit animation for breaking windows with chainsaw but I'm not sure
- And the slice hit with chainsaw became much more impactful
- the idle animation/reference to lollipop chainsaw became a bit laggy at the ending of the animation by later patches
- they listened to critique and added some camera shaking work during the combat with meele attacks to make it more impactful. (Compare the gameplay trailer that showed the Pyramid Head boss fight at the end of it)
- They adjusted the zoom of the aiming of different weapons
- The flashes from shooting the Pyramid Head to its head were much brighter (Also compared to the mentioned above gameplay trailer)
- The way Pyramid Head reacted to getting shot from the pistol to the arm while he approaches you was also a bit updated. He's arms and the whole model don't swing to the random directions with each contact of the bullet.
- The cutscenes had 50/50 chance to start working with some sort of micro stutters or as if you would play with much less Hz than your monitor/TV actually shows. Also the cutscene when you approach and the very first monster for the very first time (when James didn't realise that it wasn't human yet) didn't have the transition from the gameplay to cutscene but still has it from the cutscene to the gameplay.
- Unfortunately, there was no opprtunity to switch off that stupid red screen when you have low HP
I do find it odd how they have a build from April on the disc. I have a feeling the game was meant to shipper much sooner but the fan backlash totally changed up plans.
tbh the game got release date somewhere around when 1.01 is dated to, so I guess it was more like they had a functional product that konami approved for publishing. Some changes could've been due to the feedback yes, but i don't think that postponed a release date that didn't exist until april anyways.
Weirdly enough, I actually said to my roommate after getting the "Stillness" ending that I wish they had used the letter reading there instead of during the "In Water" ending. I can't believe it's actually oriented that way in the 1.00 version. I wish they hadn't changed it.
Excellent video comparison. Kudos
I feel like the changes were neither better nor worse, just different.
Kind of cool that disc owners get two slightly alternate versions!
...we need a "Looooost" patch 01:35
If i’m being honest, the fleshwalls don’t really need to be there to get the point across of what happened to angela, in 1.03 the walls are still flesh and if you look around you will still see pumping machinery (piston?) which is probably a more straight forward way to show what happened.
Although the Angela fire scene’s colours were changed, the blur they added to make the fire seem more real was better in 1.03 as well as the fire spreading to Angela when she finally decided to walk up the stairs.
We now have the og and the enhanced versions in a matter of weeks. Damn, we fed.
As a result of the silent chainsaw, I completely missed it
The lighting in the 1.00 fire scene is better, maybe just tone down the saturation slightly.
playing PS5 digital, never experienced the frosted glass issue. i actually remember standing there and staring at the first frosted glass door and remarking damn that looks amazing.
They really need to patch back in the flesh walls moving. Something felt off or missing in that part and now I know what it was. That would have just completed the atmosphere in that area. Really do needs this back in the game at all costs.
Also, 1.00 frosted doors/windows looked so much better, 1.03 looks like the bad glitch version now in that respect.
The Angela fire scene looks way better before. Hrmm.
1.03 camera angles are better, it gives off a better feeling of being alone and aloof
The only things I wish they wouldn't have changed are the moving flesh walls and the orange lighting in the stairs scene.
he didn't remove the wall it was added, he reversed the videos. It's then you look for a fight at launch with the boss you'll see.
Same!
how tf did they make the door look this bad in 1.03??? 5:35
Why did they even remove the moving flesh walls? It's was very creepy and scary.... Also i think 1.0 fire stair look better in orange
Glimpses of the past sound v2 definitely scratches an itch in my brain
After reading some of these comments it all boils down to this: it's all subjective. In the end, they made the choice to patch to 1.03. Some will like it, some won't. It's always a tough decision for the devs to go through with these kinds of choices (trust me, it really is as I've had to design/develop some stuff for university). The game is still great, the game still looks great and plays well. It's really cool when people make these kinds of videos though, because it's a kind of catalogue/record keeping, and personally I'll always appreciate that.
Clearly missing effects. Hopefully someone can mod them back in or they'll be patched in. Thanks for showing this.
One thing I remember is before entering the hospital with maria, the ambient was regular and changed suddenly when you entered the hospital with a warm sunset light, and now they changed it when you come outside the cinema, the ambient has the same moody light
Someone should mod those flesh walls back in somehow, good god
that frosted window graphics glitch really pisses me off. its been 2 1/2 weeks now and it still isnt fixed
That Angela scene looks great pre patch
NO! fat
so, in version 1 the chainsaw is clearly running but not making any sound. then they patched it, so it wouldn't be running but added the sound of it running. two ways to patch it, they chose both.
Just another reason why I prefer physical media over digital.
Except mods exists. So nice try. Don't fool yourself. Not only can we flx this but when can also add better QOL mods. As I say, Just another reason why I prefer digital over the locked down console versions of games.
@milesbbop9563 you play on PC lol. You couldn't get a physical copy regardless, so your point doesn't mean much.
@@wood1066 wut? I have so many physical console exclusives you will never own because you are broke. Why get the PS5 physical copy when you can get the superior PC version that can be modded into something better. Keep coping nerd. I don't even give 2 shits about this game because it's outsourced indie trash with a budget. I'm just enjoying the shit show aftermath. They clearly don't know what silent hill 2 is because they keep changing their interpretations around.
@@milesbbop9563
Except you can't use mods on console versions, nice try
@@warchiefvenomn7612 Exactly. so that sucks for you. You explained my point. PC version is better because mod fixes. Console versions you can't and that's what you own. You sound so stupid right now. Have fun not having QOL fixes because YOU are on console.
I understand why they changed the fire scene- in the original it was so bright and intense that the faces were like less detailed. Even if the flames were more realistic in the first version. The moving walls were also cool, but way too intense in my opinion. Would've been cool if they kept the moving walls, but had the movements kind of fluctuate between intense, and more subtle.
The game soft locking at the cube puzzle is very interesting..
The Jukebox audio in 1.00 is really hauntingly beautiful. Wish they left it like that tbh even if the new one is more unsettling.
The old fire looked really rough, the warmth of the color I think is more striking visually but the actual flames look like ps3 era stuff. I also think the scene just looks more refined in 1.03 overall, I think it could benefit from higher contrast and maybe a bit more saturation but I also think the extreme saturation in 1.0 doesn’t feel like sh2 which is probably why they reduced it.
Some changes to the final version is a downgrade lol. Like the moving flesh wall and angela stairscene. If the reason for that change is " it is way too disturbing" then the person whos incharge failed at doing their job.
the video is wrong, it's the opposite... hard misinformation this video has several people commenting on something that was added in 1.3, just look for the fight at launch and you will see that there is no pulsating wall.
The 1.0 glimpses of the past noise I’d better because it sounds more like the menu tick noise of the original Silent Hill 2.
9:42 definitely an improvement, James should look as small as he feels after what just happened
I prefer the version 1.0 more dramatic
Absolutely, the frame in the elevator where its just him and you can see the doors around him, panning out slowly, making him feel small, looks amazing
@@apokolai right!
What were they thinking for the staircase scene? First version looks SO much better. In the second version, literally no light is being reflected at all despite THE ENTIRE STAIRCASE OF FIRE.
THE ONLY legitimate change that they need to make is
1) the dialogue in the hospital hallway where Maria gets angry. The delivery on that one severely missed the mark.
2) Mary’s final letter reading. While I think it’s fine and does a passable job, it doesn’t capture the sheer raw motion that the original reading does. I know you almost never catch lightning in a bottle twice, but I don’t think anything will ever top that original reading.
I think the angry Maria scene is fine, acting performance wise. It’s just her facial expressions that don’t match the intensity of her dialogue too well
the new angles in angelas scene is really good
Wait, the frost windows glitch looks worse? Or you mess up the footage label?
No mess up, it got worse with updates
1. Moving walls were miles better
2. Staircase scene got better color grading but worse lighting, that's why men bodies on the walls are almost invisible now
None of these changes are better nor worse. Just different. I also much prefer the look of the fire in the Angela stairway scene. You can focus on the characters more and it's better to look at. The 1.0 version was a bit too much, overly saturated.
“the 1.0 version wasn’t a bit too much nor overly saturated, just different”
It must sucks if you seen actual fire that actually will turn entire room orange.
1.0 version is realistic, when it comes to fire lighting. Have never seen fire in rral life and how it shines on everything around it?
@@reymartchristiancruz526 Yeah but the fire isn't really there. That's the point.
@@reymartchristiancruz526 the fire is not actually meant to be there. Its psychological so it shouldn't be casting realistic shadows etc
Why would they remove the flesh walls moving? Has to be a glitch with the new update. Can’t think of any good reason why it was removed.
I'm glad i got the physical game because my wifi was out before the game was set to be released the next day. Man the flesh wall was creepy as hell thats for sure 😅
Thank god they changed glimpse of the past sound.The 1.03 version gives me mystery vibes.
I like the 1.00 dog ending better but unfortunately due to the toxic community bloober team decided to back off from it, such a shame
While I like some aspects of 1.0. I think the updates are more of what the creators intended. So i appreciate the updates more.
14:32 i wish they kept this. Its creepy
he didn't remove the wall it was added, he reversed the videos. It's then you look for a fight at launch with the boss you'll see.
@@LucasGammer sorry i didnt understand. Do you want to say that the breathing walls were added or removed?
The colours in 1.0 were nice but lets talk about how 1.3 restored the staircase going more on fire to seal off angela from james. Without that it would be just like. So much worse
Why did change walls not movint with moving looking better
Okay so stuff improved overall. I dont like how oversaturated and orange looking the angela stair scene is. But they could improve lightning/reflections to make it look more realistic. But maybe they changed it because the fire cant harm them? Because angela goes through the fire like nothing happens.
What i cant understand is why the flesh walls dont move anymore but the sound is there. Maybe a bug in that version that prevents it from moving and they havent noticed it yet?
damn i wonder why they changed alot of this stuff?
You guys say you want the old Angela fire but nah, I got it and it was way too bright and looked low quality. I was expecting and wanted the new one
The new Fire looks like a big downgrade there is much less sparks flying around and fire looks damp ....
Staircase is horrible. The characters do not cast shadows on themselves anymore. Removed the reg volumetric fog. 21:03 does show Angelas nose or hair casting a shadow. THEY REMOVE LIGHTING. DOWNGRADE
Hey, your channel is really cool man. Glad I found it.
I can't unsee the fact that Angela IS Agent Moulder 😂