Huhu, HB Dev here. Great video! A few comments to avoid common pitfalls: * Similar to Dive Toss, when using the Pave Spike (TGT FIND) the WSO should enter the correct Drag Coefficient into the WRCS so that the bomb ballistics are correctly computed. For LGBs that is of course less important than for dumb bombs, but when you are doing exotic approaches (e.g. LOFTing with the Spike or high altitude) it could otherwise lead to missing the target. With Jester, this can be entered through the Bombing Tool (RCTRL+B) * The Pave Spike does its slant range math based on the TGT ALT entered on the WRCS panel. Even when using a laser, it is important that this manually computed slant range is roughly the same as the laser measured range. Otherwise the pod rejects the laser range (slow blinking cue) and it will drift away from the target heavily. This is especially important for maps where terrain is generally not close to sea level (unlike Caucasus), as TGT ALT 0 is the default entered into the WRCS panel. With Jester this can be entered through the Bombing Tool (RCTRL+B) * To avoid the bomb chasing the laser while the pod drifts around during evasive maneuvers it is generally useful to deactivate the laser (FULL ACTION) after bomb release and reactivate it 10s before impact when you are sure the aircraft has been stabilized. TOF is shown on the Bombing Tool (RCTRL+B), you can utilize the stopwatch for it * On that note, the typical approach that they did with LGBs was to drop them, then do a right hand turn (the pod has more gimbal limit looking left) away from the target, stabilize and then point the laser while flying away from the target. * 9-VIS wasnt really used by crews in practice because of the difficulties you mentioned. Its just not the right position that would allow for a proper orbit and the lack of indication where its looking at is a problem Cheers 😊
For a second I thought you were just doing a dry tutorial with no context or history. I was almost disappointed until you started to get into it after the basic tutorial. Having the tutorial first is probably a good idea for the average DCS player who just wants to learn how to do the thing.
@Sidekick65 even for a sidekick fan its makes it easy to go back to the video for a quick reference. Thank you as always for the thoughtfulness in your videos
Absolutely loved your video.... FYI: Your voice sounds like old 90's Navy training videos. Especially how you incorporated the history of the weapons. Took me back to the days of learning the 5in mk38 twin mount.
Hi Iain. A very nice introduction to the topic. Unfortunately, from a realistic and practical point of view I'm not sure how useful this equipment will be. The reason being that, as you point out, to use these tools effectively requires a two person crew. Your experience is greater than mine but I can't imagine that many people will invest the time and money into a system powerful enough to run DCS and then be content to sit in the back seat! Lovely as the Phantom is (and it is my favourite military aircraft) it requires two crew to operate it which is not an ideal situation for flight sims. In reality most "back seaters" were failed pilots and had the simple choice of going in the back or not flying. This is not a choice that simmers are forced to make! Obviously it is possible to be qualified in both seats as a simmer but that would entail quite a bit of extra study and time to be able to do something you are not really interested in.
I like flying in the back seat. Wish I had a chance to spend more time back there. Besides as typical of the F4, the Pave Spike is not designed to be "useful" in game terms. It's designed to be "authentic". That isn't everybody's jam, for sure.
@@Sidekick65 Ah, yes, but you are at least as interested in the technical aspects of the scenario as the flying ones - not exactly a common attitude I would suspect 😉 As you said in the video, many of the manual tasks that required two crew operation of the Phantom are now automated and so can be done on single crew aircraft. Similarly, the job done by the EA-6 Prowler (4 crew) is now done by the EA-18 (2 crew). Also, the "Classic" B747's had a flight engineer, a position made obsolete on the -400 by the increased use of automation. Progress, I guess. In my job I was a "competent" pilot but a good "operator". It is true that in both civil and military operation the manual flying skills are becoming less important while the systems operation competencies are increasingly important.
Huhu, HB Dev here. Great video!
A few comments to avoid common pitfalls:
* Similar to Dive Toss, when using the Pave Spike (TGT FIND) the WSO should enter the correct Drag Coefficient into the WRCS so that the bomb ballistics are correctly computed. For LGBs that is of course less important than for dumb bombs, but when you are doing exotic approaches (e.g. LOFTing with the Spike or high altitude) it could otherwise lead to missing the target. With Jester, this can be entered through the Bombing Tool (RCTRL+B)
* The Pave Spike does its slant range math based on the TGT ALT entered on the WRCS panel. Even when using a laser, it is important that this manually computed slant range is roughly the same as the laser measured range. Otherwise the pod rejects the laser range (slow blinking cue) and it will drift away from the target heavily. This is especially important for maps where terrain is generally not close to sea level (unlike Caucasus), as TGT ALT 0 is the default entered into the WRCS panel. With Jester this can be entered through the Bombing Tool (RCTRL+B)
* To avoid the bomb chasing the laser while the pod drifts around during evasive maneuvers it is generally useful to deactivate the laser (FULL ACTION) after bomb release and reactivate it 10s before impact when you are sure the aircraft has been stabilized. TOF is shown on the Bombing Tool (RCTRL+B), you can utilize the stopwatch for it
* On that note, the typical approach that they did with LGBs was to drop them, then do a right hand turn (the pod has more gimbal limit looking left) away from the target, stabilize and then point the laser while flying away from the target.
* 9-VIS wasnt really used by crews in practice because of the difficulties you mentioned. Its just not the right position that would allow for a proper orbit and the lack of indication where its looking at is a problem
Cheers 😊
Thanks. Good info.
For a second I thought you were just doing a dry tutorial with no context or history. I was almost disappointed until you started to get into it after the basic tutorial. Having the tutorial first is probably a good idea for the average DCS player who just wants to learn how to do the thing.
Yes, that is what I have found. Some folks just need a quick fix. Long-time listeners like the full "Sidekick treatment"
@Sidekick65 even for a sidekick fan its makes it easy to go back to the video for a quick reference. Thank you as always for the thoughtfulness in your videos
You're the best! I love your stuff, it's very unique among the DCS community. Moving Mud 24 and 25 were fantastic.
Thanks. 26 Is on the way!
Looking forward to it!
This is the video I have been waiting for.
Glad to hear it! Good Luck.
Great video, and I very much enjoy the history and context behind the technology too.
Thanks. I appreciate the feedback. Glad you enjoyed it.
Absolutely loved your video.... FYI: Your voice sounds like old 90's Navy training videos. Especially how you incorporated the history of the weapons. Took me back to the days of learning the 5in mk38 twin mount.
Thanks. Glad you enjoyed it.
great video Iain, really hope you revisit this topic when the ARN-101 equipped DMAS F4E (Arnie birds) comes to the game with its PaveTack pod!
Thank you Iain.
Excellent video. I have a question, how is jester giving you ranges to IP and TGT?
You have to label the way points in the ME as IP and TGT.
@@Sidekick65 I actually found out you can do it in the cockpit. If you’re editing the point in the flight plan, you can designate it’s anything.
@technolegy2 excellent! Thanks for the tip!
More!
Hey thank you for this great explanation... I wont be using this system for while. however thank you anyway.
Multi Crew would be very nice to see
Hi Iain. A very nice introduction to the topic. Unfortunately, from a realistic and practical point of view I'm not sure how useful this equipment will be. The reason being that, as you point out, to use these tools effectively requires a two person crew. Your experience is greater than mine but I can't imagine that many people will invest the time and money into a system powerful enough to run DCS and then be content to sit in the back seat! Lovely as the Phantom is (and it is my favourite military aircraft) it requires two crew to operate it which is not an ideal situation for flight sims. In reality most "back seaters" were failed pilots and had the simple choice of going in the back or not flying. This is not a choice that simmers are forced to make! Obviously it is possible to be qualified in both seats as a simmer but that would entail quite a bit of extra study and time to be able to do something you are not really interested in.
I like flying in the back seat. Wish I had a chance to spend more time back there. Besides as typical of the F4, the Pave Spike is not designed to be "useful" in game terms. It's designed to be "authentic". That isn't everybody's jam, for sure.
@@Sidekick65 Ah, yes, but you are at least as interested in the technical aspects of the scenario as the flying ones - not exactly a common attitude I would suspect 😉 As you said in the video, many of the manual tasks that required two crew operation of the Phantom are now automated and so can be done on single crew aircraft. Similarly, the job done by the EA-6 Prowler (4 crew) is now done by the EA-18 (2 crew). Also, the "Classic" B747's had a flight engineer, a position made obsolete on the -400 by the increased use of automation. Progress, I guess. In my job I was a "competent" pilot but a good "operator". It is true that in both civil and military operation the manual flying skills are becoming less important while the systems operation competencies are increasingly important.